View Full Version : Create a Trove boss, like a boss

Pages : 1 2 3 [4] 5

07-22-2015, 10:52 AM
Name: Arachnid / female
1. Earthquake: She let herself fall down, so all Players under her get damaged (AoE) [while stretching her legs to look realistic]
2. Liquid Gift (or Liquid Death?): She creates a puddle filled with poison, which damages all players in it and additionally give them a DoT (like the burning dot) [AoE, DoT]
3. In the net of the Arachne: Calls smaller spider allies, who supports their queen (single target)

Appears in: Shadow Arena U4+ or as 3-Star-Boss in Undead Biom. (May the first 5-Star-Boss :p?)

07-22-2015, 10:54 AM
Attacks: 1. Control: Takes control of a player. The game puts one random Trovian in a box, and sends that person a /whisper saying that you will get (Somewhat rare item) if you kill your fellow trovians. The player will say yes in a /reply, and it will release the character. When the character comes out of the box, it will have a darker color scheme of purples and blacks. Here, you can use the Soon to come PvP, making The Controller actually on your side. The other players can not kill you, and you are only released after the boss is reduced to 25% HP.
You might consider making the other characters able to attack the controlled player and force it to "snap out of it"

07-22-2015, 11:05 AM
It should be twice the size of a normal boss with a out of this world knock back power. With a battle ax as its weapon of choice it should have a massive amount of health. As a last resort when it has less then 10% health it should spawn enemies or its own dungeon boss. It should have red eyes that are eager to end its enemies. With awesome dark armor it would make the ultimate boss! And when you defeat it you can get really good loot!

07-22-2015, 11:05 AM
How about a dog like creature with a Super long thin tail.
Name: Danger Walker
Bite: A normal bite.
Quick Dig: Digs under the ground and digs up close to a player and fastly starts attacking.
Tail Whip: Whips a player doing very good damage and inflicks a random status effect.
Wall Rush: Jumps on a wall and then rushes into all players.
Super Jump: Jumps high and ground pounds players.
And...... that's all I came up with.
Hope it's a good idea.

07-22-2015, 11:05 AM
I decided to draw something and this came out.
My Shadow Titan boss is named Cronus

This boss should be made bigger than those titans that drops from the sky.
Engulfed with bone armor, as form of attack(return damage) and defense. Once in a while, you get a few bones from hitting the right spot.
He could vomit a few minions from his mouth, preferably zombies.
His right hand is a fist attack, punch the ground(AOE + knockback), uppercut to mid air and then he will swing his scythe (death combo)
When he swing his scythe, does not matter if you are flying, riding or hiding, as long as you are in his domain HP drops to 1.

Here is my impression of Cronus.


07-22-2015, 11:05 AM
I'd like to see a Shadow Titan that is able to fly a little every now and then, making it harder to hit. I'd also like it to be able to spit poison, dealing damage over time. That's all I really got, not much for a full idea, but I hope you implement these abilities.

07-22-2015, 11:09 AM
Un robot gigante (mas grande que otros bosses) que se llama: El invocador oscuro.Tiene con mucha vida. Ataques: Invoca bosses de otras dimensiones y esos tambien invocan sus minions. Tambien lanza misiles que quitan tanto como salud como energia.Y por ultimo el ataque mas potente atrae a todos los jugadores y da un salto para atras y explota, así dañando a todos los jugadores. Su ataque basico es atacar con un ataque de otra clase, es decir, puede atacar con un trabuco, o pistolas arco espadas, etc. Y bueno este es mi boss espero que os guste :D

07-22-2015, 11:10 AM
Name: Shadow Arachnid

1st Ability: Stunning Spinneret: shoots out a paralyzing web to lock you in place and deal damage.

2nd Ability: Shadow Charge: The arachnid bides to build up power based on how much damage it takes, then after a few seconds, charges at the last person that hits it.

3rd Ability: Paralyzing Minions: Summons up to 6 Mini shadow arachnids to help it fight when below 50% health.

Hope you guys like it :)

07-22-2015, 11:12 AM
good, I thought of a giant boss with a frightening appearance, like a clown or a killer that had giant legs, the players have to hit and kind of break, it would decrease in size and start-we really attack him. ..acho which would cool it in the biome of plain or dragon.
~ - ~
translated into google translator

07-22-2015, 11:25 AM
My idea for a new boss in trove would be "The Queen"!

The queen would be a tall, 8 legged spider with a HUGE back part sticking up, ive mad a sketch of what it would look like:

it would be about the size of "the dream" the boss at the end of a shadow arena.

================================================== ============================

"The Queen" would have 3 abillities:

1. Summon Creep
this abillity allows The Queen to summon 2-4 shadow spiders that will aid her in battle

this abillity will allow The Queen to jump high into the air for a second or 2, then fall to the ground dealing massive damage to whoever is under her, and anyone around her after she falls takes some damage

3. Poison bomb
this abillity allows The Queen to shoot out a giant posion bomb like some of those mushroom guys can. but the bombs that The Queen throws at her enemies deals more damage, and has a larger radius

================================================== ============================

i hope you take my idea into consideration! (p.s, love your work at Trove guys!)

07-22-2015, 11:26 AM
I'm thinking of a Shadow Titan called Mirrigon
Mirrigon was a genius wizard who helped create many of the world magical artifacts and spells that we in trove used today. His work on the Elysian flask was the most exemplary, you see the Elysian flask was a potion that purged darkness from even the most evil of monsters, but during one of the many tests he conducted on the refilling station he was exposed to the fumes emanating from the back of one of his many titan test subjects. This gas changed Mirrigon that day, it corrupted him, tearing at his very soul, eating at him from the inside out. After days of torturous pain, he gave in, the darkness consumed his body changing it turning it into something inhuman... A Shadow Titan...
(If you want to change description of how he turned into one that's fine by me.)
He would be a ranged attacker with the abilities, (listed as follows)
1. Winds of Gurdain (Summons two Wind Guardians to protect Mirrigon, reducing physical damage inflicted upon him by __%)
2. Graviton Struggle (Brings all heroes who are in the air down to the ground and are immobilized for ___ seconds)
3. Decrepifying Scream (Heroes run away from Mirrigon due to his shrilling scream, or his unnaturally bad breath.) (Please add green gas animation, would look so cool!)

07-22-2015, 11:27 AM
What i was thinking was having the shadow boss look like a giant dragon, (i know some people are gonna be thinking we already have a dragon class, so we dont need a dragon boss, but think about it, dragons are huge monstrous beats ready to destroy anything in there path.) here are a few of my idea about this boss:
-Size: this boss would be big, and i mean big!
-Look, umm, not fuly sure on how the boss should look, but other people can always help think of that, it would just be cool if i had like a purple, black, grey, look to it. and maybe had a shadow effet flowing off it
- How to defeat it. I want to make this boss unique so i was thinking, in order to beat to thee, u need atleast, 1 magic guy,(to break the shadow feild around him to allow players to hurt him) 1 long range guy (to snipe the dragons wings and make him fall to the ground) 1 Heavy hitter, maybe like candy barbarian or knight (to break the dragons armor to expose his skin. Then once that happens, the whole team can fight him, once the boss is defeated, instead of dropping a chest, it will drop a shadow soul, wich the player can then break to get there items.
--(This boss would fly around the arena as you fight him)--(and would create minions just like every other boss)--
-Fire Breath (lets be honest here, you can have a dragon with out fire breath) this attack would do midium damage and cause fire effect
-Shadow Paluse: The dragon charges up and creates a blast of darkness that does inteanse damage to all players and give all players temp. blindness
- Shadow Tonrado, The dragon would start flagging its wings really fast and cause tornados that blow the player away. (while in tornado they get blindness, and take damage) thease tornado will go around throwing the players, and making them lose there position, while taking heavy amage

Name: (Not fully sure yet)

+this is my idea for a boss, but if i get any new ideas for this guy, i will try to update this post

07-22-2015, 11:28 AM
I think the Shadow Titan shall have a "Shadow Strike." A huge mass in shape of a ball comes from the sky, dealing damage on impact. It will give a red spot where it will hit, after the red spot occurs, players only have 2 seconds to react and get away. I also think that the Shadow Titan will have summoning powers, summoning shadow enemies 8 in U1, 6 in U2, 6 in U3, 5 in U4, 6 in U5, and 6 in U6. The third ability would be a Healing Totem. Healing a certain amount every now and then.

