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Thread: 25k PR to get max subclass effect is impossible...

  1. #1
    Senior Member Bobfishkins23's Avatar
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    25k PR to get max subclass effect is impossible...

    Trion said on stream we would need to reach 25k power rank to get the max subclass tier... sadly... this isnt quite possible...

    the max pr for a small gem fully augmented is 1755
    1755 x 6 slots = 10530
    10530 x 1.1 (primordial dragon multiplier) = 11583
    the max pr of an empowered gem will be 2255 with the cap increase and fully augmented
    2255 x 3 slots = 6765
    6765 x 1.1 = 7442 (rounded up)
    11583 + 7442 = 19025

    19025 PR from gems

    a maxed stellar equipment piece gives 1014 pr
    1014 x 3 = 3042
    allies give 75
    a s4 ring gives 172
    a flask with 2 emblems gives 150
    3042 + 75 + 172 + 150 = 3439
    3439 PR from equipment

    current maximum pr from dragons is 690 (30 per dragon)
    8 new dragons (8 x 30) = 240
    690 + 240 = 930
    930 pr from dragons

    2 pr/mastery level = 600 pr from mastery

    450 pr from class level 30

    90 pr from having a subclass

    19025 + 3439 + 930 + 600 + 450 + 90 = 24534

    24534 >/= 25000

    25000 pr is unobtainable.
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  2. #2
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    I'm sure they are aware of this and are planning on adding ways to increase the augment cap/new ways to increase PR most likely.
    If they aren't then... Major oversight perhaps...?
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    Senior Member fruitie's Avatar
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    On the other hand, it doesn't really matter. Particularly since the stats really won't impact you that much.

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    Senior Member KoBeWi's Avatar
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    Quote Originally Posted by fruitie View Post
    stats really won't impact you that much.
    Here's the wiki page with all tiers: http://trove.wikia.com/wiki/Subclass

    And I agree, some tier bonuses are pathetic and not much worth it to level up. For 5k pr on subclass you can gain e.g. 250 more damage (5th to 6th tier). You can easily get 10x more from single Empowered Gem. And most of special effects have 1% more activation chance per tier and only this. They add some RNG, and upgrading them gives you better RNG. Well... Trove.

    I like the idea of sub-class system that gives you incentive to upgrade other classes, but differences between tiers are just too low in most cases. On the other hand, Knight gives 1 flask per tier, which is a lot compared to how many flasks you have normally.

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    It would be fantastic to see a fully fleshed-out and functional system for the subclasses but as was said this was just supposed to be "the cherry on top" on not a full system (which is quite unfortunate imo).
    I guess just be happy with the slight bonuses we get? At least we're getting some measurable bonus instead of nothing at all..
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    uh you forgot bout either rapt berserk or chronomancer or prefect penguin they give +20% phys/magic dmg (rapt phys the rest magic)

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    I agree that the PR from an ally was missing from the calculations but what do those bonuses have to do with the subclass system...?
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  9. #9
    Senior Member Bobfishkins23's Avatar
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    Quote Originally Posted by ziutek1122 View Post
    uh you forgot bout either rapt berserk or chronomancer or prefect penguin they give +20% phys/magic dmg (rapt phys the rest magic)
    i added the 75 PR from allys into the equipment section
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  10. #10
    Member Caramelo's Avatar
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    IMO the difference between tiers is ridiculous, as far I seen the difference between a class with 5k PR and the same with 20k its minimal. Correct me if i'm wrong please.
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