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Thread: [Class Design Idea] Radiant Protector (Radiant Ruins Biome)

  1. #1

    Post [Class Design Idea] Radiant Protector (Radiant Ruins Biome)

    " A Protector must master the ways of the light and of the dark and must be willing to sacrifice everything to protect the remnants of the Sun Goddess' creations, even their life. That is the oath one must take to become a guardian of the Radiant Ruins. To become a Radiant Protector. "

    Radiant Protectors can use a range of five different gun types which are wielded in one hand (Not dual wielded), and include Rifles (5w,31d,7h), Pistols (Used by Gunslingers too, default size), Machine Guns (9w,40d,7h), Automatics (5w,20d,8h) and Shotguns (5w,24d,7h).
    Basic Attack (Left Click): Shoots a light projectile towards enemies. Upon damaging an enemy, there is a chance to automatically charge a Particle Accelerator shot, which does not consume any ability charge (The orange circle at the end of the hotbar).

    Weapon Type: Rifle
    Damage: 2.50 x Magic Damage
    Range: 50 Blocks
    Fire Rate: 0.4x Attack Speed

    Weapon Type: Pistol
    Damage: 1.33 x Magic Damage
    Range: 30 Blocks
    Fire Rate: 1.0x Attack Speed

    Weapon Type: Machine Gun
    Damage: 1.00 x Magic Damage
    Range: 15 Blocks
    Fire Rate: 2.5x Attack Speed

    Weapon Type: Automatic
    Damage: 1.20 x Magic Damage
    Range: 30 Blocks
    Fire Rate: 1.8x Attack Speed

    Weapon Type: Shotgun
    Damage: 2.00 x Magic Damage
    Range: 10 Blocks
    Fire Rate: 0.8x Attack Speed

    Particle Accelerator (Right Click): Your weapon feeds off of energy around you, and creates a charged projectile that deals AoE damage. The longer the charge is built up, the higher the damage it will cause. Takes two seconds to fully charge.

    Weapon Type: Rifle
    Damage: 7.51 x Magic Damage
    Range: 42 Blocks

    Weapon Type: Pistol
    Damage: 4.00 x Magic Damage
    Range: 25 Blocks

    Weapon Type: Machine Gun
    Damage: 3.00 x Magic Damage
    Range: 13 Blocks

    Weapon Type: Automatic
    Damage: 3.60 x Magic Damage
    Range: 25 Blocks

    Weapon Type: Shotgun
    Damage: 6.01 x Magic Damage
    Range: 8 Blocks

    Radiant Flashbang (Num 1): Throw down a small orb of blinding light to temporarily stun nearby enemies, and cause a small amount of damage. Kills reduce cooldown of Radiant Flashbang. (Troxel - Radiant Flashbang)

    Damage: 0.25 x Magic Damage [AoE]
    AoE Damage Range: 3 Blocks
    Throw Range: 10 Blocks
    Stun Duration: 5 Seconds
    Ability Cooldown: **20 Seconds

    Ultimate - Cleansing Beam (Num 2): When activated, beams of damaging light spawn around the player, which shoot downwards and deal AoE damage to nearby enemies.
    Damage: 2.00 x Magic Damage [AoE]
    AoE Damage Range: 2 Blocks
    Ability Range: 3 Block Radius around the player
    Attack Speed: 2 Beams Per Second
    Ability Duration: 10 Seconds
    Ability Cooldown: 40 Seconds

    (Troxel - Starter Costume) This costume is awarded when the player starts off their adventure as the Radiant Protector.

    (Troxel - Costume 2) This costume is awarded for reaching Radiant Protector Class level 10.

    (Troxel - Costume 3) This costume is awarded for reaching Radiant Protector Class level 20.

    (Troxel - Limb Mapping) This mapping shows where each seperate part of the Radiant Protector starts. Red is Left, and Blue is Right (When viewing the model, the red and blue look like they are on opposite sides, but they're not really, it's just the perspective of the model).

    Upon redeeming the class, the Radiant Protector will be given 5 default gun styles. However, the gun style of a certain type of gun will only be able to be used if another gun of that type is equipped. This characteristic is similar to that of the Boomeranger, who can use two types of weapons, but can only have a style that matches the type of weapon they are using. The default weapons are as follows:

    (Troxel - Abyssal Lord) Machine Gun | Description: "The Shadows fear me, for I am their creation, and their demise."
    (In Game)

    [Troxel - Black Widow] Rifle | Description: "Equipped with holographic sights, and a built-in particle accelerator, this weapon is a must have for all Radiant Protectors."
    (In Game)

    [Troxel - Paradox Partition]Pistol | Description: "Who knows where it came from, or even, when. All scientists know is that parts of it shouldn't exist yet."
    (In Game)

    [Troxel - Lie of Fallen Winters] Shotgun | Description: "Don't let the pure snow in the permafrost fool you, it is far more deadly than you can imagine."
    (In Game)

    [Troxel - The Void of Shallow Relief] Automatic | Description: "There is no ease for one in the working field of a Protector. Everything is after you, and darkness is around every corner."
    (In Game)

    The in game name that should be put on the bottom of these default weapons should be UndyingDonut

  2. #2
    Senior Member SkyRider3217's Avatar
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    Question, why is it here instead of General Discussion? This isn't a mod, it's a class suggestion/concept.

    Also as for the design of the costume and gun, gun is WAY too big for trove and the costume doesn't look like it would fit the Radiant theme.

  3. #3
    Quote Originally Posted by SkyRider3217 View Post
    Question, why is it here instead of General Discussion? This isn't a mod, it's a class suggestion/concept.

    Also as for the design of the costume and gun, gun is WAY too big for trove and the costume doesn't look like it would fit the Radiant theme.
    This class' costumes aren't much bigger than the Revenant, and also, I've only just started using this site, so I don't know where I'm meant to post things

  4. #4
    Member MoonPetals's Avatar
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    I consider Shadow Hunters the designated Rad Ruins/Skylands class but this is an interesting idea. Not sure about the new weapon types though. Just doesn't seem realistic/practical enough
    IGN: MoonPetals

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