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Thread: Bug/Glitch Reports and Suggestions List [To be Updated]

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    Senior Member DaRkD0M1NaNt's Avatar
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    Bug/Glitch Reports and Suggestions List [To be Updated]

    Suggestions: (These are just suggestions from me! You can try to share your views about them, but please don't hate me for it or anything!)
    20- Give us a way of knowing which shadow titan we will be facing at the end of a shadow tower run when we have warped into the shadow tower, like maybe sending a notification in the chat like "You have entered an Uber 6 Difficulty Shadow Arena/Shadow Pinnacle/Altar Of The Moon: [Shadow Titan Name]"

    19- Add profanity filters for names.

    18- Disable the option for players to join friends who are in worlds which are of difficulties not suited for them.

    17- I mean most MMOs like this only allows you 6 "sub-accounts" using different classes for one main account. I suggest doing that as well for Trove. Since some people have already got all classes, I suggest removing those classes from them and making them select 6 different classes for their "sub-accounts" and allowing them to keep their Mastery Ranks for all sub-accounts, to be fair.

    16- Include more recipes that will be rewarded to players after they defeat the shadow knight in recipe dungeons and open the recipe chest, according to the difficulty of the adventure world. If the amount of recipes awarded throughout the adventure worlds are the same, then players will just choose easier adventure worlds to hunt for recipe dungeons.

    15- [Idea Implemented] Create a kind of gear(s) which is on a higher level than Radiant gear, so that players who have their levels maxed (Level 42) will have something extra to do... I don't know a proper reason for this suggestion actually. Maybe it would be exciting?

    14- Cursed Skulls Dungeon. In my opinion, "Cursed Skulls" doesn't seem like quite a good thing to describe a monster spawner... Maybe like "Cursed Skulls Spawner" or "Cursed Skulls Statue" or "Monster Nest" etc. would be better....

    13- For me, I am confused why the lower level gears are called "Common", "Uncommon" or "Rare" and then the higher level gears are called "Epic", "Legendary", "Resplendent", "Shadow Level" and "Radiant". I mean, are those words suppose to represent the gears' rarity? Or how strong the gear is? For example, if the gear is "Common" then why is it that "Common" gears are only found in event caches, for people to collect their styles? This is kind of confusing. I think those terms should instead be used to show how strong the gear item is, and not its rarity, and the terms "Common", "Uncommon" and "Rare" should be also changed to represent how strong the gear item is.

    12- If players suicide in the battle arena (Jumping off a ledge to nothingness), give them a longer wait period before they can respawn. Seriously, it's kind of frustrating and arkward when you're about to kill a player and he/she's like, "Nope." and jumps off existing land into nothingness to kill themselves. Also, add in a "Respawn" button option so that players who are AFK will stay dead, unless they click the respawn button themselves.

    11- Add in a spectator mode in the Shadow Tower, so that players can spectate freely (flying around, etc.) and not just have a screen with the message "Waiting for next wave...". Also add in an option for players to teleport back to the hub.

    10- [Idea Implemented] Some classes like the knight class is seriously falling behind the other classes, in my opinion. Ramp up their skills a bit more to balance out all the classes.

    9- A better better arena waiting system. (Waiting Rooms, specifications, passwords etc.)

    8- Make a player-kick voting system available for players when they're in the shadow tower, so that they can vote to kick any unwanted players who are doing nothing and just leaching.

    7- [Idea Implemented] Extend the tower of portals in the hub, adding in adventure portals U2 to U6. For me, I don't really see any point making players make their own adventure portals from U2 to U6 since players can just ask for an invite from someone else to travel to those worlds... Care to explain, anyone?

    6- Literally most of the Monsters have the same shape, just that their skins are different (Example: Pound Cake and Saloonbot, Cupcake Caliph and Cactote). There should really be different monsters created, not just changing skins and all those things.