07-22-2015, 11:32 AM
Here's my idea; Name: Hell-Raiser, Looks: A devil-like creature wearing sunglasses a studded black leather jacket on a flaming chopper (motorbike) holding a flaming pitch-fork, Abilities: 1. It charges at you holding its pitchfork in front of it (like a knight jousting), 2. It shoots massive fireballs out of its pitchfork, and 3. It summons smaller devil-like creatures around it. I hope you like the idea! ;)

07-22-2015, 11:36 AM
Name: Duskscale Devourer

Description: Duskscale Devourer is meant to be a large serpentine boss. I don't know what kind of issues would arise with the idea of making a fully serpentine creature in Trove since I've not seen one yet, but if possible I would appreciate having this.

As far as appearance goes, the Devourer is meant to be a giant snake corrupted by whatever shadowy forces are at play in this world. As such, the base colors would be black, grey, and whatever varying shades of "shadowy" colors you're wanting to use (purple, greyish blue, whatevers.) It's upper jaw should protrude further than it's lower jaw, with a pair of fangs that are far too large to actually fit in it's mouth. The end of it's tail would be split into a sort of pitchfork design, and there should be spikes running down it's spine, gradually getting smaller as it gets closer to the tail.

As far as size goes, the Devourer I'm imagining is at least large enough to consume a Trovian in it's mouth with a single bite, hence the name.

Alternate Designs: Other ideas I've considered include having the Devourer be a large lizard rather than snake, to more feasibly fit the game engine if serpentine enemies are an issue. The same design principles would apply, but it's model would be somewhat similar to the lizard enemies in the desert. Another idea was a serpentine creature with arms but no legs, that would pull itself around using said arms.


First Attack: Devour
As the creatures namesake comes from eating things, one of it's attacks should emphasize this. Basically, the Devourer lunges forward and attempts to capture a Trovian in his maw, which would deal heavy damage to said Trovian until they or a teammate broke them out by damaging the head of the Devourer. While you're eaten, you can use your basic attack to damage the head and break free, and allies can use whatever abilities they want to get you out as quick as possible. If the Devourer misses his lunge, he'll end up eating chunks out of the ground... which he will then spit at you in the form of moderately damaging projectiles. This should be either his most powerful attack, or his most frequent attack. It needs to be iconic in the sense of "Oh man, this boss will just eat you alive." and either it needs to be very, very strong but infrequent to get that scary feeling whenever he does it... or it needs to be less powerful, but he does it a lot.

Second Attack: Coil
This one is more operating under the idea of it being a serpentine creature, but a lizard could manage this as well if designed with it in mind. Basically the Devourer will occasionally turtle up, coiling it's body tightly. During this time, it is immune to damage and it will summon minions to attack. For the minions, just a reskin of the lizard enemies in the desert is fine; they're almost exactly what I picture it summoning. It's immunity to damage lasts ten seconds flat, and after that it will uncoil and take increased damage for half the duration of it's coil. So five seconds of increased damage after it takes a ten second break to spawn minions. This forces you to either burn down the minions asap, or risk losing a good chance to deal extra damage to the boss because his minions get in the way.

Third Attack: Altar of the Shadow Serpent
Summons a glowing purple altar that will do a few things; summon the shadow-lizard minions mentioned above, heal any shadow minions on the field, and decrease damage taken by the boss or his minions. In short, you need to prioritize these things. They're not going to be hard to kill, though they may be hard to reach because I imagine this boss spawning them in odd places such as on the ceiling. There would be platforms or jump pads or something to allow you to reach them, but you'd have to figure out where they were. They would be pretty apparent due to their glowing purpleness, but it'd still require someone to go smash them.

07-22-2015, 11:41 AM
Name Montano 'Devil'
1 skill (Double cutting)
2)passive or active skill (Soul Leech) - effects of vampirism
hair* 3) entanglement of fear ULT (mass)

sorry for my bad english , i frome russian )

07-22-2015, 11:41 AM
it needs to be massive of course its a titan, but for abillities i want it to force you to move around using large aoe abilities or even repulsing abilities that could keep you away. another thing it could do is duplicate itself into real and or fake coppies of itslef that all do the same set of abilities that are easier to kill but still hit hard

titans need in my opinion something grand and rewarding to kill right now i love the game but ive never been satisfied with any of the kills. so if you make the titan a hard fight that takes awhile and has stages of strength and ability sets then it could be as awarding to kill as the sweet loot it will be sure to drop.

07-22-2015, 11:41 AM
Fallen Guardian

What I'm hoping to see as a shadow boss is a shadow Cursed Realm Stone Golem, One of the very Titans of Trove It will be amazing this is a rock like Monster with the strength of Zeus him self.

Appearance: He will be dark blue (The colour scheme of the original shadow final boss) and his teaser will be at the bottom of this post :D .
Every single part of his body will be stone like cubes I should say with his two fists being larger than his head which the fists will also be spinning.

This titan may look pretty Strong but he does have one weak point, which is his chest where there will be a bright blue light. (Long ranges is best for this job) The long ranged classes are to shoot the glowing light on the Golem until the vfx changes to the colour black, the golem has a different coloured chest each time his health gets lower and lower (100% Bright blue 105,248,255) (80% a gloomy blue blue 82,180,255) (60% A bit darker blue 57,110,255) (40% Navy Blue 26,50,116) (20% Dark blue 8,16,38) (10% Red 255,0,0) (0% Black 25,25,25)

Ability 1: One of his skills would be a smash just like a knight, but unlike the knight, the smash would begin with him raising his fist in the air while his fists are spinning than a large smash would pound on the ground (creating some vfx when it pounds on the ground, if necessary) and

Ability 2:Another skill would be called "Steam Roller" He will spam his punches on the ground trying to flatten the players just like how a steam roller flattens things.

Ability 3: His final skill is he will summon little stone minions that just keep throwing themselves to you until they run out of themselves :P and an addition to the final skill would also have the Golem to summon flying stones around himself to act as if they are catapults.

Story: The Guardian of Trove, The Gate Passage to Victory. . . is now gone. Cursed by the evil powers, tempted by the Underworld, Lost in it's own shadow fear of everything. Until. . . He is awaken. . . The last Titan of the good is gone. . . Praise him or suffer.

07-22-2015, 11:42 AM
Name: Shadow Serpent

Appearances: The shadow serpent is a massive king cobra with different colored eyes (depending on how low the shadow serpent's health is, red is full - 80%, green is 80% - 60% blue is 60% - 40% grey for 40% - 20% and finally black from 20%- 0%)

Characteristics: The Shadow Serpent increases damage done and his abilities change in a way when his eyes changes color. ( but I'll take about that later.) When the Shadow Serpent dies mini snakes( they pop out of the snake's abdominal area) (depending on how many trovians are there and one snake focuses on one trovian.) When all of the mini snakes are dead the main Shadow Serpent had enough time to shead and does 50% more damage with every ability.

Ability 1: The Shadow Serpent opens its mouth wide open and nose dives relatively close to a trovian, if the Serpent misses the is a small tremor around that spot, if the Serpent DOES hit a trovian the Shadow Serpent shakes his head around to do more damage (red-blue colored eyes add more damage green eyes and grey eyes add a blindness effect and black eyes add a bleed.)

Ability 2: The Shadow Serpent spits out venomous juices out of his fangs (cause this is basically a king cobra) (red eyes have no effect, green eyes increases damage by 10%, blue eyes increases damage by 40% grey eyes add a slowing effect and black eyes add venom to where the juices were.

Ability 3: The Shadow Serpent unravels his tail and quickly spins in a circle knocking back everyone the gets hit and does around 1000 damage if bit point blank. Red eyes does nothing, green eyes adds 20% more damage, blue eyes add 30% more damage, grey eyes add a crippling effect and black eyes increases the range of this ability.

