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Thread: State of the Class Contests

  1. #51
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    A well structured argument, I agree with all points raised. I have had thoughts on this system before and the current system is pretty unfair as it is and I believe that changes do need to take place.
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  2. #52
    Senior Member Chronozilla's Avatar
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    Quote Originally Posted by Eloc Freidon View Post
    Well PR is still important for this change because it means completing dungeons faster which means more exp to get first place. Though this would only reward people who no life the game. Its hard to balance these things.

    The current system only rewards the richest of players and it really needs a look over.
    That's a great point that i didn't think about, higher power rank already does increase your score exponentionally, since you'll be able to enter higher ubers with higher xp rewards, aswell as clear those ubers faster the more power rank you get, not to mention just getting more points from having high power rank in the first place. that would definitely work out. Cheers Eloc.
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  3. #53
    Senior Member Chronozilla's Avatar
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    Quote Originally Posted by oakey1 View Post
    A well structured argument, I agree with all points raised. I have had thoughts on this system before and the current system is pretty unfair as it is and I believe that changes do need to take place.
    I had been thinking for a long time about how it would be possible to "fix" the gem system whilst making the majority of players happy, i hope what i've presented is good enough.

    Thank you for your support.
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    Quote Originally Posted by Fasti View Post
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  4. #54
    Senior Member Attis's Avatar
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    So, the suggestion sounds great. Any green thoughts on this?
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  5. #55
    Junior Member Eyeless Jack's Avatar
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    if it was free to unsocket gems game would be so much easier, but it would be awesome if it costs glim or flux in low amounts (depends on class lvl,rarity,etc.)

  6. #56
    Senior Member Chronozilla's Avatar
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    Quote Originally Posted by Eyeless Jack View Post
    if it was free to unsocket gems game would be so much easier, but it would be awesome if it costs glim or flux in low amounts (depends on class lvl,rarity,etc.)
    I doubts any cost at all is good, but it's always great to point out all the possibilities.
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    Quote Originally Posted by Fasti View Post
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  7. #57
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    Just take out the chaos coin, make it a score based on pr not a contest.
    And them make everyone happy.

  8. #58
    I really like this idea since it gives an actually 'contest' instead of only the same people who don't even play a class get rewarded.

    At the current system, you just see the 3 new contest classes appear and... well, you cant really do much to compete in any kind of 'contest'. What you can do is switch your epquipment to this class. Wow... then everyone does do the same and the one who doesn't is the only one who makes space for some people to go up. Otherwise you can upgrade a gem you have epquipped, given that you have enough time-gated materials to do so. Eventually all your gems are at their respective max level - this is when the RNG strikes and causes you to not be ably to *do* anything anymore, well aside the usual farming which is nothing but a rng-game. So if devs love rng so much, they can just give everyone 3 class dices and by rolling it you score a number that determines your number of this week - completelly without playing that class as it is given right now, hooray!

    What is missing here is a challange since an idle system has nothing to do with a 'contest'. This is where Chrono's suggestion is hitting the nail: you need to 'work' if you want to 'have' something. By making rewards related to your current pr, it also encourages to boost your own pr here to gain more with less efford in a contest.

    So you enter a contest -> you bring efford into it -> you get better rewarded.

    Also you an decide if you aim for the highest ranks of a single class or if you aim for a large general score. And if there is a clas that you don't like to play, then you still have 2 other classes that you can focus on mroe intensively and get a higher overall score if you play one of them instead of 3 at a time. And if you aim for the top scores then 3 classes at rank 1 is unrealistically to begin with. Nolifing 1 Class into top score is possible. but doing the same with 3 doesn't work, unless you use bottles instead of a.. ah skip that.

    Since it becomes unrealistically to hit top scores in 3 classes, I suggest to raise the rewards per contest class. This would soften the complains of people who are used to get tons of stuff each week.

    But I need to point at a flaw in the opening suggestion:
    If you have exp score giving exp+pr each time you kill a monster or finish a dungeon, it will mean that having 11k pr and finishing a *novice* dungeon would give you like 11,1k points for something that can be 1hitted and would reward something like killing little 1-hit-monsters in first place. Exspecially these medival dungeons with open roofs in novice worlds would be raidable like there is no tomorrow and each gives like 11,1k points summing up. And by this I didn't mention what horrible things a swarmer boss can actually do.

    Here is one suggestion to counter it:
    make it a multiplyer instead of a sum of exp and pr. So instead 11k+0,1k per dungeon and monster you will get like 11k*0,01k per dungeon and monster. So it would morely reward doing stuff that takes more than 1 hit to finish and encourages to finish dungeons in your own power range instead of those that are far below you.

    The obvious downside of this is also clear:
    It would turn a higher focus of this suggestion back to PR and makes it impossible for lower pr players who play a class very much to compete in higher scores - but on the other hand - is it will fallow the idea of the opening suggestion much better who wants to have pr and exp combined.

    TL;DR:
    -I like the suggestion in the opening post!
    -Current 'contest' is not what its name assumes what it is since winners are clear beforehand
    -I love a contest that requires to do something!
    -Suggestion: Rise rewards of each class since you will likelly not win in many contests anymore at once
    -Flaw found: exp+pr doesnt work with low worlds and is exploitable with minions and normal monster killing!
    -Suggestion: change exp+pr per exp gain to exp*pr per exp gain to counter above mentioned flaw
    -bottles are evil

  9. #59
    Senior Member Chronozilla's Avatar
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    Quote Originally Posted by HolyAlexanderNULL View Post

    -snip-

    TL;DR:
    -I like the suggestion in the opening post!
    -Current 'contest' is not what its name assumes what it is since winners are clear beforehand
    -I love a contest that requires to do something!
    -Suggestion: Rise rewards of each class since you will likelly not win in many contests anymore at once
    -Flaw found: exp+pr doesnt work with low worlds and is exploitable with minions and normal monster killing!
    -Suggestion: change exp+pr per exp gain to exp*pr per exp gain to counter above mentioned flaw
    -bottles are evil
    Thank you for this wall of goodies, a solution to the flaw you've found would be to only let the highest over a class can go to count towards points (or 2 highest for some leeway for those players with 10-12k pr who can't grind u9 that fast), that should fix players being able to exploit low level worlds for score.

    I'd also like to stress a bit more that the low tier rewards (empowered boxes) can potentially remain as needing a fixed score, whether that be xp gained on that specific class or power rank on that class like it is now.

    I can also agree with them needing to up the rewards just a bit, since players have to work more and can't snag top prizes from multiple contests, how about making the chaos coins a top 3, up the amounts of dark vaults you get from 10 to 15, and have the top 250 reward give 2 class gem keys instead of 1?

    I'll add a few things to the op about this.

    EDIT: added.
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    Quote Originally Posted by Fasti View Post
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  10. #60
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    I wonder if we'll ever get a dev comment on this... because honestly enough people have replied to this that, clearly it is a problem. The only people that don't think it's a problem are the people that are gem-swapping to be at the top of the leaderboards every week.

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