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Thread: Q'bisthulhu, almost as bad as the real Q'bthulhu

  1. #1
    Senior Member Bisou's Avatar
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    Q'bisthulhu, almost as bad as the real Q'bthulhu

    Q'bisthulhu
    Created by shadow minions for the glory of Q'bthulhu


    Don't hesitate to leave a feedback, especially for the asynchronous gameplay of the third attack!!

    Attack 1: The whirlpool.
    Q'bisthulhu pops his tentacle out of the ground and make them turn around him quickly to create a whirlpool. The whirlpool aspirates the players near Q'bisthulhu. Once fully charged after 5s, the whirlpool explodes, dealing more damage to close players and knockback them.
    This attack forces melee to not stay close to the boss during all the fight.

    Attack 2: The swarm of eyes.
    Q'bisthulhu invokes an army of eyes. Those eyes are flying and attack players with laserbeams.
    This is made for ranged people to have a better place in fights, where melee are fighting boss while ranged are killing flying eyes.

    Ultimate: The Void.
    Q'bisthulhu teleports a random player into the Void. The Void is a little dungeon with 100 shadow monsters inside. The player has a limited time to kill the monsters, like mini-challenges. If the player succeeds, a bonus is provided to the group. Otherwise, a malus is applied. The monsters are not really hard to kill, but they deal some decent damage.
    This introduce a new concept: an asynchronous fight. When some people are fighting the boss, others are doing something else to help the group.

    Bonuses/Maluses:
    • 10 monsters killed in 60s:
      Success: +5% damage for the group during 1min
      Failure: +10% damage for the boss during 1min, launches Swarm and Whirlpool attacks.

    • 20 monsters killed in 60s:
      Success: +10% damage for the group + 5 Movement Speed during 2min
      Failure: +10% damage for the boss during 30s, launches Whirlpool attack

    • 50 monsters killed in 60s:
      Success: +20% damage for the group + 10 Movement Speed during 2min
      Failure: +5% damage for the boss during 30s, launches Whirlpool attack

    • 100 monsters killed in 60s
      Success: +50% damage for the group + 10 Movement Speed + 10% Max Health during 3min
      Failure: +5% damage for the boss during 30s

    Examples:
    • I kill 56 monsters in 60s:
      Success of 50+: +20% damage for the group + 10 Movement Speed during 2min
      Failure of 100: +5% damage for the boss during 30s

    • I kill 25 monsters in 60s:
      Success of 20+: +10% damage for the group + 5 Movement Speed during 2min
      Failure of 50+: +5% damage for the boss during 30s, launches Whirlpool attack







    Idea from Bim & Bisou
    Design by Bim


    IT'S... PARTYYY TIIIIIIME!


  2. #2
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    I don't particularly like the third attack - it seems less like an attack and more like a group-wide buff, especially if an AoE class gets abducted. Maybe the remaining enemies should teleport out with the player?

  3. #3
    Senior Member Bisou's Avatar
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    You're totally right. It's more like a passive than an attack. But we can consider it as an attack because it forces the teleported player to fight solo (using pots & losing health when killing mobs).

    But the main point in the third attack (or passive, or ability) is to introduce the concept of asynchronous fight.

    I will change somewhat the ability. I have a new idea!

  4. #4
    Senior Member Bisou's Avatar
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    And done!

    The new third ability now applies maluses effects when the teleported player fails his challenges.

  5. #5
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    Nice idea , i love this boss . I want see this boss in game .

  6. #6
    Senior Member Bisou's Avatar
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    Eheh, thank you! Don't hesitate to leave a feedback about this boss and his asynchronous gameplay.

    Would you like this gameplay to be implemented in game? Like someone teleported in an other location to do something else related to the main group?

  7. #7
    This is a really cool concept I love your visuals!

  8. #8
    Senior Member Bisou's Avatar
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    Thank you for your comment! Artworks are from Bim. She's very talented :P

  9. #9
    Senior Member Siimon's Avatar
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    I love the artworks!

    Also, the concept is awesome for a Neon themed Q'bthulhu. I can imagine disco light effects for the skill "Swarm of Eyes", would look fabulous~ ^.^

    ... Oh man! The boss could even start dancing while he cast "Swarm of Eyes". Hahaha

    +1


    P.S. Add neon to the artworks please *-*

  10. #10
    Senior Member Bisou's Avatar
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    Eheheh I love thé idea of a dancing boss xD

    Thank you bro for the feedback

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