Quote Originally Posted by Fasti View Post
Quote Originally Posted by RoweMcGrath View Post
1.- What about to remove / change the missions of Dungeons / Enemies of all heroes ... these quest are very annoying ...2.- I know there are many questions about this, but how about changing all the club quest to 10 (x10 aventurine, x10 experience, x10 requirements) like ... 50 boxes of gems, 530 adv, 1500 exp? And only 22 missions a day
These suggestions that end in question marks would fit well in the QoL thread here.
Quote Originally Posted by Lunar View Post
Will the clubs level be retroactively adjusted after the club xp requirements change in Geode?Consider adding the movement speed bonus to the ice sage subclass.Consider changing Sundays chaos chest bonus to double/triple drops, the increased chance has had no noticable effect on our end.Consider having two classes at a time when doing costume sales, they're so infrequent now, plus it might help the chance of a class we have yet to see go on sale.Consider fixing the patron bonuses that still don't work right since Heroes release, battle box bonuses haven't been commented on and people continue to not get lustrous boxes every other week with multiple replies of 'we'll look into it.. again'.Consider listening to players who all have the same thoughts on the cave system: where's the shortcut to deeper tiers? not even as a cosumable option?Reconsider making the geode hub vertical, we already had a vertical hub with a tower of portals everyone disliked to jump spam to navigate... especially when dungeon challenges were our only option for challenges.
This is a thread for questions, not suggestions. Be sure to post suggestions in the QoL thread linked above.
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