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Thread: 2019 Trove Team letter ( its out )

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    2019 Trove Team letter ( its out )

    Looks way nicer on the trion world page.


    https://www.trionworlds.com/trove/en...9-team-letter/


    Hello Trovians,
    It’s been over 4 fantastic years of Trove! It’s a time to celebrate with our community and share with you all where we are headed. We come to you today with exciting insights with comments from Richard Barnes, Executive Producer and Coby West, Designer. Let’s get started with a special message from Richard!


    “I can’t emphasize enough that the Trove team is dedicated to creating fun and meaningful updates on all platforms. To ensure that upcoming updates are properly designed, engineered and tested, the process may take longer than usual due to the team being a small one. As we are adapting our development process, we want to make sure our plans were solidified before discussing them publicly. Being able to talk confidently about this was, and is, important to us. We know that being uncertain about what is to come on Trove may be difficult and that is why we want to thank you for your patience and continuous support.”


    Before we continue, let’s recall the recent change on updates. PC and consoles both get the same content it just varies on when each platform is patched. As Richard explains:
    “We have broken parity between our PC and Console updates. We touched on this in our last Team Letter in November and on the game’s official forums (here). PC players will get newer content beforehand to help us squish bugs and get balances tweaked which will ultimately lead to console players getting smoother versions later!”
    With that being said, here is a preview of what to expect next on Trove!
    Content Updates – PC

    Four types of content updates for new gameplay, features, and bug fixing:
    • Major Content Update – Focused around a major feature like Crystal Combat or Gardening
    • Minor Content Update – A gameplay enhancement, like Bomber Royale Season 2
    • Quality of Life Update – Improvements to the gameplay experience, focusing on bug fixes.
    • Hotfixes – Small updates, as required, targeting new or critical issues.
    The plan is to release two Major, two Minor and two Quality of Life Updates per year, alternating through each. We will continue to release Hotfixes every other Tuesday, as needed.
    Content Updates – Console

    • Console players will get all types of updates (this combines Major, Minor, Quality of Life, and Hotfix improvements) rolled into one ultimate update.
    • The plan is to release an ultimate update like this to consoles at least twice per year, just like how Crystal Combat was released at the beginning of this year and Going Green came out recently.
    • Of course, consoles will still get targeted updates and Hotfixes as needed, typically on Tuesdays.
    Events – PC and Consoles

    • These are our 2-week events that mix up the gameplay and provide an extra set of Adventures, such as Luxion’s Spring Cleaning and Splendid Summer.
    • Our goal is to have events at least every other month, and possibly more. These events will continue to be released for all platforms at the same time.
    Now on to the Design side! We have several great updates planned for the rest of 2019. We are excited to talk about our design philosophies, both surrounding our upcoming content and about Trove in general.

    “Our recent update, Going Green, focused on Trove’s non-combat systems and making gardening even more fun and captivating. Immediately after Going Green, we introduced an update that changed up leaderboards.” -Coby West, Designer
    Before we get into future patch content, we want to share our two overarching design pillars:
    1. Allowing people to play Trove exactly how they want to play (as long as it isn’t hurting others or the servers).
    2. Ensuring Trove’s systems are accessible and understandable for all players.
    The leaderboard systems were recently changed as Trove’s philosophy around leaderboards is to get them in a place where you can measure your skills and efforts against that of other players. This competition takes different forms for Shadow Tower and Statistic leaderboards. Coby would like to go into detail as to why those changes were made and address concerns some players may have.
    “For Shadow Tower leaderboards, specifically the speed running leaderboards, the competition is for prestige in the form of name colors. Currently, the play space for competition in Shadow Towers is small and utilizes mechanics beyond what was originally intended. We are looking forward to adding more options and mechanics for speed runners in the future.

    Additionally, with the way Shadow Towers are currently set up, when a Trovian opens a Shadow Tower portal they immediately have 4 worlds created for them. The objective then, for most players, is to blitz through those 4 worlds as quickly as possible. Unfortunately, each new world being opened causes some additional server processing to take place. When many Shadow Tower portals are being opened at once, for example on Mondays, it leads to an increase in server latency. This, along with the limited play space for speed runners is a priority issue for us. While the next Adventure patch will poke at these issues a little bit, the large feature we’re working on, code-named “Delves”, is meant to address the server latency more directly and comprehensively. We are looking forward to saying more about Delves as we get closer to their launch later this year!” -Coby West, Designer

    Moving forward, we can’t wait to tell you about the next update, From the Deep! From the Deep will be polishing Trove’s adventure systems and adding new bosses for Trovians with the highest Power Rank and Light to compete against. Beyond that, we are planning to introduce a whole new feature that we hope will take a new place in your hearts and minds. Here’s Coby once again with even more upcoming news to share!


