what are some of your concrete plans to combat the ever increasing server issues? keeping an eye out, error reports and working on it which is what i'd like to remind you, you guys have been telling us for years now doesn't seem to work and yet it's getting worse. - and i'm not alone in losing hope. hard to have 5 minutes pass without witnessing extreme lag issues. >PLEASE< address this in some more diplomatic question.
How are you guys going about splitting subclasses?
Is it going to be more of a "specialization", where classes begin to focus more on one of their aspects, and mainly existing skills change to accommodate? (Such as Knight's Smash getting a radius increase with a stun for a subclass)
Or more like a "job" system, where classes would get more new active skills with their subclasses? (Such as Ninja being able to slash out a tornado or something that can suck in enemies to an area for a utility subclass)
When will we see the megalithic update (console update to PC version)? Feels bad seeing all the cool PC stuff that we don't get.. a general ETA would be nice.
What is the Trove development team going to do to improve the communities approval and faith in how things are being done around here?
I'm seeing more and more dissidence from players regarding lack of updated content, balance issues, server issues, and a general feeling that our interests are not aligned.