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Thread: Useless Stats: Stability

  1. #1
    Junior Member StockinWood's Avatar
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    Lightbulb Useless Stats: Stability

    Not to mention HR.. Lets talk about stability. It seems the general consensus is that stability is an obsolete stat, the aesthetic of being knocked around slightly less pales in comparison to having a stat that actually helps you in combat. In addition stability now weighs down the classes that naturally receive it for leveling up (CB,Dracolyte, Revenant) as a useless bonus that would be best spent otherwise.

    The suggestion: While we don't need to change the mechanic of stability, (or we can, I don't care if this would be potentially added or or used as a replacement.) Why not make stability give a natural % damage reduction to really highlight it as a tank stat to draw away from the mundane Max HP/Max HP% stats.

    My reasoning? Aside from the first paragraph dictating how useless stability is, a way of reducing damage (armor, defense, etc) is pinnacle in any RPG game yet the only way of obtaining it here it through an ally and lets face it, there are much better choices of allies than the damage reduction ones. This would revitalize stability as a stat and give a slight highlight to "tank" classes.

    Next topic to cover HR.. the next to useless stat.
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  2. #2
    Senior Member PowerDj's Avatar
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    I really like the idea of having a damage reduction stat, and it would honestly be a perfect replacement for either HR or stability. I personally think it would be best to replace HR with damage reduction, as HR is the stat that needs tweaking most since it appears on gems, unlike stability.
    Cacti are cool. Yeah.

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    Senior Member Novuhz's Avatar
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    Plot twist... stability doesn't do anything about knockbacks... i've tried with 1.4k stability :0

    So it's even more useless :')

  4. #4
    Make items give better server stability and then it would be the #1 go-to stat for everyone, win-win

  5. #5
    Junior Member StockinWood's Avatar
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    Quote Originally Posted by PowerDj View Post
    I really like the idea of having a damage reduction stat, and it would honestly be a perfect replacement for either HR or stability. I personally think it would be best to replace HR with damage reduction, as HR is the stat that needs tweaking most since it appears on gems, unlike stability.
    I've considered this and it is a possibility, though it may be a difficult balance to keep seeing as HR is much more widely available. I like both possibilities because either way both stability and HR need to be revamped into meaningful stats.
    RNG - The casino for RPG players

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