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  Click here to go to the first Trove Team post in this thread.   Thread: Barrier Generator nerf

  1. #21
    Senior Member
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    Apr 2018
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    192
    Quote Originally Posted by PostCard View Post
    Hey folks - there's some misinformation occurring in this thread that I'd like to correct. The change to the Barrier Generator was not due to any feedback from any player - it was because stacking buffs are generally bugs. This issue was found by our internal QA department and fixed. We will look in to improving some of the other behavior, but please note that we will fix bugs when they are found.
    It seems like you only fix the “bugs” that benefit players mean while actual bugs never get fixed.

  2. #22
    Quote Originally Posted by drbubblesps4 View Post
    It seems like you only fix the “bugs” that benefit players mean while actual bugs never get fixed.
    They do this EVERY...SINGLE...TIME!!!

    They casually say "Yep we fixed a GAME BREAKING bug (even though it is incredibly minor compared to the other ones) now we can sit back and relax"

    Few months or YEARS later...

    "Finally fixed a teeny-tiny little bug that EVERYBODY COMPLAINED ABOUT AND NEVER ADDRESSED since it first came in to PTS. Your welcome :3"

    You got to question them.
    Why do you guys dont prioritize the more important game bugs? like silver and gold eggs being extememly rare and almost impossible to find or starfire frags having terrible drop rates or "assigned to worlds" bug. And then claiming harmless bugs like barrier is one of the most game breaking bugs that needs to be prioritised first than the others.

  3. #23
    Senior Member Burn1ngR4g3's Avatar
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    Jan 2015
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    630
    Being able to dash/teleport out of the Geode sanctuary and instantly die.
    Being able to dash/teleport into the outer geode walls and teleporting below the Geode sanctuary.
    Ult bugs.
    Double / multiple purchases of store packs.
    Getting stuck if you hit a 1 block cavity with too much movement speed.
    Refilling potions, but as soon as you try to use them, their amount either goes directly to 0 or they don't work at all until you refill them again.
    Collecting crystals and coins, only for them to reappear again.
    Adventurine equipment still has buggy stats.
    Geode NPC's messages remove the typing window focus of the marketplace and collections.

    To name but a few bugs you were "fixing"

  4. #24
    Senior Member
    Join Date
    Dec 2016
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    Quote Originally Posted by PostCard View Post
    ... The change to the Barrier Generator was not due to any feedback from any player - it was because stacking buffs are generally bugs. This issue was found by our internal QA department and fixed. We will look in to improving some of the other behavior, but please note that we will fix bugs when they are found.
    Why is QA two months behind Chronozilla? 27th of May showed the behavoir and there was suggestions on what to do about it going forward.

    Since it wasn't addressed we assumed it was intentional and planned accordingly.

  5. #25
    Banned
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    Jan 2018
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    355
    There should be a option to loot collect your tools back for materials and a option to buy back all companions for a few weeks so we can make choices based on the changes being made.

    http://forums.trovegame.com/showthre...de-%96-Barrier

  6. #26
    Senior Member Medont's Avatar
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    Quote Originally Posted by RoweMcGrath View Post
    And what about to use a Space Expander to unlock another Module to use in caves? Example: you can use Path, Thumper and Barrier at same time, using m2, 1 and 2 hotkeys.
    This had to be done at once...

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