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Thread: New Idea Weapon Type: Gauntlet + 2 Classes Using It

  1. #1
    Junior Member
    Join Date
    Nov 2017

    Lightbulb New Idea Weapon Type: Gauntlet + 2 Classes Using It


    This has been a idea ive been working on for quite a while gauntlets are dual welded melee weapons of which the models are mirrored onto each hand and the model size limit is 13×13x13 with the connection point being 7x 7y and 12z this is if you were looking at the front of the model.

    The Classes:

    The Mutant Boxer - A high offense beserker

    Passive - Last One Standing
    For every X% health lost gain +X% damage and +X% damage resist

    Basic attack -
    A 3 punch combo; Right Punch-Left Hook-Right Uppercut (Low - Mid Knockback)

    1st Ability - Block
    Hold to block reducing damage taken by X% but unable to attack

    2nd Ability - Back Peddle
    Dash Backwards a small to medium distance

    3rd Ability - Sucker Punch
    Punch for X damage and stun target for X secs

    Ultimate - Charged Strike
    Charge up for X secs then punch forwards dealing X damage and applying high knockback the flying enemy deals damage to blocks and enemies hit

    Theme - Radioactive Wastelands (Biome(idea))

    The Secret Monk - Melee Paladin/Healer

    Passive - Divine Teachings
    For each ally (people near you in a X radius) +X% Health Regen and Stance Bonus (See 1st Ability) this buff is also applied to the allies (doesn't Stack with multiple monks)

    Basic Attack -
    A fast paced two punch combo of right then left jabs

    1st ability - Stance Change
    This a togglable ability changing between 4 Stances
    Stance Of Fire - Gain increased Attack Speed
    Stance Of Earth - Gain increased Damage Resist
    Stance Of Water - Gain increased Energy Regen
    Stance Of Air - Gain increased Movement Speed

    2nd Ability - Fast Reflexes
    Dash in whatever direction is currently being held (defaults to forwards if nothing is being pressed) damage is ignored while dashing

    3rd Ability - Invoke Soul (may change)
    Dependent on Stance
    Fire - A Jade statue granting a Damage buff aura is placed
    Earth - A large semicircluar (as close as possible) wall of rock is placed in front of The Monk
    Water - A Jade Statue is placed granting a Healing and Damage Resistance Aura
    Air - All enemies around the monk are pushed away

    Ultimate - Master Of Elements
    All stances are combined and buffed by X% and the passive radius is increased for X secs (between 25 and 60)

    Theme - Forbidden Spires

    Your feedback would be much appreciated


  2. #2
    Junior Member
    Join Date
    Aug 2015
    thats a good idea but you made a little big mistake, you made 4 skills and there can only be 3 excluding basic attack (right click, 1 and 2)the 2 being the ¨ultimate¨

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