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Thread: Foods

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  1. #1

    Foods

    Washed Unicorn Chard, +250 PD / MD, decay 1 per 60m
    Washed Qumatoes, +2 Jump, Decay 1 per 40m
    Washed Corn On The Cube, +10% Attack Speed, Decay 1 per 2hr
    Washed Cinnamellon, +5 Max Energy, Decay 1 per 3hr
    Washed Qubbage, +10 Magic Damage, Decay 1 per 2hr
    Washed Bunfeed, +0.5% Critical Hit, Decay 1 per 1hr
    Washed and Bunched Purp'lil, +20 Cooldown Speed, Decay 1 per 6m
    Washed Onionito, +1 Experience Gain, Decay 1 per 40m
    Washed Totter Tates, +10 Superstition, Decay 1 per 23hr


    Some of them are really bad. You're wasting tons of time and you don't get anything. Almost all of them need buffing.

    I just liked this one

    Corn on the Cube now gives 10% attack speed.
    Purp'lil now gives 20 cooldown recovery speed.

  2. #2
    Senior Member TheIgmo's Avatar
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    Agreed on the buffs not really seeming worth it for the time invested. For the damage foods, it would be nice if they gave a percentage buff, so that they were useful at higher levels as well. I'm not sure why superstition was added as a possibility, since it's a useless stat. It would be nice to have a damage resist option (maybe somewhere in the 3% - 5% range) and maybe even a move speed food. Maybe we'll eventually see other foods that can be crafted from combinations of these (and/or maybe fish or something) that add more useful buffs or combinations of buffs. I do like the idea of the temporary nature of the buffs, but feel like most of these don't even feel worth using.

  3. #3
    I agree with your ideas.

    If developers care

    Extra flask capacity can be good for example +5 flask
    Extra Light for example +200
    Extra MH
    Extra Lasermancy
    Extra MS ??? for example +15
    Extra CD ??

  4. #4
    Senior Member TheIgmo's Avatar
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    Just as a side note for devs, the more useful/relevant each food is, the less likely players will be to see the process of growing better foods as a chore (since the byproducts would still be good to have). My personal suggestion is for all foods to be relevant to all level/PR ranges (using percentage buffs for larger stats like damage/max HP is a good start), as well as keep in mind that these are temporary buffs that can't be "unequipped" once added, so will have to be replenished -- low buffs that are also temporary seem very much like a waste of time/effort, so I'd also suggest bumping the values up a bit (maybe keeping them sort of in-line with a single stat line you'd see on a radiant or stellar level piece of equipment (don't have these numbers handy) -- if multi-stat foods are added later, these could be off-set by dividing the stats provided or requiring more food items to create). Some ideas based on Usagi's suggestions might be:

    Unicorn Chard: +10% PD/MD
    Qumatos: +8 Jump
    Corn on the Qube: +20% attack speed
    Cinnamellon: +10 Max energy
    Qubage: +70% Max HP
    Bunfeed: +35% Crit Damage
    Bunched Purp'lil: 20 cooldown (this is a solid buff)
    Onionito: +15 move speed
    Totter Tates: +200 Light

  5. #5
    They don't seem functional. A change should be made.

  6. #6
    (post moved)

  7. #7
    Quote Originally Posted by TheIgmo View Post
    Just as a side note for devs, the more useful/relevant each food is, the less likely players will be to see the process of growing better foods as a chore (since the byproducts would still be good to have). My personal suggestion is for all foods to be relevant to all level/PR ranges (using percentage buffs for larger stats like damage/max HP is a good start), as well as keep in mind that these are temporary buffs that can't be "unequipped" once added, so will have to be replenished -- low buffs that are also temporary seem very much like a waste of time/effort, so I'd also suggest bumping the values up a bit (maybe keeping them sort of in-line with a single stat line you'd see on a radiant or stellar level piece of equipment (don't have these numbers handy) -- if multi-stat foods are added later, these could be off-set by dividing the stats provided or requiring more food items to create). Some ideas based on Usagi's suggestions might be:

    Unicorn Chard: +10% PD/MD
    Qumatos: +8 Jump
    Corn on the Qube: +20% attack speed
    Cinnamellon: +10 Max energy
    Qubage: +70% Max HP
    Bunfeed: +35% Crit Damage
    Bunched Purp'lil: 20 cooldown (this is a solid buff)
    Onionito: +15 move speed
    Totter Tates: +200 Light
    This is some excellent feedback and suggestions for improvement, to bad it will likely get ignored.

  8. #8
    Even if we are stuck with the current values, I spot a balance issue regarding two specific foods:

    Washed Unicorn Chard: +250 PD for 60 minutes
    Washed Qubbage: +250 MD for 120 minutes

    They really should have the same duration; as is you're just favoring magic damage classes once again. (Also, I'd expect Magic Damage to be on the Unicorn Chard since that feels more "magical" to me.)

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