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  Click here to go to the first Trove Team post in this thread.   Thread: Trove Livestream Notes 04/05/2018

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    Senior Member Shirokiri's Avatar
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    Post Trove Livestream Notes 04/05/2018

    Welcome to the latest live stream notes thread!


    This week the team showed off some more of the communities club worlds on PS4. Some amazing detail put into the work.
    Luxion is back in the hub with his wares. You'll find some old event items in his wares this time.

    The team teased some upcoming PVP last week and have stated more info next week. A tease screenshot was shown which looked like a standard map but in place of mystery powerups, it looked like the powerups were specifically shown, not randomly chose. Still in speculation.

    New battle mode coming out and everyone will have the same set of abilities, new abilities gained by picking up on the map. Hopefully levels the playing field a bit more. Fast and frenetic.

    Shout out from the team regarding unveiling some new big things which you may or not not find on the Trove Twitter account: @TroveGame so consider following for updates and news.

    Battle arena tease image


    Questions and Answers Session:

    Is moving the outpost NPC's to cornerstones an acceptable practice?
    We've seen it happening so we are aware and we may prevent it from possible in the future.

    Do you have update on the stuck at login issues?
    Working on resolving this issue now, ended up being more complex than expected. Although we know this isnt a fix typing /tutorial will restart the client as a workaround.

    What about reworking power rank contests as the same people always win?
    We are definitely revamping the power rank contests after our next major release.

    Why isn't there a way to organise storage of trophies?
    We are adding more free personal storage in the next big update, not trophy specific but you could use it for that purpose.

    Why arent trophies listed in the collection?
    Right now they are just a decor award and will likely stay that way.

    Is it possible to address an issue of shadow tower boss trophies not being stackable?
    We'll look into that.

    Any plans to do something about the backlog of styles and decor on Trove Creations?
    We have mentioend a couple of times about starting to take more user created stuff. We've started with a few costumes and mounts that you'll see in the next update. After that well be looking at decor and styles.

    Can you make the sound of radiant and stellar drops easier more recognisable?
    We can look at re-evaluating that with the release of the next rarity tier.

    Can the platform for neon outpost be made like spawn so blocks can be placed but not destroyed?
    Were considering adding a layer of indestructibility to it.

    When will fun factory get new things?
    No direct answer but there are several new block types in the next big update.

    Is there gonna be any more use for fiery feathers?
    Yes, no details on it yet though.

    Can console get the same box opening mod as PC has?
    We totally would like to revamp the entire box opening process. We will get around to it someday, but no date yet. We understand the pain though.

    Are there any plans for more frameworks for some of existing biomes
    There will be more but related to the new content that's coming out. We intend to add more as we go, specifically visiting old biomes.

    Will you add more methods to obtain meteorite fragments as they currently only spawn in one section of one biome? Perhaps add to gardening bench or swamp mob drops.
    Meteor fragments and cinnabar are two items we are looking at adding additional distribution methods for. Cinnabar will be getting a tome for example.

    Any plans for more organic blocks?
    its on our list of community requests, no further updates.

    What is up with that block growing from another dimension in the trove atlas in the hub?
    So many theories on this so far, we'll tell you in just over 2 weeks.


    That ends this weeks recap, thank you to Evilagician for the screengrab of the spoiler image. As usual to all, enjoy your gaming and take care.

    @Edit: Updated link with a higher resolution image, courtesy of Twixler.
    IGN: Shirokiri | Discord: Shirokiri#4720 | Community Superstar | Trove Livestream Recapper
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  2. #2
    Senior Member Pennry's Avatar
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    Yay for more storage. Boo for PvP. :P I'm curious about more rewards of badges. I hope they don't add badges for it like they've been doing for the last few updates. I know they said "not forced", but they've said that before yet there's been "forced" PvP in events. I'm okay with more rewards, the tokens are tradeable so we can always Market for them.

  3. #3
    Thanx for your valuntary work Shirokiri <3

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    Senior Member ForsakenHero's Avatar
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    Please don't let it be a Battle Royal pvp mode that market is saturated enough already . Thanks for the notes Shiro!.




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    Yet another week with no update on server stability issues, the biggest problem facing this game right now.

  6.   Click here to go to the next Trove Team post in this thread.   #6
    Developers Twixler's Avatar
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    thanks shiro!
    Discord handle: Twixler#9941

  7.   This is the last Trove Team post in this thread.   #7
    Senior Community Manager Fasti's Avatar
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    Quote Originally Posted by Tulia View Post
    Yet another week with no update on server stability issues, the biggest problem facing this game right now.
    We've talked about this on the livestream repeatedly but we can address it here too: server stability isn't the issue. If rubber-banding could be resolved by buying all new server hardware we'd buy the new hardware. The causes of rubber-banding are varied and we're working on them as we continue development. We'll release optimizations whenever possible, but as we are an online only game we won't ever be able to promise the complete elimination of all elements of lag.

    We're going to continue working to make improvements over time. We absolutely recognize how frustrating it is to deal with. It's frustrating for us too.

    Thanks again, Shiro! Also, congrats on more than 100,000 views on your recaps!

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    Quote Originally Posted by Fasti View Post
    We've talked about this on the livestream repeatedly but we can address it here too: server stability isn't the issue. If rubber-banding could be resolved by buying all new server hardware we'd buy the new hardware. The causes of rubber-banding are varied and we're working on them as we continue development. We'll release optimizations whenever possible, but as we are an online only game we won't ever be able to promise the complete elimination of all elements of lag.

    We're going to continue working to make improvements over time. We absolutely recognize how frustrating it is to deal with. It's frustrating for us too.

    Thanks again, Shiro! Also, congrats on more than 100,000 views on your recaps!
    There has to be a root cause to what is causing terrible lag/rubberbanding/dc's (even during non prime time hours). It's extremely frustrating, and if any devs play 15-20 hours a week on the actual live servers I'd be surprised. Maybe it is more the constant "we are working on it", and I believe you must be, but there is never a noticeable difference in game. Add to that that with every content update you stack more issues onto existing issues. I don't know, I really enjoy Trove, it's mindless fun for a few hours a night, but it's been two years. Two years, and still the games performance issues are absolutely horrible.

    Thanks for taking the time to reply, I truly hope you guys are able to figure out wtf is causing issues.

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    Senior Member Chronozilla's Avatar
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    As far as i'm aware, alot of the lag is due to so many worlds being generated, you can especially feel that around challenge time, even if you're in an empty world by yourself that had no lag 3 minutes prior to the challenge, so maybe they need to optimize how worlds are created. It was also said on a recent livestream that generating worlds was a major cause of lag.
    IGN: Chronozilla | Total Mastery: 107,873 | Total Power Rank: 346,429 | Alpha Conqueror | Gem Augment Info | Companion Egg Issue | Trion Support
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    Quote Originally Posted by Fasti View Post
    Thanks for saving my bacon, Chronozilla.

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    Senior Member fruitie's Avatar
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    Quote Originally Posted by Chronozilla View Post
    As far as i'm aware, alot of the lag is due to so many worlds being generated, you can especially feel that around challenge time, even if you're in an empty world by yourself that had no lag 3 minutes prior to the challenge, so maybe they need to optimize how worlds are created. It was also said on a recent livestream that generating worlds was a major cause of lag.
    That explains why stuff like doing racing when it starts skips portals you pass through, but waiting several minutes will reduce the risk. It doesn't explain why more people in a single world performs poorly and goes away once it's emptied no matter whether or not other people are making new worlds.

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