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Thread: Class Power Update - What are some potential ability modifiers?

  1. #11
    Senior Member killerpirate02's Avatar
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    lancer's M2 does more damage, and maybe the ultimate pulling them in slightly?

    i just really don't want them to remove the damage or the grapple, which is what makes the class fun.

  2. #12
    Senior Member SidRiel's Avatar
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    I'd like to be able to put the Revenants ultimate down and move away from it rather than having it swirl around me.

    Maybe make the Lunar Lancers passive consume a charge and deal a portion of damage back to an enemy if they're hit.

    Removing the Lunar Lancers pulling ability in favor of more damage, or a timed explosion on the lance.

    Fea Tricksters RMB skill attacks the nearest hostile entity until it despawns or is killed - for a smaller percentage than its ultimate.

    Fea Tricksters Glitter Bomb increases crit chance against enemies hit.

    Dracolytes LMB fires off a slower ranged fire-ball attack that deals more damage.

    Dracolytes bombs leave a fiery AoE on the ground after detonation! (I like this one a lot! :3)

    Knights Ultimate heals allies nearby for a percentage of damage taken after the shielding ends.

    Chloromancers LMB/One skills have a chance to reset their timers and return to seeds if they get a kill.

    Ice Sage produces a field of frost on the ground upon activating its ultimate that periodically deals damage.

    Candy Barbarians One Skill causes a rift of hot chocolate to spew from the ground, dealing damage to hostile entities that pass through it for one/two second(s).

    I made a new sig! :3

  3. #13
    Senior Member B_Y3LL0W's Avatar
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    Gunslinger
    Ultimate ability (Energy Beam)- Shoots a large beam that deals 350% damage over time(as long as the beam touches the enemy). Will last until energy finished.

    Lunar Lancer
    I think ability 1 and ability M2 should exchange places

    Tomb Raiser
    [1] ability (Rotting Breath) shoots gas from the mouth that inflicts damage to enemies over time. Lasts until energy finished.

    Boomeranger
    [1] ability (Spin attack)
    Melee: Hits opponent 10 times per second while spinning for 3 seconds.
    Bow: Shoots opponents around him. shoots 10 arrows per second. spins for 3 seconds.
    will get dizzy for 1 second

  4. #14
    Senior Member Ripvan's Avatar
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    Knight
    M2- taunts enemies instead of stunning them
    1 - Charge now pierces enemies snaring them for 2 seconds with only 250% damage.
    Ult - The knight becomes a dark night for a brief amount of time cursing all around him dealing making them 2.5x weaker and dealing a small amount of constant damage.
    Passive- Same except in ult mode it curses his sword so any thing hit with it loses a small of amount of health stacks with Ult curse.


    Gunsliger
    M2-Pull out a Mini Zook and fire 3 big shots dealing 4.5- 5.5 damage to normal.(has longer cooldown or uses more energy)
    1- Stays same
    Ult- Pulls out Ray cannon and Shoots a constant beam of energy as long as it hits them.(sorry this is B_Y3llow idea all creds to him)
    Passive-Same name just instead of another charged shot it will increase as by 25% and movement speed by 10% for a couple of secs (doesn't happen as much as it does rn)


    These are just the original classes that really need a reboot im too lazy to do the rest.






  5. #15
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    Chloromancer Ult: Tree of Fight- Plants a very slow growing tree that never despawns, until you plant a new one or leave the world. The full-grown tree drops fruit that act kind of like Candy Barbarian's candy, giving buffs and healing to people close to the tree.

  6. #16
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    Lunar Lancer: Hitting an enemy with the spear throw pulls them to you. Hitting terrain still allows you to grapple to it.

  7. #17
    Senior Member WixZ's Avatar
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    Please add an alternative to Boomeranger's boomerang. It's so broken and annoying the way it currently works.

  8. #18
    Senior Member B_Y3LL0W's Avatar
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    Chrolomancer
    Ultimate (Shoots of Death) - Throws a seed to the ground. The seed will grow two shoots at a very fast rate. The shoots will slam together, dealing a super high damage to the enemies(who are in between the shoots).
    [1] (Thorns)- Summons thorns from the ground around her, dealing damage to the enemies.

    Gunslinger:
    Passive (Lucky Shot) - just like the old lucky shot but also has a chance to shoot 4 ricochet bullets or a high damage short beam.

    Boomeranger
    [M2] (Boomerang) - Throws a boomerang that goes around the player until the player catches it. Boomerang deals damage and stuns enemies.

  9. #19
    Senior Member B_Y3LL0W's Avatar
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    Quote Originally Posted by FayMonsterDad View Post
    Lunar Lancer: Hitting an enemy with the spear throw pulls them to you. Hitting terrain still allows you to grapple to it.
    Basically Scorpion's ability from Mortal Kombat X. I like that!

  10. #20
    Senior Member Dban1's Avatar
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    Neon ninja

    Mercury Blade: Coats your deadly blade with even deadlier leaks from the potent power cores embedded deep within every Neon City.

    Poisons enemies for 150% of ur damage every second for 5 seconds at a chance of 20% on every hit.


    Tech-no-Jutsu: Infusing cutting-edge technology and sciences with the sinister dark arts of the Old World, you unlock your chakra points and enhance your body with an energy infusion from modern technology in your gear.

    Effects: Ultimate deals 60% more damage per hit + Speed Boost 30% + Applies Stassis Effect on Enemies
    Cooldown of ultimate increased by 8%


    Brilliant Assassin: By aligning body, soul and bionics, the Ninja has achieved inner peace to execute its true purpose of single-targeted assassination.

    Effects:
    Normal Melee only hits 1 enemy at a time. Damage on single enemy is increased TO 500%.

    Stassis Blade range is extended to 3.5 times of its original length. When used and upon first contact with enemy, stuns that single enemy and deals 1000% damage of its damage stat. Does not go through enemies.

    Passive star buildup now requires 12 hits to fully charge up (there will still be 3 lines around u but color coding changes as builds up). Can only be used when all 12 hits are charged. Deals 3500% damage of attack stat when throwing the KUNAI. (no longer 3 shurikens).

    Ultimate becomes a ONE-TIME use instant slash on SINGLE MOB. Deals 15,000% damage.

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