    “For our next patch, From the Deep, we are addressing some of the issues with the original Adventure patch. With the current adventure and club levelling systems, smaller and newer clubs have lower experience caps and only have access to adventures that take longer for fewer rewards. With the new adventure system, we have rebalanced the way club adventures are offered and rewarded. Levelling up a Club and having a Heroes Respite will still improve the number of adventures provided from completing their quests, all players should be able to complete adventures and gain Club experience at around the same rate, regardless of the Club’s level.
    All new gargantuan foes, called Leviathans, will be found lurking around Geode Topside in the upcoming From the Deep update. Leviathans are tough monsters that will provide a challenge to even the most fearsome of Trovians. Taking a Leviathan down has a bonus chance to earn Crystal Three equipment and exclusive rewards. We look forward to seeing Trovians overcome this new challenge of epic proportions.” -Coby West, Designer

    We appreciate you for taking the time and reading this as we took a closer look into Trove’s development. We are excited for you to be a part of the changes coming ahead.
    Should you have any thoughts you’d like to share with us, please let us know in the
    forums or the Trovesaurus Discord channel.

    Thanks,
    The Trove Team

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    Read this a few times as it has a lot of key words I was not sure were being used to lead you on or had real commitment behind them.


    1st I look forward to the 3 new topside bosses that reward the large head to the people who get the most kills per day. I work so this will not be something I even have a shot at or anyone in school. Guess its for our stay at home parents and retired players. They need content to.


    Out of everything in the letter the new META talk is one that I really want to know more about. The current speed run of standing in 1 spot holding 1 button is at best pathetic that we take credit for being the top players.... Cant wait for this to hopefully get a skill based or you cant fake stats and get carried to what is considered the top players.


    The commitment to 6 updates a year is very encouraging to read as well on pc. Guessing this will be 2 a year on console as that was not really numericaly stated.


    Now if they could find the power cord and plug the servers back in...

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    Senior Member Tortorion's Avatar
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    I hope that Class Reworks are part of Major Content Update, Minor Content Update or Quality of Life Update. If not, then we are gonna see classes like Tomb Raiser/Chloromancer stuck in the garbage tier for ever.

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    I read it as consoles will get two updates a year. So it won’t be Until next year they get the adventure quest reworks. This letter did absolutely nothing to reassure me they know what they are doing. It says the next update is the from the deep one which again leaves the questions what is after that. They consider gardening a major update (and as fun, who said it was fun?) with updates like these I’m finding even less reasons to stick around.

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    Im not liking the club update only 20 quest a day per person and gem quest move too the element biomes. There unclear on how much club xp you get per quest.

  6. #6
    Senior Member TheIgmo's Avatar
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    Quote Originally Posted by NamelessOne View Post
    Im not liking the club update only 20 quest a day per person and gem quest move too the element biomes. There unclear on how much club xp you get per quest.
    Once live servers come back up, and I can re-export, I'll test some of the club quests to see how the XP has changed, since I'm interested in this too. I'm not sure how I feel about the new limit on club quests per day either, but if the changes to XP are significant, it may not be a big deal. I'm personally a little bummed that NPCs won't offer an assortment of quests, but it will at least take some frustration out of finding outposts with specific quests when you're trying to match quests with daily bonuses.

    Quote Originally Posted by Ugly View Post
    Read this a few times as it has a lot of key words I was not sure were being used to lead you on or had real commitment behind them.


    1st I look forward to the 3 new topside bosses that reward the large head to the people who get the most kills per day. I work so this will not be something I even have a shot at or anyone in school. Guess its for our stay at home parents and retired players. They need content to.

    ...

    The commitment to 6 updates a year is very encouraging to read as well on pc. Guessing this will be 2 a year on console as that was not really numericaly stated.
    Unfortunately, the letter doesn't offer much new insight into anything other than the overall goals on updates ("Delves" is a new term that I look forward to hearing more on, but the From the Deep was already announced through the PTS). I am interested in the finding if From the Deep is classed as a major or minor update, as that could let us know if we'll be getting another major update this year or not. I do look forward to having the dev streams again, just to get a little more info on things like the major and minor updates -- those were also great ways for the Dev team to get community feedback on ideas before they went into full production.

    I think you're right on the consoles getting 2 a year, as it mentions rolling all of those update types into a single "ultimate" update, so I read it as 2 per year as well. Hopefully those will roll out to console folks pretty quickly after major updates are rolled out to PC, so there's not a huge wait for big features.