07-22-2015, 11:45 AM
A giant skeleton monstrosity that even makes tomb raisers quiver. Thought you killed this hulking beast? Think again. Deplete it's health bar and it turns into a spider blob of bones. Squirming and smashing into an insatiable blood lust. Destroying anything in it's path. Then after this it must be over. NOPE. After you disassemble this hulking behemoth it turns into appendages flopping everywhere, and they are coming for you. Clean up the mess you made and then you have defeated, THE SKELETAL MONARCH!

07-22-2015, 11:54 AM
Not sure how my idea will stand up to the other posts on this forum, but here is my idea for a Shadow Titan:

Name: Wrack'eth


Really frigging big, it should dwarf a group of players and maybe even be large enough to allow players to climb on it.
Give it the main body and legs of a centipede
Have its torso standing upright and humanoid, similar to that of a naga
Have its torso have 4 "arms" ending in multiple scythes


Toxic miasma: Constantly slows the movement and deals damage to players in a medium area around the Titan
Super Scythe: A charge-up slam that hits in a ~180º area in front of the titan dealing heavy damage; knocking players up and back as well as planting spikes on the ground and a poison cloud in the area affected.
Corrosive Overload: The Titan releases a cloud of poison knocking back and dealing medium damage to all players within a short area around itself. Maybe have the Titan go into a defensive position and regenerate a bit of health after this ability is used.

Possible Weaknesses:

If it's large enough to climb on give the Titan weak points that can be hit on its back and have it use its Overload ability to knock players off after taking a certain amount of damage.
Give it weak points protected by a shield or blocks that need to be hit away before the weak points can be exposed, have the shields refresh after a certain period of time.

07-22-2015, 11:56 AM
Well first of all it needs a ability for long range becouse the Gunslinger is way too OP while in the air jumping forever.

07-22-2015, 12:06 PM
A large shadow knight with proton shadow armour. Ability 1: Swing (hit like a truck)
Ability 2: Teleport behind you Ability 3: Summon Minions (baby shadow knights)

07-22-2015, 12:07 PM
I think that he should wield a giant double headed axe with the handle being made out of a large black stained bone with leather grips on it. He should also be surrounded by chains which he will occasionally fling at you. I also think that it should have characteristics of a demon.

07-22-2015, 12:08 PM
I have a awesome idea for a shadow titan it should summon tiny shadow titans to fight but the big one should be huge for a boss it would be the best thing in the game sense the game came out. it should be able to teleport 5 blocks all directions it will be a challenge.the tiny ones can only teleport 3 blocks towards the player and it can shoot a little shadow beam to have a little power. that is what i think you should add into it [yay

07-22-2015, 12:17 PM
Just posted mine, here's hoping lol.


07-22-2015, 12:18 PM
Here's my ideas:

A ancient, giant wrecked robot with green eyes, with a pipe on his back, who is dropping Shadow smoke, and he have a LOT of life. He can attract some guys around him, and do very high damage by doing an explosion, then he is out of order for 5 seconds. He can do a Shadow Beam with his Hand to hit some guys. He can also spin, and do high damage. His ultimate weakness is the Fire. When he die, he explode in a Shadow Explosion. The End.

07-22-2015, 12:28 PM
i have one idea for now but how about the shadow titan shoots spikey rockets

07-22-2015, 12:30 PM
I know what I want for this boss but I can't really make it. Maybe just saying this and finding some pictures may help me win cause I know there's someone who can probably make it. (I can try to draw it later before it's over for some type of full picture of it)
The Boss will be really big and Have one leg what looks like it's going into the ground(Somewhat similar to a genie when their legs are still partly in the lamp. His entire Body (Almost Everything) is a very dark shade of purple with the only thing not purple are the eyes and part of the face(Because it will look like this was something else before it got engulfed in darkness) The face will have 3 eyes. 2 of the eyes are actually have no eyes in the sockets but are like if the eyes have blue flames in them. The 3rd eye is above between the 2 other eyes. Both of his arms through hands is purple like the rest but are a bigger than normal cause that's one of his main methods of attack. Each hand has one eyes on the palm of it and can be it's weak spots but you have to destroy the 2 on the hands before getting the main eye on the head (Wondered about why the 2 eyes on his face were replaced with blue flames) And Finally, He has 2 big purple spikes sticking out of him that look like the end of scythes.

Ok now for the attacks:( I know some/most of these attacks may not be possible. If not just tweak the attacks to fit in the game)
His specialty are his shadow hands. He can either go straight out melee with them or he can put them underneath him through the floor to pop out underneath you(There will be a dark circle around where the hands will come up from ) Some Kind of Blindness Effect would make this boss more sinister.
He goes in the ground(Similar to the shadow hand attack) to move behind the player to do some melee attacks.(A dark circle will indicate this also like the hand attack)
His eye shadow blast and eye shadow beam: The blasts come from the eyes in the hands while the eye shadow beam comes from the one eye on the top of the face(after attacking with beam he will be tried for a little and then you can use this as a chance of attacks.
Ultimate attack(If Possible at all)
He turns into a giant shadow hand that's sticking to the ground like his leg but with his arm and tries to slam you on the ground(He transforms by going in the ground and then once transformed, he will try to uppercut you upon coming back up, similar to the hand attacks from before) Also note that most of his attacks are based off using shadows (the reason of why it's called shadow titan)

Well that's really it for the boss if ya want to include anything, plz do so :) Also if anything a said for attacks can't be done, just try to make is somewhat similar at least :) Hope Everyone will like this Boss. ;)
Also he can kind of change the shape of himself since he's a shadow so if anyone want to add ideas for attacks, I be happy to have them be replied on here. Like you can say that since he can change shape, make him copies the player's class or have him change into different classes to attacks u with like using the Dragolyte to turn into a dragon and use fire breath or boomerang and throw a giant bomb like if he was using the power of the shadows to mimic opponent's moves (Note Every attack like these he will look like his shadowy purple self since he just changing shape

07-22-2015, 12:33 PM
and i have idea for a boss in the candoria how about add a giant cotton candy monster that has a ice cream cannon in his back that shoots explosive ice cream that summons double delight [double cherrys] that can heal the boss :) hope u liked what i thinked of and also keep up the good work in trove

07-22-2015, 12:37 PM
The Horsemen War, Fights on mount, makes a wave of spikes(narrow but long reach), and has a jump smash. (off the horse of course)

07-22-2015, 12:39 PM
i have another idea how about a boss in treasure isles make it like a crocadile that has a spearfish as a sword and heres some abilitys how about making him throw exploding whales and makehim spin and when he spins he will make a whirlpool and make him chomp plz add this i rlly want to be choosen cause im never lucky:(

07-22-2015, 12:40 PM
Description: Eis-crom, the deity of Candoria, known for its delicious blessing on the lands of Candoria, and its quaking thunder cones to aid its infamous barbarians. This sacred being's very essence has been corrupted by the dark powers of Q'bthulu, Eis-Crom the Corrupted

Name: Eis-Crom The Corrupted

Look: a shadowy ice-cream-esc form shrouded in shadows and covered in the eyes and tentacles of its new master Q'bthulu

Encounter: In a last chance effort to clense the corrupted deity of Candoria, you brave Heroes delve into the dark halls of the Shadow Arena. As you approach the dark looming form of a once sacred being overwhelms you with a dark feeling. as you draw close the hulking mass of delicious evil roars and begins his onslaught

Ability 1: Cones of the Corrupted: As the encounter begins Eis-Crom sends his fabled Thunder cones plummeting to the ground damaging all nearby enemies throughout the encounter in a 3x3 block radius of the impact zone dealing moderate damage

Ability 2: Chaos wave: Sends Half candy half corrupted spikes in all directions, blanketing the ground for a set time, the duration of the spikes increases as Eis-Croms Health lowers.

Ability 3: Ultimate: Deathly Gumdrops: as the Heroes continue their onslaught, Q'bthulu uses his dark powers to empower Eis-Crom, sending explosive gumdrops in all directions exploding on impact and summoning mini Eis-Cromies, a smaller less deadly version of Eis-crom, having the same abilities as Eis-crom making dealing with adds a MUST!

Death: Instead of The Candorien Deity perishing after the encounter, instead all the eyes and tentacles of Q'bthulu explode and leave a cleansed and pure Eis-crom returned to its former delicious glory! Well done Heroes!

07-22-2015, 12:51 PM
I would love the shadow titan to have an attack move where its spins around and bullets fly every where! Maybe it could look like a giant mech and have a lazer attack as well where it shoots a laser out the front of it, destroying every thing in its way.:cool:

07-22-2015, 12:58 PM
Maybe something like the Ender Dragon in Minecraft where you have two destroy certain regeneration towers or you have to destroy things before the the main boss can take damage. After the towers are destroyed ( obviously packed with enemies) The boss will be waiting in the arena for the players with range attacks first. The boss will occasionally create a whirlwind or and will start to drag players in. Any players that touch the whirlwind or get sucked into the whirlwind will take half of their maximum damage no matter the if the players have shields or not and will be spit out after talking damage. After the whirlwind is over, the players that have close combat attacks can attack it. This whirlwind will keep happening randomly until the boss is at half health. At half health the boss will summon tons dark shadow faeries that are really meant to be annoying while the boss can use its range attack on the players the whirl winds will continue randomly until the boss is almost dead. When almost dead, the boss summons a protective shield that the players have to break, then shadow nights will spawn (1 for each player) while the boss regains a bit of health. Note that the shield can only be used once in the fight from the boss. The boss will created a huge explosion ( explosion doesn't do player damage) once it has been defeated as well as the same music when you defeat a regular boss (maybe a little more different and dramatic) and a huge chest will appear, twice the size of a player. The chest takes a couple of hits to crack open and then a maximum of 5 drops will appear all shadow lvl 1 5 star or higher. And the players always get a special shadow boss costume (or hat) for defeating it. The players can only get it once. A portal appears (a little bit bigger that average exit portal) and the players can exit and resume their adventure filled Trovian life.

-The boss will be a HUGE ghost like dragon with shadow particles swirling around him (the dragon will flap its wings to create the whirlwind)
- It will use shadow balls (like fireballs but with a darker texture) as its main attack, The attack is very accurate and fast and does splash damage.
-The arena is a huge dome and the boss sits in the center and doesn't move much.
-Close combat damage is more effective on it
-Each time the a shadow knight dies during the bosses last special attack, the shield gets weaker until the last shadow knight dies and the shield gets destroyed.


07-22-2015, 01:01 PM
why not make gaius the earth knight form SOTC in the game. SOTC is one of the grates played ps2. So why not make him in the game. He is big and badass so.
His abilitys should be the same as in the game:
-He should have an attack that swings his sword up and slams it in the ground and do massive arial damage, so you need to dodge, then he is stunned (for like 1 or 2 seconds) and do more damage to him.
-He swings his sword over the ground for 3 times and you need to let him hit a wall or a tower (he does this ability if he has 50% of his health) you need to do this if you want to damage him if he is at 50% healt
-if he is at 20% health he tries to run faster and stop people (in the face)


07-22-2015, 01:09 PM
Well, for the boss look i would love to see something that looks like the shadow giants that already spawn in the game, to mantain the theme.
Regarding the boss tactics i would like to see something challenging like chaining people to the ground, while others have to free them, or even some AoEs that we'll have to dodge in order to make something different from the tank'n'spank we have in shadow arenas.

07-22-2015, 01:11 PM
The shadow Titan should spawn with a bunch of the normal shadow invasion guys and it should look like them except be all gold taller stronger and wear the Infinidome and u should have to kill the actual machine and after that kill the guy inside of it

07-22-2015, 01:12 PM
Shadow Titan Idea

The Augur of Flame. It should be a large humanoid being that kind of looks like a statue, but with fractures in it's skin revealing molten lava under the surface. The boss should be much larger than the character, and getting close to it should result in fire damage. It should remain still for the most part, moving slowly and usually only turning unless it's using the #2 Ability. It should take little or no knockback at all.

1). Throws a chain at you. If it hits, it pulls you toward it, and then punches you, dealing a ton of damage and launching you backward. (And added risk of fall damage)
2). Can cloak itself in fire, where it then charges at you. If he hits you, you start taking fire damage. Can charge through multiple enemies. While it's cloaked in fire, it doesn't take damage.
3). Summons a large amount of wispy fiery things that quickly fly at a random target, constantly doing fire damage. When the wisps are killed, they explode into a fireball.

It doesn't have to be fire, but it'd be way cooler if it was.

07-22-2015, 01:14 PM
i have another cool boss for the treusure isles again but its like a giant i want its name to be the swamp thing and threnn i hope u dont mind if i copy your desplay

location:treusure isels

name:swamp thing

look:like a giant with seeweed and green coulour

spawn place:under water and instead of the portalcoming from the sky they burrow out from the ground

abilty 1:throws a seeweed that stuns players in place

ability 2:spins madly that does a ton of damge

ability 3:grows seeweed out of the ground that poisons players and do a decent damage

drops:the drop is always a weopan its diffrent if ure diffrent classes knight:sea slasher
shadow hunter:the tangler dragocythe:sea flame staff tomb raiser:deathwave gunslinger:double whales pirate:seaweed bomber boomeranger:shark screech neon ninja: sea slanger candy barbarian:sweet sea terror

hope u liked my ideas i took a few minuts to think of this hope u liked it:)

07-22-2015, 01:24 PM

This is a dangerous austrlian predator, basiclly picture a koala... but the most agressive and dangerous one you can think of.

Fluffy ears, big black nose, two huge sharpe teeth that hang down over the bottom lip and the remaining therth are razor sharp. Large claws that can stab into trees for climbing. Red pupils on black eyes.

In game i see this being about 3 times the size of a invader with the prime function to spend alot of time on the roof. It will remain above the players with extream health and defence and at speratic times it will drop directly onto a player with huge damage directly under the drop bear but also creating a wave that will stun surounding players that do not jump off the ground in time. Than it will spin with its arms out to attack stunned players before leeping back to the roof.

07-22-2015, 01:26 PM
http://forums.trovegame.com/showthread.php?34089-SHADOW-TITAN-War-Chief (http://forums.trovegame.com/showthread.php?34089-SHADOW-TITAN-War-Cheif) check out my shadow titan idea please it would mean a lot to me

07-22-2015, 01:32 PM
This is a simple idea so the boss would be exactly like you but with stronger and better stats with the same pets items look he would also ride your mount but he would be a shadowy figure, that would be a challenge and the more people fight him the more of them there are making the difficulty harder as more people fight him. Hope its added :D

07-22-2015, 01:36 PM
k i have another idea ijust keep thinking if them k how about adding a new biome called arkeyen falls with new enemys whatever u can think of that is tech kind k heres the boss make the boss be a giant robot with rockets that comes out of his shoulders and make him have a machine gun as one of his hands and the other make it a crab hand and also make it that it has a alarm thats in his head and can put out beams and his abilitys are the beamand the rockets and make him grab enemys with his crab hand and push them back doing a ton of damage

and this isnt about the boos but can u add a new class called the engieneer that can throw a wrench at enemys and his secondary ability is doing a backflip while putting a mine in the spot he was in and his third ability is to make a turret that shoots enemys and his quad ability is him spining and transforming into a robot that does aton of damage

plzz add this i worked hard on thinking my brain hurts from thinking or mabye its from me playing trove morning to night:cool:

07-22-2015, 01:39 PM
So i had the idea where the boss is like a shadow of collosus boss so they are massive and for one mabye he has a sword and when he mashes it agaisnet the ground u sjump on and run up his arm to his shoulders where he starts trying to knock u off and to stay on u have to grab hair and once u bring its down 3/4 of its health it uses its last abilite and its abilties are like a big sword smash (the one u sue to run up its arm) and it has like a stomp att ack when u are close (it trys to squish u with its foot it somps like 10 times) and the last abilite is it like charges up its sword so it starts glowing alot and it has electricty and it does more damage and is faster and it has the same abilties but when it does sword smash it sends a huge earthquake pushing the ground up and u have to jump over it and its stomp abilty it sends tiny earth quackes but it also spawns tiny earth minions that are easy to kill but do lots of damage. thats IT im sorry for bad spelling or grammer if u like my idea but u need better deteails ir for me to explain better msg me

07-22-2015, 01:39 PM
King Kangaroo

A large Kangaroo with a crown and boxing gloves about two time the size of the last boss in shadow arenas, it has a tail almost as long as he is large.

The first attack is rather simple but powerful. He will jump in the air and try to land on players.

not often He will spin creating a large area of attack, when it stops spinning a tornado of air will go out in the direct he is facing when he stops, any players caught in the air will be unable to move and be raised to the middle of the tornado. the King Kangaroo will jump to the tornado and rapid fire punch the trapped players for massive damage.

His final attack is the summon 6 smaller (the size of invaders) kangaroos (with boxing gloves) out of his pouch that will attack by punching the players (kinda like a punch bot) this attack should only happen 2 times, once at 75% health and once at 25% health.

07-22-2015, 01:42 PM
If it's going to be that spider like mech at the top of the post then require the party to take down each leg at the nearly the same time, and if they party fails that the guy in the middle will repair them. (you can easily repair a chair if 1 leg is broken as the other 3 will stabilise it but the job becomes more of a hassle if all the legs are broken.) and once all legs are destroyed the boss will enter phase 2 and begins to fire ranged projectiles from the top of the mech (However the cockpit is on the bottom of the mech, this would require it to be moved to the top). This is a very basic idea for a boss, We could also have razor discs that will spin around the place that players need to avoid to not be sawn in two.

07-22-2015, 01:43 PM
ok i have another idea but u need to see my arkeyen falls meessage first this boss is a shadow ghost called the cloner if u get near him he clones u and hen u have to fight ure self if u ride a mount he rides a mount but he dosent copy ure controlls because itll be inpossible to beat him but if any way u beat him he drops a pet called clony and if u equip it u clone ure self making u and ure clone fight toghether

hope u like it

07-22-2015, 01:43 PM
Here are some ideas and the general concept of what I imagine when I think of the "Shadow Titan"
Firstly, I want this boss to be a 3 star dungeon. Yes, BE a 3 star dungeon. What I mean by this is to make the titan is all 3 bosses "dungeon".
To paint an image, I think the titans dungeon will be a huge, and tall "building"- a giant white stone will be the structure with the titan chained to it. There will be a giant black box structure covering the entire titan and white stone. (A quick lore I came up with is the shadow titan is being sealed against the white seal stone which is weakening, so players have to defeat it to reseal the seal) The dungeon itself can emit shadow "flames" (made of blocks or maybe even animations)
There will be 2 floors, which is because the titan itself is as tall as the dungeon and each floor will be very wide, and tall (I say this so that the dungeon isn't cramped and is intended to have a large party to defeat the boss).
-The "stairs" will be giant chains that are binding the giant to the stone inside the building.
-Each floor will have a boss that is the body part of the titan. (easiest way I think would be to use blocks to build most of the titans body of dungeon blocks and the main "boss" parts will be actually entities) So the titan is actually 3 entities, the feet, arms and head
The first floor will be just the entity of "Shadow Titan's Boots or Feet" which is the floors boss. It will stomp for attack patterns, one will be an aoe shockwave caused by the giant jumping (feet both go in to the air and fall) that reaches to most of the floor except the edges and the other is just directly stomping the ground close range (this attack will be like a super punch but the wind up would be the foot hovering over a player. The hp and damage I don't know (leave it to the game developers to decide for balance)
-The second floor will be just the titans arms. (btw the explanation for each boss being just body parts instead of one full body for the Shadow Titan is the sealing stone is sealing it, but the feet, arms, and head are breaking free -thus needing the Trovians to beat up and reseal it) The arms will have attacks aswell. It will super punch multiple players each arm for one (and if only one player both will attack the solo player - which encourages a party of people as it would do tons of damage if not one shotting if both super punches land) Another attack would be the arms swimping for aoe dmg and knock back. Feel free to think of more. Again all dmg and health of the titan will be decided by game developers for balance. (side note: titans arms should have health regen, encouraging use of mixed party comps as melee characters will take longer to beat boss as they are knocked back away from attack range often which allows arms to regen over and over, which doesn't impact ranged classes)
Finally after the second floor, the titans head will stick out of the top (roof). It will be one entity aswell, with the most hp and knockback. The attacks will be huge knock back shcokwaves from a shout that also does damage, one that sucks players into its mouth that combos with a super crunch move after a delay of the sucking move that does TONS of dmg.
Okay, this is the vague concept I just thought of for now, I might make a more detailed one later.

07-22-2015, 01:43 PM
So it would have like a special attack that it does maybe like 3 times through out the entire boss battle, it doesn't Kill but it does engulf the trovian for a bit, poisons them and immobilizes them. But the titan should like bite them or something and gain that trovians power, So like it could shoot arrows if it ate a shadow hunter, or bombs from like a bombranger or like a parrot storm from a pirate.

07-22-2015, 01:44 PM

1. Meteor shower- Circular purple markings will appear on the ground indicating that in 3 seconds a diamond shaped purple see through object will fall on the marking and do AOE damage inside the circle, the AOE will do A LOT of damage. This Ability will last about 15 seconds.

2. Vortex-- Purple see through blocks will appear all around the boss from melee rang to caster range, they will start spinning as well as start circling the boss, anyone that stands in the way of the vortexes will get there hp quickly drained from multiple quick attacks that will deal medium damage by the vortexes. This Ability will last about 15 seconds.

3. Shadow Slam- The boss will jump into the air and do a slam into the ground releasing a wave of shadow that you must jump over, it will deal A LOT of damage if hit by it. The after effects of the ability will spawn mobs and bosses. The number of bosses spawned is equivalent to the number of players hit by this ability.

NOTE: The boss will use these abilities more frequently as his hp goes down.

I hope you liked these abilities, this boss will not be easy to destroy.

Add me in game- DerpedUpCow

07-22-2015, 01:47 PM
Like others, I have come up with ideas about the new boss and have organized them:

1. When fighting the boss, the Shadow Titan is able to briefly blind you and everyone, as an aoe. (talk about a shady trick!)
2. When blinded by the Titan,it momentarily stops attacking the player(s) and instead summons minions to attack instead. (why get it's hands dirty when it can use it;s minions to do that)
3. The Shadow Titan can jump in an area, dealing aoe damage around it. (scary!)
4. When below 50% HP the boss can provide itself a buff called, Shield of Shadows, which reduces incoming damage by 25% that lasts for a set amount of time.
5.When all remaining players have been defeated, the boss will reset, regenerating HP, removing all buffs and debuffs, and destroys all summoned minions.(It might be a creature of darkness, but that's no reason to stop being a gentlemen!), but will however stay in a awakened state. (more on this later!)
6. The Titan is not only strong but intelligent too! (now that's a scary combination), and understands the current situation, adapting to it, whether it'd be jumping to close distance, or summoning minions while rooted, however the Titan can only adapt to the situation provided by the player it is focused on, so it is advised that more than one player takes on this boss. (note, if you plan on giving the boss a dungeon, that the boss room has to be large enough for a large amount of minions and plyers)

Before Combat:
1. The Shadow Titan has no heart (literally!), and needs a new one. The Heart Of Darkness, gives the Titan life, and awakens it from a slumbering state. (only one heart from a player is need, and all they need to do is right-click this evil heart)
2. When the player(s) have found, awakened and are fighting The Titan, texts will appear notifying all the players in the current world, (the text can be written as so: '[username] has found the Titan', '[username] has awakened the Titan', '[username] is currently combating the Titan')

Heart of Darkness crafting recipe:
100 Forcite
100 Shapestone
50 Infinum
3 Shards of Darkness

And that's all, I hope you at least read and take into consideration some of my ideas. Also, I apologize if some of these ideas may sound ludicrous and even insane, but the reasoning for this is because I haven't delved that deep into Trove yet (only lv. 15) but I can easily say this:


anyways, I tried to provide ideas that make this future boss look and sound cool, while trying to be reasonable.As for the crafting recipe, I understand the my crafting recipe isn't costly to fight such a cool and awesome boss, but I wanted to give everyone a chance to fight it, even if you do decide to incorporate the Heart of Darkness idea, but not the crafting recipe, I ask that it won't be too costly and that there isn't a certain level required to fight the boss. As I end my list of ideas, I hope that, again, you'll at least consider some of my ideas (don't even have to use them), but not only mine, take everyone's into consideration and pick out the ideas you like from the community, and I apologize if I make it seem like that you should only care about my idea (everyone's ideas are awesome and about 95% should be used if possible!, :D), in short, my request is to read and consider everyone's ideas. Can't wait to see and fight the new boss.


07-22-2015, 01:50 PM
how adding this boss in the medival hills its called mother clucker its spawns chickens and shoots worms out of her mouth and thats it but make the dungeon me a giant chicken stachue

07-22-2015, 01:51 PM

Picture a Giant hairy Rino, replace the Horn with a Large Back nose (kinda like a koala)

This pretty girl will have a pink bow on one of her ears and a Pink ribbon around her neck tied into a bow off center to balance out the ear bow,

The main attack is a slow build up but very fast charge, the attack will stun players. when the charge stops she turn than she will rear up on her back legs and slam down into the ground, this will create Large Rocks to spike up from the ground covering the area that was charged causing large damage to any players stunned or who did not move out of the way either to the side or high enough.

the smaller attack will be to attack behind by kicking dirt/stones backwards from the back two legs (i think this indirect attack could create some confusing at first)

She should have a weak underside so when on her hind legs to do the big rock attack any front damage done should be tripled.

07-22-2015, 01:51 PM
Lord Doom Gazer (Name could be changed xD.... LAZER EYEZZ FTW!!)

Large Crowned Skull pulled on a big platform (either wheeled or floating) by Creatures such as big Skeleton Horses (Flaming if possible), It will ride around in a large Colosseum.

1. Charge!! - Running over characters (Obviously) smashing them around the Colosseum.
2. Death Ray Eyes - Lasers shooting from his eyes!! Either charging up and shooting straight ahead OR slowly spinning around, giving you a chance to attack it.
3. Meteor Shower - Launching large magma rocks from the top of his head (lava filled crown?) knocking you away. Maybe whilst he is moving making it harder to approach him?

The idea is to try smash his steeds of DOOOOM so that you are able to attack him for a few seconds before he re-spawns the steeds and starts riding around again...

Just think it will be super awesome :D

07-22-2015, 01:55 PM
A giant octopus with 3 eyes!
1.Spin Attack: With the name i said everything.
2.Mega tent: A charged attack that does a lot of damage, not so easy to dodge.
3.Eye Ray: The eyes start to shoot lasers that do damage overtime.
I think this boss would give a more certain idea of what is qbulthu.

Sorry for bad english :o

07-22-2015, 01:57 PM
my idea is a giant dragon creature that spawns minions and lava blocks as it attacks. and it can fly very fast to escape players

07-22-2015, 02:01 PM
i have a new boss again for tresure isles the boss will be called mineZ he can explode hes self but he want get hurt and also his abilitys are spike slash witch makes him spin while making him covered with spikes and another ability called fuision blast witch explodes a big space and does a bunch of damge

hope u liked it again and plz choose me and if this or any thing i told u is not possible make something simmilar to wht i said:cool:

07-22-2015, 02:09 PM
Here's my idea of a Shadow Titan!


07-22-2015, 02:13 PM
A boss with 4 arms, one arm has a staff to shoot fire or anything to do with magic, and another arm throwing bombs or spears or the arm can summon minions, while the bottom 2 arms have either swords or war axes to deal massive damage to players when close. :cool:

07-22-2015, 02:13 PM
names : Heavy Armored Shadow Cobra Titan/HASC
name 2: Hulking Monarch Monolith
is should look like a successful exiperment of combining several powerful enemys
hulking monarch monolith strong and a powerful flesh and robotic enemy has a fleshy brain its speed is medium its slow on water and on lava well because its a big metalic enemy not the smartest monster

first ability :BLACK HOLE creates a black hole under himself and sucks player and deals dmg per second
second ability : Duplication dueps him self and turns him self invisible if players kill the dupes fast enough the HMN wont regen its hp regen speed is low
third abillity : Explosive MIRV shoots 5 mini exploding explosives from its back and deals electrick dmg and depleets players energy

toke me a while of thinking of the name used the defiance ennemy names im really bad at nameing things took me 50 minutes to make this before sleep time i was tired while mking ths alot of this wont make sence and my english is bad i know i know

07-22-2015, 02:13 PM
Hello guys, im currently new to this game , i have no experience at all and i just wanted to try out and show you guys this new ´´SHADOW TITAN BOSS ´´ some might like it , some won`t. i put in a lot of time in making this hope you guys like it. http://s596.photobucket.com/user/Runiteltd2008/slideshow/ didn`t know how to upload pictures on the forums , so i posted a link to photobucket. thanks again.

Shade the Scythe Lord
07-22-2015, 02:18 PM
the idea i have in mind doesn't look as golem-like as the current one. i picture a titan much bigger than the player, but looks more human and carries a large scythe (though i don't know if the weapon it uses is included in looks). it would have a long black cloak that covers it's body, but you could still see it's feet. the head could be a hood, with the face being blacked out (maybe some red eyes to make it creepy, or purple to make it look more shadowy). as for it's name, i'm not really too creative with names. i guess i'd probably call it shadow scythe or something. and as for the 3 abilities, my ideas would probably be hard to code. the first one could be that it throws it's scythe at you like a boomerang, the second could be that he makes smaller, player-sized scythes to attack you (kind of like possessed weapons), and the third could be that he disappears for a few moments before appearing behind the player to hit them. i would love to see this added as a titan, mostly because i love scythes, but also because i feel it would provide more of a challenge.

07-22-2015, 02:20 PM
i have a boss idea once again its called magma u can only find him in the dragon peaks hes abilitys are lava burst witch makes him vomit lava hes next ability is called lava foes witch makes him summon flamindinos btw hes a dino and hes last abilitys is hot rain witch makes him create clouds that rains fire

hoe u like ths i work hard:cool:

07-22-2015, 02:22 PM
NAME: Scorp

LOOKS: A giant black and silver scorpion with spikes leading up to its stinger at the end of his tale

Suitable Biomes: Desert Frontier or Cursed Vale


1.shoots poison which slows down player and takes health from player for a short amount of time

2.swings tale in a 360 motion causing a knock back in players and damages players

3.rapidly starts/tries to hit the play with stinger which takes heath from player


1.If possible new mount/pet scorpion same look as scorp but gold

Ps. here an idea of what he looks like not finish drawing but here



07-22-2015, 02:30 PM
There should be a really big black dragon with three heads. Each head shoots out a different element. They could either shoot fire, ice, or poison or something. Also, there could be a way to kill it. The legs must be attacked first so that they get weakened. When this happens, the dragon falls down on its stomach and everyone must attack the head for a greater damage. This will decrease the health of the dragon more because it is its weak spot. Since the legs are getting attacked first, the dragon can have an ability of stomping which knocks everyone back. Another ability could be where the dragons shoots out their elements in a laser type of way. This is a lot to do and make but it is a suggestion. This game is getting intense and fun so why not try? :o:o

07-22-2015, 02:32 PM
Name: ????
Looks: Giant Black Wolf - Red Glowing Eyes - Black Flame Aura around it
Abilities: Shadow Howl - Summon Allies to rally around it, Shadow Breath - Deal heavy damage in a cone in front of it, Last Resort - See Below
*Last Resort: Once the titan reaches 40% it rallies all of its power destroying any allies it has summoned and turns into a shadow trovian with all new abilities and much much stronger.
Shadow Trovian
Looks: Black Demonic armor with black flame wings always out, *Knight Class* Huge blue flame sword, flaming blue eyes
Abilities: Shadow Spin - Deals a huge aoe knockback that sends out a wave of energy from his sword spans out the whole arena, - Give Me Your Power: Charges drawing all nearby Trovians, stealing their HP and restoring his own with 20% of the HP stolen, - Ground Slam: Slams the ground knocking back all Trovians in the room.

This boss is designed to be extremely difficult post 40% because he can just heal it back if they are not careful. You have to watch his animations to see if you have to jump or stay low. I really don't see anyone being able to solo this boss.

**EDIT: Just wanted to clarify, I am not good with names. :< RIP

07-22-2015, 02:42 PM
Boss name: The Great Wizard

Looks: A giant human with wizard clothes (black shoes, blue pants with white dots, blue shirt with white dots and a blue hat).

Description: This very powerful boss could use his magic 3 special abilities to make it harder for the dungeon raider to kill him.

3 special abilities:

1. Shooting: This boss would be able to shoot just like the ice sage class.
2. Magic wand: This boss could use his magic wand to turn himself into another boss to do more damage for 5 seconds for 3 times in a fight (the boss he will turn to will be appropriate to only the ones he could get at that specific world only for example: if you are in uber 2 he will not be able to turn into a boss from uber 1,3,4 or 5.
3. teleportation: This boss would be able to teleport anywhere in the room.

P.S. In the looks don't forget to include a magic wand.

You can change the idea a little bit to make it better.

07-22-2015, 02:43 PM
Thantus The Eradicator

Thantus The Eradicator
Is a gigantic Fallen Angel. He wears a helmet that covers his entire face. (Like the shadow helmet) He's wearing a large white robe covering his entire body from neck; down.
He also has large black angel wings on his back making him float while moving.

He's holding a rod, that has thorns on the very top of the staff.


Auto Attack 1
100% - 0%
Thantus swings his rod towards a player that try's to get to close, emitting small thorns from the staff, if the thorns hit you, you get knocked back.(Powerful knock back, weak damage)

Ability one
Angels Wraith
95% - 50% HP
Thantus creates a barrier around him becoming stasis, for 1 minute while in stasis mode, Thantus uses his rod to summon creatures from both the Underworld and the World of Heaven.

Ability Two
50% - 25%HP
Thantus fly's high into the air, throwing black flames from his rod, towards the ground aiming for (Trove's greatest hero's) If the black flame hits a unit they are ignited for 3 seconds, dealing damage(if ignited, the player's near the player that are ignited also becomes ignited.)

Ability Three
25% - 1% HP
Thantus slams his rod onto the ground. Creating thorns on the ground, if the thorns touch any type of unit(Player's/Pets With health) Thantus drains the life force of the units and damages them.(Note: if you dont kill Thantus fast enough he will survive for a while)

07-22-2015, 02:44 PM
i have a idea how about adding another biome called crismon and the boss is called bloodstealer and add any of ure enemeys or dungeons in this biome anyway his abilitys are blood fiest witch makes him steal health from players and heal him self his second ability is extrablood witch makes him summon 3 towers not far away but heals him witch makes him invincible u have to destroy the towers to damge him once again his third ability is secrets witch makes him summon invisible minions but there scythes can be seen his fourth ability is bloodshellwitch makes him make a shield that makes him invincible he uses this for 4 sec but he wont heal if u dint hit him but if u hit him he will heal himself his fifth and final ability is selfless or not this ability makes him spawn small forms of him self that heals him and their selfs these monsters tht he summons have small hp but heals very very fast

and hope u like this again and also i wanted ti say is:

this game rocks!

07-22-2015, 02:47 PM
How about The shadow titian is a huge black shadow that attacks by shapeing its self into other things first he will create waves of the trovians themselves secound he would turn into some type of animal that charges and smashes last he would show off his true self and become a shadow monster it would have no legs but it would look like a black shadow with claws and red eyes thats my idea

07-22-2015, 02:49 PM
I submitted a Shadow Titan idea on the forum, if anyone would like, take a look at it here


07-22-2015, 02:54 PM
Thanks to everyone for the incredible turn out! Keep the ideas coming, and make sure to tell your friends to submit their ideas too.

07-22-2015, 02:55 PM
k u have to see my arkeyen falls post before u read this but if u read it already i came up with a new boss for arkeyen falls his called the hypto bot hes ability are

ability1:hypto-nize:he will hyptonize u makeing ur controlls be funky tht means if u want to walk front u go back

ability2:hypto-mind:he stuns u for 7 sec

ability3:hypto-size:he shrunks u to make u small tht makes u do less damage and halfs ur hp and energy

ability4:hypto-bye:cretes a portal where u cannot escape tht does 5000 dmg

drop:hypto-pet:this pet makes u controll a boss or enemy for one minute but has a cool down for 5 minuts

07-22-2015, 02:57 PM
Name: Shadow Trovossus (You can decide on a better name)

Now before anyone freaks, just hear me out on this idea

Looks: http://images.eurogamer.net/2013/articles/1/5/7/6/6/9/0/136744357158.jpg/EG11/resize/600x-1/quality/80/format/jpg

Why not make a giant, slow moving boss with powerful attacks that we can climb/jump up on and hit its weak points like in the game Shadow of the Colossus?

I wouldn't know what to put for moves but here are some suggestions.

Move 1: Jump. The boss can just and cause a shockwave all around like an AOE attack
Move 2: Swing. It swings a weapon or swipes with his hand
Move 3: Shoot. It shoots eye lasers or something

Feel free to make it do other moves entirely as I just wanted to throw out a GIANT boss for an idea ^^

07-22-2015, 03:08 PM
My idea is to actually implement one of the 4 horsemen of apocalypse or there could be a chance of one of them spawning they all wear cloaks but of different colors along with the horses looks changing along with the different horsemen each of their abilities relate to what they do for example death spawns undead/skeleton minions to help him in battle and he could also throw poison bombs that have large splash damage. The arenas should be a sort of deteriorated castle broken down and once you enter the large gate shuts and you have to walk along a bridge in order to summon one of the horsemen it's supposed to be a large circle in the middle of the castle surrounded by lava (Enough room to actually fight and possibly be knocked around without falling) spikes and other normal traps should be in the room. What I would also love to see is a special mount drop also from defeating any of them and it should also relate to the horsemen. (They all should be able to have some sort of storm like meteors or something on those lines that rains down upon their enemies)


EDIT: I have been seeing ideas for a multi-staged boss, I've already thought about it and I think it would be a great idea so the horsemen have 3 health bars and when each of them are taken out it changes his appearance. (1): His Hood is thrown off and you can see his dark figure (Colors are different for each horsemen). (2): He loses his cloak and you can see his battle-torn armor which also depends on the horsemen. (3): You wish you didn't get this far since at this point you kill his horse and the horseman's eyes glow bright red in anger his speed is faster he does more damage and he can use his skills like *STORM* faster which allows a barrage of meteors or skulls etc. Depending on the horsemen again. I would love to see these guys in the game!

MY THREAD: http://forums.trovegame.com/showthread.php?34242-The-4-Horsemen-of-Apocalypse!&p=222199#post222199


07-22-2015, 03:09 PM
Pemrir The Devourer of Souls (combination of Pember and fenrir)

it looks like a Colossal Pember with 3 heads with spiked collars and fire breath(like the dragon mounts) Wich is Chained down to the center of the room! and its basic claw attacks have fire trails and it also leaves fire trails where it walks like pember


1) Devour Soul: it eats a player and spits its body back out The head that ate him gets a buff that heals it slowly over time and the player gets a debuff that starts dealing damage to him over time and Pember mobs spawn wich have to be killed to end both the players debuff and the heads buff effect!
Some Notes on the Devour Buff/Debuff effects!!!
The healing buff on the head can stack multiple times(Once for each player) but the damage buff on the player can only be aplied once
th head gets the buff after the debuff is apied to the player so if it eats a player that already has the debuff it doesnt get a stack of the buff buff!

