Page 13 of 15 FirstFirst ... 3 11 12 13 14 15 LastLast
Results 121 to 130 of 145

  Click here to go to the first Trove Team post in this thread.   Thread: PTS Delves Feedback Thread - 3/20/2020

  1. #121
    Quote Originally Posted by Dyrna View Post
    50% MF loss on death. Ouch. Just, ouch. Once again, taking out some of the casual aspect of Trove and making it a pain.
    Should be changed to 25% or 50% mf loss on death dieing in a boss fight and losing 1.6k or so mf aint nice
    C4 makes me groan. Grinding to get it for all my classes. Grinding for endless amounts of cores. An upgrade path instead would be very nice. Or some way to faster get cores. Or refund cores on C3 loot collecting and have the C4 require the same or only slightly higher cores and nitro?
    yeah need to get some cores/nito back a max c3 piece loots for about 50k when it would cost 640k + the cores to make. has anyone got a c4 drop yet and able to post its stats?
    The cost of STs is 5k now? With the primes gone and contests gone, what is the point of ST's now? Why don't you just kill them if they're that much of a lag/performance problem instead of leaving them in this crippled zombie state?
    bades and mounts I guess. ST's should be turned into a delve with the 5 bosses in one.

    Quote Originally Posted by Lunar View Post
    well now to see how slight this is...
    I did two runs today got 1 from u9 and 2 from u10 trash mobs so if anything they will nerf it now.

    • Fixed an issue in Delves that may have been causing early bosses to be more difficult than intended and later bosses to be easier than intended.
    What is classed as a early boss First u10 boss I got today was the ice dragon with harden lvl 5 and a new(that i'v seen) must be within 5 blocks to dmg it buff, was able to do 3% dmg in about 5mins while it was one shotting me do delves not account for the light of the players and only the pr they have?

  2. #122
    Junior Member
    Join Date
    May 2018
    Posts
    21
    Mementos:

    We can only drop mementos from the boss currently which makes us get a really low amount of boss mementos can we fix it that creature mementos actually drop from the creatures.
    I also had the idea of a memento modifier that has like a ~5% chance to appear that grants a guaranteed memento from the boss to everyone.
    Another good idea would be to let us loot collect the duplicate mementos into something like memento fragments, bosses would have a higher value then creatures and biome mementos would have the highest value. Then let us have a workbench where we can craft mementos that we are missing from those memento fragments and some fitting resource and some inert geode, this would take of a bit of the crazy rng we are experiencing with them. Instead of the workbench you could also let us craft some sort of memento unlocker stash for the different memento category’s.
    On a side note I have 14/69 creatures which isn’t that bad since there is only 4 biomes in yet and I have 1/11 biomes which is also fair enough I guess since they are supposed to be the rarest and there is only 4 in currently but now the thing where the big problem is for me I got only 1/28 boss mementos and that is out of 230 delves and im already sitting on 18 creature memento duplicates that loot collect into nothing atm. The Boss memento situation will get way worse at the end if we only miss one or two and I think it would be a bit crazy to have to do thousands if not ten thousands of delves just for the mementos.

  3. #123

    Mastery Update

    A better idea would be to scrap the trove mastery idea you currently have in place and uncap the geode mastery. If u did this guaranteed 75% of your players would be happier if u didn't mess with the current mastery.

  4. #124
    Senior Member
    Join Date
    Dec 2016
    Posts
    868
    Quote Originally Posted by Kohan View Post
    Should be changed to 25% or 50% mf loss on death dieing in a boss fight and losing 1.6k or so mf aint nice
    Look.. 'survival' mf has changed from a +base mf to a +bonus% mf for characters with >100mf. You lost your full +50 mf when you die now, you lose your +50% bonus mf when you die on pts.. it's the same system.. they just spell out out much "mf" you lost.. which is confusing some players.



    I don't have 5300K base mf, I have 3500 base mf and +50% bonus for not dying.. you never lose your base mf stat, some players aren't even aware they get +50mf for staying alive while completing dungeons on Live, instead of getting +1 mf base for killing enemies you get +1% on pts.

  5. #125
    Senior Member
    Join Date
    Mar 2018
    Posts
    120
    Quote Originally Posted by IINikstarII View Post
    Mementos:

    We can only drop mementos from the boss currently which makes us get a really low amount of boss mementos can we fix it that creature mementos actually drop from the creatures.
    I also had the idea of a memento modifier that has like a ~5% chance to appear that grants a guaranteed memento from the boss to everyone.
    Another good idea would be to let us loot collect the duplicate mementos into something like memento fragments, bosses would have a higher value then creatures and biome mementos would have the highest value. Then let us have a workbench where we can craft mementos that we are missing from those memento fragments and some fitting resource and some inert geode, this would take of a bit of the crazy rng we are experiencing with them. Instead of the workbench you could also let us craft some sort of memento unlocker stash for the different memento category’s.
    On a side note I have 14/69 creatures which isn’t that bad since there is only 4 biomes in yet and I have 1/11 biomes which is also fair enough I guess since they are supposed to be the rarest and there is only 4 in currently but now the thing where the big problem is for me I got only 1/28 boss mementos and that is out of 230 delves and im already sitting on 18 creature memento duplicates that loot collect into nothing atm. The Boss memento situation will get way worse at the end if we only miss one or two and I think it would be a bit crazy to have to do thousands if not ten thousands of delves just for the mementos.
    I made a thread just on this requesting momento stats like mini-dragons and to assist in collection efforts by those who desire to collect them all.