    5- If inventory is full, and a player unknowingly goes to a loot collector to loot stuff, there could be a new message saying "Your inventory is full. No items can be looted" instead of telling the player the message after they have tried to loot stuff with a full inventory.

    4- For the chaos forge, it would be better if players can also choose what stat they want for their 3rd and 4th stat (Separately) with a cost of a significantly higher amount of Q'bthulu Tentacles than when they randomize their 3rd and 4th stats. The randomization function for the 3rd and 4th stats of the chaos forge can also be retained, if players wish to try their luck to get the stats they want.

    3- [Idea Implemented] Increase the Maximum Level of classes from 20 to 30/40. Also, add in new skills which players can gain after they have reached level 20/30/40 for their classes.

    2- Create random bosses each assigned to their own biome as big as the Daughter Of The Moon ((Or even bigger) and give them a 1-10% chance to spawn randomly anywhere in those biomes (For only Uber 1 adventure worlds and up).

    1- Change the capacity of the death-defying flask from 10 to 12/13. If the Balanced Elysian Flash (Restores 40% health) has a capacity of 12, and the Elysian Bandolier (Restores 20% health) has a capacity of 18, Then the death-defying flask should have just 15 (Plus 3 flask capacity for each 10% of health restoration) minus 2 or 3 flask capacity with its automatic health restoration skill when the player using it has low health, not minus 5 flask capacity. Furthermore, it also costs 20000 cubits, way more than other flasks...

    Bugs/Glitch/Problem Reports are moved to the Tech Support sub-forum: http://forums.trovegame.com/showthre...oblems-Reports
    DaRkLy
    Quote Originally Posted by Trion Worlds View Post
    In the future™ Soon™

  2. #2
    Senior Member DaRkD0M1NaNt's Avatar
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    *bumpppppp
    DaRkLy
    Quote Originally Posted by Trion Worlds View Post
    In the future™ Soon™

  3. #3
    Senior Member DaRkD0M1NaNt's Avatar
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    <Message Removed>
    DaRkLy
    Quote Originally Posted by Trion Worlds View Post
    In the future™ Soon™

  4. #4
    Be a Knight. Use your 1 on water. Press G (boat) during charge animation. Speed up and notice something wrong.
    IGN: Meoah
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    Refer-a-Friend: Link or Code: M2PTWCCNQK3QGY7XRNRH
    (You get a free class coin for doing this, and you'll be helping me out if your mastery rank is 19 or below when you do it!)

  5. #5
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    Suggestion: Add Counters (# have/ total) to the Collections Display for the tabs & subtabs.


    Bug: clicking to loot an item and it unclicks - tired of having to click the same item 6-12 times just to loot it
    I'm a mathematician, not a doctor [yet]!

  6. #6
    .. You can click items to loot?? Wtf.
    IGN: Meoah
    Club(s): Leader of Deluge
    Refer-a-Friend: Link or Code: M2PTWCCNQK3QGY7XRNRH
    (You get a free class coin for doing this, and you'll be helping me out if your mastery rank is 19 or below when you do it!)

  7. #7
    Senior Member DaRkD0M1NaNt's Avatar
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    I think he meant using right click to select the items he wanted to loot...
    DaRkLy
    Quote Originally Posted by Trion Worlds View Post
    In the future™ Soon™

  8. #8
    Senior Member DaRkD0M1NaNt's Avatar
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    <Message Removed>
    DaRkLy
    Quote Originally Posted by Trion Worlds View Post
    In the future™ Soon™

  9. #9
    Senior Member DaRkD0M1NaNt's Avatar
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    <Message Removed>
    DaRkLy
    Quote Originally Posted by Trion Worlds View Post
    In the future™ Soon™

  10. #10
    Senior Member BasuKun's Avatar
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    I don't think you're supposed to do "daily bumps"... Specifically when each of them is literally 3-4 hours apart.
    If the thread doesn't get answers, it might be for a good reason. Maybe your suggestions don't appeal to the players as much as you thought they would.

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