View Full Version : Create a Trove boss, like a boss

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07-20-2015, 09:31 AM

The time has come, Trovians! We’re asking that you use your devious minds to create something new, something big, and with a temper: a Shadow Titan!

Think outside the box, then get back in the box and think about why cats loves boxes so much. I mean, there is nothing going on in that box, cat, what’s the appeal!?!?

Here’s how this works:

Take some time and think about the kind of Shadow Titan you'd like to see knocking your block off. What should it look like? What is it's name? What three abilities should it use?
Eligibility for new suggestions ended at 11:59 PM PDT Friday, July 24th, We're starting the process of selecting finalists.
We’ll go through your ideas and pick some top contenders, then give you the chance to vote for a winner next week (more info to come)
Whichever tyrannical, terrifying Titan you select will be in game and pwning face in before you know it

Keep in mind that there may be some elements we're not able to put into game, so while you'll pick the winner, some elements may have to change a bit to better fit the game.

07-20-2015, 04:22 PM
Not creative enough to create a full idea. But I'd like to see the Shadow Titan be really tall, so that your group of players need to destroy its legs (like the ones in the picture) before being able to defeat the enemy controlling the actual thing.

07-20-2015, 04:23 PM
the ability to make giant explosions that knock the player away.
make its spikes bigger, and attack you with them to do more damage.
hit you with its spikey head.

07-20-2015, 04:26 PM
What I'm hoping to see as a Shadow Titan, is something more than Huge. Bigger than the Shadow Knights, something as a major boss that gives great loot after its defeat. This Titan could be stationary in a large pit where players walk on these platforms to attack it head on. The players cannot jump off of them because there is a huge pit of lava that the Titan sits in. The Titan can only move around the pit, and the players can find this pit in the deepest parts of the world. The attack strength can be strong enough to be critical, but uses his own fist rarely. He spawns mini bosses from all biomes and minions that accompany them. The more damage dealt to the Titan. The harder it gets to beat him. The spawn system can be similar to the Shadow Arena. When the Titan is defeated the loot chest spawns on a platform made out of the skull of the defeated Titan. The exit portal spawning inside the skull.

07-20-2015, 04:38 PM
I'd like to see an Acklay sort of creature; one that's fast, tanky, but not as strong in hits. That'd be fun. Really big! That'd be sweet.

07-20-2015, 04:38 PM
I feel as though the shadow titan should not only be upped in difficulty, but the arena itself should too, maybe add traps, crushers, spining vortexes you name it. The Giant should possess a telepathic ability that flings players into the air or across the arena, should be able to breathe fire, and make explosions the size of 1000 men!

07-20-2015, 04:38 PM
Name: Dr.Hyde & Mr. Jackal
Story: Dr. Hyde is a mad scientist who used a serum on his dog Mr. jackal Who became unusually large in size. Mr. Jackal has a bloodlust for voxels and just can't be separated from his master.
Attacks: Fetch- Dr. Hyde throws a bone and Mr. Jackal will charge in that direction. Roll over- Mr. Jackal will roll sideways 10 blocks to smash anything. Serum Boost- Dr. Hyde gives Mr. Jackal a little help and he becomes bigger and stronger for a shot time .(15 sec Damage buff, defense Buff and speed buff.)

07-20-2015, 04:44 PM
Check out my idea for a Shadow Titan in Trove :)

07-20-2015, 04:45 PM
Do the titans have to be big? I was thinking of making a boss that is a little bit bigger than the player (much like one of the new bosses in Terraria 1.3). I was thinking of naming him Helltarai, Destroyer of dimensions, but what I was hoping is that he didn't have to make them titan size, so I was hoping if I could get some help with this.

07-20-2015, 04:46 PM
I have a great idea!
The shadow titan has the ability to create a huge surrounding dome, and spikes that deal massive damage pop up where you are, so you are forced to run to escape!

07-20-2015, 04:49 PM
I'd like to see this trying to stomp my guts out again... without the Crimefighters going off around me. ;)

http://www.junkiesnation.com/wp-content/uploads/2013/04/defiance-hellbug.jpg (http://www.junkiesnation.com/wp-content/uploads/2013/04/defiance-hellbug.jpg)

But seriously:
-It could be your first burrowing critter, complete with knockback and screen shakes.
-Claw Stomp locks the character (who didn't dodge fast enough) in place, if ninja/sage mechanics can work on us.
-Summons Skitterlings when down a % of health.
-Roll attack knocks back anything in its path for x distance.
-At low health, spits poison goo in an arch forward.

Could be interesting with an underground biome...

07-20-2015, 04:50 PM
u must destroy the guy who is controlling the shadow titan (in the picture) and then the shadow titan lose control without its master and transform to into his final form and hes so high that u need at least 20 jump to reach his face to attack btw u can only attack his legs and face (u attack the face 2x more damage) and when shadow titan is in final form he gains 1.5x more damage then the previous form and he has the albilty to grush the trovians at the below so the people need to watch out for his legs whle they attack and when the shadow titans dies there is a huge explosion that people need to avoid or they might die! and also the shadow titan final form can punch to let u know so u need to make a new model but it would be AWESOME!

07-20-2015, 04:52 PM
The shadow Titan should be BIG like a boss. A ability should be like high damage hits, pulls blocks and players to attack radus. Evrey minute he/she shoots a red block and the block pulls blocks and players to the block and explodes shooing everything.

07-20-2015, 04:52 PM
So to be honest I'm pretty nooby at the game as in I'm really knew so I'm just going to say how I'd like it to look because I really have no idea about the abilities it should have and the name because I don't know what has already been used. I want to make the boss to be tall and basing it off of the picture in this thread I'm think of a spider like looking thing that's tall and it's gonna be dark purple with red eyes and it'll be really fast. Really here's a summary of what I have: A really tall spider that's dark purple with red eyes and it runs really fast.I just realized how long this response is...

07-20-2015, 04:53 PM
The Headbanging man (or Metalman)!
A huge, tall humanoid in the style of a hard-rocker holding a Flying-V electric guitar, using music as a weapon (!!!)
Visual effect of weapon or Titan's skills the musical notes.

Guitar whirlwind: A Fast and brutal spinning of his guitar, where players must stay in the air (multiple jumps) to avoid the AoE.
Stun: Forcing players to headbang for a period of time
Smashing MegaNotes: Musical Notes falling from the ceiling (or sky, if area is open) exploding!
Metal Hammers: Titan will throw metal hammers in all directions

Minions: They could be unique, (as the Titan himself) shaped in the form of the devil's horns hands.

P.s: \m/

07-20-2015, 04:54 PM
Name: Eye of the Black Void
Look: A mass of black smoke that has a purple "eye" mass as the true spot to hit in the center, levitating. It can use the smoke as tentacles to attack the players.
Abilities: The main attacks are using the smoke tentacles. The eye is capable of sending a purple cone wave towards the players, causing serious damage, knockback, and a random effect. It can throw purple "bombs" that cause a poison effect to the AOE. It can, as an "ultimate", suck in players, then knock them back very far and deal a huge amount of damage.

07-20-2015, 04:55 PM
What I would like to see with a big boss such as the shadow titan would be different boss phases/forms similar to the Master Core in Super Smash Bros where you have to defeat each form to advance to the next one.

07-20-2015, 04:56 PM
I would have an Really Big and Especially "fat" Armored Knight(like ironman hulkbuster) with a really huge two-handed sword in mind. After Players do enough Dmg to him, he would change his Appearence(some Knights in recipe Dungeon throw away their sword if they low, so it should be possible).

I am really bad at naming, so it has no name for now, maybe some1 has a good name for it;)

His First Form would be him in his Fat Armor, he's really slow, can't be pushed back and his Melee attack is slow(like 1 attack every 4 sec), but Hits a Huge Area for a good amount of DMG. His Ability would be to Summon a Minion every 20-40 sec(very low hp, very low attack), as long as the Minion is alive the Boss is Immune to all Dmg and regenerates his HP very slowly, but still attacks). The Minion will stay close to the Boss, so that the Boss still can attack. After he lost 1/3 of his HP, he will throw away his Armor changing into the 2nd Phase.
Now He is in his Fighter Form, his movespeed is a bit faster than a Standard Hero, He attacks faster now(like 1 Attack every 2 seconds) and hits Units in a Line. His Ability in that Form would be an Shield that Reduce some DMG(-8-16%) he gets and as soon as the second 2/3 hp are down the Shield explodes, Dealing a good Dmg in a moderate Radius around him and knockback every1 caught in it. While the Shield eplodes, he throws his Sword away.
In his last Form he will be a Fistfighter, his Movespeed is very fast, his Attackspeed is very fast(1.5 attacks each second) for a rather low amount of dmg. However in this Form he will Focus the ranged heroes first, ignoring the melee fighters if theres a ranged one. His Ability in this form is to Ignore all knockbacks, stuns and holds(ice mage and ninja as example, however his low dmg should compensate for this good enough). After he Lost all his HP, he will continue to Fight for 10-15secs(srupriseeffect).

would be my idea about a boss;)

07-20-2015, 04:56 PM
i think they should be kind of like the classes but be very dark and gothy like so its like fighting a mirror. do you get what i'm saying? oh and could you add ice wings?:D
dark mocker.

07-20-2015, 04:57 PM
Here my Boss Idea, ill give descriptions to each of its abilities and looks in subjects. anything that says (option) next to it you don't have to do, just something that would make it better.
The Dark Clone Let me know if there could be a better name for it.
Cowards Copy The Boss copy's the Strongest/only User first ability, in a 50 block radius.
Shadow's Final Defense Once the user weakens the Boss to less than half of its health, it has a chance of using a strong move that lowers everyone's HP to half of what it is currently, if The users health is at a number where it cannot be halved with out decimals, it will not be halved.
The Shadow Children The Boss summons an equal amount of shadow knights(or whatever crazy creature you can come up with) to the amount of players within a 50 block radius. the shadow knights will have half of the strongest players Physical Damage and double the amount of the weakest players Defense.
It had a very humanoid body except all the skin is pure purple, it is 10 times the size of a normal user/player. Its clothes are a cloak(pure black) all the way down to his legs. Its main attack is whatever the strongest players main attack is(Example: if its a knight, it uses a sword, if its a shadow hunter it uses a bow.), his eyes are closed the entire time he is idle, if he starts to attack/charge up a attack, his eyes will open. he has dark red eyes.
Weaknesses (Option)
Any Class that has light attacks or has a weapon that fights demons/shadows.
Any Class that has dark attacks or has a weapon that is dark.
thank you for reading, hopefully this was where i was suppose to put it.

07-20-2015, 05:00 PM
I would like to see a original titan that spawns in rarely but it would be called the Shielded Warrior and would have a big shield with its sword. It could block arrows with its shield and have a animation but its a 25% chance for the Shielded Warrior to block.The Shielded Warrior could reduce 50% percent damage with a shield animation too but also a 25%.The final ability would be his rage effect where the Shielded Warrior throws his shield down at you and duel wields smashing blocks and slashing through trees if any are around you,but he does it at 10% health.

P.S Please make some giants in the sky realm a Shielded Warrior also 5% chance for Shielded Warriors to spawn instead of the original shadow giant.

07-20-2015, 05:01 PM
I think a REALLY cool shadow titan would be called the shadow smasher so heres what it would look like, it would have huge armored feet and legs. A right arm thats bigger than the legs with a huge cannon that involves two abilities that ill get to laterAnd the left arm should be tiny with a tiny hand and pretty useless pretty much player size, and the head should be floating above the hugebody with a shadowy aura surrounding it
These are the abilities, you should reskin fire to a purple which you could call pure darkness and it would be like dracolyte attack but WAY stronger and WAY bigger! And that pure darkness would come out of his cannon. Second ability would be a shadow smash. He smashes his cannon on ground and some pure darkness lingers
For his 3rd ability could be his tiny hand could fly off his body and attack the player directly Thanks soooo much please give constructive criticism and if you like it plz vote for it!

07-20-2015, 05:02 PM
remember that bio weapon in starfox 64, the really huge one! i really would like to see something like that!!

07-20-2015, 05:05 PM
I was thinking of something that looks like all the classes/things they represent(for example Pirate Ship for the Pirate Captain,And Castle For Knight)mashed together Into a horrifying creature that has abilities that are the almost the same as the classes, but way stronger, also the colors would not be random like blue and black and yellow and purple and whatever, shadow colors only. And this is sort of a maybe but maybe each part like breaks off, like taking enough damage and its pirate part falls off, sort of like how the shadow knight's armor comes apart. My thoughts on the name are in the title, but idk what it would be called for sure...

07-20-2015, 05:08 PM
another idea is that the boss could be like a shapeshifter were after so much health is gone he/she changes forms.

07-20-2015, 05:08 PM
It'd be interesting if there were a Pemblock Cultist, lel.

The boss' abilities:
- The cultist would keep a distance of around 30-50 blocks and summons flying pemblocks that aim at the player. On impact, the flying pemblock explodes on fire.
- The cultist would have little pemblocks near it at all times that guard against melee players; the little pemblocks slow down a player's attack speed.
- When the cultist has around half health, the boss multiplies into four ghost clones; only one ghost clone can take damage. All the ghost clones perform the same abilities above. If players find out who the real one is, the ghost clones aggressively attack the player dealing the most damage.
- When the cultist's health nears death, it spawns clouds on players that are close to the cultist that deal damage over time.

So the three abilities are:
-Pemblock Missile
-Shadow Clones
-Acid Clouds
-Passive: Pemblock Spirits -the little pemblocks that guard-

07-20-2015, 05:12 PM
The first form is a giant black block that you have to destroy to initially start the boss fight the block would be able to shoot spikes at players at about 50% HP!
The second form is the look of a shadow guardian but with a strong bigger look to it, having four arms Instead of the two with very large swords using spin attacks to defend himself with the spin attacks it do a smash type move he would be launched into the air and smashing the players!
The third form with be like a giant black mechanical spider form his abilities would be to spawn many shadow spiders the only way he can have the spiders spawn is to drop eggs on the ground in result if they aren't destroyed in a certain amount of time they will spawn, if the spiders don't get killed quick enough they will also have the ability to drops eggs to spawn more spiders he will also have the ability to jump onto the player and having the ability to climb the wall to land on the player!
The final form of it would be like a dark version on the neon ninja instead it wouldn't be neon it would be a shadow ninja that is very fast and is able to stun the player and do extremely fast attacks, the warrior would be also able to turn invisible for a certain amount of time to hide from the player after the invisibility it would stun the player!
Color Scheme: Purple and black!
Boss name: Delaviajar
-CommonZebra Was here

07-20-2015, 05:16 PM
It should be a giant shadow knight with attacks like:
Black Hole
Creates a shadow vortex around itself drawing players in. If they reach the center they will take a lot of damage.
Shadow Bomb
A sort of ranged AoE move. Players hit will take damage and move slower.

When the boss reaches about half health, it will transform into a shadowy blob. It will continue to use Black Hole, but it will draw players in with a stronger pull and instead of dealing damage to players who reach the center, the boss will transform into a shadow version of their class and attack for 10 seconds before returning to blob form.

07-20-2015, 05:21 PM
Legend says there is a Hydra who shall rise in only the shimmering waters of U3+. It's seven heads shall devour all, and create quakes in every step. It shall burn and devour all that are stupid enough to come more than three inches to it. You and your fellow Trovians must team up to defeat this monster. First, it's three heads on each side must be killed. Then the father is to deal with. It's body will be taller than two radiant giants. It's said that it moves all of it's heads in different directions only to confuse the challenger. Then once the beast has captured you in it's eyes, it shall devour you whole. However it has been stated by the Oracle Of Delphi that it shall fall...

07-20-2015, 05:25 PM
i wold like th create a boss but i dont have the software to do it can u refer me to one thats freeor is there one in game

07-20-2015, 05:27 PM
Having something with the ability to spawn blocks around players, forcing them to break out before resuming the attack would be a neat concept.
Better have a fistful of bombs or a high lasermancy!

07-20-2015, 05:32 PM
NAME: Helltaria, Destroyer of Dimensions
Design Reference: Lunatic Cultist, Terraia 1.3 Bosshttp://hydra-media.cursecdn.com/terraria.gamepedia.com/0/0a/Lunatic_Cultist.png?version=9e15f282643085e7814d88 d6185da394 (http://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRxqFQoTCP6djq716sYCFQGWiAodwC0HZA&url=http%3A%2F%2Fterraria.gamepedia.com%2FLunatic_ Cultist&ei=foutVf7mIIGsogTA25ygBg&bvm=bv.98197061,d.cGU&psig=AFQjCNF43h8jT0_UtJO8C6lph0_Y2CwwBA&ust=1437522885493408)

AI Type: Mage/Knight

Weak Ability: Lightning Strike
The players in a 10 block range are struck with a lightning like attack that follows close behind them.

Strong Ability: Sword dash
The Boss dashes in random directions with his sword at a quick pace making him hard to dodge, knocking back any player hit.

Special Ability: Dimensional Rift
All players in the area sucked into the center and attacked by Q'bthulu's tentacles and are slowed down for 10 seconds

In addition, I was thinking of making the sword like the Meowmere sword, but black and the hilt resembling the top half of a demon skull.
http://hydra-media.cursecdn.com/terraria.gamepedia.com/6/63/Meowmere.png?version=763ee16c30c5a9231f795505faccb f16 (http://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRxqFQoTCIa52vb76sYCFUykiAodu_cOIg&url=http%3A%2F%2Fterraria.gamepedia.com%2FMeowmere&ei=YZKtVcaEGMzIogS777uQAg&bvm=bv.98197061,d.cGU&psig=AFQjCNG1v7ciYoVOuzGLnKOy4ZZVbKY06g&ust=1437524934599899)

07-20-2015, 05:33 PM
i think it should stick with the pic logo thing for the contest i think the spikes on its head should smash the ground in front of it and deal big damage and attack #2 would be a big jump in the air and cannon ball but he sticks in the air for 2-4 seconds so it can target you then WHAM! It pounds you nad it stuns you for 2 seconds and attack #3 the little guy controlling the titan would shoot a laser beam at you. hope you like it good luck to everyone bai

07-20-2015, 05:34 PM
Maybe it could be a big shadow dragon, like a ghost dragon or something. It could be able to teleport short distances(not out of the dungeon) when at low health and it could cause shock waves in the ground. I hope you like my idea!!

Dragons are always cool.

07-20-2015, 05:37 PM
I think it should be a massive, heavily armored humanoid with a large flail. It's attacks should be:
- Smashing the ground with it's flail (AoE, shock wave, but slow)
- Sweeping the flail forward (Fast, but close)
- Calling up spikes (Mid distance, medium damage)
Killing it involves damaging all parts of it, such as legs, arms, the torso, and it's head.

07-20-2015, 05:38 PM
If you got some time to read and comment: http://forums.trovegame.com/showthread.php?32401-The-old-bareleer
Have fun. Thanks for reading. Every feedback is appreciated.

07-20-2015, 05:39 PM
Legend says there is a Hydra who shall rise in only the shimmering waters of U3+. It's seven heads shall devour all, and create quakes in every step. It shall burn and devour all that are stupid enough to come more than three inches to it. You and your fellow Trovians must team up to defeat this monster. First, it's three heads on each side must be killed. Then the father head is to deal with. It's body will be taller than two radiant giants. It's said that it moves all of it's heads in different directions only to confuse the challenger. There will be spikes upon its back, and his teeth will be sharper than the Knight's blade. Seven heads in total and a giant tail to swipe your Trovian to the ground.It is also said that it can hypnotise you, burn you or even worse, The beast can capture you in it's eyes, and it shall devour you whole...