    Edit: Well, nevermind, theres the line: "Of course, consoles will still get targeted updates and Hotfixes as needed, typically on Tuesdays," so I'm guessing it'll mostly just be major and minor updates that are rolled together into the big updates, with less important QoL and hotfixes being rolled in as needed.

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    Looking most forward to the club changes I read in the patch notes for the upcoming content.

    Delves sound interesting, and I want to hear more about them as well.

    I hope it's a more stamina based/mob arena/survival mode. Something to give true tanks a purpose again now that we're well out of the stages of struggling with hard and ultra shadow towers. Tanks don't currently have a need. Being originally a tank main, and building my account up the way I went about it makes it sad to not be necessary or even wanted in some groups. I have impressive HP at around 34,500,000. My build is fantastic for tanking but it doesn't serve a purpose any more. I enjoy the dps classes I picked up. My dps classes can dodge solo everything so even if the group needed a tank it's more efficient just to remain dps. I agree that the speed running meta is pathetic, and I've personally chosen to avoid it. If the color for it had been one I liked better I would have been more likely to run. Some of the speed running community are toxic as well and I try to avoid them. Although others are seemingly very helpful and friendly. I've just heard of people intentionally throwing runs and others just have a large ego. I hope delves bring tanks back into the mix, are more skill based, and encourage more interest and participation from near top players.

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    Quote Originally Posted by J_1990 View Post
    Looking most forward to the club changes I read in the patch notes for the upcoming content.

    Delves sound interesting, and I want to hear more about them as well.

    I hope it's a more stamina based/mob arena/survival mode. Something to give true tanks a purpose again now that we're well out of the stages of struggling with hard and ultra shadow towers. Tanks don't currently have a need. Being originally a tank main, and building my account up the way I went about it makes it sad to not be necessary or even wanted in some groups. I have impressive HP at around 34,500,000. My build is fantastic for tanking but it doesn't serve a purpose any more. I enjoy the dps classes I picked up. My dps classes can dodge solo everything so even if the group needed a tank it's more efficient just to remain dps. I agree that the speed running meta is pathetic, and I've personally chosen to avoid it. If the color for it had been one I liked better I would have been more likely to run. Some of the speed running community are toxic as well and I try to avoid them. Although others are seemingly very helpful and friendly. I've just heard of people intentionally throwing runs and others just have a large ego. I hope delves bring tanks back into the mix, are more skill based, and encourage more interest and participation from near top players.
    Ohhh yes please.
    1. Tank
    1. Healer
    1. Support/buffer
    5. Dps mix of melee and range needed.

    yes please, it's the reason we have classes.

    I can design with current in game MOBs a amazing fight and I'm a idiot... imagine what a skilled dev could do.

  9. #9
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    Quote Originally Posted by J_1990 View Post
    Looking most forward to the club changes I read in the patch notes for the upcoming content.

    Delves sound interesting, and I want to hear more about them as well.

    I hope it's a more stamina based/mob arena/survival mode. Something to give true tanks a purpose again now that we're well out of the stages of struggling with hard and ultra shadow towers. Tanks don't currently have a need. Being originally a tank main, and building my account up the way I went about it makes it sad to not be necessary or even wanted in some groups. I have impressive HP at around 34,500,000. My build is fantastic for tanking but it doesn't serve a purpose any more. I enjoy the dps classes I picked up. My dps classes can dodge solo everything so even if the group needed a tank it's more efficient just to remain dps. I agree that the speed running meta is pathetic, and I've personally chosen to avoid it. If the color for it had been one I liked better I would have been more likely to run. Some of the speed running community are toxic as well and I try to avoid them. Although others are seemingly very helpful and friendly. I've just heard of people intentionally throwing runs and others just have a large ego. I hope delves bring tanks back into the mix, are more skill based, and encourage more interest and participation from near top players.
    The Trove Devs basically made the Tank builds obsolete. I can tank Ultra DD with 425K HP on my Rev with a DPS build. They also made the Draco into a DPS that can tank. The last tank class to be reworked is the Tomb Raiser that was next on the list when the sale to Gamigo was announced.

    I have to ask why you have not switched your gems from Health to DPS? I know that I was skeptical at first, but I can still tank and do good DPS too.

  10. #10
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    Quote Originally Posted by Ugly View Post
    Ohhh yes please.
    1. Tank
    1. Healer
    1. Support/buffer
    5. Dps mix of melee and range needed.

    yes please, it's the reason we have classes.

    I can design with current in game MOBs a amazing fight and I'm a idiot... imagine what a skilled dev could do.
    They would have to rewrite the game in order to do this. They did away with the tank classes, we do not have any healers right now, and the support classes are kinda Meh.

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