+ Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38

  Click here to go to the first Trove Team post in this thread.   Thread: Trove's monday server issues.

  1. #21
    Senior Member Medont's Avatar
    Join Date
    Nov 2014
    Posts
    823
    My English is very bad
    Ridiculous lies - the problem is not multibox. Problems with ancient terrible servers. Why it had been a huge number of people and multibox and had no problems. And now people became much much less, and problems with the servers have become a lot more.

  2. #22

  3. #23
    Junior Member
    Join Date
    Jul 2017
    Posts
    23
    Quote Originally Posted by Morinaka View Post
    Doesn't this drive down prices for these kind of items? Why is this a problem?
    The problem, atleast from my own perspective, is that us normal farmers that solo farm without that many alts following
    us have a harder time making flux because indeed, the prices get driven down a lot by these farmers.
    Though also because of this us solo farmers earn less when we try and sell our hard grinded materials.

    Obviously for people with massive flux stacks it is no problem, they do not go out to gather, they can just buy everything they
    need from the market, especially with the dropped prices.

  4. #24
    Senior Member Pennry's Avatar
    Join Date
    Jul 2015
    Location
    twitch.tv/Pennry
    Posts
    1,217
    Quote Originally Posted by KoBeWi View Post
    If that was a case, then maybe a sort of "world pool" would be a solution? Worlds would be created before players demand them, so whenever someone needs a new world, instead of creating new one, they would get it from the pool. The pool would adapt dynamically to number of players, so there are always some empty worlds ready if players need them.

    The trade off is of course that this system would require more memory usage on the servers, and seeing how it was recently optimized (worlds closing after X hours), this can be a problem. So either memory usage should be further improved to make space for the pool or improve the world creation so it's faster.

    The simplest solution to ST problem is to load first dungeon and then load all others up to boss in the background. This way you wait only for first dungeon each floor.
    Preloading worlds wouldn't really help the situation as it's still the servers working extra hard to load everything. It might seem faster once you get started in ST, but for others starting out it might just be worse.

    I was going to suggest that they change ST from being four individual worlds in to just one world. It's not like each dungeon is randomly selected as you click the portal to continue. They're all preselected for the week. Why not just have them all load as one world and just change how the portals work? That is if it's just the world opening that's the issues and not so much what's in the world.

  5. #25
    Senior Member Suburba's Avatar
    Join Date
    Dec 2015
    Location
    Spain
    Posts
    102
    Quote Originally Posted by Pennry View Post
    I was going to suggest that they change ST from being four individual worlds in to just one world. It's not like each dungeon is randomly selected as you click the portal to continue. They're all preselected for the week. Why not just have them all load as one world and just change how the portals work? That is if it's just the world opening that's the issues and not so much what's in the world.
    I wonder the same every Monday. Maybe it doesn't fix the lag, but at least we don't have to fight 10 seconds, wait 2 minutes.
    IGN: Suburba
    Mastery: 530
    All classes 16k + pr

  6. #26
    Junior Member
    Join Date
    Jul 2017
    Posts
    23
    Quote Originally Posted by Pennry View Post
    Preloading worlds wouldn't really help the situation as it's still the servers working extra hard to load everything. It might seem faster once you get started in ST, but for others starting out it might just be worse.

    I was going to suggest that they change ST from being four individual worlds in to just one world. It's not like each dungeon is randomly selected as you click the portal to continue. They're all preselected for the week. Why not just have them all load as one world and just change how the portals work? That is if it's just the world opening that's the issues and not so much what's in the world.
    If they could make it like 3 star dungeons, just a portal to the next boss whilst it is already preloaded it would be very nice indeed.
    However, the question still remains if this is a possibillity in the long run with so many loading in ST's and if this wont overload
    the server it self.

  7.   Click here to go to the next Trove Team post in this thread.   #27
    Community Manager Fasti's Avatar
    Join Date
    Sep 2014
    Location
    Austin
    Posts
    4,998
    Quote Originally Posted by xDivisionz View Post
    Hey,

    Here we go again. Its monday, people are mass alt farming once more.
    Hi there,

    The issues with lag, even on Mondays, are not likely related to players with multiple accounts. However, this is something we're actively working to address. I can't give an ETA before we're confident of a solution but the investigation is ongoing.

    Quote Originally Posted by Medont View Post
    the problem is not multibox. Problems with ancient terrible servers.
    Not correct. Our server hardware was completely replaced not too long ago. The server hardware is working as it should. There is definitely more work to be done to resolve lag (and that work is being done) but buying all new server hardware again isn't the fix.
    Steve "Fasti" Haines
    Community Manager, Trove
    PvP Master and Bulldog

    Read our forum rules before posting, please! |Looking for help? Contact our support team! | Found a bug? Follow these steps to report it and we'll fix it ASAP!

    Follow us on Facebook and Twitter!

  8. #28
    Senior Member ForsakenHero's Avatar
    Join Date
    Jan 2016
    Posts
    2,491
    Quote Originally Posted by Fasti View Post
    Hi there,

    The issues with lag, even on Mondays, are not likely related to players with multiple accounts. However, this is something we're actively working to address. I can't give an ETA before we're confident of a solution but the investigation is ongoing.
    Well can you tell us what is the problem then?.




  9. #29
    Senior Member
    Join Date
    Jan 2015
    Posts
    208
    Thank you Fasti for the reply.

  10. #30
    Senior Member fruitie's Avatar
    Join Date
    Feb 2015
    Posts
    2,843
    Quote Originally Posted by ForsakenHero View Post
    Well can you tell us what is the problem then?.
    Poor optimisation of some sort most likely. For example, unnecessary data from other players far away is sent to us which doesn't need to be. It used to be possible to crash other players with using a macro to spam vfx even when they were no-where near.
    My referral code: WYYPNJ2KQF2QTJHF737Q but feel free to use someone else's if you can.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts