
Originally Posted by
Supercalifragilistic
I'm a little disappointed that the devs feel that three to six hours is a reasonable single-day play time to get the boxes. Many others expressed concern that this is geared toward the "power gamer" instead of the casual gamer. If I get home from work at 5pm I would then have to play until as early as 8pm or late as 11pm to get a few boxes that seem to only give the good loot 50% of the time. What about time for dinner, family, house chores, etc, etc. Yes - playing the game is voluntary be should the devs really be encouraging and forcing such an unbalanced model? We should not be expected to eat, sleep, and breath Trove in order to feel like we are successful in the game.
The Lustrous boxes should take no longer to get than a Legendary Tome takes to complete. I really like the idea another player had which is to utilize the "star bar" format for Lustrous boxes. The players would have a visual indicator of when a single box would drop and it would no longer be random and painful. If you know exactly how much work you need to put in to get something it's a little less horrible dealing with the length of time it takes to get. There are things that should be based on RNG but this IS NOT one of them.
I realize that the "Quality of Life" update is basically finalized but this needs to be changed. Add a Lustrous box drop bar!