Hey all,
I want to address some points in regards to mastery that i feel are echoed by people i've discussed this with:
Mastery rewards are limited to store currencies, cosmetics and stat boosts- From 1 to 100, the only rewards given out are cubits, credits, lasermancy, crafting speed and flask capacity, while these are good benefits, they leave much to be desired.
- From 101 to 700, the only rewards given out are Tomes, Radiant Sovereigns (Both addressed below) and cosmetics.
- Tomes and Radiant Sovereigns are the exception to this, however these do not provide enough benefit as to be an engaging target of which to chase for.
There's no gameplay reason to go past Trove mastery 500- The stat benefits that used to be uncapped are gone, leaving much to be desired by those that engaged with mastery to minmax their accounts. Capping mastery was still absolutely necessary to make the endgame fair to everyone, But there should be additional reasons to push further. I believe these should be key items that help with rounding out progression.
- The number of items that are useful to players who are established enough to have reached the high goal of trove mastery 500 can be counted on one hand.
- The amount of points required per rank at this level discourages players from pushing the massive 10 rank gaps between rewards. rewards that are generally not very enticing.
I want to populate every currently empty rank with more benefits, something that can help with gameplay, something that people want to chase for. Here are my suggestions:
Please remember that although the quantity of things being given out post-500 seems high, the amount of points is also more than twice that of lower ranks, so it evens out.
Pre-500:
- Fill every empty rank between 1 and 100 with a reward of 3 empowered gem boxes
- Fill every rank between 100 and 500 ending in 2, 4, 7 and 9 with 3 empowered gem boxes
- Fill every rank between 100 and 500 ending in 3 and 8 with 100 credits
- Fill every rank between 100 and 500 ending in 1 and 6 with 1000 cubits
- Fill every rank between 100 and 500 ending in 15, 35, 75 and 95 with 150 crystalline cores
- Fill every rank between 100 and 500 ending in 25, 45, 65 and 85 with 30 bound brilliance
- Fill every rank between 100 and 500 ending in 55 with +1 flask capacity
Post-500:
- Fill every rank after 500 ending in 2, 4, 6 and 8 with 50 crystalline cores
- Fill every rank after 500 ending in 1, 3, 7 and 9 with 10 bound brilliance
- Fill every rank after 500 ending in 15, 35, 75 and 95 with a Super Memento Unlocker (new item, would unlock ANY one random memento not currently collected)
- Fill every rank after 500 ending in 25, 45, 65 and 85 with 20 Lustrous Boxes
- Fill every rank after 500 ending in 55 with +1 flask capacity
These changes should be enough to give players reasons to care for mastery once again.
Feedback is always appreciated.