07-20-2015, 05:39 PM
Shadow TItan (Soul Devourer) might have 4 arms and his 3 habilities are:

*Move around the floor spinning and dealing damage with his 4 arms
*Smash the floor with his arms.
*Jump and deal damage to a certain area.

Ps:excuse me if you don´t understand me at a 100% , i dont speak english very well so, it´s what i can do xD

07-20-2015, 05:41 PM
Thorny Titan (Based off the Thorny Devil from Australia)

So, I don't know if this idea will just make trove explode. Or if its too technical. But, The Dev's asked for neat ideas for Shadow Tower bosses, and so here is mine =) Feel free to gut the idea if you like any parts of it.

I am assuming that the Shadow Tower will be a Tower that trovians will have to climb. Getting harder the further you go up. I am also assuming that this will cap at Eight trovians.

That said, I feel it would be really cool to have a mechanic encounter in these towers. So, I crafted a *What I think* simple encounter for Trove. where the Mechanics are not too intense for a P.U.G (Pick up group), but yet can be really fun for a pre-made group. So, I present the idea for "Thorny Titan"

Heads up, I have NO artistic skills, So I wrote it out Patch Note style in a Google doc. Sorry =( But their are some pretty pictures of the Thorny Devil on the doc if you would like to get a better visual. Just let your Visual imaginations go WILD!

Link to the Google Doc.

07-20-2015, 05:44 PM
The Dancing Shadow

Looks like Grim reaper
https://lh4.ggpht.com/PW6YxyblVJfvdGJVucYh8p3m6rzl7XzwBtuV9ZoTF6JxAmliSZ e9cYcHzzNsl4U0uLE=h900-rw

- Spinning laser walls, Make 5 walls like a star from the midle that spins around that you can't jump over so u need te keep moving.
- A stun. like the shadow hunter mines that could stun you. (maby it could make u dance for like 5 secounds?)
- Bombs, Trows boms like the boomeranger secound ability. That u need to dodge before they explode.

(I hope the new wepeon type is a ORB)

07-20-2015, 05:46 PM
Make a Shadow Titan Like you do the Game. The Lands, The Types of places. I know I am late to post this But I am sorry. Here is the Idea. The Shadow Titan. There are Different types For Example: There is a Neon Realm so make a Neon Titan. I hope you get the Point now, So there is a Shadow Titan,Neon Titan,Pirate Titan, Etc. Each with different Abilities Matching close to there Realm. For Example : Neon Titan Has Neon Powers but One or Two MEGA Powers Such as. Damage all Players Damaging The Titan For 5 Seconds (Like in the Sky Realm with the Big Giant....) Then make the Second power a Defense Power For Example : No Damage Done to the Titan For 5 Seconds. Make the Titan the Colors of the Realm And the Type of Realm For Example : Neon Titan - Light Blue (Neon Blue) With Black. And High Tech Stuff On it For as like a Laser. I hope I helped with this and I hope you Pick my idea. Thanks for Reading if you got this far. My User for Trove is I believe to be LooneyPwnder Enjoy! P.s This is my Favorite game and I cant play cause of my Laptop not being able to run it, But I still play on my brothers Computer Late at night like at 3:00 AM I may have to stop cause it is harming me. But I wont give up on Trove! Love you Guys!

The Voided Ray
07-20-2015, 05:51 PM
What about a huge shadow knight made up of elements from all the different biomes and has a few different attacks based on them? I'd love to see that, even if it doesn't get submitted. :D

07-20-2015, 05:51 PM
Unlucky dice:
The boss throws out four dice that do diffrent things:
1. Splits or transform into a dice monster.
2. Draws you in then knocks you far away + some damage.
3. Converts to a bomb that explodes on contact.
4. Creates a thick fog that limits your vision.

07-20-2015, 05:53 PM
Trove has too many humanoid mobs, maybe implement a Giant snake like creature where only the tail and the mouth can be damaged as the rest is covered with armored scales which drops when the boss dies. It should have a charge attack, the ability to spit poison as a range and coil around a player as a root dealing more damage as time passes. It can also coil up, making it hard to hit. It should be placed in a labyrinth like dungeon where it will be hard to kill. Hitting it in the mouth deals more damage than the tail and you can throw bombs which if thrown into the mouth of the snake, will be swallowed dealing extra damage. The armored scales it drops can be made into wings or ships and sails.

07-20-2015, 05:54 PM
So the monster is a big demon dragon that breathes fire. It has long aqua marine horns and a long black tail.It also has big spikes on it.It can dash at you doing 200 damage and its fire breath does 230 and catches you on fire and does 30 dmg. I think you can do the rest

07-20-2015, 05:58 PM
ok i want to see an 12 legged boss that u have to go inside of just to kill

the way to kill is to destroy the heart lungs and liver
its abilities are as follows:
1. smash is on the outside it literally crushes the attacker to death no matter how much hp or hp regen they have.
2. on the inside they can spawn an annoying amount of enemies that come from every biome including sky guardians
3. once you've destroyed 2 of the three parts it then has the abilities to spawn an exact dark copy of the attacker including his style, abilities, strength, hp and hp regen, etc.

07-20-2015, 06:01 PM
Name:The Master Of Mirrors

Design:A Sky Giant Made Of Mirrors.

Ability's: The First Ability Is It Can Create Clones Of The Players That Are Around It,
Second Ability Is It Can Deflect Any Range Attacks, Third Ability Is Breaking It Self Apart (not falling on the floor but hovering) And Attacking Players Shooting Lasers Out Of The Frames.

07-20-2015, 06:03 PM
Name: Umbra Mortis (Latin for "The shadow of death")
Design: Grey Inside, Black Chainmail infront of grey skin, Black Dark Armor in the very front (Armor breaks after a certain loss of health). Head is a very dark shade of grey with Bright Purple eyes and Dark Purple Face-Paint going down from above eyes to nose level. Umbra Mortis will have Shadow Black Transparent hands emitting from his back and moving ever so slightly. He will have no legs and will be floating quite like the Tomb Raiser. He will have a hood over his face.
Weaponry and Equipment: A Transparent shield and a staff that changes form into many different weapons.
Abilities: Ability 1~ Shadow transparent hands lunge towards the trove and pulls he/she towards him. Ability 2~ Staff becomes a special weapon (Ranged, Magic, and Melee). Ability 3~ Spawns any monster at will.

Thanks for taking the time to read my idea for a shadow boss. If i missed a part of the concept i am sorry. I put a lot of detail into this.

07-20-2015, 06:06 PM
Raging Shadow Behemoth

Storm the Front: Charges forward quickly, knocking everyone in the way aside.
Fearsome Roar: Increases the amount of damage nearby Trovians take by 50%. (Subject to change)
Call to Arms: Summons Shadow Minions to attack.
Weapon - Large Club: Better to beat you with, my dear! This Club could possibly have a small AoE attack.

My idea, is that this could be a large mechanical Shadow Cyclops creature. Coated in very heavy Armor, almost from head to toe. The Armor would crack and break as he takes damage. His colours would of course be Black, Dark Grey, and Darkish Purple.
The Minions would resemble the Shadow Cyclops.

Storm the Front could do a fair amount of damage, but the main thing would be to clear a huge path with quite a bit of knockback.
Fearsome Roar would synergize well with Call to Arms, since the Minions would then do more damage. As well as the Behemoth.
Call to Arms would summon at LEAST 2 Minions. Possibly more. This IS supposed to be difficult, right? ;)

07-20-2015, 06:07 PM
I made a Shadow Titan idea called
based, obviously, around Q'bthulhu.


07-20-2015, 06:10 PM
I actually have a question about how Shadow Titans will work: are they going to have their own boss rooms, or will they need to be able to spawn in a variety of locations?

07-20-2015, 06:11 PM
So, i have two ideas, one funny and one serious.

First the funny one:
Name: Old McCubal (cube-ified Old McDonald)
Appearance: Giant farmer with a pitchfork of doom
Abilities: Ability 1) Furious Pitch Fork Thrust: furiously pokes and thrusts and stabs with pitchfork of doom, Ability 2) Chicken Bomb: Throws an exploding chicken with a large explosion radius (with no edge), Ability 3) Cloudy with a chance of Bacon: holds pitchfork of doom into the air and calls down a rain of pigs. Pigs deal damage upon landing before exploding a few seconds later (with an edge)

Now for the more serious idea:
Name: Quetzallagia, the Nether Serpent Queen
Appearance: humongous, shadowy serpent with a pair of equally humongous feathered wings. it would have three jaws for a total of two mouths and t here would be glowing red halos behind the wings
Abilities: Ability 1) Crimson Thunder: aims the two halos towards the sky and shoots red balls of energy upward. after a few seconds, the plummet to the ground as multiple balls of energy, causing huge crimson explosions (with edge), Ability 2) Crimson Fury: uses the halos behind its wings for a devastating, wide area melee attack (similar in a way to the boomerangers boomerang (even though I haven't exactly played as the boomeranger)), Ability 3) Shadow Fire: Shoots twin streams for purple fire from its two maws, dealing decent damage and leaving those hit on fire (which lasts a bit longer than regular fire)

EDIT: I'll be making a thread for the second one. anyone could take the first idea and make their own if they want

07-20-2015, 06:11 PM
Something like a mega giant mechanical ant, Once it is half dead it goes into a second form that adds armour to it, and it has a shield you have to kill. Once it is actually killed, it becoms a bunch of tiny ants. It's main attack shoots out spiky looking things from it's jaws. It's second form it shoots spikes that slowly lock onto you dealing half of your health no matter how much defence you have.

07-20-2015, 06:13 PM
Does it have to be a mini boss, or regular boss?
I have actually made an idea just today for a small easy boss for the U2 world of Trove for starters so it comes down from the sky in your location but I'm not sure if this is what your looking for :/.

A response is appreciated,

07-20-2015, 06:13 PM
What if There was like a purple and grey mechsuit with a little shadow guy inside. Its first attack could make a red ring appear and then have a missile barrage come down from the sky (similar to the candy barbarian's ice cream bomb), and this could be his strongest attack . Its second could have it launch several drones that could shoot some type of lasers at players. For its final attack it could draw players in and use a melee attack with a huge sword. I don't really have many ideas on what it could look like but it could be a cool boss fight.

07-20-2015, 06:14 PM
Basically, What I think would be cool would be to fight a giant Fae, kind of like you would fight a Fae King or Fae Queen, except this thing is MUCH bigger than them. The way it looks is up to you guys, but it's three abilities would be:

1. Summon Fae: Summon fae minions
2. Fae Ray: Fires a ray of light at a target.
3. Ultimate: Wrath of the Fae God: Creates a large explosion of light.

07-20-2015, 06:16 PM
My bosses name would be something awesome, like, "Shadow Tyrant" and it would look like a dragon/T-rex crossover. Its abilitys would be its able to summon lightning, Create shadow vortexes, and best of all, fly 100 blocks above the player and, BAM!!!! Its an automatic K.O, the attack locks on to the 4-5 blocks you're character is standing on, and then you have to move away before its to late!
Description: There would be a shadowy-like aura surrounding the beast, and It has 1 row of massive, pointy teeth. Its basic attack was swinging its massive spike ball tail at you, dealing tons of damage. The spike ball would have tons of sharp spikes, all most as sharp as its teeth. It would be able to breathe blue or purple fire for another basic attack. The shadowy aura makes the beast look as deadly as a black ghost! It would have red shining eyes That are the first thing you see, and its body isn't revealed until you knock down it's defense bar, which grows back, but when its down, the shadowy aura disappears and you can see the dragon, after its defense bar recharges, it then regains its aura, and then starts attacking again. As you fight the shadow tyrant, Its spike ball slowly decays, and eventually it shatters! After it shatters, it could alternate to the blue/purple fire for its basic attack. Its best drop could be a new kind of wings, "Dark tyrant wings" The boss could also be able to drop shadow keys, ahem, "Shadow Tyrant", I mean, it has to somehow link to shadow arenas. Any ways, I hope you enjoyed my shadow titan idea, and I really hope it fits in with the idea. -Zachattack

07-20-2015, 06:16 PM
a swarm of tentacles, up to ten of various sizes. the boss is only defeated when all the tentacles have been slayed. each tentacle is a separate monster, and all experience no knock back and just targets nearest player. each tentacle have its separate monster bash powers. as for the design, it could be like the tentacles on the chaos forge or like the item, i think both will look nice.as for the name it can be simply called Chaos or something like that.

07-20-2015, 06:18 PM
I was wondering if you guys could make the shadow titan out of TROVE BLOCKS that are from the new shadow tower and the three abilities it could have is throwing blocks at you also if you get to close for too long The shadow titan will slam the ground with both fists and the other one is it can spawn up to three mobs every minute and I thought the name could be The Abyssal Blocker thats a cool name eh :o So I hope you trovians pick my idea and have good thoughts about it :)

07-20-2015, 06:27 PM
Name: Unktomi.

Look: I want him to have 8 heads, with many legs and a big body, with wings and a spider look. I want him to look like a creation of nature, anything robotic.

Abilities: he is gonna be famous for his incredible ability to regen health and just dia by killing all his heads off, you are going to have 45 seconds to kill all 8 heads (get a big group, thats the point, right?). after all 8 heads are down, the body becomes a giant spider nest, exploding itself and releasing spiders from it. 4 groups of spiders, melee atack, range attack, suicidal ones (come near to you and their green body explodes intoxicating you with the green acid their body exposed), and the flying ones( aiming mainly for the jumping guys in trove). after all the spiders are defeated, the battle comes to an end.

P.S.: Im so sorry for my bad english, i could have do it way better and more original with my lenguage. i tried my best. Thank you.

07-20-2015, 06:27 PM
Make it have lasers, that's my only suggestion.

Something like this:


07-20-2015, 06:28 PM
Voxhell Shatterer
A big dark black colored dragon with a shadow aura surrounding him with huge curved horns, and smoke colored eyes.
1. Dark Breath: The dragon breaths a dark essence from its mouth confusing the enemy to lose control of his abilities for 3 seconds.
2. Shadow Self: The dragon clones itself with a lesser strength version of itself for 5 seconds.
3. Bloxshatter: The dragon goes into a frenzy launching shadowy balls of voxhell out of its mouth that shatter the earth around the area, causing uneven landscapes, and knockback damage.

07-20-2015, 06:30 PM
The boss will be a creature resembling a spider and will be the same colors as the current boss. His Primary Ability will be a stomp with his two front legs. His first secondary attack will be a bit where it will be a bit that the players in a close range will be "poisoned" where they are unable to move for three seconds and will drain the player's Mana over 5 seconds. His second secondary attack will be where he spawns in his "minions" which are a group of spiders that could be regular spiders, poisonous spiders, or spiders that spit webs and slows the player by 40%.

07-20-2015, 06:30 PM
A giant floating wizard type boss
1. makes your movement controls reversed, and the screen goes wibbly wobbly.
2. goes mostly invisible, or makes clouds of smoke. making it hard to see.
3. shrinks down in height so that when in a group people, the boss is harder to spot, and harder to hit

i have another ability idea for a jack in the box boss, were jack hides in the box and begins to play its music. and if you don't stop him by doing a certain amount of damage in time, he will blast out knocking everyone back doing a ton of damage.

07-20-2015, 06:31 PM
player sized creature that teleports, creates illusions of its self and attacks in a group when doing this the real one will hit you

07-20-2015, 06:34 PM
i want something different, that requires strategy to be beaten. something that can't be soloed. something like a raven/giant, who sends out mini flying ravens to attack people. then he would create a flock of ravens to surround him making him invicible. Then you would need to activate something with the help of teammates to get rid of the flock of ravens so you can attack the boss. Thats just an example, i don't want a normal boss you can solo, something that requires practice to beat

07-20-2015, 06:35 PM
My idea is to make the boss just like any class, but bigger and much more powerful. Also with a shadowy look and shadowy moves.

07-20-2015, 06:36 PM
I think that the titan should resemble more of an animal, sort of like a bull that can teleport like the original titan, leap on and smash those it targets, and have a gravity field that sucks in all nearby players to the titan, it should have distinguishing features, like almost comically large horns, not too wide for the head and very long, with large feet to help inspire players to stay away. Lastly, it should be covered in banners of the Moon, dropping from its sides, with a saddle containing no one, making you wonder if this beast one roamed with another... [I would name it Shadow Charger] :)

07-20-2015, 06:37 PM
I'd like to see more than one boss, because just one is boring, so he's some ideas for the future as well as now. All of them should be unbeatable without strong teams of different classes. You literally need to have more than one class to fight them.

An armored giant warrior (like 20-30 blocks tall, not like the shadow/radiant giants).
A dragon
A giant spider
A big snake
Electric eel (ocean)
You know that huge guy in the back left on the game loading screen? That'd be nice.
Drill mole. A mole with a drill on it's head (like in super mario galaxy) that digs under ground and comes up to hit you.

Those are my suggestions for now, going to play some trove!

07-20-2015, 06:41 PM
What I'm hoping to see as a Shadow Titan, is something more than Huge. Bigger than the Shadow Knights, something as a major boss that gives great loot after its defeat. This Titan could be stationary in a large pit where players walk on these platforms to attack it head on. The players cannot jump off of them because there is a huge pit of lava that the Titan sits in. The Titan can only move around the pit, and the players can find this pit in the deepest parts of the world. The attack strength can be strong enough to be critical, but uses his own fist rarely. He spawns mini bosses from all biomes and minions that accompany them. The more damage dealt to the Titan. The harder it gets to beat him. The spawn system can be similar to the Shadow Arena. When the Titan is defeated the loot chest spawns on a platform made out of the skull of the defeated Titan. The exit portal spawning inside the skull.

adding more detail to the above i suggest the creature have multiple tentacles that swipe both horizontally and vertically at players also there needs to either be a path of some sort across the lava pit so that melee classes can attack the boss without stepping in the lava. the color scheme would need to be red and yellow with black areas resembling cooled lava. i also recommend spewing lava as an attack.

also as a side note this couold easily be changed to a octopus that appears in treasure isles or a metal radiation spewing robot from neon city just takes some slight effect and color scheme changes

07-20-2015, 06:41 PM
The Shadow Titan should be almost twice as large as the Shadow Arena boss (If its a Titan it needs to be big) and it needs to look like a Shadow Knight but more decorative with spikes and horns and a shadow mark (or whatever the symbol that is on the sides of Shadow Arena Portals) on the upper torso and on the shoulders. The Titan's weapon should be a large sword with a Eye of Q'bthulu at the point where the blade and handle meet and the sword blade has no curve to it, it should have a straight edge. The Titan should also have a shield that it uses for skills. the shield should be a kite shield with another eye in the center with four tentacles spreading from it like a cross on the shield. The Titan should also loose armor when it gets hurt same as the Shadow Knight.
The Titans skills should be ordered like this:

Skill 1 Guard: The Titan raises his shield and protects himself from most damage for 10 seconds, while in guard the Titan cannot move or attack. damage reduction -60% damage received

Skill 2 Shadow Slash: The Titan swings his sword upward along the ground creating a traveling beam of energy that deals 200% weapon damage (the skill should make him look like he is golfing)

Skill 3 Level Destruction: The Titan thrusts his sword into the ground creating a fiery explosion that deals 400% weapon damage, knocks players back and aplies a burning effect to those hit. Use requirement health below 50%
cool-down time 2 minutes

This Titan's Name is: Andarius, Lord of Shadow
another titan idea is to make a spoof of Cthulhu XD

07-20-2015, 06:41 PM
A giant cat (thats a bigger version of the meownt, maybe with a cute hat or something?) that swipes at you with its claws, and then knocks you with its tail if you're behind it, and it also can pounce on you.

