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Thread: [Suggestion] Pvp Rework

  1. #1
    Senior Member cerkaz's Avatar
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    Lightbulb [Suggestion] Pvp Rework

    The pvp mode is pretty borring right now, 5 minutes of waiting with no purpose.
    Give pvp a purpose, make some objectives and remove the current borring time based one.

    Examples:
    Capture the flag
    Instead of waiting 5 minutes every game, where most people just goes afk anyway. You should make it so the team who captures ex. 10 Flags first wins.

    Deathmatch
    First team to 50 kills win.

    1v1 mode
    We all gotta friend we wanna kill, am i right?

    Defenders
    Make it so each team got a base, could be a tower or a AI boss. The objective would be to defend the "base"& destroy the other teams.

    Battleroyal Trove edition
    Make 10 players spawn random places, goal is to be kill everyone and be the last survivor.
    XP rewards should be given out the longer you get, so the last survivor gets the most XP.

    These are just examples , i'm happy so long it isn't time locked.

    Also a PVE mode could be fun, 5 players against a few Ai's & their journey to take down some kind of boss. (ofc this would remind a lot about ST, but if it was in the Pvp world, stats wouldn't matter & it would be all strategies)

    This would ofc require class balances first & also changes to the experience system.

  2. #2
    Senior Member Shyne_7's Avatar
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    Quote Originally Posted by cerkaz View Post
    Also a PVE mode could be fun, 5 players against a few Ai's & their journey to take down some kind of boss. (ofc this would remind a lot about ST, but if it was in the Pvp world, stats wouldn't matter & it would be all strategies)

    This would ofc require class balances first & also changes to the experience system.
    Not a bad idea at all, this should be fun
    IGN Halcy
    Mastery 440+

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