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  1. I hope you enjoy your +1 post count, fellow trove...

    I hope you enjoy your +1 post count, fellow trove forumer :^)
  2. Discussion/Debate on Paying to Win (P2W) in Trove

    Disclaimer: This thread is a discussion on whether Trove is Pay to Win or not. If you do not think I am correct or my arguments are flawed, feel free to give your opinion, as this is a public forum,...
  3. I'm not talking about chances, I am talking about...

    I'm not talking about chances, I am talking about certainties. There is no guarantee that a player will be able to trade in-game items for store items, is what I am saying. It may be highly unlikely...
  4. I explained why I said trove was P2W. If the guy...

    I explained why I said trove was P2W. If the guy that pays real money to buy an item from the store is taken out of the market, the player paying with flux isn't going to be able to use that flux to...
  5. If this is so, the credits are not an issue in...

    If this is so, the credits are not an issue in and of themselves, seeing as they are used to get both pay to win and non-pay to win store options, but the egg requiring no additional materials to...
  6. Trove in and of itself is P2W. The paying players...

    Trove in and of itself is P2W. The paying players selling the store items is the factor that makes Trove not P2W (which I disagree with, as it is the store that lets them do this in the first place),...
  7. Easily bought as long as people are selling them....

    Easily bought as long as people are selling them. What if nobody sells them anymore? (also, xero line wings are cubit-available, if I recall correctly)



    Trade still has the root issue of the...
  8. My mastery rank is irrelevant to the discussion...

    My mastery rank is irrelevant to the discussion at hand. Any player's mastery rank is irrelevant to the discussion at hand. Talking about mastery rank wouldn't mean a greater understanding of where...
  9. Sure, if the paying player uses the time saved by...

    Sure, if the paying player uses the time saved by paying to do nothing in-game, while the non-paying player spent all that time grinding to trade for the same item or get the materials to craft the...
  10. Time in a game often translates into...

    Time in a game often translates into effectiveness in a game.



    But none of those alternate means are as effective, or as certain.



    You did not read the first post, where I talked about...
  11. I don't consider the chloromancer rift quest to...

    I don't consider the chloromancer rift quest to be part of the discussion when talking about the accessibility of Trove classes, as it is part of a different game. So, in total, the free player gets...
  12. Key word there is "first used". When a definition...

    Key word there is "first used". When a definition is flawed, the definition changes.



    Most, not all.



    There's someone out there that'll happily accept a platinum crown in order to get...
  13. And the participants are still going to get...

    And the participants are still going to get passed by the people that paid for an advantage in the race. The participants choosing a different goal does not change the fact that paying for an...
  14. But time passes in-game - why would I remove...

    But time passes in-game - why would I remove that?



    False - they get stuff by spending time grinding for it.



    Since when were we denying money? The fact that they can pay money for...
  15. And that somehow makes the definition wrong? ...

    And that somehow makes the definition wrong?



    And there are some that don't have such things.



    People want to be the first to get everything, get the highest ranking on the leaderboards,...
  16. We aren't talking about real life. If we were,...

    We aren't talking about real life. If we were, we'd have to factor in the servers possibly getting hit by a natural disaster - guess nobody could pay to win then!
  17. We're talking about the game, not real life. ...

    We're talking about the game, not real life.



    Okay, what is wrong with the definition I provided?
  18. Let me do some simple math real quick. Let's...

    Let me do some simple math real quick.

    Let's say Player X has a value of 1, and Player Y has a value of 0.

    1 > 0, so X > Y.

    Now, if Player Y buys something that increases his value by 4...
    ...
  19. Yes, but similarly to normal gameplay, paying...

    Yes, but similarly to normal gameplay, paying allows for the bypassing of using creations to get credits.



    And 25 mastery per leveled costume (3 in total), so it would be 500 mastery for one...
  20. And then you earned the rest of the classes...

    And then you earned the rest of the classes through cubits, yes? Well, that just got removed. Guess it wasn't "end of story" after all.



    The discussion isn't about trade, it is about P2W.


    ...
  21. Once again, you're missing the point. Just...

    Once again, you're missing the point. Just because someone can invest ten thousand hours into the game and come out on top doesn't invalidate the fact that paying real money gives in-game advantages....
  22. So you were limited to 3 classes, simply because...

    So you were limited to 3 classes, simply because you didn't pay for class coins?



    A player buying blocks from the store doesn't have an advantage when grinding, but a player buying the Bull...
  23. You're not. The person that buys Patron status is...

    You're not. The person that buys Patron status is going to have a definitive edge over the person that does not. The person that buys a pack that gives them several of the game's mounts - and by...
  24. You're in a foot race, and the guys that paid for...

    You're in a foot race, and the guys that paid for bikes are crossing the finish line and are given bronze, silver, gold, platinum medals.
  25. Most of the things stated here either give a...

    Most of the things stated here either give a mastery or resource advantage, so by your definition they would be P2W.
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