07-20-2015, 06:43 PM
Make it have lasers, that's my only suggestion.

Something like this:


The only thing I can think of...1114
Oh please let it be a Shark, or an Ill Tempered Sea Bass!

07-20-2015, 06:43 PM
i think there should be shadow versions of every character in the place where the boss is this wouldnt really work for normal dungeons but it might work for shadow arenas... the shadow people should be almost as powerful as the character that it's copying. They should be almost completely black with maybe a red outline on them and they should have black smoke coming off of them.

07-20-2015, 06:46 PM
I Think Dragoon is good enough.
How About "The Fallen Ancient Dragon"
or a Evil Knight who can transforms to that Dragon Instead of using only Dragon
I mean Bigger HP Bar,if you reach half of it,it will transform into dragon

07-20-2015, 06:47 PM
I think It should look like a menacing, huge shadow with tons of health. I think he should look similar to the grim reaper and have red glowing eyes. Its attack should be slow, but faster as he depletes health. First ability should to be able to summon minions (maybe from the shadow arenas) that will aid him. Second ability, when he reaches to about half health, It can do a "shadow slam" where he slams the ground in front of you and a shadow wave follows after the slam. Finally, when its 25% health left, it can summon a black hole near him so that you be sucked in and he will do a foot stomp to knock you back far in order for him to heal. I cant wait for this boss even though I will die xD

07-20-2015, 06:48 PM
what about a tiny colossus like the one in shadow of the colossus, the bull one. Its main attack being charging you, its second being a toss from up close, and its last being a simple stomp, possibly able to stun. :) :p

07-20-2015, 06:48 PM
TinyTitan is a small but powerful little genius that is trying to kill all of the targets.it uses a mecha to pound it's foes to bits, it can use rockets to take down long ranged targets.it also uses it's wieght for a ground shacking ground slam,and finnaly it can use its ability to sulf destruct when sefeated then you have to fight the mastermind himself.

07-20-2015, 06:56 PM
My titan would be a giant sphere with electricity flowing through, like this: http://s666.photobucket.com/user/seraiwallpapers2/media/EE/Electricsphere.jpg.html

It would have attacks like a lightning bolt, a weak energy wave, and a lightning bomb.
This would fit nicely for a Neon City themed titan if that is allowed.

07-20-2015, 06:58 PM
i want a shadow titan that looks like wargreymon except grey and flaming purple eyes and it would shoot a huge purple laser out both claws and its other would be jumping in the air and blasting you with a huge purple energy ball and the last one is dashing towards you and slashing you with both claws

07-20-2015, 06:58 PM
it should also have arms and legs.
i forgot to put that in :P

07-20-2015, 07:02 PM
You could also make Q'bthulhu himself as a titan

07-20-2015, 07:02 PM
Something similar to a dragon: Massive wings, breathes fire, big tail, spikes, the usual. However, add another set of wings, a scarred up face, and another pair of arms to go along with the two legs. Attack wise, it has five attacks: Breath fire in a sweeping attack, rears up onto its hind legs and stomps down, a bite (grabs the target, then throws them, killing them in the process), a tail sweep in a full circle, and a swipe with its front-most pair of arms. Have it start of with a collection of skeletons and other skeleton-based things.

07-20-2015, 07:03 PM
The Great Troll a large hideous creature disliked by all

Ability 1 Slams Weapon(club of some sort) down in front doing damage in a line as the club hits the ground 3x10 sort of thing hits very hard
Ability 2 The troll Disappears and then reappears along with 3 clones. clones pretend to attack but do not do damage and take same amount of damage as actual boss
Ability 3 25% health or less the troll becomes frenzied causing his basic attacsk to hit in a line spin or just hit 2x as hard on a certain spot

why? Because NO ONE likes a troll

07-20-2015, 07:03 PM
Name: Titan

* Left Arm is a squid's tentacle
* Right Arm is mechanical and has an anchor attached
* Wears a pirate's skull belt and trousers
* Has a metal body
* Has a peg leg on the right and a metal food on the left
* Has a mask covering his face
* Has two cannons attached to his back
* A small aquarium is visible in his body
* Various chains around the head and anchor
* Has a treasure chest welded to the top of his suit.

Anchor Smash: Basic move; he flings his anchor at the player causing knockback.
Squid Whip: Basic Move; he attacks using his squid arm to whip the player from either close up or far away.
Body Slam: Special Move; he jumps into the air and tries to pummel the player, if he misses, a shockwave must still be dodged.
Cannonball: Special Move; he turns to his side and fires his dual cannons, cannonballs can cause knockback or burn the player.
Pack Attack: Summon; he summons octopi or rocket-powered piranhas to attack the player (neither have good health but do the normal amt. of damage).
Frenzy Spikes: Uber Move; he roars violently then launches into the sky, upon landing the earth shoots up in spikes causing massive damage and knockback.

Drawn: (I did this in like 5 mins so no hate please :P)
If picture doesn't show this link: http://imgur.com/0FRxqrV

07-20-2015, 07:04 PM
You could also make Q'bthulhu himself as a titan

Good idea :D

07-20-2015, 07:06 PM
The Shadow Titan could be like a fallen angel and its abilities could be that it could blind its attackers for a period of time, making it impossible to hit it during that time, then the second ability could be a curse onto the players, taking away their use of abilities and flasks for a short period of time while damaging them over time, finally the last ability could make it to where he gains a ton of armor and resistance and basically returns like 30% damage done to him back to the players for a short amount of time; and of course most of his damage will come from basic attacks and minions

07-20-2015, 07:08 PM
Shadow Titans name: Glanix
Shadow Titans features: When I think of the name Glanix I think of a dark creature with Claws like a crab covered in tentacles while it stands about 10 blocks tall and all you can see is its eyes that are dark green (Reds to original)


Clearing Mist- Clearing Mist is a type of foggy gas that spreads through out the entire arena and knocks down all structures leaving nothing but a Square so that archers can't sit all the way on a huge structure sniping him from afar.

Shadow Distortion- Shoots out a type of smoke like clearing mist that's pitch black and not transparent while only people in a melee ranged vicinity can see him, this allows him to sneak up on players and escape. If you get hit once you are tagged and can see him for the duration of the time

Sympathy- When active if a Trovian is auto attacked by Glanix the rest of the Trovians get damaged just as much as the first Trovian no matter where they are.

Here is an image to help you visualize it more (I drew this, I'm not the best at drawing just did it quick in 2 minutes since I have other things to do)

If image does not work heres the link http://gyazo.com/88b878c5c1dddae5ebb507a26cd10b56

07-20-2015, 07:08 PM
It should be huge have a zombie/corrupted type player riding it which you have to defeat once you kill it and it should have the power to become invisible many players are needed to kill it and it has to be killed multiple times.
It should be like a giant black cloud and the players on top should be varietys of the different classes.

07-20-2015, 07:09 PM
looks like t-rex black with red nails (with black aura)


Mega Punch
Rock Throw
Summons 3 baby nashors

07-20-2015, 07:12 PM
How about this: the shadow titan IS the tower, or at least one of the rooms. You'd have to smash crystals or something classic like that while he spawns loads of minions, maybe shooting things like lasers from the crystals, or debuffing you. Traps are also part of the boss fight, and I'm talking about damage like poison cloud AOE and not the puny spike or flamethrower damage. Traps could be things that fall from the ceiling, the ground dissappearing or maybe just more debuffs. After smashing all the crystals the room/tower starts to move and everyone needs to evacuate before it's woken up. Now the shadow titan is truly awake! At this state I guess it looks like a tower-golem-thing. Abilities can be more minion summoning, some sort of flamerain or something raining from the sky or shooting out from the boss, and probably some big stomp or something. I also think it should have at least one of the normal boss effects, and this is persuming it's limited to 3 abilities. I don't know if it's possible with the room/tower- changing into a new entity, but it'd be cool! Seen some great suggestions on the first page here otherwise! Have to read the rest of them...

07-20-2015, 07:14 PM
So my idea for the shadow titan is like the arena quests. You go into the dungeon and activate the skulls and then the totem grows 8 legs and a thorax like a spider. It prefers to stay back and launch bombs that slow or create gravity wells while laying eggs that hatch into minions and after taking a certain amount of damage it lays a bunch of eggs and goes into a dormant form that cant attack or be attacked and will come out when the minions have been defeated. When it itself gets defeated, it splits into two smaller scorpion-spiders like caterpillars in candoria do and does this around 3-5 times depending on its size. Did i mention they should have varying sizes?

07-20-2015, 07:15 PM
I have two ideas of boss that may be awesome.

First one is a giant mechwarrior, or a goliath for starcraft.
His abilities would be:
1- A passive that cause little splash damages around his feet at every steps.
2- Out of the damages he deals with he's feet, he may only use ranged attacks in front of his, like laser guns.
3- The mechwarrior would be able to shot 2 rounds of 8 seeking missiles aiming equally at all the players in the boss area.

My second idea would be a group of small bosses united, for example a trio of giant knights, or a mix of a mobs that look like a shadow hunter, a barbarian and a dracolyte.
1- if the bosses are differents, they may use the classes abilities, but nerfed somehow.
2- if the bosses are the same, at some point in the battle, they may fuse into one gigantic being.

07-20-2015, 07:15 PM
Damn, that in 5 min? GJ!

07-20-2015, 07:20 PM
The Titan should just be a big torso coming out of the ground with like a shadow portal beneath it. It should also have that shadow armor the knights have and eventually it is knocked off. When beaten it should say across the screen in client side letters, "The titan retreats...... for now". Large aoe attacks with like a spiked club and multiple health bars should also be apart of the titan. Some abilities could be something that knocks a player into the air, some sort of shadow push, and a visible shield that makes it immune to damage for a short time.

07-20-2015, 07:22 PM
It should be a huge titan thats can summon shadow minnions maybe make it look like the character is the game but corrupted by the darkness
mabye make it mulity layed boss fight like you have to take out its legs to actually kill it
It should have a ability where it sucks you to it then a explosion happens
Big sword with good reach to combat ranged players
His ultimate should be a drain life ablilty

07-20-2015, 07:23 PM
Name: Nito the Face Stealer

Appearance: Looks like a Floating Shadow of a Reaper holding Fire in one hand(when about to do an ability shows he has no face if its possible).

Abilities: Attempt to Face Steal - When taking too much damage fast or at 50% health Nito Teleports away and makes 5 clones and heals if players attack the clones of Nito and not the original.
Hold On People - Makes a shield around him, and his clones if his clones are spawned, that reduces 60% damage and heals the real Nito slowly. 30 Second Cooldown
Time to Burn - Teleports those who are far away near him and pulls everyone towards him while burning them and then creates and explosion leaving spikes behind. 2 Minute Cooldown

The Reason behind his Appearance and his Abilities are that i wanted this Titan to be a big challenge and really really hard to kill to make this really fun.

07-20-2015, 07:28 PM
I'd like to see an enormous creature, that might not have strong attacks, but his defense and health are very high, creating a long and intense fight. But, his drops are some of the best in the game, Dragon Souls, Strong Equipment, Adventure Boxes, Mounts (Rarely), Wings (Extremely Rare), and many other good drops, see what you can do Trion! ;)

07-20-2015, 07:33 PM
How about something like a giant slug? It could leave a temporary trail of lava/poison/acid or something behind where it moves, depending on it's theme.

Then you drop some salt on it.
I'd like to see something really big melt into a puddle after I punch it a bit.

07-20-2015, 07:34 PM

This is my boss that I created I hope everyone likes it.
Some things might need to be changed around and color and texture done better but I think I did pretty well for my first time. Please check it out and let me know what you guys think.

07-20-2015, 07:36 PM

My Idea - a Pember Cerberus - Giant 3 headed Pember =)

Details in the above thread.

07-20-2015, 07:40 PM
THE DARK LORD OF SMOG this monster is huge with high health and a darkness crown with three abilitys!!! : one he can spew a dark shadow that poisins players from his hands :two he has a roar to push players away from him : and THREE he can pick big boulders from the ground and throw it in the air the the boulder splits in three and targets three high level players ; and the only weakness to do heavy damage is his hands i hope u pick my idea i have a big imagination


07-20-2015, 07:42 PM
Do the titans have to be big? I was thinking of making a boss that is a little bit bigger than the player (much like one of the new bosses in Terraria 1.3). I was thinking of naming him Helltarai, Destroyer of dimensions, but what I was hoping is that he didn't have to make them titan size, so I was hoping if I could get some help with this.

For this boss, we're going big, but we're always looking to get player input on content. A boss of modest size, but great power, is very cool, and could find a place down the road. :)

07-20-2015, 07:45 PM
An interesting concept and possibly a harder one yet to script but what if instead of your one and only big bad meanie with so much health and crazy time to kill a "titans" specifically one that is more or less a counter to each class and they might possibly spawn based on which classes are currently being used still have to work out designs in my head but just plopping this here if anyone else has something beneficial to add on to the idea Tx.

07-20-2015, 07:49 PM
I think that there needs to be a boss that has charged attacks that require skill to dodge and can also aggro on flying targets so maybe like a giant spider that climbs walls

07-20-2015, 07:51 PM
I would really like to see a warping boss that summons minions, and teleports around. He would have a shield that could block attacks, and once it broke, he was vulnerable. He would have an orb that he floats above, and uses it to draw his energy.

07-20-2015, 08:05 PM
Boss Idea :D
Name:Eye of The Titan Lord
Idea:Since the Eyes and tentacles in trove are unique to this Q'bthulhu thing I was thinking, why not fight the creator of them.
Looks:Its would look like a giant eye with its tentacles at the back part of him and the center of the eye would be glowing purple.
abilities: 1:His first ability would be shooting out a long range purple beam that would cause the victim to be cover in deadly purple flames that has a chance of 25% to slow you down,silence you from using abilities, purple flame time expanding 6.5 seconds longer and stunning you for 2 seconds.Just if you did'nt know all this have a 25% chance.
2:His next ability would be shooting dozens of little shadow blasts that will deal decent damage to the player but if this attack misses a player and hits the ground it will summon a strong shadow spirit that will drain players health and energy untill death
3:His rarest and deadliest ability would be shooting a purple beam in the sky causing dark grey clouds to appear then it will start raining purple crystals that will cause large damage on hit. Every time a crystal falls to the ground the purple crystal will crack and in 5 seconds the crystal will shatter with a small damaging explosion and release 5 small eyes that will attack you or heal the Eye of the Titan lord a small amount of health.
After his is defeated he will drop lots of eyes and tentacles also a random shadow weapon,the level is depended on the uber. The rarest drop would be a powerful eye pet or some kind of wings

07-20-2015, 08:08 PM
Well what about a hydra? just out of portals, you could have multiple heads, each doing something different, like one spawns mobs like worms or skeletons, another spits out lava or that blue energy draining crap, and another just spits projectiles at you. could be a two stage thing, first stage sever the heads, last stage, go into the pocket dimension and destroy the body (generic dragon/large monster stomp stomp blah blah). could make the pocket dimension a coliseum type deal for the full gladiator feel.

07-20-2015, 08:08 PM
Name:The Parsimonious Tormentor
Ever thought of something more nefarious than all the enemies you had ever fought? Something more- difficult? Can the Tormentor be found in water beneath the infinite and endless seas? Can the Tormentor be found upon where the dragons obtain their territory all the way up high in Dragon Peaks? Perhaps in the Sky Realm? Wrong, It lays deep in the ground more than 50 blocks deep living in his Crypt. Who has seen the Tormentor? No one? The Tormentor has blue neon eyes that glow, It stands 6 1/2 blocks high, It wears a cloak to hide himself from the fellow Trovians and has floating orbs as his weapon. WHAT? and orb as a weapon? No it's not any ordinary orb, It holds special powers not even King Trovetorious can use. Is the Tormentor even dangerous? Of course! One of his special powers reflect on his title, "Parsiminious" we recall means stingy; The Tormentor will will be immune to non-shadow weapons (except radiant), If by any chance you strike him with a non-shadow weapon, he will heal himself 25% of his max health capacity, the cooldown for his ability is 20 seconds and can only be trigger if the Tormentor gets hit with a weapon lower than shadow level 1. The next ability- WAIT THERE'S MORE? Yes there is! The Torementor's 2nd ability will occur every 25 seconds, The Tormentor will spin around and strike his opponent 15-30% of their health, how can you prevent this? Freeze him with good timing! :) The final ability the Tormentor can do will be, he will use his orbs then make them circulate around him with him shielding himself 15% melee damage, 20% magic damage and 10% from ranged weapons. Will happened in the beginning and will last for 20 seconds. Are you up for the challenge, or will you fall beneath him? It has been reported every trovian who dared accept the challenge has never returned to the Hub. Will you be able to defeat The Parsiminous Tormentor?

07-20-2015, 08:09 PM
What should be done is a giant turtle with what looks like an island on its back called the hidden island Chelonii. its powers should be able to summon up a lot of stationary mobs for defense, can knock players back if they get to close after doing a certian amount of damage to it, and it should also summon some of that water that drains your magic. it would be real cool if the boss fight happen in a small sea with mini islands to stand on.

07-20-2015, 08:15 PM
The idea of just drifting around on my boat then all of a sudden some type of water dragon comes out of the water blasting your boat with like water or something then being able to fight it with your boat sounds amazing. LONG LIVE THE PIRATES!!!

07-20-2015, 08:19 PM
-Small lore.
Anubis, the lord of the Underworld, the protector of graves and the dead, God of Death. Legend has it, it was trapped and concealed in the very dungeons it guarded, over the years, Trovians faced her minions in the overworld, and saw signs of her return. As the Tombraiser felt more comfortable between Trovians she also felt the power of Anubis rising slowly. Tombraiser led himself and his powerful club of 7 legendary Trovians, only for 3 of them to come back devastated.
Tombraiser, Dracolyte and Knight gathered the following information on Anubis.

Anubis passively will rise upon your own shadow, recreating itself from you as a darker, stronger, bigger version than you, ( in teams the Shadow Titan will simply select somebody random this way there is no real preparation as to where it will spawn )

Anubis and his stages of battle consist of recreating himself from his opponents, doing this 3 times at every stage ( every time he loses 1/3 of his HP ).

His attacks consists of the corruption of the attacks of whichever class he recreates himself from.

__________________________________________________ _______________________________________________

The TombRaiser Anubis enters a Stasis mode ( invulnerable ) at which he summons one Grave Golem and constantly ( at whatever rate seems fine ) summons skeletal minions, the phase ends when all minions are killed ( strategically would be first the Grave Golem and then the minions )

As a Boomeranger his main attack consists of throwing boomerangs which does AoE damage around him ( can be evaded if you can see the boomerangs and dodge them ), and his ultimate attack consists of throwing a giant boomerang in a direction.

As a Pirate Captain, he converts himself into a cannon, hitting single target cannons, and randomly his ultimate will drop on his enemy.

