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Thread: Doubt about DPS Coeff and Maximum Health Coeff

  1. #1
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    Doubt about DPS Coeff and Maximum Health Coeff

    Well, after sometime I found this link where it explains the best arrange of rolls for GS, Fae and Ice Sage. My first question is, someone knows the best arrange of the rolls for the other classes considering that some classes have bonus PD/MD and others not and that some skills scale different with CD like a full Shuriken from NN?

    Some classes can get CH throughout levels (like GS, SH, IS) and with the Shrine of Skill lvl 3 (club fixture that gives CD and CH) they get over 100 CH even with no rolls into CH on any gem, leaving space that one lesser gem can have PD-MD/CD/MH. Considering the MH from dragons, gear and mastery lvl, is best to get MH or MH% in that gem?

    My last question is regarding tanks like Rev and TR. How many rolls into MH and MH% should have each lesser and empowered gem to get the most amount of MH also considering the MH that you can get other than from gems?

    Thanks in advance for anyone who can help me.
    IGN: Larkian
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    Member Halcy's Avatar
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    It's rare to see quality threads like this

    nevertheless, I'd also like to know ^o^
    life is unfair, gotta face the truth

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    Senior Member Novuhz's Avatar
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    The link is outdated and was not correct back then as well.

    If a class has bonus pd/md% it won't change anything to do with gem setups. Having 100% bonus or 10000% bonus will be same thing, still need same base balance.

    Same thing with NN, even if it gets 2.5 more from CD for shuriken you still need the right balance of stats, might need slightly more CD procs than PD in gem setup but it won't really change much. but yeah for NN don't judge by coeff but by damage numbers of ur class gem - shuriken.

    Sorry can't answer the MH for TR/Rev xD but from what i've seen max hp a rev can get is around 77m hp.

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    Senior Member Arctech's Avatar
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    The top 10 combinations I have in the link are correct and not outdated yet. I suppose I can generate tables for all classes and do an optimization for MH and %MH, but maybe I should do it as a guide on trovesaurus.
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    Senior Member Novuhz's Avatar
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    Quote Originally Posted by Arctech View Post
    The top 10 combinations I have in the link are correct and not outdated yet. I suppose I can generate tables for all classes and do an optimization for MH and %MH, but maybe I should do it as a guide on trovesaurus.
    if you used 'new scenarios' on Summer's calculator they were incorrect from the start, I remember verifying numbers before all the changes as well and they were still incorrect o.o

    One example in the list you have for 6/3/9/9 it shows 4,983,760 coeff but the real coeff of that gem combination at 515 mastery is 4,979,859

    Another example would be the 540 mastery one 5/4/10/8 shows 5,091,499 but it's 5,090,925 (fixed typo)

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    Senior Member Arctech's Avatar
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    Quote Originally Posted by Novuhz View Post
    if you used 'new scenarios' on Summer's calculator they were incorrect from the start, I remember verifying numbers before all the changes as well and they were still incorrect o.o

    One example in the list you have for 6/3/9/9 it shows 4,983,760 coeff but the real coeff of that gem combination at 515 mastery is 4,979,859

    Another example would be the 540 mastery one 5/4/10/8 shows 5,091,499 but it's 5,114,494
    In case you didn't know, there is a lot of rounding involved, especially in gems. This is why I prefer to use my own calculations. You need to make sure to use 1 major boost for empowered/class gems = 266.66 pr worth of stats where 1 pr = 14 md = 14 pd = 0.2 cd = 0.02 ch. Also, keep in mind that a 3 stat empowered/class gem starts with 3 major boosts. It doesn't matter how you round, the top 10 combinations remains the same.
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    Senior Member Novuhz's Avatar
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    I know about rounding and talked with Summer about it also I'm using both Pfiffel and SummerHaas calculators and they both match numbers, same with that Coeff mod in game, but in case of summer when using new scenario setup option it shows the wrong numbers. This might be the same case bug with the list you put there, using different scenario while using the same current stats u had in one gem setup. Round or not rounding theres still a big difference in that list compareed to other lists, it's not a difference of just 1-2 MD ^^

    Pfiffel website http://www.pfiffel.com/trove/damage/ (OUTDATED you can't put more than 300 mastery, old mastery was 60% at 300 so add the missing % into the ally like for example for 540 mastery you would put 300 mastery and 56 on ally)

    Summer website http://trove.summerhaas.com/coef/


    So the top 10 combinations are wrong in the list.

    I just did find a lil small bug but yeah overall the list had wrong numbers ^^ thanks for this topic i fixed my list with one combination that had one wrong number

    128.858 MD 1729.3% CD | 6/3/9/9 | 5,056,192.7
    127.832 MD 1743.9% CD | 5/4/10/8 | 5,055,967.2
    126.805 MD 1758.6% CD | 4/5/11/7 | 5,055,331.1
    130.912 MD 1699.9% CD | 5/4/11/7 | 5,054,231.5
    123.725 MD 1802.6% CD | 4/5/10/8 | 5,049,312.5

    Based of 530 mastery and 500 MD from
    Olhukoi, the Moonlit Muse

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    Senior Member Arctech's Avatar
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    Quote Originally Posted by Novuhz View Post
    Like I said before, there is a lot of rounding going on. I assume you are inputting data for 5/4/10/8. The values that I get are 127832.512 base md (shows 127832 on stat sheet) and 1743.9564 cd (shows 1743.9 on stat sheet). Like I said in the link, I subtracted 1 md at the end to account for rounding. Without gems, you should get 20060 base md and 351 cd. Make sure to use 1 major boost for empowered/class gem = 266.66 pr worth of stats. I don't see anything that shows how my top 10 list is wrong.
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    Senior Member Novuhz's Avatar
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    Quote Originally Posted by Arctech View Post
    Like I said before, there is a lot of rounding going on. I assume you are inputting data for 5/4/10/8. The values that I get are 127832.512 base md (shows 127832 on stat sheet) and 1743.9564 cd (shows 1743.9 on stat sheet). Like I said in the link, I subtracted 1 md at the end to account for rounding. Without gems, you should get 20060 base md and 351 cd. Make sure to use 1 major boost for empowered/class gem = 266.66 pr worth of stats. I don't see anything that shows how my top 10 list is wrong.
    Opsss yeah I mistyped one small number so the coeff i get for 530 mastery is 5,055,967.2 for 5/4/10/8 for 540 mastery it will be 5,091,323.6

    I'm getting base md/cd from the stats shown in game for each setup so it's more accurate.

  10. #10
    Senior Member Arctech's Avatar
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    Quote Originally Posted by Novuhz View Post
    Opsss yeah I mistyped one small number so the coeff i get for 530 mastery is 5,055,967.2 for 5/4/10/8 for 540 mastery it will be 5,091,323.6

    I'm getting base md/cd from the stats shown in game for each setup so it's more accurate.
    It is not more accurate because it doesn't show you all of the digits. It is easy to notice this when you multiply the base by the bonus and realize you need some decimal amount added to the base. My calculations also work with my own stats.

    For example, my base md is shown as 126305 and final md is 271494. My mastery level is 533, but it displays the bonus rounded up to 115.0%. The correct value is 114.95%. If you use the stat sheet, you get 126305 * 2.11495 = 271492.5975, which is incorrect. My calculation for the base md is 126305.948, so the final md is 271494.635226, which is correct since the stat sheet doesn't display the rest of the digits.
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