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  Click here to go to the first Trove Team post in this thread.   Thread: Dev question thread - September 14

  1.   Click here to go to the next Trove Team post in this thread.   #1
    Community Manager Fasti's Avatar
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    Dev question thread - September 14

    Hey folks!

    Get your questions in for the dev team and we'll answer as many as possible during the stream on Friday!

    We're excited to be back and hope to see you all there!

  2. #2
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    Will the following packs show up for credit in the not too distant future - Eclipse, Spooky Swag Bag, Gourdzilla?


    Will Luxion make items available from money-only packs like Mega Menagerie, Double Dragon, or any others over a year old?


    Any comment on the slim availability of Cinnabar since the QoL update?


    Hints on how long the support tickets related to Megaflux tanks are going to take?


    Any news on Dino tamers ult form being able to glide?

  3. #3
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    1) Do you have any plan to expand Geode caves - such as different layouts (i.e submerge water tunnels, waterfall, etc.), combat available portals, new type of critters, new type of modules?

    2) Other than the level 10 effect, other buffs of Pathpainter module are quite underwhelming and redundant (aka jump buff since the rocket boots will overwrite the normal jump for most of the time). Can you adjust/tweak them?

    3) Will Geode surface mobs/bosses have new combat mechanics/abilities?

    4) Currently, treats/curing kits/blankets would take up all 3 quick slots so that if players want to use utility blocks like platform/antigrav, they will have to open inventory to swap them out. Then if they need to help a critter with a swapped out item, they will have to reopen inventory to get the needed item. It is quite an annoying process. Can you add 1-2 more quick slot for players in Geode caves?

  4. #4
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    Quote Originally Posted by Ibita View Post
    2) ... other buffs of Pathpainter module are quite underwhelming and redundant (aka jump buff ...)
    I'd just like to point out the mechanic of 'carrying velocity from a previous action' can come into play here, a held jump may only be 3MS vertically but, if you're quick enough to jump and engage boots manually, the velocity from the jump animation can make it 8MS vertically. The +%Jump Height may help in two ways, the speed at which the animation happens, which is 6MS* if jump is held or 10.5MS* if boots are engaged manually, and potentially the window to engage the boots becomes slightly larger.

    For comparison, a well placed jump/hook/boots at a cliffside is about 17MS vertically. Engaging Boots manually may be the real tool here.

    *+25% buff, havent retested since reaching lv10

  5. #5
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    Could you look into adding some tracking for companions comforted?

    Can you please break apart club NPC permissions into summon and banish so we can allow members to summon, but prevent them from wasting clubits?

  6. #6
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    1) Will there be a new Adventurine dragon with the U10 release?

    2) Are the new gems that are coming with U10 going to be leveled and augmented the same was as our current gems? If so will current crafted focuses work on them and what will happen with the Precise Focus? Will it remain the same (using just 3 dust types to craft) or will the 4th dust type be added and the amounts of dust needed revised?

  7. #7
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    Quote Originally Posted by Lunar View Post
    I'd just like to point out the mechanic of 'carrying velocity from a previous action' can come into play here, a held jump may only be 3MS vertically but, if you're quick enough to jump and engage boots manually, the velocity from the jump animation can make it 8MS vertically. The +%Jump Height may help in two ways, the speed at which the animation happens, which is 6MS* if jump is held or 10.5MS* if boots are engaged manually, and potentially the window to engage the boots becomes slightly larger.

    For comparison, a well placed jump/hook/boots at a cliffside is about 17MS vertically. Engaging Boots manually may be the real tool here.

    *+25% buff, havent retested since reaching lv10
    Thanks for clarification!

  8. #8
    Since the u10 update seems like it won't be coming out for a while can you guys tell us more about the events that will be coming before it like Shadows Eve and Turkeytopia.
    I'm a guy that likes trove and frogs

  9. #9
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    Quote Originally Posted by Ibita View Post
    Thanks for clarification!
    mhm, here's my data (imgur) and I added +50% buff measurements to it for those who're interested.

  10. #10
    1. Can lustrous gem box be obtained on other days by week and increase drop rate during Wed. ?

    2. Any plan to add companion egg merchant to exchange bronze egg to silver and gold egg or even pets ?

    3. Have you devs played in game to grind starfire dragon fragment by yourself not just checking data?

    4. When will the pruple name system be reworked?

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