As a Shadow Hunter, he will apply the Shadow Mark to all enemies, constantly hitting them with Radiant Arrow, and randomly using his ultimate on an opponent.

As an Ice Sage, he will be using the Ice Crash to constantly burst down his enemies and explode with his ultimate as he is about to die.

Candy Barbarian Anubis, he shall spin with a bigger radius of AoE damage from his Vanilla SwirlWind and randomly select an opponent to throw down the Eis-Crom Cone upon.

As a Neon Ninja his main attacks will be The Shadow Flip, considering his opponent to use the Mark of Death upon.

As a Dracolyte, he will burst down his opponents with fire as he becomes a Powerful Dragon.

Fae Trickster Anubis shares the carnage of the Glitterbomb to destroy his opponents, and combines Blink and Faerie Dance to summon fake versions of himself to be attacked ( die upon 5 hits ).

The Dark Gunslinger Anubis powers down his opponents with his Charge Shot, uses his ultimate to DPS down a single opponent.

As a Knight, he smashes down upon the hearts of his opponents, dealing damage. Randomly ultimate charging at a player to smash down upon him.

__________________________________________________ _________________________________________________

Anubis does not forgive the weak, in battle Anubis will pray upon the weakest players ( level wise, not health wise ).

Upon death, Anubis crumbles down into the sands of his Tomb, revealing his true self form and releasing small scarabs that hunt down remaining enemies ( almost harmless unless you're not paying attention ).



07-20-2015, 08:20 PM
I believe an army might be fun to fight. It would essentially be a massive tomb raiser that can raise hordes of minions, larger amounts,but slightly weaker enemies than cursed skull waves. There could also be a massive knockback effect, and a stun/ web/ freeze effect. Instead of the titan randomly spawning, have it walk from zone to zone, very slowly, until a group of players forms to defeat it.

07-20-2015, 08:20 PM
Might sound a tad OP, obviously numbers and abilities are subject to change.

Name: Evort, Titan of Shade (Yes, it's just an anagram of "Trove")

Basic Idea: Raid Boss (Takes more than a few people to take out, requires gearing). 3 stages, based on health remaining (100-76%, 75-51%, 50-0%).


Shadow Wave: Sends out a shockwave of shadow that can only be dodged by jumping over it, if a player is hit, it grants a debuff which causes players to deal 5% reduced damage. Debuff stacks up to 10 times. Happens at regular intervals throughout all stages.

Cry of the Banshee: Evort emits a loud, feral scream, dealing damage to all knocking back players within X distance and stunning them for .75 seconds. Happens randomly stage 2 onward.

Apocalypse: Evort summons four Shadow Giants from the ceiling with four different boss modifications. Happens once during stage 2 and again during stage 3.


At 100-76% health, Evort is at its weakest, sealed within a large stone statue. It attacks with a radial shockwave that can easily be dodged by jumping.

Starting at 75% health, a shadow should seep out of the statue, filling the room with a shadow cloud, creating a gravity well (weakens jumping) and a small blanket of fog to slightly hamper vision.

When brought down to 50% health, Evort is released from its stone prison, giving it the ability to move around. As its health is brought down further, its defenses increase multiplicatively, starting at 100% of its defense, ending with 150%.


Stage 1: A large hand made of radiant blocks (Think skylands for this), holding down a golden ball. The hand is what must be destroyed in stage 1. As Evort goes further towards stage 2, the hand should slowly break and the ball should crack.

Stage 2: The ball should now be cracked and shadowy particles should be leaking out. The room should be filled with a foggy shadow cloud, and as Evort moves towards stage 3, the ball should deteriorate and break altogether.

Stage 3: Evort is a being made of pure shadow. As the ball breaks, the shadow is fully released and a giant colossus which towers over players is revealed. The way I imagined it, it would be sort of like a half draconic spider like shadow, with the top half hosting a more draconic head on a humanoid torso, and the lower half being more arachnid in nature, with eight legs and an insectoid abdomen.


Evort should be silent during stage 1, save a resounding bass based noise for each shockwave. During stage two, a sound like leaking gas should be heard, and the Cry of the Banshee sound should be hellish scream of terror and aggression. In stage three, Evort should have a voice, but one that is heavily distorted and demonic-sounding.

07-20-2015, 08:22 PM
My idea is titan castle that can not move becaues it a castle. However it has ranger shooting at players. 1 ability is to summon 3 melee minions. 2 ability is to summon spikes near causing melee players to not hit until spikes go down. His final ability is passive one which heals castle 0.4% per 10 sec. so losing your fellow players could mean instant failure.

07-20-2015, 08:22 PM
A completely immobile titan would be an interesting approach to a boss fight. Think a 'tower of power', a gigantic monolith that fires homing projectiles, summons minions, creates traps, pushes/pulls/teleports heroes around, and creates a variety of other area effects to cause trouble. Those shadow giants that drop from the sky could be fired out of it like projectiles, only to land among the heroes and cause mayhem. Maybe rotating sections or something so that it can also fight back in melee (and have some seriously sweet animations), but it could just have a bunch of magical/ ranged abilities.

Maybe it will put up shields around certain areas, forcing players to either destroy their power sources, or work around them. Perhaps even a shadow-of-the-colossus style thing where heroes need to climb about the monolith to access weak points and destroy them.

EDIT: Just noticed guy above me suggested similar thing. Neat!

07-20-2015, 08:23 PM
Giant red wood tree named Forgotten Ent with wood peckers sitting its branches. It is able to throw them at you with unlimited amounts, another ability to root you in place while also chucking the wood peckers at your party and you, then finally, fight on its last stretch of life by fighting as the trunk of the tree that spins as an AoE while wielding the top part of the tree as a weapon.

07-20-2015, 08:25 PM
I think the Boss should be a darker purple mixed with blue and black, with glowing bright blue lights on its "eyes". It should also have a MASSIVE amount of HP, like 15000 or something that would take a while to defeat, so it will be a challenge. The boss should become progressively harder, dealing more damage as its life goes down, but its armor going down making it more susceptible to hits. But it will still pwn you ded. The 3 attacks should be the normal attack, like a swipe attack with one of the legs, but it takes a few seconds to regain its balance, which lets you get a few hits on it. The second attack should be a laser coming from slit from the head, also known as an "eye". The eye will go from the neon blue to a bright neon red over the course of a few seconds, and then it will shoot out a beam that does a moderate amount of damage and homes in continuously, but since it is a laser it should hit a few times, like 3 or 4, making it a dangerous attack in the bosses second stage, which will be explained later. The third attack should be a series of hits, all leading up to a sort of "finishing move". The third attack will only be used in the second stage. The second stage occurs after you pummel the legs and the boss becomes slower, is able to deal more damage, but loses armor. This third attack will do a charge, then when the body is moving back, the laser will shoot, but is very quick, does not home in, and does not hit multiple times. The last move of this attack will be a "bodyslam type move. The boss backs up after the laser and flattens itself onto the player and scrape itself off of the ground, dealing one more output of damage. Very dangerous. Once the boss is "defeated", a person, will come out of it. The person is the controller of the boss. This person will run towards you attack, and once he is low on health, he will try to run away. If you let him get away you will only the the boss loot. You will only get the drops from the machine, no loot from the controller, and no loot box. The person will run away for a while until the edge of the arena. then he will create a portal and get away. The boss's name should be the Colossal Defender. This was my idea of what the boss should be and I hoped you enjoyed! If i am entered in the contest,vote for me! Ciao :cool:

07-20-2015, 08:27 PM
Terrifying Tyrannical Titan Pinata Strikes Back!
Pinata's have always been our Go-To Whack-a-mole in Trove and brought us so much JOY and PHAT LEWTS!

Now it's time for the Pinata's to take revenge and play Whack-A-Trovian!

NAME: Tyrannical Titan Pinata

DESIGN: Shadow Pinata covered in Q'bthulu eyes and some tentacles hanging down near its lower body. Same shape as the Pinata's we know and love but Deadly and Dastardly! Green glowing eyes of Q'bthulu and spikes on the bottoms of it's feet.

Shadow Grip - The Pinata throws out Q'bthulu tentacles in all directions capturing trovians (number to be determined) in a death grip draining life per second and immobilizing trovians from using abilities. It is the job of the other trovians to attack the tentacles and break out their fellow trovians.

Spike Stomp - The Pinata rears up on his hind legs and slams down on trovians with his spike filled hooves. Damaging players directly that he lands on and doing smaller AOE damage to surrounding players.

Pinata Party - The Titan Pinata lets out a large pinata-like cackle and throws miniature clones of himself out that have all the same abilities as himself but require less players to A. Break players out of their smaller tentacle death grips. The smaller pinatas also do the spike stomp so dealing with the adds is crucial to survival.

Loot: Very RARE drop chance for the entire Party defeating him to drop a Pinata of Q'bthulu Mount.
(Looks like the small versions that the giant pinata summons)
Rare Drops - Quad Forged Souls - Pentaforged Souls (Maximum of One a week per person)
Uncommon Drops - Shadow Keys - Shadow Caches - Shadow Level 3's
Common Drops Include - Eyes - Tentacles - Shadow Shards

PINATA for scale - much less summery and happy looking than this one :P

07-20-2015, 08:31 PM
I would like to see some kind of huge thing which is chained down at first, and it breaks free as the battle commences. Maybe it could be a huge dragon-like creature, kinda like a dragon but with a boar's tusks or something like that. The fight could be multi-stage, too- that'd be cool.

07-20-2015, 08:36 PM
The Mimic

A creature born out of Q'bthulu's desires to confound and confuse, the Mimic acts as a living mirror and turns adversaries' strengths against them. An adventuring Trovian had best know himself, as it is to know his enemy as well.

The Mimic picks a random player and for a brief period takes on abilities that are unique to that class. The Mimic's behavior is exactly the same as players' abilities. For example: as a Knight he will have melee-style basic attacks. He will randomly choose between three Knight abilities, the same cooldowns on Ultimate abilities still apply but reset when the Mimic changes form.

It is slightly less vulnerable to damage in-between Miming.

He appears as a dark gray apparition with the features of our beloved heroes, but with glowing, deep-purple eyes, speaking the mangled language of the Shadow. His true form is a sturdy chest that attracts unsuspecting adventurers with the promise of sparkling treasure; that is, until they venture too closely! He will grow rapidly in size and the unholy touch of Q'bthulu gives him a dark, ghostly aura that will demoralize any but the most resolute.

07-20-2015, 08:43 PM
i think the boss should be able to teleport behind u and smash the ground 8 blocks radius. like a invisible sneaky hulk smash. call it teleport smash.

07-20-2015, 08:43 PM
Shadow Titan Suggestion #1:
Name: Maulith (Shadow Titan Tree)
Appearance: http://pre14.deviantart.net/3df5/th/pre/f/2011/172/0/6/maokai__the_twisted_treant_by_matitaispirati-d3jhew5.jpg
Passive: Every 6th basic attack, Maulith heals himself for 20% of his current health. (Maulith has slow attack speed because he is a tree)
Ability #1: Maulith smashes the ground, releasing 3 consecutive energy waves around Maulith (coming out of the ground).
Ability #2: Maulith summons miniature versions of himself, and if the miniature versions of himself touches you, they root you. Maulith's miniature versions deal 35% of Maulith's magic damage (+3% percentage health damage) but are extremely tanky.
Ability #3: Maulith summons an AOE gravity field that increases his resistances. It lasts for 1 minute 10 seconds. After 1 minute 10 seconds (70 seconds), it explodes, dealing magic damage within his AOE gravity field.

07-20-2015, 08:44 PM
i (poorly)made this big doof baby boss thing, i think if he was to just be a big vacuum that and had even smaller baby versions of him self so basically you were being pulled everywhere so it would be very annoying, maybe hed breath fire, maybe not idk, but in this hes around 7 blocks tall and 6.5 blocks wide so hes pretty big. I just wanna see a big fat boss for the laughs.

07-20-2015, 08:44 PM
English isn’t my native language, so pls don’t judge me for mispelling something wrong, I’m still learning…

Well, most people are thinking about a giant-giant-really high-omg its really high-boss for a shadow titan, but you guys know what scare most than something big and creep? Something big, creep AND that you can't see…much.
For me, a Shadow Titan should be big as the Shadow Knight (that black meteor guy), but a wall crawler, like xenomorhps from Alien movies. Surrounded by black clouds, he walk and jump from a wall to another in a dark room. A room so dark that even dracolyte’s flamethrower can help so much, a darkness that can’t be removed by players.


The shadow titan will choose a target and then jump to catch him and pull to the darkness, where he (target) will be hit. This moment your attacks make some sparks effects, so the players can see him enough to shoot, releasing your friend.

Sometimes the shadow titan will stay above the player, on ceiling and drop some eggs (around 10), that will hatching little dark creatures that damage the players and give some slow on them. This moment the Shadow titan comes to light (I mentioned that there’s only 1 light spot in this room? In the center? Okay…) and if everyone could kill the babies in time, then they can attack the titan once more.

The shadow titan can also spit some dark slug on players from the darkness, give then damage over time and reducing your health regeneration and healing in 100% for 8 seconds, attacking after that.

Your last attack type happens when low in health (20% I think), the shadow titan is now faster and more aggressive. Every jump to a wall make all the room shake and fall eggs/spikes/bombs from ceiling. Keep using all the previous attacks.

A note: the floor will have randomized dangers, like spikes, bottomless pit, plasma or even random enemies, like shadow knights.

When defeated, no portal to get out, just a countdown to get hell out of there…on…foot.

Again, sry for mistakes in English…

07-20-2015, 08:45 PM
My idea is that one of the shadow titans be Q'ubthulu (don't quote me on spelling). It would be interesting if it were like the Treasure Isles boss room, with multiple eyes and tentacles.
Attack Ideas : He/She lashes out with its tentacles.
2 : Possible slapping of the water or ground around you, maybe stunning your character for a second or two.
3 : One of its tentacles leeches onto your character, possibly stealing your health to heal itself
4 : Spawning minions around you, such as smaller cthulus or squid/octopi/fish of some kind.
I dont know how the coding works, so I dont know if this would even be possibly. Just an idea to (possibly) consider.

07-20-2015, 08:48 PM
Titan idea, all to be seen in this here link:


07-20-2015, 08:49 PM
Name: A.R.E.S. (Awesome Radical Extermination Specialist)

Lore: During the early days of the Shadow Invasion, A man from the Neon City realm had devised blueprints for an artificial "super-soldier" to aid the frontline defenses. Not long after did the Shadow Beasts soon find out about this plan and steal the blueprints for themselves.

Abilities: Passive (Not sure if bosses will have a passive and 3 abilities like normal players): A.R.E.S. grows an arm with a weapon that is used by a player's class for every player fighting him. [ex: Melee from Ninja, Knight, and Barbarian. and Gun from Gunslinger]

Soldiers at the Ready: A.R.E.S. summons a large, heavily modified version of a Cursed Skulls Pedestal that spawns a random enemy from any biome every 6-7 second up to a max of 6-8 enemies per Skull Pedestal. Pedestals can be destroyed like impairment wards from Shadow Beasts.

Merciless Strike: Uses the 2nd ability from a player's class using his passive.
(ex: Tomb Raiser copy strike will heal a percentage of health done from the AoE damage to all enemies from "Soldiers at the Ready". Possibly growing more effective if he has less health)
((Maybe you can figure out how the other abilities will work. even more if other possible classes are added))

Endgame: A.R.E.S. becomes infuriated and will proceed to try one-hit killing randomly marked players for 13-15 seconds but will move slower in the process. One player is randomly marked for death and can pass the mark to other players by running into them.

07-20-2015, 08:50 PM
A huge pit, with a tower at the bottom (I like the idea of the boss tower or area being underground, completely, like the entrance is in the caves and goes down farther) the actual area where the titan will be will be in the lowest, and deepest part of the whole dungeon. I think the titan should be very large, about 2 to 3 times the size of the Shadow Invaders. I don't think they should look like the Shadow Invaders but rather like a Dark Infineon creature that consumes Dark Infineon. Maybe a bit robotic because it eats Dark Infineon. :3 I also think that the abilities should be like that of the Shadow Invaders, spawning mini bosses, spawning debuff and buff totems, actually attacking once in a while but the titans actual attacks are almost fatal. All of the Titans attacks are AOE. The mini bosses spawned are from any biome including the Shadow Invaders. It might be interesting to have in a wave system kind of like the "activate cursed skulls" quests. After each wave there is a wave of Shadow Invaders and there are multiple waves, not just 2. This will ensure that the only way to kill this boss is to use a huge group of people. Also, the loot dropped by this should be very rare on a normal standard but the rare loot should be nearly impossible to get.

07-20-2015, 08:50 PM
My ideas are
1: being able to teleport behind you and do a hulk smash thing with a 8 block radius
2: being able to launch arrows into the air for 3 seconds and then they rain onto the players for 3 seconds. (Ultimate move)
3: Form into a small ball and recover while spawning minions to defend it. (this would be its valnurable spot)
thats my idea

07-20-2015, 09:01 PM
we need shadow its self its just a massive shadow of darkness thats tears you down with a tenticle sweep in an AOE around it or how about a massive shadow hammer that comes out of the fog and smashes all trovians to close to it also it can shoot out minions at the pesky ranged charecters THE SHADOW OF DEATH

07-20-2015, 09:06 PM
I would suggest something that basically looks like a really tall guardian (The monster that randomly spawns around the world, I don't know the official name), that turns the ground he walks on into spikes, can drag players in, and when he dies, he creates a giant explosion that you need to run from.

P.S Try not to make him drag in players with the explosion, just a really big explosion would work.

07-20-2015, 09:12 PM
the shadow titan could be a king or queen from all the character we choose, with all the same abilitys but the last one be a better one up of what we already have.

07-20-2015, 09:12 PM
another boss idea is having the boss a mass of bones with skills like bone wall and summon undead

07-20-2015, 09:13 PM
I think that a shadow titan should match the name "shadow titan", such as one massive warrior, mostly dark colors with huge amounts of knockback, destroys blocks around him with heavy attacks and a kind of rage mode that turns him from a slow swinging titan to a berserk behemoth. just name it like Horror Lord or something in that general area.

07-20-2015, 09:21 PM
I would like to see a somewhat balanced boss, 3 abilities would be life steal % of basic attack, soul punch (this ability can stack up to 3 and will grow based on enemies killed) and heart attack (causes enemies in an area to feel sluggish, basically drains their speed and attack damage) It would be cool if it was kinda of like a tentacle monster that wielded 4 or so huge scythes, and if in future loot wise a rare drop to get the scythe as a skin :3.... anyways thanks for your time and keep it up.

07-20-2015, 09:24 PM
Hey i think for the shadow titan it should have like 6 legs or so, then while your fighting it u have to knock 1 leg down each time, so it gets of balance so u attack its head until it gets back up. Then i think its head should have like spider jaws and teeth and mammoth tusks, so its head comes down when u knock all the legs off so it can attack u with them. Also its body should have like Shadow armor (obviously), and the armor should have spikes that brake off every time it fall, so when it falls to the ground for the final time its spikes come off so u can attack its armor, then after u attack its armor enough it'll finally reveal its flesh so u can attack it from there. For the last thing i think, it should be able to spit out whatever shadow mobs you put in the dungeon, from its mouth to help it fight u when it gets to a certain health. Well this is my idea thx for reading if u do :]

07-20-2015, 09:34 PM
The Mimic

A creature born out of Q'bthulu's desires to confound and confuse, the Mimic acts as a living mirror and turns adversaries' strengths against them. An adventuring Trovian had best know himself, as it is to know his enemy as well.