    The next issue is looting duplicates of momentos. Here are three options to address this:
    1. Make them tradeable and create a market for these collectibles
    2. Make them uniquely lootable so duplicates are not able to be obtained.
    3a. Allow duplicates to be deconstructed for materials to create an egg that can be hatched in geode hub to provide a random momento and provide a random rarer quality with a lodestar (this would create a market for geode materials again.)
    3b.The momentos with higher rarity would give materials to make a promising momento egg that when combined with a lodestar would hatch into a guaranteed unique momento that hasn't been previously obtained by the player.

    For a full read: http://forums.trovegame.com/showthre...e!-Please-Read!

  6. #126
    Junior Member
    Join Date
    Aug 2019
    Posts
    29
    Quote Originally Posted by IINikstarII View Post
    Hey, i wanted to take this opportunity to give my Personal Feedback on the Patchnotes regarding the
    Delves System and especially the other changes coming with it.

    Shadow Tower changes:
    -I don’t really understand why you remove everything from shadowtowers and replace it into delves, this is breaking the old content and makes the new content nearly as boring if you are grinding for the exact same resources there as before in shadowtowers except for maybe crystal 4 gear.

    -About the Starfire Fragments, you could already drop them from Worldbosses

    -And I have to mention the botting problem here again, there still hasn’t been anything done to prevent it even those rather weird changes to the shadowtower rewards don’t prevent the massive flux gain from shadowtower bots and the increased magic find we will be able to get just amplifies it even more.

    Mastery Changes:
    First of all it feels very bad for people that grinded thousands of hours and spent a decent bit of money on store items to get all the mastery there is (some people even spent multiple thousands especially since you need 1k patron points for a badge that gives mastery) losing the stats and feels just like we wasted all our time, money and effort. It also will kill the motivation of trying to get all the mastery and the endgame of trove completely and the competition for slightly better stats and pr. Talking about Pr, if there is no more Pr gained from Mastery beyond Lvl 200 there will be hundreds of people with maxed classes which will be very stupid for class contests and the Club Pr Leaderboard, like half the game is designed around that and you even made the change away from the 300 cap in the past and want to get us now back to a 200mr level cap is just not understandable to me. Also you are cutting down your own money gain from Packs in the Shop cause nobody will feel the need to buy them anymore. This is by far the worst idea since the existence of this game in my personal opinion. “A main factor what keeps players playing a mmo is the competition between each other couse thats how it works it feels rewarding to be better than others because you put hard work into it. Take it out and there will be mass quitting.”

    Tomb Raiser Changes and Delve Update:
    Sadly I haven’t found the time to test out the update yet because I just came home from work, but I will post my feedback on the Delves and Tombraiser later this week but it would be very important to fix Exportaccount first so we can properly test stuff un pts.



    Magic Find Changes:
    Would be nice if you can go into detail about the multiplicative part, maybe with an example
    Also I don’t feel like its necessary to punish /respawn

    Crystal 4 Gear:
    It’s a really bad idea to let us basicly grind for gear all over again after just farming c3 and maxing it to now throw it away and farm for c4, instead you could let us farm for a new resource in delve to upgrade our c3 to c4. Just going through all this process of farming and upgradeing all over again would feels like we wasted so much time and resources on c3 just to now throw it away. I also would like to mention the horrendous rng for c3 drops that made farming c3 for all classes a lengthy progress. In general I would think a upgade system of the existing gear is a way better solution same would go for gems aswell.

    Delves give 6 Badges for completing of Public, Private and Challenge delves:
    Im a big fan that you added Private Delves pls don’t ruin that fact with a badge that we have to grind in public delves.

    Other Stuff:
    -I like the idea of the new currency system
    -Its very good that you can use /joinme for delves
    -glad to see fixed a lot of the wrong mastery values
    -“Players can now donate Clubits to clubs they are not a member of” its a decent change that makes selling clubits a bit more easy but sadly not scam proof
    -“There is no longer a cooldown associated with changing your primary club”
    This is very dangerous since as far as I know there is still an existing club boost bug that allows you to have double the club boni for the world you are currently in this was obviously limited by the world and the 24h cooldown, with that going away that could lead to a massive abuse.
    -“the prompt to join bomber royale is no longer provided to new player”
    This sounds to me that new players don’t have access to bomber royale right away if that’s the case that’s a really good change to decrease bomber royale botting.
    -there is a lot of decent quality of Life stuff in this update but I would with if you could add an extra search system that lets me search for ally stats and not only ally names

