View Full Version : The Dead Prisonner

07-21-2015, 10:06 AM
The Dead Prisonner

Imagine a large hole with bars. Some bars are broken and let path the bust of a giant Skeleton : The Dead Prisonner.

My idea is based on the fact that the boss doesn't move from its original position. In this way, there would not aggro but rather to manage a series of attacks to avoid.

The dead prisoner may have a few variety of attack :
- Crush (somewhere in the map with his arm)
- Sweeping (from left to right or vice versa)
- Curse (a nova that part of circularly from the boss)
- Fear (players on the air (only) dropped to the ground and can't jump for a few seconde).

I prepare for you a little view of what i expected :

(Sorry for my english) :o