The Mimic picks a random player and for a brief period takes on abilities that are unique to that class. The Mimic's behavior is exactly the same as players' abilities. For example: as a Knight he will have melee-style basic attacks. He will randomly choose between three Knight abilities, the same cooldowns on Ultimate abilities still apply but reset when the Mimic changes form.

It is slightly less vulnerable to damage in-between Miming.

He appears as a dark gray apparition with the features of our beloved heroes, but with glowing, deep-purple eyes, speaking the mangled language of the Shadow. His true form is a sturdy chest that attracts unsuspecting adventurers with the promise of sparkling treasure; that is, until they venture too closely! He will grow rapidly in size and the unholy touch of Q'bthulu gives him a dark, ghostly aura that will demoralize any but the most resolute.

Already suggested this lol.

07-20-2015, 09:34 PM
This Might Be A Stupid Idea But It Would Be Cool If Trove Had An Enemy Like Herobrine . He does not need the same name or anthing similar but I want it to be a rare enemy
that give rare loot and is very strong almost impossible to kill. well pls no one reply to this I just liked the idea

07-20-2015, 09:42 PM
I'm a little new to Trove, but here's my two cents:

This "Behemoth" appears to be something to be feared, and it should not be able to be defeated by tanking and drinking potions alone. As such, this boss should have mechanics that force the player to keep moving. Even a sluggish Knight can dodge an attack with proper timing.

An example for an attack is that the boss fires its spikes and forces them to levitate at the top of the arena. A player is targeted, and a circle appears under them, growing in intensity (changing colors?). When the circle reaches full intensity, the spikes are fired suddenly. This forces players to make use of their dodge ability. Since the strike is always targeting the player, they will be forced to time their dodge correctly, keeping them moving. The boss might be vulnerable during this state, focusing its attention on the spikes.

Players might also be rewarded for successfully avoiding attacks or mechanics. For instance, if the boss were to swipe a limb at a player as to crush them, it might have two outcomes. One would end up with the player getting hit, taking medium-heavy damage or stunning them for a brief moment. The other would cause the boss to be taken by surprise and try to regain composure. Perhaps a brief stun would occur on the boss if the player hit them before recovery, giving the party a chance to attack before the boss recovers. Extra damage for a brief time would also work (with "tired out" visual effects, maybe sweat drops?). However, in retaliation, the boss would release a very low damage, small knockback shockwave, to give it some room from melee attackers.

Another tactic could consist of the boss healing himself if the players don't act quickly. The figure controlling the Titan would summon a few minions that would protect him. Alternatively, the minions could be replaced with weak, medium size totems, that need to be destroyed before harming the boss. The boss would do nothing for a time, as it is repairing itself/healing. Once the players maneuver past the boss' defense, they could attack the boss, interrupting the heal, and giving players a buff or another chance to strike. Another version of the above could be simpler; a small, glowing bulb appears on the boss as it attempts to heal, and players must locate and destroy it to prevent healing.

Of course, these are just some examples. It could be a medley of things. Some more repeatable, lower power attacks could be added so the player isn't overwhelmed by special mechanics they must memorize, and the mechanics should have a cooldown to prevent spam. Or, the boss could have 1 of 3 special mechanics, randomly chosen before the fight. Nothing wrong with filler attacks, though. Gotta have the boss do some normal attacks to make the big ones look cool!

Hope one or two of these features make it into the final cut!

07-20-2015, 09:48 PM
It should be a Giant Skeleton Spider with minions and shoots a black smoke or an a black smoke explosion

07-20-2015, 09:49 PM
dear developer have you ever played metal gear solid 1? if yes i wanted to create a shadow titan like psycho mantis what plays with the minds of the players example this titan can make what a player sees his teammate as an enemy an starts to make him damage and maybe it blocks the chat or it makes that you think you are in the hub or send you flying ive been thionking in this titan boss and i think that "psychobreak" is a good name sorry for the bad english im chilean

07-20-2015, 09:51 PM
Here's my idea:

A mantis (https://upload.wikimedia.org/wikipedia/commons/2/22/Praying_mantis_india.jpg) like model with powerful claws and devastating attacks.

1. Acidic spit / firebreath (fb in case you would want to go full mecha)
2. Claw stomp (charged attack with the frontal claws/legs, would take 4-6 seconds to charge, killed instantly, however, it would lock all attacks for 3 sec afterwards and of course through the charge the titan would be facing one direction... no pun intended XD)
3. Cleve attack (no description needed here right?)
4. optionally Rocket barrage (rockets situated on the titans back)

07-20-2015, 09:58 PM

It picks a random player from the SA party and morphs into it costume and all but darker and much larger, think evil Link from The Legend of Zelda. It also mimics the moves of that class, sure it would need some tweaking but this sounds like a pretty cool and interactive boss. Also it should morph at different health values, this way the boss is never boring and you are not sure what to expect next.

Edit: Looks like im not the only one that thought about it.

07-20-2015, 10:01 PM

It picks a random player from the SA party and morphs into it costume and all but darker and much larger, think evil Link from The Legend of Zelda. It also mimics the moves of that class, sure it would need some tweaking but this sounds like a pretty cool and interactive boss. Also it should morph at different health values, this way the boss is never boring and you are not sure what to expect next.

Edit: Looks like im not the only one that thought about it.

Suggested already thouroughly yeah, but you're welcome to contribute neat ideas.

07-20-2015, 10:01 PM
Name: Party Crasher Party Crasher will have the body of a Pinata, Head of a dragon, and legs of a Corgi. Its attacks would be it could breathe fire on to the players it fights,It could summon smaller pinatas or smaller dragons to attack the players it fights,and it when almost dead it shrinks into a smaller version of itself it drops would be Rare drops:Any pinata mount depending on season super rare and corgi mount. You can add other drops only things i could come up with since I haven't been playing long :confused:

07-20-2015, 10:05 PM
Here is my idea for the Shadow Titan. http://forums.trovegame.com/showthread.php?32559-Shadow-Titan-Flame-s-Shadow . If the image doesn't load, here is the link
[ http://www.imgbase.info/images/safe-wallpapers/video_games/shadow_of_the_colossus/15925_shadow_of_the_colossus.jpg ]

07-20-2015, 10:07 PM
hello again! i have another idea maybe a titan that you try to hit but his health bar is still fill then when you hitted the titan several times it transforms into blocks you transform into build mode and you must recolect him maybe that when that happens all the blocks move away and you have to find the differnt block the difference must be minimium after like 3 seconds he comes to his original form of course he cant use abilties of the part that you recolected and starts in rage maybe "knightmare" is a good name. another idea when im playing i think that all enemies are dumb i say when they have low hp they dont run so a titan when you hitted his body several times he starts to run making rails making rails on the way you use the mag fracer to pursue him and you must attack him when you are near obviously is not so easy so he probaly makes some obstacles/enemies on the way and circuit of the "race" must have curves too

07-20-2015, 10:09 PM
I think it should look like a a ghost with a set of armour, like some demonic something, but he's a shadow/ghost, soo smoke particles or something should come out of the armour in places that it doesnt cover up. And like no face, just red eyes. doesnt walk, he floats, (hes a ghost). His name can be any thing, THE TITAN, or something relating to my name that would be cool, doesnt have to be tho. His first attack can just be a basic melee attack, maybe he has a weapon, like a large sword or a scythe. The second can be he summons little ghost minions, just little ones with no armour, like a ghastly from pokemon, just with arms. His final attack can be a ground pound, where he hits the ground with his weapon or hand, and it creates a earthquake like thing, a seismic wave, that has smoke(of course) or like some dark particles coming out.

This is my idea for the Shadow titan boss, i would love it if you guys could choose this idea, maybe work with it, that would be awesome this game is great, and u guys have done a rely nice job.

Turbo Turtles
07-20-2015, 10:15 PM
I want to see a large robot creature known as "Dig Lug". It would have big drills for hands, its base colors would be blue and white, and it would be a little slow but it would pack some punch. It would stand half as tall as the average mini dungeon things you normally encounter. It would have two forms, entering the second at half health. In form one its attacks would consist of a move where it spins its body in a circle dealing large amounts of damage. Its second attack would be a rush where a cone shaped graphic resembling a drill passing over it as it moves, and it breaks the blocks it passes over as it does this. The third attack would be summoning a large drill object that bursts from the ground directly under the farthest player, somewhat similar in nature to how some enemies summon spikes from the ground. When entering the second form all stats would increase notably, while the attacks stay the same but just look slightly different. An example would be giving them a light tint of a certain color.

If you could't tell this idea was based on "Dig Doug". Hence the color scheme, name, and drill concept. Thank you for your time.

07-20-2015, 10:16 PM
Make the new shadow titan similar to the Dreamy but have it so that it is a gigantic two-legged, hammer wielding shadow monster (i guess like a warrior type look?) but name it the Gladiator and then have it so that its abilities include an AOE knockback so it'll give melee classes a little bit of hard time dealing tons of damage to it, a type of power that is midrange so that anyone farther from it has to also dodge and avoid its attack, then give it an ultimate type ability where stuff falls from the sky and players have to dodge it until the attack ends. Just a few ideas i thought of :D

07-20-2015, 10:18 PM
hi another time i think that a boss that mimics with the biome he must have low hp and on a biome with tall constructions like a jungle so he can hide up in these constructions the main idea of this titan is a sniper and maybe that he makes traps in the biome like shadow or resplendent loot that when you collect it SURPRISE it wasnt real its a trap also the boss doesnt know all time where you are you can hide so when the sniper is near you attack him he can make minions of himself same skin you think that theyre him but its another trap the boss and the minions must have HUGE attack like 500 damage per shot but he must have low hp but can recover slightly sorry again i have bad english im chilean D:

07-20-2015, 10:19 PM
Here is my idea for the Shadow Titan. http://forums.trovegame.com/showthread.php?32559-Shadow-Titan-Flame-s-Shadow . If the image doesn't load, here is the link
[ http://www.imgbase.info/images/safe-wallpapers/video_games/shadow_of_the_colossus/15925_shadow_of_the_colossus.jpg ]

hahah so funny

07-20-2015, 10:26 PM
What should it look like? What is it's name? What three abilities should it use? What should it look like?

A large menacing tower in the form of a giant, where it's legs are of steel, and it's arms rust. It will roam around slicing and dicing with it's fists of spikes. It stomps and dashes through attacks as it uses it's powerful body as a defense. It bruteforces it's way through your even most power attacks, with it's only objective is too kill. It fears no pain, it feels no remorse. It devours souls. Nothing can stop this beast of steel. It has survived billions of years. It lived so long as it cannot die from novice warriors, even of titanium. It can only be slain by the most dedicated and most capable fighters. No normal fighter can survive hits from this beast of steel.

What's it's name?
This beast lived for so long it cannot remember it's crumbles memories. It has only learned to fight, and fight only. It cannot have memory of it's past. It only seeks the present and the future. Survivors have called him "Avarice". They have called him this because when they looked into it's eyes they saw nothing, a void, emptiness. All they have imagined is it's lust for pain and death. Nothing will get in it's way, of course, until it is slain.

What three abilities should it use?

Fighters have foretold of stories of the titans past, past on by families of the deceased. All they have spoken is that commonly this beast will charge it's fist, and swing, a mighty swing that crushes all that are unfortunate to be in it's path. The only survivors have said, no never, ever, be in this past. You life depends on it, don't look back, just run, don't stop, until it's gone. You're to be stunned for many seconds while taking blood damage from the spikes penetrating your body.

Rarely, when fighters struck this beast down, it has come back up with both of it's hands swinging up, knocking fighters into the air, landing in slow motion, before they land, the beast takes them by it's hand, and smashes them into the ground. You will be stunned, and crushes boneless, you will definitely need an elysian flask for that.

Legendary fighters that were lucky enough to effect the beast, have noticed it's eye glowing in shadows of darkness. The darkness takes control of you, it will cause you to forcibly smash your self with your weapon. Fast, faster, and fastest. It will cause massive damage to your skull, only if you do survive. You will be stunned while taking effect of the darkness, it will cause you to attack yourself. (The attacks you do will hit you, not the beast).

I know I exagerated alot, but hopefully you understand what I'm trying to say.

07-20-2015, 10:31 PM
The Shadow Titan should twice as tall as the Shadow Arena boss (If its a Titan it needs to be big) and it needs to look like a Shadow Knight but with arms and legs and it needs to be more decorative with spikes and horns and a shadow marks (or whatever the symbol that is on the sides of Shadow Arena Portals) on the upper torso and on the shoulders. The Titan's weapon should be a large sword with a Eye of Q'bthulu at the point where the blade and handle meet and the sword blade has no curve to it, it should have a straight edge. The Titan should also have a shield that it uses for skills. the shield should be a kite shield with another eye in the center with four tentacles spreading from it like a cross on the shield. The Titan should also loose armor when it gets hurt same as the Shadow Knight and when he dies 5 Shadow Knights spawn from his location and they have increased attack speed. and throughout the course of the battle the small shadow units will spawn. when the boss reaches 50% hp he teleports onto like a balcony then summons 3 Shadow Knights and a lot of smaller units and once they are all defeated he returns to the battle with slightly increased damage. At 10% Health the Titan will gain increased attack speed and take 40% less damage in one final assault. The Titan should have a lot of health but do moderate damage. He should also have a chance to drop Eyes and Tentacles of Q'bthulhu.

The Titans skills should be ordered like this:

Skill 1 Guard: The Titan raises his shield and protects himself from most damage for 10 seconds, while in guard the Titan cannot attack and movement is slowed. damage reduction -80% damage received

Skill 2 Shadow Slash: The Titan swings his sword upward along the ground creating a traveling beam of energy that deals 200% weapon damage and knocks back (the skill should make him look like he is golfing)

Skill 3 Level Destruction: The Titan thrusts his sword into the ground creating a Shadowy explosion that deals 300% weapon damage, knocks players back and applies a Agony effect that damages over time and slows movement and attack speed to those hit. Use requirement health below 50%
cool-down time 1 minutes

This Titan's Name is: Andarius, Lord of the Veil

07-20-2015, 10:39 PM
Name: Shadow Titan (IDK)

Size: Something near leviathan size. Something that after 20 jumps, you might be at it's stomach.

Looks: Looks like a massive Shadow Giant with a dark thick fog falling off of it.

Passives: Immune to knockback and immobilizing CC. Generally slow. Will periodically darken out the skies; making everyone see nothing (all black) for a short time. If you're underneath his foot when he walks, you take massive damage.

Skill 1: Stomps one foot on the ground (He will make a noise before he does it in case the skies are darkened). Anyone on the ground at the time of impact is killed instantly.

Skill 2: Has a general sword swipe that hits everything in front of him, doing massive damage (The sword will glow for this attack).

Skill 3: Will stab his sword into the ground, causing a black fog to spill out of it. The fog does a small DOT but at the same time, Shadow Giants spawn from the fog.

07-20-2015, 10:43 PM
Why not a duel headed cyclops? stands about roughly 1.2% taller than the player.

Have it that is able to trap the player in a small space by placing spikes around the player in a 3 by 3 by 3 fashion, each time it attacks it swings with both arms for a 1.5% attack over all. and have it where it can spawn other lesser monsters.

07-20-2015, 10:53 PM
I'd really like to see it have phases, like once it hits half health it unleashes a new attack etc. Maybe have multiple health bars over each other for this, for example it begins with a yellow bar, that turns red once you damage it down.

07-20-2015, 10:56 PM
You wanted a boss, here you go.
Shadow Aspitiem (Giant Shadow Spider Model) -
Devastating Swipe - Shadow Aspitiem performs a Furious Swipe to targets in a large cone in front of him, inflicting 50,000 damage. If Shadow Aspitiem fails to hit at least 2 targets with his Furious Swipe, he gains "Fury".
Fury - Fury increases Shadow Aspitiem's damage dealt by 10% and movement speed by 10% for 30 sec. This effect stacks.
Crush (Deadly) - Shadow Aspitiem crushes his foes, inflicting 35,000 Damage to all players. Any player within 14 yards receives an additional 50,000 Damage as Shadow Aspitiem body slams down upon them. Shadow Aspitiem's massive bulk also stuns all players for 2 sec. Shadow Aspitiem crushes foes whenever he detects their presence beneath him.
Pheromones - Shadow Aspitiem surrounds a player with powerful pheromones, fixating on the target. Every 2 sec. the Pheromones inflict 5,000 Damage to all players and Pungency on the target, then spawn a Pheromone Trail. Pheromones pass to allies in close proximity.
Pungency (see above) - Exposure to Shadow Aspitiem's Pheromones renders the player extra pungent, increasing Pheromone damage by 10% for 1.25 min. This effect stacks.
Pheromone Trail (see above) - The Pheromone Trail on the ground inflicts 10,000 Damage to players within 4 yards.
Massive Crush (Deadly) - Shadow Aspitiem crushes his foes, inflicting 10,000,000 Damage to all enemies [Enrage] Used after 15 mins of battle.

This is my boss, I hope it will be on the final floor.

07-20-2015, 10:58 PM
Name: Evokai

Size/Looks: Little taller than the Candy Barb. Winged swordsmen.

Passive: Generally attacks/moves fast and can be slowed by CC but never immobilized. Basic attacks have 100% chance to push the target back and stun them briefly. Each time she gets hit, a feather or two will fall off her and fall down. The feather acts as a "mine" and if someone touches it, they are heavily damaged. The feathers can be destroyed.

Skill 1: Briefly takes flight and flies around the area, slashing at enemies. During this time she has increased movement speed. While she's flying, "feather mines" fall off of her.

Skill 2: Will raise her sword into the air and it will glow briefly. Then she will make a "clone" of herself by each character in which will attack with a single attack before the clone vanishes. This attack will kill instantly and must be dodged with a roll (not a jump).

Skill 3: She will teleport to the farthest location from the players and envelope her wings around herself. After a brief few seconds, she gains full health and a permanent boost of attack damage of +10%. The attack damage can stack. To stop her from doing this skill, you must do enough CC and inflict enough damage to break her out of it.

07-20-2015, 11:11 PM
Can i post more than one idea?

07-20-2015, 11:12 PM
how about the boss doing a epic jump really high then charging the ground

07-20-2015, 11:22 PM
The Titan can also be a bigger more bad-*** Shadow Invader

07-20-2015, 11:26 PM
i think thats great its would be a challange and fun to watch the legs fall

07-20-2015, 11:33 PM
Name: Blackrig The Shadow


First Ability:
Passive: Every 120 seconds Blackrig's charges up his head beam and fires it, destroying blocks and dealing massive to any player in its path. After Blackrig has fire his beam he will be stunned for 3 seconds to recharge again.

Second Ability:
Titan's Blast: Blackrig combines his hand canons and fires it towards player dealing double damage. Players hit by this ability will be stunned for 1 second.

Third Ability:
Titan's Fury: When Blackrig goes below 20% health he will enrage, causing him to go berserk and gaining massive attack power.

I'll leave the loots for you guys to decide!

Here's what I imagine him too look like, a TITAN. I imagine many players fighting him... Sorta like a raid boss.. Sooo he's kinda huge. You guys can choose whether to make him smaller or not. .
Thank you!