    With my final words I want to thank you for your work on the game, even tho this post sounds mostly negative I stil love this game and its community a lot <3


    Edit 23.03.20

    After i had some time Testing Delves is the stuff i noticed:
    -The Kill enemies quest to get the boss feels way to boring and too long and somehow appears way more often then the others
    -we get way to litte loot from delves since the normal enemies dont drop loot so we invest like 6-16 min a stage just to get really bad loot from the boss (best i got was c1 after like 50+ delves and some chest legit dropped nothing or like one glim lol)
    -the skulls are bugged in delves i dont know sometimes they spawn the enemys in other cave systems like 4 rooms away from the actual skull and other times you cant complete them at all even after clearing the stage fully which is really anoying and frustrating i would suggest leting the enemys respawn at the skull if they didnt got hit for like 30 seconds and also lower there spawn range.
    -deeper delves barely give more rewards
    -tomb raiser is still bad dmg wise and the ai of his minions is just very bad
    -you could also increase the hp of the bosses a bit since even with hardeness 5 we can kill it with 3 people in like 40 seconds
    -bosses feel very bugged for example the pin enemys spawned by pingod dont move cant die and dont attack
    -we encountered enemys that heal so much of our attacks that we couldnt kill them with 7.5 mil coefficient and ~8k light
    -if you switch from geode mode to regular mode you cant jump for around 3 sec which is really anoying and gets me killed a lot
    -c4 still has no upgrade cost
    -mementos seem to drop really rarely after like 50+ delves i only got two of them and also i dont drop the memento of the boss i killed but instead just a random one it feels like
    -also it can hapen that there is no entrence to the boss room apparently maybe its getting blocked by a cave generateing infrond idk
    -and the world needs to stay open for longer, if everyone gets a disconnect the world is instantly gone
    First of all, this is very good for people who play this game for more than a year and do not rely solely on donat, as some top players say here, who tell how they cut their rights by the fact that the developers have finally introduced a skill limit to 500. For a long time it's time to do it already. Although no one limited them to anything, it’s envious just that normal players will receive the same damage coefficient as players with a mastery level of 700.

  7. #127
    Junior Member
    Join Date
    Aug 2019
    Posts
    29
    Secondly: I believe that it was not necessary to raise the level of awards from 200 mr to 500.

  8. #128
    Senior Member Chronozilla's Avatar
    Join Date
    Nov 2015
    Posts
    2,918
    Quote Originally Posted by GuarDix View Post
    Secondly: I believe that it was not necessary to raise the level of awards from 200 mr to 500.
    It wasn't, but peer pressure from endgamers that didn't want to be equal to "lowly" mastery 200 players made it happen, 500 still isn't enough for some of them, but its more tolerable atleast. there's an argument for both sides with plenty of threads in this subforum of people giving their opinion.
    IGN: Chronozilla | Total Mastery: TBA | Total Power Rank: TBA | Alpha Conqueror | Gem Augment Info | Companion Egg Issue | Trove Support
    LEGIT Heart-a-Phones Received: 703 | Heart-a-Phones Sent: 687| Fish Caught: 31,208 | Trovesaurus | Geode Master Sheet | Notes for Returning Players
    Quote Originally Posted by Fasti View Post
    Thanks for saving my bacon, Chronozilla.

  9. #129
    Senior Member
    Join Date
    Jan 2020
    Posts
    181
    Quote Originally Posted by Chronozilla View Post
    It wasn't, but peer pressure from endgamers that didn't want to be equal to "lowly" mastery 200 players made it happen, 500 still isn't enough for some of them, but its more tolerable atleast. there's an argument for both sides with plenty of threads in this subforum of people giving their opinion.
    I'm mastery 757 according to my stats but really should be 780 or so with the geode cap BS.
    I earned every single point with the later costing outrages amounts of time,flux and money.
    Only reason I did so was to make my character more attractive for people to play with.

    I want something in return that makes player's who are 600 700 800 mastery after update more looked at for delvs content.
    Can't care less about Chaos factor or MF as at 7500 mf or 7800 same results in loot..

  10. #130
    Junior Member TFMHisztike's Avatar
    Join Date
    Jul 2016
    Location
    Hungary
    Posts
    20
    loves the new pts update, really like the idea of bringing back the sunfest biig deco banners and use kinda the "old pvp ones" as as base (i mean rarity system) for the new ones
    really like the design of the 3 placeable new deco one but id like to see if all the craftable banners (what we can use) have their own deco banner styles, i did modded this one id love to place shadow banners in my club/cornerstone.. best thing is they use the same file (based on sunfest ones) so this would take kinda no time just use the same pole and the same files as the banners and done c: would make few clubs even more colorful

    (also would be nicee to have that disable friend requests option in the settiiings)

    Trovesaurus Mods | Steam Workshop
    Follow Me, See a ₦ł₲Ⱨ₮₥₳ⱤɆ in Action
    💜 Refer-a-Friend Code: FTQ3NLJFFPJGTQKM9YDQ 💜

Page 13 of 15 FirstFirst ... 3 11 12 13 14 15 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts