[Leveling]
Leveling is one of the basic thing in all mmo. I thought that the game will be more attracting if a player settled a high goal to reach in a mmo game. From the far look of things just having up to 30 levels in game is a bit weird you can easily reach that level in less then a month. I figured that this game need more levels for players to set a new goal to the extreme.
[Quest]
There's are quest Like completing dungeons from completing a task. I'll refer to task its certain that a total of 2 approximated weeks is needed to start a new event I think and probably lots of players think that if one finish these event less then a week or day depending of the player, it feel like forever to start the next one. I feel that this game needs more Quest not dungeon one or event. i mean about npc's giving special task [quest] for a reward or loot either given by traders or other npc's ideas that i recommend in the game like a shop keepers, gear sellers, ally trainer and etc. from basic elements in the game.
[Gear or Armor Improvements And Adds]
The gears in-game I've seen are not bad but I feel there has to be more. I feel that if theirs rings there should be a type of necklaces gear and capes so that this will give more style to the game. I fell that these are very essential to be a well looking hero and probably lots of players feel the visual impact of capes and necklaces also specified biome cape would also be awesome for classes to combine them like radiant ruins biome and neon city ect. also you could add trinkets I found this idea when I had a level ten tomb riser the back of her costume had two square shaped skull and I felt that it looks awesome to a player especially since it represents a high original quality of style to a player or class. I feel that these trinkets could be put in weapons in a customizable place like the hilt of a sword or in the rod of a staff