07-20-2015, 11:40 PM
Imagine if you and a group of players need to take it down shadow of the colossus style, striking its weak points, slowly degrading its health. The weak points have their own individual health aswel and when one of those weak points hits 0 HP the titan is buffed a little bit by letting out a big monstrous groan or something, slightly increasing it's defence and damage and increasing the weak point's HP. I thought that maybe we could call it like "Balefire Titan" and it's just a Big green-ish black giant. for the abilities I like to look at other mini-bosses and bosses. 1 charge attack, maybe 1 leap attack and an aoe attack, and then he just has his basic attacks.

That's about all my creativity right there :D

07-20-2015, 11:47 PM
Will have three heads will adapt to the hero will be at twice the high and can jump very high leading to critical hit when on the floor

07-20-2015, 11:51 PM
the shadow mech style enimy i would love to see wandering around trove is partly taken from mech worrior the mech style is a 2 leged mech called a nova that has two arms that fires energy weppons perhaps treat it like the snakes where wen they die the first time they split in to two with that make a smaller mech or two pop out such as flying atack drones.
as for the powers perhaps have a stomp atack or overload atack where the mech stomps or its reactor core glows then sends out a 360 digree ring energy wave that does mild damage to all enimys.
with that also you could have a mele atack that they mainly use thats fast and hard hitting from a saw blade like arm or atachments on the gun pods.
perhaps even have a seeking energy weppon or explosive atack that is capable of being shot down with skill.
for lower levels you could have just the drone atack pods flying about or be lauched from the shadow knights or even drop they too could have a mele atack so they arnt un damageable by mele.

07-21-2015, 12:00 AM
I really want to see a Wyrm type of boss :D

Its name shall be Nementh the Devourer.

Its appearance will be the long and scaly, on its head it shall have Big horns like a ram or just straight. It will have large wings and two medium sized arms just below its wings which will be higher up on its body rather than dead centre

It should have a breath ability (depending on the element) a melee claw swipe and a dash attack it should be a Large Dungeon boss as with these attacks it would be quite strong :D
The dungeon it should be in should like a giant snake tunnel with dragon statues lining the tunnels along side colored torches :3
And if possible it could be either a large dungeon or a Rare/Event/Key boss and maybe drop some materials to craft a Wyrm pet/mount maybe?

It will have a HoT (heal over time) effect if it hasn't been hit between 8-15 seconds or if the players have moved to far away from it e.g. shadow knight.

P.S it should be put in at least the Uber1-6 portals


07-21-2015, 12:02 AM
Name: Ellisa, The Elemental Embrace.
A very tall, And slender appearance. Her clothes appear to be a scorched purple/brown tint. She has a very similar appearance to that of a ice sage. Her eye's are very dark, and have a very well placed white pupil in the center, that has been known to cause her opponent's to get hypnotized, and be under her control. As her health goes down every time by 25% her appearance will enlarge and cause her to deal more damage, however summon less and less minions, however her other attacks become more common and deal less damage. Backstory: Was once a loyal ice sage, to the family of the ancient gods, of elements, and power. However she was betrayed after discovering most of the powers of the new arising elements, she became so powerful, that anything she ever touched could easily turn to dust. Although the god's had known it in her, that she would never use these powers against the will of nature, and the cycle of life in it-self. They had known her power was to deep, so they put a suspension spell on her, to never again use these element's, they were afraid if this kind of power would get in the wrong hands, everything could be destroyed. They had known her power could have easily surpassed even themselves. However, she did not like this, and killed her masters, after everything then she tapped into her masters powers. She had sought to destroy everything, and even now, she is still studying waiting idly-by to release some of these hard fought powers, for evil purposes. She truly realized it within herself that, ice would not be enough, only fire could truly destroy the peaceful lands, and cause chaos amongst the universe.

Attack One: (Summon Minions); These Minions have the ability to shape-shift, and cause them to have literally hundred's of different attack scheme's and appearances for player to memorize. For example they can turn into serpent, that randomly can merge into the ground, come back up, and randomly attack players. Or they can take place of a regular prop, and look perfectly natural in a given environment, and surprise players. Or, turn into a goblin, and can run very fast, randomly take players out of the field for a short given time. (Be sure to watch out for these kind of enemies). And of course, I will leave it to the developers to design most of these minions, with their own given attack scheme's. (So Developers, go wild with it, xD)

Attack Two: (Hypnotize), This allows her to select some of the highest level players in a given battle, and make them go a little crazy. She can do 3 different thing's with you character. 1: Cause you to attack other player's, of course damage against your friends will be enabled. However players can attack you and you will simply snap out of the hypnotization. 2: Cause you to jump off the platform the boss is on, of course the bosses area will have a very large ledge to jump off, and can cause death, no blocks are below it. However this does not mean you are immediately going to die in any way. You can avoid this by constantly trying to move your character around and if she force's you off the platform; then jump! and move around and try to get back on the platform. You can additionally move the mouse around very quickly and your character will have snapped out of the hypnotization. 3: She will cause you to simply not move, you cannot attack, this allows her minions to easily attack you. However your friends can defend you whilst this is happening. Hypnotize is an area of effect attack, however it is obviously seen because she will stop moving, no damage she take's will effect her, and a small red ring will begin to appear, the ring will eventually get larger, once the ring has shown itself, players have 3 seconds to move out of the area the ring is in.

Attack Three: (Normal Combat Attack): Every 20 seconds, she will release this attack. It is a simple attack however, do not easily underestimate this attack. ALL players have to remember it's splash damage. Although a simple attack, any players close enough to the boss, will cause massive damage, The closer the players are to the boss, the more damage is dealt, so standing a little bit farther back is recommended, as the extremely close players will be one-shotted, however players standing a little bit back, will not take as much damage. However thing's to remember are the bosses, movement speed. And as the bosses movement speed is dramatically increased at the last 3 seconds for the attack to be put into action, and will go for the higher level players. NOTE: The game will have a timer for when this attack will be, so players don't have to memorize the timing.

Status Effects:
Blood-Lust: If very high level players are mainly stealing all of the kills, then this effect will be put on them. This causes movement speed to be 50% slower, and cause the shift jump to be hilariously in-effective. Why This is Important: Make sure most of the kill's are divided among the other players, multi-killers will be punished!!!

Re-Healing-Factor: If players, take to many hits from minions, this effect causes players health regen to slow up to 25%, of course this effect can stack if the player is continuously attacked by minions.

07-21-2015, 12:06 AM
gg no re guys, Gongrats to whoever the winner is

Freddy Fazbear
07-21-2015, 12:06 AM
U know. like a HUGE dragon with 3 heads and Gives u stun(like rage quit):cool:

07-21-2015, 12:11 AM
Name: Shadow Warden,
Size: Similar to the size of the shadow arena boss
Image: Imagine, Green Soul being, so sorta like green or purple soul flames, then stick a very dark grey cloak on and 2 keys somewhere, then give him a black skull face and Dark black shin pads. Also give him a lantern on a chain and a very huge scythe.
Attacks: 1, ranged scythe throw, throw the scythe in a line and hurt everyone along that line. The drawback is the boss has to retrieve the scythe afterwards
: 2, ranged Soul Flame, Ignite a target area for a period of time, also place the chained lantern in that area
: 3, Ultimate Cage, Make a pentagonal box around the being, if anyone chooses to try and escape, they take immense dmg but suffer from little over drawbacks maybe a weak slow

07-21-2015, 12:12 AM
I think of a ,,Titan" what looks like the neon ninja. It's tall and it has long arms with a massive sword.
The abilities : swing with sword, jump and when it hits the ground deal damage, trowing damage flasks what explode.

This was my suggestion I think It's so cool but you guys choose


07-21-2015, 12:24 AM
A boss I would like to see would be a shadow wurm
Its appearance would start at the base which has four angular appendages that ingrain themselves into the ground. The rest of the body would be snake like ending in a head similar to a dragon or the raptor mounts'.
In combat it is completely immobile as its 'legs' are rooted in the ground. Instead of moving it uses its snake like body to move the head around for high damage melee attacks. A possible way to make the fight harder is making it so you have to kill the head to make the legs vulnerable and if you don't kill them all within a few seconds the head respawns.
The first ability would be a short channel where the wurm doesn't attack. After the channel is over it infects the ground in a large area around it (possibly the entire room) that causes low damage ever .33 seconds and after 2 seconds or so it could start draining energy. If it didn't drain energy it should infect players causing damage comparable to flame traps in normal dungeons. Or maybe do both.
For its second ability the wurm would have acid bite. This would likely be a follow up right after a normal attack that does low to moderate damage up front and then very high to high damage over a few seconds afterward.
For its last ability the wurm shoots a massive wad of bile at a player that explodes after three seconds. Players hit directly by the bile are stunned for one second and take moderate damage. players hit by the explosion are launched directly away from it taking moderate damage and becoming infected for low damage over five seconds.

07-21-2015, 12:47 AM
Has a Head of a Dragon and a Lion (Yes, 2 Heads) Body of Spider, Legs of an Octopus (Try making it more then 8, if you can), Wings of a Bat and a Tail of a Scorpion.

3 Abilities/Attacks
Bash (Bashes/Tackle at enemy) (Normal)
Nebula Trident (Summons 8 Water Tridents which will Fly towards an enemy which deals A lot of Damage if all Tridents lands on Enemy) (Water)
Colossal Burst (Grabs Enemy with his Tail and Legs/Tentacles and Shoots a Shadow-Like Flame that gives Poison Effect... If the Game is able to make this effect)

Another Ability I thought out but since there's only 3 Ability allowed, I'll just put it down here:
Grab and Throw (with Octopus' Legs aka Tentacles) (Water/Physical)

07-21-2015, 12:47 AM
My idea is a massive crocodile/dragon thing, like the Hungarian Horntail out of Harry Potter but crawling on the ground with like 8 or so legs each different and instead of it breathing fire it could breath pure darkness reducing armor temporarily. No eyes or eyes that are completely black and when they open shoot shadows that look like lazer beams and or wings that come out when it is down a certain threshold of health and it will dive bomb players insta-killing them (giving the dodge key an actual use!). Don't forget plenty of spikes and scales killer huge teeth and the legs could each have there own elements relating to the biomes and classes (something random for the boomeranger or whatever the name of that class is)

I practically stated everything possible in the mess above so I'll just come up with some super awesome names






AVATAR STATE POWER OF THE ELAMENTS (biomes and classes)-my favourite:cool:

p.s. Sorry for my writing being all over the place and hard to understand but its an idea and it may just give you and idea (idea-ception!) but you asked for ideas and this is what I've come up with (soz for it being very hard to read and being so grammatically poor)

enjoy ;)

07-21-2015, 12:49 AM
lets make the reaper from sao (the very popular anime)http://data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxQTEhQQEhIUFRIVFRUQFRUUFBQUEBUUFBQWFhQVFB QYHCggGBolHBQUITEhJSkrLi4uFx8zODMsNygtLisBCgoKDg0O GhAQGiwcHBwsLCwsKywsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLC wsLCwsLCw

07-21-2015, 12:54 AM
the reaper from sao this one:data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBxQTEhQQEhIUFRIVFRUQFRUUFBQUEBUUFBQWFhQVFB QYHCggGBolHBQUITEhJSkrLi4uFx8zODMsNygtLisBCgoKDg0O GhAQGiwcHBwsLCwsKywsLCwsLCwsLCwsLCwsLCwsLCwsLCwsLC wsLCwsLCw
and just let him slash his claws

07-21-2015, 12:59 AM
It would be cool to have a Gigantic Skull with two hands hovering around the ground (For close range classes), spits shadow-like balls, able to push you back and able to spawn Shadow Spiders, Shadow minion or Shadow Knights.

I'd call it Radiant Vanquisher, because it completely destroys anything good and also why Radiant Ruins is just floating islands.

Ehh I dont know if it sounds good or not but it could make it..

07-21-2015, 01:04 AM
What I don't want:

Anything humanoid, or too similar to any natural creature, no spiders, knights, mages. Not a dragon (we already have a dragon class and dragon mounts, we can be a bit more original). Nothing jokey and humorous.

What I do want:

Anything Lovecraftian in design. Make it truly intimidating and disturbing in design.

My design Idea:

It's body makes up two parts, the back half and the front half, which have noticeable differences. It's posture is closest to that of a 4 legged mammal, but in a manner that is intimidating, it's back arches out, like an angry cat would make. It's size should be massive, comparable to the size of the "Great Grey Wolf Sif" from Dark Souls. Keep in mind that I will reference different creatures in the description of this design, but the design should be consistent through the creature (unlike something like the Chimaera where the individual parts look drastically different)

The bottom half's closest resemblance would be that of a massive leech, Layered in rock like Scales with two, spiked double knee legs (Velociraptor style) coming from the middle of this half, making the rest of the bottom half's body appear as a tail. At the front of this half, where the bottom half meats the top, is the leech-like mouth which attaches itself to the upper half with a visible row of teeth. A few small beady eye's appear on this half near where the two connect. This half should be a bit thinner then the second half.

The front half is much bulkier yet smoother and less armored in appearance, the closest thing I can think to describe it would be the upper body of a Gorilla (Still in the theme of a Scaly Reptillian creature tho) with two large single-joint arms. One is covered in spikes and resembles a large club, and the other a spikey claw (as in a crab). The head is shaped like that of a Snapping Turtle, the mouth opens nearly the entire length of the head, and opens to reveal the row of long intimidating teeth. The eyes are similar to the ones on the bottom half, small and beady, but has 10-12 small beady eyes spread over the top half of the head on both sides.

The creatures coloring should be dark and shadowy, shades of purple and black and should emit some sort of shadowy aura (as his abilities have some dark magical effects).

My Ability Ideas:

Basic attacks can include physically swiping across the ground with the club arm, snapping out with the claw arm, or biting with the massive spikey mouth.

Abilities can include firing a dark laser (similar to the current laser ability but larger) from it's mouth directly forward quickly spinning 360 degrees randomly clockwise or counter-clockwise (to give a bit of unpredictability), dealing serious damage and slowing those hit by the laser for a decent amount of time, while pushing characters away and doing some damage as the "tail" whips around.

Creature grabs club hand with claw hand and smashes the ground, doing a large AOE of damage and leaving behind a very large damaging area of effect (similar to the poison cloud ability) of dark energy for a decent amount of time.

Creature leans back on two legs, stabbing the "tail" into the ground, dealing a massive amount of damage to those near the rear of the creature, while balancing on it's hind legs and tail and screeching upwards, doing damage to everyone in an AOE from the sound, while also draining energy (like plasma) and, if possible preventing jumping or flight for a decent amount of time to those effected by the attack.

Creature rears back on hind legs and tail and points head down, opens mouth and inhales deeply causing players to be pulled towards the creature (Maybe also drain energy or slow while doing so), the creature then slams back down onto all four doing AOE damage and slowing for a bit.

I tried coming up with abilities that worked well together to make the boss more dangerous and intimidating (No Jumping/Flight or Slow + Damaging Terrain AOE; Laser + No Jumping/Flight; Pulling Players in + AOE attacks)


Feel free to change anything above as you want/need, add or remove abilities or effects, change the design, coloring, theme, give the creature or it's abilities names, ect. do whatever you want with it!

I think giving the community this opportunity is really awesome and I really enjoyed the chance to rack my brain for some creative ideas that could possibly be implemented into a game I'm loving and haven't been able to put down, so thanks!

As instructed, here is the thread for my idea if you like it! http://forums.trovegame.com/showthread.php?32648-The-Creature.-My-Titan-Idea.

07-21-2015, 01:08 AM
the boss in sao you can see him clearly in this vid
https://www.youtube.com/watch?v=bYPQfdLT4iM that would be awesome for anime fans like me,
abilities: slashing his "claws" and he can hit stuff with his tail.
it starts upside down on the ceiling if possible.

07-21-2015, 01:09 AM
Heres my boss, big tall black and purple boss tall as 2 buildings, has a tail so he could knock off players have the power to regenerate so the team would HAVE to strike all at once have minions: minions have the power to decrese either energy bar and or health by half the boss would be able to swallow a player for 15sec and when he shots the player out (if he does) the player would be stunned for 5.5 sec the boss could make an earthquake that will make the players auto run backwards for 10 secs and when the boss get down to 14% health he will start to be more aggresive double the amount of dmg and minions and shoot shadow balls out of his mouth that can cause massive dmg. Thats my boss :P

07-21-2015, 01:14 AM
Plz ignore this message it was accidental*

07-21-2015, 01:24 AM
I would like to see a huge octopus behemoth, with 8 arms, which has to be hacked off before u can kill the head.
He has several attacks, first, he will launch whirlpools, an players better get the hell out of them or they will be swallowed and killed by them
Secondly he can catch u with his arm, he will pick a random player, each time, which he will immobilize with his huge eye (can be our famous Q'bthulu eye), and then he will squeeze the hell out of you.
Then as a last attack when all his arms are defeated he will use his eye as a laser and give huge killing shocks, which will increase over time
He spawns electric eels
He can be in neon or red, but he can also be black and purple

07-21-2015, 01:26 AM
I think it should call "The Curse Swordsman", a really big boss, twice the size of any bosses, with golden armor, red eyes with dark cloud effect things, surrounded with flying swords while holding a big sword too. It's main attack is using the sword(duh) while the flying swords aiming and strike the player. If there 2-3 players, the swords will form a tornado around the players (a reason why you shouldn't ever try to fight him without 8 players). When below 30-40%, his sword start to burn, make him gain 200% power and cause explosion at every 5th attack. That my Idea :)

07-21-2015, 01:32 AM
i think it would be cool for the boss to have multiple stages ge a first form of a giant tanky robot thing then a 2nd stage of a piliot with lots of speed and some special move that is realy a thing to fear!

07-21-2015, 01:37 AM
1) Instead of the titan being a distinctive entity, have the room itself act as the boss, a sort of miniature moving maze. Various platforms and walls continuously move around the maze, pushing players about, with a lava + spike put serving as a disincentive to stay grounded (along with being unable to hit the core). The core itself has a platform, which intermittently breaks away to be replaced with a new platform.

2) The Quizmaster: A non-traditional boss in which you must follow an entity's visual instructions to get to the core. The core itself takes at most 33% of it's health before being invulnerable until the next "quiz phase". Possible "Quiz Phases": Dig! - Players are placed into compartments with the floor rapidly disappearing. Player must dig through before that happens. During this period, the "no jump" power is in effect. Dodge!- bounce blocks fly across the room to try and knock players off the battle arena. During this period, the "no jump" power is in effect. Lava Dance pad! - The floor is tiled, with some tiles occasionally turning red before disappearing entirely, lava being underneath. During this period, the "no jump" power is in effect.

3) Lava titan: A giant quadruped boss made mostly of damaging blocks, but after every attack a portion of it "cools down" to form a safe pathway to climb to attack the core (located behind it's head). Which players must do because every attack also results with the floor being temporarily covered in lava. Attacks: Fireball Frenzy: Fireball drops all over the arena, depositing temporary lava until the entire floor is filled. Disperse: Breaks up into many balls which bounces around the room, eventually forming into a single blob which splashes down in the center, lava spreading out from impact. Stomp: each foot stamps down in succession, radiating a wave of damaging blocks (like the fire traps in Super Mario 3D World)

4) Nova Guardian: A relatively smaller boss, but with giant/massive telegraphed attacks: Nova Guard: turn nigh invulnerable to damage for a moment; every attack on it launches a high knockback + damage projectile at source. Nova Spin: creates a damaging wall on both sides of itself, and rotates it around. Nova Wall: Creates a Nova wall at one end of the room, which then rushes nearly to the other end. Can be chained. Nova Armageddon: jumps up and creates a GIANT ball of energy which slowly descends. Players must build a wall to block the attack, or be effectively knocked right out of the arena, along with massive damage (alternatively, pillars will raise up at this point for players to hide behind). Nova Rampage: Jumps up, and creates a ring of nova, before throwing it down directly beneath it. everything outside the ring is knocked inwards with damage. Nova flood: Slams down, and causes the floor to deal massive damage to anyone not in the air.

