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  Click here to go to the first Trove Team post in this thread.   Thread: [Feedback] Content is not enjoyable

  1. #11
    Senior Member Chronozilla's Avatar
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    Quote Originally Posted by AlexanderAelwyd View Post
    - More timegates ... really? I want to play a MMORPG, not a mobile game.
    - Mining stuff with laser only? Oh yes, I do love another job next to my reallife one.
    - Two years of progress is useless. This is beyond insanity. No other mmorpg has ever done this and for good reason.
    The relic timegates do seem a little wierd i agree, would be cool if you could see how much time a relic needed before you started it so you could plan out your day.

    the laser has AOE, and is upgradeable.

    Not useless exactly, it still works for the content it was designed for, but this is whole new content, and you should be expected to start over with it, i really like it because its a change of pace from menial dungeon grinding we've been dealing with for years. if you don't enjoy mining, you can simply not play geode, its seperated enough to allow for that.
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  2. #12
    I agree on the layout of the Hub. It's a bit difficult to find where benches and NPCs are the first time around. I do like the vertical build, and love the gravity effects (Beam me up Scotty!).

    I like the colors in the caves a lot and the organic resources are looking pretty original.
    While I do agree that the gameplay can be a bit boring, I think it's not meant to be completed all in one day. It's a nice change of pace, but it's not content to be played hours and hours without end. I think if you mix it up with some shadow towers, gem box farming or bomber royale, it's fine.

    I like that the content of this expansion is accessible for all players. It's impossible to think that a new player is first going to grind for two years to get to the level of a veteran player before they're able to enjoy the content of a new update.

    I'm pretty sure I'll greatly enjoy Geode as a side project and I'm looking forward to see what the new recipes will be like. Though I'm pretty sure I want to upgrade that laser asap, because the starting one is pretty slow.

  3. #13
    Member Jabbinatron's Avatar
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    Apparently, I'm an oddity for this but honestly, I don't mind the "help cave critters" thing, I really don't. Hell, I actually enjoy it. It's fun for me. (I also mostly like the Geode hub layout. I'd like it to be more clear about what is where, though, if possible.)

    While the slow mining speed is more than a bit frustrating, Geode is such a nice change of pace from the near-endless dungeon grind that I'm tearing through the content because I enjoy it so much. I'm really interested in any other lore I come across about it.

    I noticed the signs and everything but there doesn't seem to be much use for the "lairs" down in the caverns at the current moment. I wonder if that's going to be fixed at any point or if they're just there to be cool ruins/formations. I'm also curious to find out if the Geode materials are affected by the Tuesday bonuses or not.

    During a break from the Geode-specific stuff, I checked out the fragment changes and, um. Changing it from 5 to 100 and then only letting our current fragments loot collect for 5 feels more than a little ridiculous. I go from being 60% of the way there to 15%. And I... still have not noticed any kind of severe increase in drop rates. Maybe RNG just hates me, though, so who knows. (In all seriousness, if jumping the required fragments from 5 to 100, please make the ones we do have loot collect into an equivalent percentage? Or, at least, something closer to an equivalent percentage? I have 5 bubble egg fragments. Making those only worth 25% when I managed to get all of them definitely feels ridiculous.)

    Edited to add: I forgot to mention, but the crystal pinatas are adorable and I love the mount. I hope I get more of them soon.
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  4. #14
    Junior Member Lime's Avatar
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    Quote Originally Posted by Jabbinatron View Post
    Apparently, I'm an oddity for this but honestly, I don't mind the "help cave critters" thing, I really don't.w
    I agree; seriously don't understand why people hate this, the rewards can be pretty nice.
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  5. #15
    Senior Member Pennry's Avatar
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    So much to get but so little to do to get it. We can either mine our brains senseless for mats ourselves, or continue to farm dungeons senseless for the flux to buy materials from those willing to mine.

    I'd be less annoyed about the resource count if we could get them faster. It gets boring fast.

    I have a feeling that if I opt to stick around, it'll be because I could farm up enough Flux to buy my way through the new materials AND I've decided that Bomber Royale is decent enough to earn what I can't get via trade (so far it isn't).

  6. #16
    It's not even "A change of pace" as going from 100mph in a car to an absolute standstill on a Unicycle. This Geode seems like what Trove should've started off as - a boring spelunking simulator. This smacks of lazy development as there are hundreds of games exactly like this out there right now, and in better condition all around. To take out the combat and render everything we have done up to this point as useless, is also a big smack in the face. Time and money down the drain anyone? Even as a relatively new player to Trove, I can tell you this is not what I signed up for. I got hooked on the gems, the gear, the dragons. Not time gates for allies, and an almost "mobile game" experience where you wait x hours for an unlock or upgrade, or energy like a facebook game or poor mobile game - in this instance Gas. You could say this is becoming a 3D version of Mr Driller from the Dreamcast, all those years ago.

    Changing the dragon fragments to 100 is also a very bad move, what's the thinking behind that? Do you think it's enjoyable spending 12 hours mining tiny 3-5 size veins of Glacial shards for only 3 fragments? I can assure, it is NOT. Even with patron. Even on dragon day. Killing thousands of mobs, only to drop one Kami fragment? And you now expect us to farm for 100?

    Anyway, is this the way we upgrade our current gear and gems to access the higher tier because you are too lazy to be creative and original because you seemingly overpowered the core game to where your hardest boss takes people under a second to dispatch, and you feel the need to re-balance classes or buff them because you had done a terrible job in the first place? I'd be ever so intruiged to hear that answer.

    Whatever direction this Geode is taking the game, you can guarantee I'd rather bore my nut in farming the same U9 dungeons, with my Amperium Dragon, then in the caves, mining myself brain dead on foot with one jump, when I could sign myself up for a lobotomy with my own grappling hook for the same result.

    After 30 minutes of play, I had 500 crystals. And you expect us to get 9000 for a tome? I'm down to grind a bit, as the aformentioned glacial shard farce has/is proving. But don't throw salt into the wound by making it all for nothing because you cannot find a way to release balanced content.

  7. #17
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    Quote Originally Posted by Jabbinatron View Post
    Apparently, I'm an oddity for this but honestly, I don't mind the "help cave critters" thing, I really don't. Hell, I actually enjoy it. It's fun for me. (I also mostly like the Geode hub layout. I'd like it to be more clear about what is where, though, if possible.)

    While the slow mining speed is more than a bit frustrating, Geode is such a nice change of pace from the near-endless dungeon grind that I'm tearing through the content because I enjoy it so much. I'm really interested in any other lore I come across about it.

    I noticed the signs and everything but there doesn't seem to be much use for the "lairs" down in the caverns at the current moment. I wonder if that's going to be fixed at any point or if they're just there to be cool ruins/formations. I'm also curious to find out if the Geode materials are affected by the Tuesday bonuses or not.

    During a break from the Geode-specific stuff, I checked out the fragment changes and, um. Changing it from 5 to 100 and then only letting our current fragments loot collect for 5 feels more than a little ridiculous. I go from being 60% of the way there to 15%. And I... still have not noticed any kind of severe increase in drop rates. Maybe RNG just hates me, though, so who knows. (In all seriousness, if jumping the required fragments from 5 to 100, please make the ones we do have loot collect into an equivalent percentage? Or, at least, something closer to an equivalent percentage? I have 5 bubble egg fragments. Making those only worth 25% when I managed to get all of them definitely feels ridiculous.)

    Edited to add: I forgot to mention, but the crystal pinatas are adorable and I love the mount. I hope I get more of them soon.

    I'm with ya on the change to fragments, it's more than a little ridiculous it's a kick in the teeth to those of us who have collected what we need but are waiting on coins.

  8. #18
    Senior Member fruitie's Avatar
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    Quote Originally Posted by WiiTodd View Post
    PTS is designed for people that CAN be bothered to write down the full explanation.
    Not really, it's open to everyone. There's no selection process and honestly you're better off not giving too much feedback because they pick 1 or 2 easy things to change and ignore the majority of feedback, even to allow bugs to make it to live. Why work for trion for free if they don't listen, don't respect their userbase, and don't even provide a decent service? If you're like me you get punished for focusing on things you want improved on, which makes me less sympathetic. Even the best feedback in the world wouldn't give players what they want.

    Quote Originally Posted by Chronozilla View Post
    if you don't enjoy mining, you can simply not play geode, its seperated enough to allow for that.
    Sure if you ignore the fact that they say that this module is to set up for the one after. Also I don't recall people accepting that argument for pvp modes.

  9. #19
    Senior Member Unknown_Y's Avatar
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    The Sanctuary Hub is very nice, hope Devs would put 1/10 effort on revamp current Hub.


    Green and Blue transit portal

    ① Have no idea where it led us to...
    ② Why not have transit portal led us to all Key facility, instead to nowhere.


    Excavation

    ① Can Devs do some tweak to let us sped up progress in upgrade module and not just zombie mode mining till we raise white flag.
    ② Laser are really slow...
    ③ Why some critters with full red bar?
    ④ The plant that spit cant be destroy and atk radius too wide.


    Bome Royale

    ① There is no countdown in glass wait room, so infinite waiting for 15 ppl to start?
    ② What to do with surplus arena coin?

  10. #20
    Senior Member ClumsyBee's Avatar
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    I have another problem and this is quite a big one

    A map can hold up to 14 players BUT if those who entered first and start to explore, they collected all kind of ores, plants make it so hard that other who join in the map late barely have anything to mine and collect.

    I ran through hours with this problem, it make upgrade, quest extremely annoying to finish and if you are not strong enough to go deeper in tier 3+ there will be nothing left on tier 1 and 2. Find a new map won't work because it will be the same unless rng put u in the map first before everyone else.

    Imagine this problem when the update goes live, thousand players will do at the same time which make the matter even worse.

    Please make geode a private instance like shadow tower or something.

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