07-21-2015, 01:47 AM
I think the boss should be a huge dark purplish armored shell creature but with dragon wings, dragon head and dragon arms and legs and its able to destroy the ground under you with a huge explosion.Name it what you think it should be.

07-21-2015, 01:54 AM
Okay, I've been having some minor setbacks and I think I know why, I need to know how many voxels a trove character is, so far I have an idea what he's goanna be like and how he's goanna move around, I just need a size to compare and keep notes on. It would also be nice if I could get a .vox file of any dracolyte costume that I could use as a body reference.

Sorry in advanced if I sound a bit demanding, but please, it would be nice to at least make a monster of my own.

07-21-2015, 02:07 AM
Name : Neon Titan ,,BOSS"
Abilities : Swing with sword, trow blasting damage potions, jump and when it hits the ground deal damage
Drop : Min. Resplendent
Skin : Looks like Neon Ninja but taller, it has long arms and a sword.

This was my suggestion GOOD LUCK FOR EVERYONE!!!

Hatter 10I6
07-21-2015, 02:08 AM

07-21-2015, 02:14 AM
i have great idea about new boss Jörmungand (A sea serpent-giant deity). He lives in the marine biome on uber 4-5 difficulties, a rarity very rare. he have big hp. Abilities: 1 produces a beam that causes damage to all whom he touched, 2:he attacks the players who are in front of him his jaw, inflicting great damage to many targets at once and pushing them back, 3:tail attack are the players behind him, dealing damage and pushes back

07-21-2015, 02:28 AM
Hey Trovians and Devs i had this pretty cool idea for a shadow titan boss
Name>Shadow Colossus
3 Abilities>Tentacle Smash-Uses octopus like tentacles to smash the players, Aerial Poison Breath-Flies up and and uses an area attack of poison, Eyeless Killers- Spawns in minions 1-5 minions to deal extra damage on players
Looks>Ok i'm going to try not to make this long but...this may be long.... Ok let's get started, Head/Face-Has mandibles like a spider and a 4 spilt jaw hidden behind the mandibles, Body/Frontal Area-Has a broad body but not that broad.On the back of this beast there are large wings sort of skeletal but not fully, Legs-Okay i'm not sure if u can do this but i sort of want this Titan to have tentacles and it like hovers with it's wings but as i said i'm not sure if that's possible, Arms-..ok arms...arms... um i didn't think this through ok um never mind, the arms are pretty average except there just a tad bit bulky and the hands are like one of the hands with 3 claw in like a triangle shape kind of thing.

Minion Looks> Ok because theres a tooon!! there i'm just gonna try make this quick, Face/Head- It has no eyes and almost like gills at the neck and a bald head look, Body-Slim body and looks like for speed and agility, 4 Legs.just standard legs that would look like for running,strength and quick movements/agility.

Colour/Color- Colours, probs thinking Black/White/grey,gray/ and red or purple eyes.

Well that's all i have for today hope u liked it and...enjoyed reading that bunch..

oh yeah Size>Ok! u might not be able to get this size but maybe...just maybe...a tiny bit bigger then the shadow arena boss..if too big big then just a bit smaller then or maybe same size

07-21-2015, 02:32 AM
Shadow Titan Name: Shadow Of Darsh'Vor

Bit of a lure to it: Comes from the black shadow lakes in the shadow realm, commands countless shadow armies, and strikes fear into even the undead. Loves to consume souls, while being a very aggressive beast. most commonly seen in the darker realms of the mortal world, but does not fear to travel into the others. Some say it is scared of the peaceful hills because of the sunlight bulbs being used for some recipe that can work negatively against it. Finally, tends to like the duelling traditional challengers, and will attack the ones who wield melee over ranged first, but if it see's the ranges being more of a threat, it won't hesitate to consume them first as well!

Found/most common biome: Mainly dungeon bosses, more commonly dragonfire peaks, but very rarely can be found to roam the lands, if not in dragonfire peaks or a dungeon, it can be found trying to stare down a sunlight bulb structure. Finally, if you kill enough of his minions he sends to get you from the shadow realm, in the next drop, he just may come for you. The sky will turn to a dark purple, as you feel your body to weaken, and out of the shadow he will come, to feast and consume all!

Size: Well just pretty big (if it is like the sky world mobs, then one bigger for the main boss)? Or even better, the shadow world boss kind of has the size I am thinking of, but perhaps even bigger, seeming these are a called shadow titans! ;)

Legs: 4, quite well built and muscular.

Looks: Shadowy, but slightly demonic, coloured black and dark purple type shade too (if you are able to, some sort of dark mist that follows the creature around)?

Arms: 2, similar to legs, well built and muscular to carry it's heavy weapon.

Wields: Could be either a giant hammer, giant battleaxe, or giant sword (again demonicish looks).

Noise: mostly grunts, maybe when fighting, whispers of something surrounds the player.

Head: just one again demonic look.

Eyes: 4 dark purple blue colour with a smokey theme coming from them.

Hp: not sure about hp levels in the game right now, but perhaps similar to sky world bosses, or slightly higher, just a high boss hp really.

Drops: Based on the idea I have here, I would say a 5 star rainbow (forgot the name of the actual level) leveled gear, and a maximum based on the world you are fighting him in. Perhaps as well, a special hat, or mount, like in the sky world, but these are extremely rare, and the chance to get them is higher as the uber becomes higher. One more idea, quite far fetched, but perhaps an opportunity to release a new type of costume, that players can collect for their character, and also only needs to be collected once to be unlocked for all classes, not sure on design but I think it would be a very nice touch that players would love, of course this would be extremely rare as well.

After Death: Due to the humungous size, and the power that surges through to the mortal world, there is a chance after his death that a portal remains open to the part of the shadow world he came from. This will either lead the player to one of his many vaults where two shadow chests lay, and a rare chance of a special shadow crate (Crate Of The Titan) which will give level 2 shadow items, or the chance for a special box which gives some very nice things. Either the player can be transported there, or to one of his training arenas, where many of his minions await, but just a normal shadow box lays at the end.

Strengths: Very capable of killing of melee if the opponent doesn't come prepared. Can take on up to 6 maybe 8 players depending on its mood. When it uses it's special abilities, they can cause huge disadvantages to the opponent, even death. Can be trapped, but it does have quite a range on its melee, and will use that to attack the player, but will destroy blocks as well, can also jump pretty high to escape. Again, on rare occasions it will spawn a much lesser easy to kill but still fairly strong shadow knight and two very weak minions beside him. Finally, this is just a huge boss, that you will need a group of people to take on, either fight with a group, die alone, or run!

Weaknesses: very eager, and will follow a player until they are dead or it finds a bigger threat, meaning it could be trapped (well they will need a huge hole). The roar can be interrupted if it's head is hit. It can jump, but it can't climb, as much as it will destroy blocks to escape or get to it's enemies, those who can attack from a far, or from above, will have a great advantage over this beast, but it is pretty big and they are going to have to be pretty high, most dungeons it is found in, won't let players to build their own structures too, making it a bigger challenge.

3 main attacks: #1: a loud roar where it stretches it's arms out and makes the player freeze then move slowly for a number of seconds... 5-10 seems reasonable I think (this could also be an attack that it only begins to use when its health is down to a certain amount, and as well as roaring, gains a very small percentage increase in damage with normal attacks).

#2: with the weapon it wields, a smash which drains energy and damages a lot of the players health if they are too close, but like for most bosses, raises the weapon above it's head to give the player warning so they don't die instantly.

#3: simple swiping the weapon at the player (if these are three special abilities then here's the third) on rare occasions, or when it is first attacked, will pick up the player with one of it's arms and throw them back a few metres.

That is my idea for a monster, to be honest I would kind of like to this one in game myself. But some of these ideas could be overcomplicated for a boss in game, like the attacks I mentioned and so I don't expect all of what I said to be in game, but as long as the main parts of this beast are and it still represents and boss to be feared, I'll be satisfied :). In all seriousness, I hope you get the idea I'm going for and would love to see this idea in game. Fighting the Shadow Of Darsh'Vor with a bunch of club mates, would be pretty spectacular, and I hope you enjoy reading and looking into this shadow titan!

Thanks Empor56

witty username
07-21-2015, 02:46 AM

07-21-2015, 02:59 AM
Varnaeth, the Burner of Worlds, is a titan that's approximately 1,5 times as big as a normal character. He can fly freely with his wings of fire. Ability one is creating a ring of fire that reaches to an infinite height. The floor is, of course, indestructable. The flames of the ring deal massive damage, forcing you to stay inside of it, or outside, depending on where you stood when it was used. Second ability is is creating a 3 second hellfire that deals massive damage over time, this fire appears in a medium sized circle on the ground, and reaches 2 blocks high. Third ability is a meteorite rain. Burning rocks, most small, lots of medium sized and some large ones, fall from the sky and deal damage on impact. They also leave you burned for a while. The large meteorites explode on impact. Varnaeth's head is red and bird-like. The feathers around his eyes are black, the eyes themselves are golden.

07-21-2015, 03:02 AM
There should be a titan that can do attacks like the trove classes and depending on what skills it uses it will look like that class, just much bigger

The Linkitch
07-21-2015, 03:03 AM
What I'm hoping to see as a Shadow Titan, is something more than Huge. Bigger than the Shadow Knights, something as a major boss that gives great loot after its defeat. This Titan could be stationary in a large pit where players walk on these platforms to attack it head on. The players cannot jump off of them because there is a huge pit of lava that the Titan sits in. The Titan can only move around the pit, and the players can find this pit in the deepest parts of the world. The attack strength can be strong enough to be critical, but uses his own fist rarely. He spawns mini bosses from all biomes and minions that accompany them. The more damage dealt to the Titan. The harder it gets to beat him. The spawn system can be similar to the Shadow Arena. When the Titan is defeated the loot chest spawns on a platform made out of the skull of the defeated Titan. The exit portal spawning inside the skull.
that sounds freaking amazing!

07-21-2015, 03:13 AM
my boss is like gorilla type boss walk on its fists and feet and looks very top heavy and would be like shadow styled like blue eyes and black body or something, he would be called gorilladon or something. his first ability he would leap to you fist's first second ability would smashes the ground knocking up anyone close and finally Primal roar were hell charge up then roar and silences (cant use abilities) anyone close. thank you :D

07-21-2015, 03:15 AM
I think the titan should be the entire room and you are destroying it from the inside.

07-21-2015, 03:18 AM
I would love to see a huge arena and there to be summoner in the middle that takes an item and once you put in the item the arena comes to life and throws the player off then vs them. It could be a giant stone creature with the arena on its back. It could spawn mobs to fight, stomp on the ground bringing up spikes and throws chunks of land at them

07-21-2015, 03:19 AM
Name: The Dark Dragolich King

A Dragon lord boss that switches between flight and walking. The arena you fight in should be a large room with a semi large platform with lava surrounding it.

Looks: The boss will have a menacing dragon like head and armor with curved dragon teeth on it. It will be colored dark purple and black.
Flight: The boss will be in the air shooting dark fireballs making the ranged and magic players attack it while the melee players attack the small dragons that the boss will spawn.
Ground: The boss will go to the ground and attack players with fire breathing and a large weapon like a spear, and maybe a AOE dark fire burst attack to knock players back after a brief charge up.

Enraged: When the boss reaches about 25% health he will be come enraged and have a fire aura around him. When enraged he deals 1.5x damage, moves faster, and switches between flight and ground more frequently.

I know this was a lot so if this is chosen, just pick the stuff u guys like.

07-21-2015, 03:21 AM
Varnaeth the Burner of Worlds.
1,5 times as big as a normal character.
Red bird-like head. Black feathers surrounding his golden eyes.
Fire wings allow him to fly freely.
Creates a ring of fire that reaches infinite height and lasts for 5 minutes. Flames deal massive damage over time upon touching.
Creates a hellfire that lasts for 3 seconds and reaches a height of 2 blocks. Flames deal massive damage upon touching.
Creates a 10 second meteorite rain that involves small and medium sized rocks that deal damage and burn you on impact, and large rocks that do the same, with an added explosion dealing massive damage.

07-21-2015, 03:23 AM
[Name[ NA can't think of 1]

There should be a shadow necro boss that hovers so that make it hard for player to hit it.

Ability: Summons Ghouls, Ghosts and Mummies, Melee, Distance Fighting , Life Drain,
Fireball, Self-Healing .

07-21-2015, 03:24 AM
lol on ability i just put random stuff

07-21-2015, 03:26 AM
Maybe it could summon his minions with a shadow rift which could be black with a dark purple border around it

07-21-2015, 03:31 AM
Name: Alcaziel, The Cursed Titan
Appearance: It would share similarities to a normal Trovian, but he would be much more bigger. His skin would be black to dark purple being a shadow titan. His armor would look like the design of the Shadow Souls. You wouldn't be able to see much of his face as it is covered with a helmet. On his back, you would be able to see six cyan, moving tentacle shapes. He also wields a peculiar shaped battle-axe.
Abilities: Normal attack: He will swing his battle-axe doing area damage to whoever is in his direction. Basically, nobody should be in front when he is attacking.
1st ability, Circle of the Damned: A giant symbol appears on the ground. That symbol has a chance of doing three things: 1. Slow everyone in the room.
2. Instantly deplete 30-50% health to everyone.
3. All the damage done to Alcaziel will be returned as health.
Note: All these effects will last as long as the symbol remains on the ground. The time of it staying should be between 5-7 seconds.
2nd ability, Soul Catcher: Alcaziel will rise his left hand up and begin channeling the ability. It is up for the players to react fast because as soon as he is done channeling, which takes about 2-3 seconds, everyone relatively close to him will be stunned and their damage taken from Alcaziel will be amplified. The stun duration is three seconds.
Note: Players stunned by this ability will be focused by Alcaziel a lot more than those who aren't.
3rd ability (ultimate), Spirit Purge: The tentacles on Alcaziel's back will start shooting energy blasts at random players. These energy blasts deal AoE damage and are very powerful. They start out shooting quite slow, but as time progresses, they will start shooting close to the gunslingers ultimate.
Requiem (passive): When Alcaziel looses 30% health, he will stop using his ultimate and his left hand as well as his tentacles will be equipped with the same battle-axe, only, it will have a more ghostly appearance. Now, he can attack in a 360 degree area, meaning both left and right as well as his back. His attack speed also doubled and he still keeps his cleave ability. What is even worse is that now he resists 25% of the damage dealt to him.
Note: Yes, he can still channel the stun ability. Get caught in that and say goodbye.

Lore (if necessary): Alcaziel was a normal Trovian who also set on adventures just like everyone else. Having conquered thousands of dungeons, his goal was to find the most thrilling of them all. One day, he stumbled upon a shadow key of a design far off from the normal one. He decided to use this key at a shadow altar, and to his surprise, it worked. He was sent to a Shadow Titan Lair, a powerful one, and immediately engaged in combat. His expertise with the battle-axe was useless, as the titan made quick work of him. Just as the titan was about to finish him off, Alcaziel came on his knees and begged for his life. He told him that he would do anything, just to be left alive. The titan laughed and told him that if he would join his ranks and crush any who would invade his domain, he would be spared. Alcaziel smiled, and accepted the offer.

Lo Mein
07-21-2015, 03:32 AM
I'd like to see some degree of strategy involved rather than constantly button mashing/attacking constantly. It got stale pretty quickly. What I have in mind is environmentally based objectives. You have to activate things to make a part of a boss vulnerable to damage, complete certain tasks, etc. Take some inspiration from Destiny's raids (as awful as that game was). I felt like those bosses had some depth to them simply because of some of the non-offensive objectives needing completion to progress. This is something that Trove is lacking currently.

Continuing on with environmental "stuff", a dynamic environment would be awesome as well. Platforms crumbling away at a certain point of the fight and maybe the stage suddenly becoming barren and ravaged upon the boss reaching its final form.

As for bosses themselves, we definitely need breakable parts. Simply having a single hitbox like in the case of the shadow arena boss, stops feeling "boss-like" after a while. An MMO called Phantasy Star Online 2 is a shining example of this done right. Bosses such as Magatsu, Zeshrayda, Falz Luther, etc all have breakable parts that can be influential (or even necessary) to destroy. I know we need to keep it "Trove-y" but don't let that limit the fun here.

07-21-2015, 03:36 AM
that accidently was the one I already posted. Sorry for that.
Margon the Shadow Lord.
3,5 times as big as a normal character.
Black robe covering his entire body, except for his face.
Face covered in shadow, glowing red eyes are the only visible part.
When his face gets visible, he grows ten times larger and creates shadowflames on random places. (dark glow marks them early)
When his hands get visible he can drain life. The restored health is double the damage dealt, but he can't move while draining health.
Creates a Shadow Portal. Disappears upon destruction. Summons Vale Grounds enemies, dungeon bosses and Hellspawns
Hellspawn: Devil; summons weak imps upon dealing and taking damage
Hellspawn: Elemental; regains health by getting by it's own element.
Hellspawn: Vampire; regains little health by dealing damage.

07-21-2015, 03:36 AM
Tai Malius the Wicked

The look is pretty much up for claim, it's the concept I'm interested in:

3-stage Titan:

Stage 1: Tai Malius spawns in the world as a heavily armored warrior, wielding a sword and an axe. The sword makes large sweeps and the axe crushes the ground it strikes, both providing a lot of knockback. Though slightly slow he is a major threat to anything in the general vicinity.
Best method of attack - Fleet of foot ranged fighters. They can try to outpace and outmaneuver the weapons, mid-range fighters should beware as the heavy hitting short ranged damage could be very fatal, even to tanks.

Stage 2: After his armor is worn and his weapons dulled he drops them, gaining a small increase in mobility in a new leather armor but more susceptible to damage. At this point he takes on a casters form and prefering to fight from a distance. Massive AOE's plague the landscapes, mostly intent on culling the weak.
Best method of attack - Melee tanks and mid-range fighters. They have good HP and regeneration from being front-liners to cope with the large AOE. Getting in close will be annoying but has no real way of pushing you away after. Particularly squishy targets should leave the vicinity until the fight is over as the AOE's are near unavoidable and high hp regen is recommended..

Stage 3: Once he realizes that defeat is near Tai Malius sheds his last layer of armor, revealing an eerie (or brilliant) pair of wings. Immediately taking flight and hovering from position to position. Becoming difficult to deal with in his final efforts to slay all those whom oppose him and resorting to swooping attacks with large knockback and damage as well as spitting lava large distances, occasionally landing to recuperate some energy, monsters flocking to him to protect him in his state of weakness.
Best Method of Attack - Long and mid ranged fighters: He will be airborne a lot making melee nearly impossible and the monsters making it difficult to close the gaps when he lands. The longer the range the better as they have much more time to react to swooping attacks as opposed to mid-range fighters being so close, it could be potentially fatal if reaction times are slow.

The point of this boss is to make parties required. No one class can somehow manage to solo this boss as each stage has its strengths and weaknesses. The loot can be scaled to whatever size/strength the boss was. The monsters he summons could be minibosses to occupy the melee fighters as well.

07-21-2015, 03:38 AM
They should have a buff that gives them something like a thorns effect so if u attack them while the buff is on you deal dmg to yourself which is % of the dmg that you deal

07-21-2015, 03:48 AM
Name - Paddy McLeprechaun

Appearance - A large fat white man in a green suit with a big ginger beard. Has a large top hat that is disproportionate to his entire body.

Attacks - Mainly magical damage, first ability he throws coins at you (like the neon ninja throws shurikens) Second ability should be he dances an Irish jig and stuns you momentarily with his sheer skill. Lastly he could go red and enter 'rage mode' for a short time, doing extra damage, extra attack speed and perhaps refills health by 50%? Is that too over powered?

07-21-2015, 03:48 AM
A team of five weaker titans with one ability each would also be nice.
Ren'tarr the hunter can make it rain arrows dealing a lot of damage upon hit. They're not hard to dodge.
Mortan the warrior can pick up players' characters and throw them to others. This deals damage to all players involved in the impact.
Blaine the prince can blind players. the screen turns black and your attacks can damage characters fighting on your side.
Maygha the rogue can hide friendly characters, including herself.
Grath the leader gets stronger for everyone that dies in the match.

07-21-2015, 03:50 AM
i would like to see like a fire breathing lion/cat that is in the style of q'bthulhu or the insanisteed mount with tentacles coming from the back of his neck or from behind his manes, the fight itself could be like a casual game so that you fight in phases and when he has 1/3 hp gone he gets more red or orange, one stage is trying do deal damage, the other one is avoiding his attacks. The avoiding phase could be that the monster will hang on the wall when he spits fire balls or something. The monster itself must be quite big( like in shadow of the collosus) so that it makes an epic and long fight ;)

his attacks could be
1) use his tentacles to put them in the ground and come up by a player
2) fire spitting/fire breath
3)use his claws or jaws to attack

07-21-2015, 03:53 AM
Ok I was thinking some kind of Arachnid boss
name: Broodmother <--- may be a copy right issue due to the broodmother coming to ARK survival evolved. Abilites: Passive-Deals poison damage which deals damage over time. 1st- Sticky situation, Broodmother spins webs all around the place applying a slowness affect on players. 2nd- Spiderlings, Broodmother spawns upto 10 spiderlings that help her fight, this ability is also activated when broodmother is slain. 3rd/ultimate, Broodmother shoots a web at a random player the player is dragged into the broodmothers fangs where the player receives Massive amounts of physical dmg and is poisoned.

07-21-2015, 03:54 AM
Underwater Boss would be great....sharks,mermaids,etc,,,

07-21-2015, 03:55 AM
I imagine a huge guy with a model similar to a Shadow Giant, but as you attack him, he loses armor, and when he loses armor, he gets faster and more powerful, but with less defence. Maybe some cool finishing move?

07-21-2015, 03:57 AM
i would like to see the Shadow Titan came out from the ground(spawning) and it has no legs the body is made out of Silver and the head looks like a dragon
The abilities:
1.summon a mini Metallic Snake
2.Spit's out acid that can melt block's
3.and can spawn a tiny spikes from underground
sorry if i say something wrong,i'm from indonesia.

07-21-2015, 03:57 AM
You know, the mayor abyssal monster that ever exist is Cthulhu, Why don't bring him into the battle against this mere mortals?

- He will able to do the death beam in any direction and multi beam.

-Teleport plus appear with a bunch of clones.

-Mind control one character.

-And his abyssal scream of fear, that slow and decrease all damage from the heroes

-Also he could fly for get things harder, for melee fighters, and summon bomb minions and assistants for him.

07-21-2015, 04:02 AM
Has anyone brought up the beholder?

Imagine the multi eyed beast oozing with a single mega magic attack from one large ominous eye and then group attacking everyone with different magic abilities from each occulus.

Also thinking of a Shadowspinner (A drider, spider-like humanoid attacking victims with demonweb to restrain their foes (allowing a larger benefit to dmg) and slash them with shadow and fang attacks.

And the elemental, Storm Titan. They use rituals to summon great Harbinger Storms and attack with Lightning and thunder stomps.

07-21-2015, 04:03 AM
The Mountain Giant.
It's a living assemblage of hundreds of large dungeons. When you defeat one boss, the portal to the next dungeons entrance appears. The completed dungeons slowly crumble away. You will have to complete each dungeon to fight the head.
Mountain Giant head.
Looks like a small mountain with a face, because it is a small mountain with a face.
Glowing blue eyes.
Can't attack but has tons of health.
For eacht 1.000 damage dealt, a big rock crumbles away. Rock deals damage on impact.
Can summon rock elementals that regain health when they're struck by such a rock.
If you stand too close to the mouth, you'll be eaten.

07-21-2015, 04:03 AM
A titan Octopus or the dreaded Krakken! :D

07-21-2015, 04:19 AM
Boss Idea :D
Name:Eye of The Titan Lord
Idea:Since the Eyes and tentacles in trove are unique to this Q'bthulhu thing I was thinking, why not fight the creator of them.
Looks:Its would look like a giant eye with its tentacles at the back part of him and the center of the eye would be glowing purple.
abilities: 1:His first ability would be shooting out a long range purple beam that would cause the victim to be cover in deadly purple flames that has a chance of 25% to slow you down,silence you from using abilities, purple flame time expanding 6.5 seconds longer and stunning you for 2 seconds.Just if you did'nt know all this have a 25% chance.
2:His next ability would be shooting dozens of little shadow blasts that will deal decent damage to the player but if this attack misses a player and hits the ground it will summon a strong shadow spirit that will drain players health and energy untill death
3:His rarest and deadliest ability would be shooting a purple beam in the sky causing dark grey clouds to appear then it will start raining purple crystals that will cause large damage on hit. Every time a crystal falls to the ground the purple crystal will crack and in 5 seconds the crystal will shatter with a small damaging explosion and release 5 small eyes that will attack you or heal the Eye of the Titan lord a small amount of health.
I hope you like my idea :D
Thats pretty cool! Im thinking of another thing like an eye surrounded by tentacles that acts as a living shield! They fire a beam that would very temporarily stun you, canceling attacks, but they mainly absorb the blows, and use the laser when times are tough!

07-21-2015, 04:19 AM
The shadow Titan should be BIG like a boss.

This is one of the many points where someone mentions the size. Since Trove is based on cubes, why not have a structure that is the boss, possibly similar to that on the title screen. The cubes that make up the boss could just be made much larger.

07-21-2015, 04:22 AM
Name: Darakin, the Shadow Hero

Appearance: A big, heavy armored humanoid with three heads of a dragon. A shadow power connects parts of the armor.

1) Shadow breathe - Darakin's dragon heads lines up in a "T" or "Y" shape and breathe shadow flame that inflicts damage.

2)Shadowlings - Darakin summons his minions, which goes after random player and explodes when they will be near target
the Shadowlings can look like bigger, shadow-themed Qubesly

3)Dark Impact - Darakin casts a spell - the shadow columns will appear from area under players and inflict damage on hit

07-21-2015, 04:23 AM
Make A super fast Boss that shoots mini bombs and can run really fast (movement speed 30ish) and you have a rare chance of getting a mount as a baby version of him that has jump and movement speed

07-21-2015, 04:26 AM
Hey Trovians,
I like the idea of a new big boss and it's special abillitys. But I think it would be beatiful to make a boss for what u need a big group which is large. (10-20 Players)
What if there would be a boss which got not only 3 abillitys but 3 phases and each of them got 3 abillitys. So phase 1 from 100% to 70% HP , phase 2 from 69,9% to 30% and the last and 3 phase 29,9% to death. If that would be possible we would need 3 types of class specialisations : Tank , Damage (range or meele) and the Healer (which I would like best). And if u developed the first boss u could make diffrent ones with there own strategy so they wouldn't be such easy to kill. After killing one of them u should get this awesome type of loot every MMO player want to have or maybe some cool mounts or badges.
Think of it ...

07-21-2015, 04:28 AM
Name: Lord Shadow Fiend
Description: On arrival, cute teddy bear, small, innocent ball of fluff... Hit once,
transforms into Titan, large features, reaper qualities such as scythe and cloak, neon purple eyes. Wings of neon purple smoke. No legs. Lots of health, upon taking damage going under 20%, Pulls out second scythe and attacks faster, dealing 1.5x damage.

Summon Fiends: Call in smaller monsters (the one that you fight to get scroll recipes[Shadow Knights]). Single use.
Shadow Step: Charges forward knocking back and dealing damage to all in a certain distance ( straight forward charge ) [2 second build up]. 15 second cooldown.
Ye' Dun: Large smoke-looking explosion, though taking 5% hp damage, knocks back all players and creates spike within a 5 block radius of itself. 20 second cooldown.

Doctor Bright
07-21-2015, 04:30 AM
I'd imagine that the Titan is massive, large enough that players would climb it, it would summon Shadows to fight for it, and sometimes perform an area attack around itself. It might move, but very slowly, due to the size, The head would be the weak point, and the loot would be very powerful.

07-21-2015, 04:31 AM
i have a great idea a boss that can fly and can shoots lasers and can heal every 54 seconds 23% of his health back he has one more ability that he clones your class and gear and he sends it at you.when you kill it there is a 14%-20% of getting a mount version of him that can give you 100 speed and he is only found in shadow arena's from uber 4 till uber 6

07-21-2015, 04:31 AM
give it the colors black, purple and red

07-21-2015, 04:31 AM
I would kinda like to see a support boss:

1. A giant shadow titan that has two heads, and its abilities would be:
Mix and Match: Shadow titan casts random effect (this could be health regen, bonus damage or extra defense.
2.Sky Dive: Shadow Titan goes up into the sky, and dive bombs all enemies from below, should do quite a lot of damage but should be really vulnerable when flying up into the sky.
3.Overload: The bosses ultimate ability. Takes a while to build up but if the boss is successful, the titan will release a mass of energy and it stretches all around the arena, not doing massive
damage but it should have after-effects such as fire damage or bleeding?

Thanks for taking your time to read this, please consider. :D

07-21-2015, 04:33 AM
a moderate sized henhouse, , it disguises itself among other buildings, and jumps into the fight with big chicken legs. It shoots out killer chickens like the shadow shrike.
the jump attack does aoe knockback to keep players away,
it does a periodic AOE sonic damage with a cackadoodledoo

07-21-2015, 04:48 AM
A demon like monster! Tall with torn and battered wings but can not fly. Large menacing horns coming from its head and soul tearing eyes! It should breath and arc of fire in front of it that deals damage in the arc. They should also be able to summon imps that are weak but many to swarm players. And for its final ability it should jump up and slam down the floor shaking the very earth around them launching players away! I am guessing they will also get a base attack too?

07-21-2015, 04:51 AM
This is my Idea:
A giant King, clad in dark armour that seems to emit shadows, it has the power to turn invisible, and to create up to 10 small imitations of itself, but only one of these imitations will be killable. When an imitation is killed, the king will turn back into its big self. When it is near dead, it will release shadows from its body, causing widespread damage and healing itself.
anybody got anything to add?
Maybe wings that can hit you as well?
oh yes, two big greatswords as well
Name: Daegûr (shadowdeath in elvish)

07-21-2015, 04:52 AM
I Think the Shadow Titan maybe is static in the middle of the room. It has long Arms, so it can reach the whole room. It mainly uses spinning attacks, that the player has to doge by jumping etc. It also should not be attackable from the beginning, it should have something like a core, you can only attack after you have defeated the head of the creature. The 3 abillities should be:
1 - It can shoot shadow balls from his head (maybe his eyes?) - (It should stop doing this after the head is defeated)
2 - Normal spinning attack with it's arms
3 - Maybe something like spawning little creatures, that are not too strong but anoying

Maybe it's name should be like ''Spinning Death'' or something like that

I hope some of you like this idea^^

07-21-2015, 04:54 AM
look: big dog,red eyes,all purple(like shadow purple),shadow armor on some body parts
abilities:shots laser from both eyes dealing 800 dmg and stuning for 2 seconds(cant use spells amd potions),dashes at you at incredible speed bites you and gives poison and deals 300 dmg,screams at you dealing 500 dmg and stun for 5 second(IMPORATNT he can use it 1 time battle)
name:really dont know if you chose mine name it please
basic atack: atacks with his claws dealing 100

07-21-2015, 04:57 AM
This one is called Despair.

As for the appearance, I don't think he should have a particular one. He has to be summoned with a cursed skull or something else. After this, black smoke gathers up to take the appearance of a player. (A shadow copy of the player)

Each of his spell has casting time where he's invincible.

For his first spell, he'll generate some kind of blackhole that sucks players (and monsters) before exploding and the closer you are, the higher the damages.
For the casting time, he'll turn back into smoke to pack himself up the create a thick black ball of smoke that'll ... Well you know, open and become a black hole.

For his second spells I thought about something like this : he screams to gives himself a buff and summon like 2 or 3 giants.
For this one he could take the appearance of a cerberus to scream. Don't have much idea for this one :/

And for his last spell he could stomp the ground that'll create a shockwave dealing damages if you're on the ground.
He can turn into smoke (again) launch himself into the air then slam on the ground to create a shockwave.

He'd be in a room with a black chest and as he dies, the chest suck the smoke up so the shadow stuff can be retrieved.

Thanks for reading and sorry if bad english ^^'

07-21-2015, 05:11 AM



IT CAN SLOW YOU DOWN AND STOMP YOU WITH THE BODY (200 dmg ) or legs (100 dmg )


THIS IS MY EMAIL antder12@hotmail.com


Cheeky Beaver
07-21-2015, 05:15 AM
Ok, so my idea is a "fallen angel" like creature, with purple glowing wings (like the glowing purple block). It hovers, like the ice sage for example, with a torn, old robe (some holes here and there maybe, if it would work in-game) and it should have a hood, with only a sinister looking smile visible, it has a staff with a blade on each end wich she auto attacks with. oh and almost forgot the name, Vralh. Her abilities are - "The Weeping", wich summons two copies of herself, and if you kill one of them, they split, more and more with a maximum of 8 from each of the copies. (they obviously grow weaker as more as they split.) Secondly, "Sinister Blades", She summons 4 spinning, see through, dark purple swords that will hurt any trovian in the range of them. Her third, and strongest ability, "Grinning Bolt" shoots a big grinning skull at the trovians that inflicts damage in a certain area. (This ability takes away 60% health on impact in the radius) Before the ability is used, the ground where it will hit will be market with a circle (hopefully it will work in-game) so that trovians have got a chance to get away from it. 3.5 seconds after the circle appears Vralh shoots the bolt/skull at that location. And also, her auto-attack is, well just an auto-attack. Hope you liked my idea! :D

07-21-2015, 05:15 AM
Name: Chaos Colossus and your other form Radiant Berserker
Design: It would be like a black dragon whose eyes would go purple smoke, but he would have an ability to change shape for a big man with a radiant armor (is not the radiant golem of radiant world) and an ax Black with golden parts
* [in dragon form] = Breath of shadows: a strong breath whose slope when he plays in his enemy away and leaves his opponent on fire.
[In order Berserker] = Giga Jump: he's jumped up and hit with the sword on the ground thus causing damage in area (leap would leave particles).
[in any form] = Rockets: in dragon form he would loosen fire in inimigos.na Berserker way he would throw axes at the enemies (this ability would bring down the enemy if you are flying with their wings).

The drop of the boss would be chosen by the creators but think about it very rarely drop a mount.

07-21-2015, 05:16 AM
I agree !!!! It would be awesome

07-21-2015, 05:26 AM
Ok, so for size and look the titan should be the same it is in the picture because I think it's fine that way. The name should stay Shadow Titan because I like that name the way it is. Its first ability should be hitting you with its head kind of medium fast, and any Trovians in a small radius of the target Trovian will be knocked back and take small damage. The second ability should be to deploy a shield protecting itself from damage in the front of the Titan. The shield should shatter if enough damage is done to it(it can still attack while the shield is up.). The final ability should be to be able to shoot the spikes off its head like homing missiles dealing medium damage(it can shoot spikes off its legs, too), and then for about a minute or thirty seconds, the Shadow Titan will be able to shoot lasers from where the spikes were(not counting the ones on its legs), dealing varied types of damage each time it shoots. And if it has a passive ability, it should be to walk over you dealing medium damage and stunning you. To defeat this Shadow Titan, you need to destroy the legs OR you can attack the torso which will take longer, but kill it instantly. If it gets on its last leg, then it goes into a "kangaroo" form and hops on that leg. That's just something I thought would be funny. And when it gets killed, it should blow up, and the little guy controlling the Titan comes out of the explosion, and you can spare him by building a box around him, or just straight up murder him. Well, that's my idea. I hope you like it!

07-21-2015, 05:34 AM
Its a Machanical Tryranosaurus

Red eye wrecking ball on tail

using the tail to hit player and bite

abilities is stomp player,Super Bite do masive damage and charge!


07-21-2015, 05:35 AM
I would kind of like to see a doctor zomboss kind of creature but with wormholes and exploshions other awsomeness

07-21-2015, 05:36 AM
hope thats will show up

07-21-2015, 05:36 AM
I think a boss like the tomb raiser would be cool where it would throw crowds of minions at people and would randomly combine all of them to make one extremely large sub-boss.
The clothing or body design would be very closely related to the tomb raiser and you guys can have fun with whatever style head you want to give it.
It's 3 abilities would be
1) cluster spawn: spawn in between 5-8 large minions (the whole 5-8 thing is so every battle is a little different)
2) soul burst: heal 50% to all minions (not including sub-boss) and increase attack power by 75% (including sub-boss)
3) soul sacrifice: combine all minions to make a sub-boss (size and strength depends on how many minions there are) sub-boss also starts with max health and a 5 second invincibility buff once spawned.
Name: get creative you guys think of a name for it whatever you come up with would be better than anything i could ever come up with

07-21-2015, 05:37 AM
I would like to see a original titan that spawns in rarely but it would be called the Shielded Warrior and would have a big shield with its sword. It could block arrows with its shield and have a animation but its a 25% chance for the Shielded Warrior to block.The Shielded Warrior could reduce 50% damage with a shield animation too but also a 25%.The final ability would be his rage effect where the Shielded Warrior throws his shield down at you and duel wields smashing blocks and slashing through trees if any are around you,but he does it at 10% health.

P.S Please make some giants in the sky realm a Shielded Warrior also 5% chance for Shielded Warriors to spawn instead of the original shadow giant.
(I changed my mistake)

07-21-2015, 05:38 AM
Name: Dr.Hyde & Mr. Jackal
Story: Dr. Hyde is a mad scientist who used a serum on his dog Mr. jackal Who became unusually large in size. Mr. Jackal has a bloodlust for voxels and just can't be separated from his master.
Attacks: Fetch- Dr. Hyde throws a bone and Mr. Jackal will charge in that direction. Roll over- Mr. Jackal will roll sideways 10 blocks to smash anything. Serum Boost- Dr. Hyde gives Mr. Jackal a little help and he becomes bigger and stronger for a shot time .(15 sec Damage buff, defense Buff and speed buff.)

this and nothing else add to the game now pls ty