2) 3 hreads better than one: each head has its own healtyh bar and all have their own attack they could just for example have their own unique way of spitting fire!
like one could spit firebals the other Lava and the last one could just have a big flamethrower effect!!!once the head is defeated the titan can no longer do its unique attack but the remaining attacks get more powerfull also once one head dies the other heads are health (your supose to kill it one head at the time)

3) Chain Breaks: once only one head remains the chain breaks and all hell breaks lose it becomes faster harder to hit(but not impossable) and Devours people more often trying to stay alive!

iSome of these ideas came from
The rest is a improved version off

07-22-2015, 03:11 PM
Great idea!

07-22-2015, 03:11 PM
before u read ths read my crimson post first itll give u some information of wht im talking about anyways i thought of a boss in the crimson its called eye bleed his ability are pretty based on healing heres the abilitys i came up with

ability1:bleeding glare:he heals him self while stealing your health same as the bloodstealer

ability2:flesh tangle:he stuns all players for 4 sec and does 1999 dmg

ability3:lovepop:heals him half of his health

ability4:eye bombs:does 300 dmg but theres alot of eye bombs

abilty5:helpful:heals u but heals him alot more

07-22-2015, 03:13 PM
My idea of a shadow boss, is what i first visualised when i heard "shadow boss" I thought it was a huge reaper covered in black. He would have still lots of hp, his first ability would be to summon a few undead knights to fight by his side until they die, his second ability would be a move that does aoe dmg and if it hits the trovians, he would regain a bit of his hp back. His 3rd move would be that he transforms into a undead king for a short period of time, in this time he is the undead king he would do more physical dmg and would have more hp but would be unable to cast any of his spells :). This is my idea of a shadow boss! Idk if its too over/underpowered but :)

07-22-2015, 03:16 PM
nice idea good thinking

07-22-2015, 03:17 PM
make one shoot out spike balls that pull you towards it and later explode! and shoot meteor things that aim at you! also make it stomp with each of is legs to create a spike wave!
I want it to be like a centipede thing with giant jaws, and I'll call it... Sygnatee! because I like making up words :D

07-22-2015, 03:17 PM
Hmmmm..... It needs to be giant and black for one. It should have huge legs. It needs to tower over players. I am thinking about a humanoid shape but massively larger than the player.
Abilities: 1. A slamming Area of Effect attack that goes everywhere and throws players off their footing. Deals moderate damage.
2. Some percent chance of evasion so player attacks will effectively miss, Titan goes unharmed if attacks miss.
3. Creates black holes that suck in players randomly, if players get fully sucked in it will deal massive damage. They disappear after a while.

07-22-2015, 03:18 PM
I dont know if someone has this already because i didnt check but how about this the figure The figure normally looks just like a shadow but his ability makes him able to transform into anything near him pretty cool? no? ok :(

07-22-2015, 03:27 PM
i thought of a boss and thought of a frointier boss the boss name is called rocknroll heres his abilitys

ability1:flat roll:he rolls pretty easy to doge but does alot of damage

ability2:rocken:throws rocks which is hard to doge but does 500 dmg

phase2:if hes in medium hp he becomes in phase 2 witch means his much stronger

ability1:sharp roller:same as flat roll but has a bigger rock and more dmg

ability2:rockenbetter:same as rocken but stronger dmg and stuns players for 6 sec

phase3:if hes low hp more stronger

ability1:royal roll:huge rock and alot of dmg

ability2:rockengooood:more dmg and more time 12 sec

ability3:im ure biggest fan:summons giant rock golems

07-22-2015, 03:37 PM
Commented on wrong thing, my bad, and apparently dont know how to delete this >_>

07-22-2015, 03:37 PM
I thought of a boss who has a staff, and some sort of cool mask who summons a shadow duplicate of you (move 1) and shoots at you while you attack the shadow minion, he can do this to all people around him at once, but it takes a while to recharge after the minion(s) die(s). Move 2, he makes fireballs rain from the sky near his enemies, hard to dodge, but not too much damage, but a lot hitting someone will do a lot, duh. Move 3, shoots a large electricity wave at his target, knocking them back and doing a decent amount of damage.

No idea for a name, but this is what i've got :P

07-22-2015, 03:41 PM
I would like a boss to be in the shadow tower to be like a huge robotic snail maybe by the name of Cyber Snail of Doom, and my ideas for him would a blackish slug with blue neon stuff flowing threw his veins and he has a big mechanic shell that can deploy rockets from them also he can leave a gross black sludge behind him with an ability that slows you and also harms you and his final ability would be his shell opens and uses a special for of an E.M.P blast that would stop everyone who got hit by it from using there abilities. If this is put in the game i think people would like it and also to shoutout my steam is Vaun Shtinky. Thanks for reading my idea :). everyone repost this and please give credit to me i think this would make a cool edition. Bye.

07-22-2015, 03:42 PM
Shadow Cloner

The Shadow Cloner is a relatively tiny mechanic shadow that clones every player that fights him. He is a crazy robot that killed his creator and destroys everyone for fun!


1) Protective clones: The Shadow Cloner creates a shadow-like clone of any player near him. The clones protect the Cloner at any costs while he conjures his 2nd skill.

2) Shadow Shield: The Shadow Cloner conjures a shadow-like shield that makes him invunerable until his clones are destroyed.

3) Hysterical Laugh: The Shadow Cloner loses his sanity and laughs at his enemy, entering a berserk mode to deal massive damage and boost his clones attack and health for 30s (If the Cloner does not have any clones alive, he boosts his life and attack instead).


The Shadow Cloner is not as big as the other shadows, he is only 4 blocks tall. The Cloner is a robotic shadow with caterpillar tracks just like a tank itself and big eyes and mouth. He's always smiling, laughing and shaking(he's having fun after all). His arms are really big to attack at big distances and his hands are bigger than his own head.

07-22-2015, 03:47 PM
I said with mine to do the cloning thing as well, ._. but maybe i was still editing one of my messages

07-22-2015, 03:57 PM
u copied me salbego

07-22-2015, 04:03 PM
here is my idea..
Boss name: GUGGY
Attack 1 (disarm): makes all allies and you (at a radius) unable to attack for a amount of time
Attack 2 (laseyers): shoots lasers out of his eyes to deal a massive amount of damage. (can hit multiple targets)
Attack 3 (GUGGY A.T.T.A.C.K.): Gives GUGGY massive amounts of extra damage in return for losing all of his deffense stat/or deals damage to himself
if you wanna know what GUGGY looks like here is a picture!

07-22-2015, 04:08 PM
i have another boss idea for the arkeyen falls but u have to read my first arkeyen falls post anyways this boss is called the double portal this is hes abilitys

ability1:hibye:teleports u to a random spot

ability2:see u in sky realm:teleports a player to sky realm but only to the bottom

ability3:hibye2:teleports u to him and pushes u while doing alot of damage

tip!:theres a 2 percent chance of teleporting to the bottom of sky realm causing u to die

drop:portaly the portal gun[pet]:play portal 2 in trove!!!!!!!!!!!!

07-22-2015, 04:10 PM
:p are p in my teleporter boss

07-22-2015, 04:16 PM
I think we can have a giant robot across the field, like ... a gundam?

07-22-2015, 04:19 PM
I have an idea where there is a huge tree and inside is a big *** titan who has a longsword and a kite shield and he should have a mask like the attachment i put one here.

He should have some war paint all over his body.

Abilites: Spin Attack, Huge Vertical Smash and a REALLY FAST sword thrust like the neon ninja only it takes a few seconds to charge

and his name is :Odolwa

07-22-2015, 04:22 PM
Yo! i have one idea Titan Protector of Flame graphic here:


Auto-attack very long range, much damage, but slow and easy to dodge ( hit by want )
1. Meteors Rain, if meteor hit you( explosions too ), you get stun
2. Flame Shield, titan can't move if shield activated, spawn minions, he activates flame barrier, 100% reflect damage, this skill work as long as minions live
3. Detonation Ground , big ring-explosion under titan foots, push out your hero from Protector

pls write comments and say what can be better, ty ;)

07-22-2015, 04:28 PM
I have the Idea to make the Shadow Titan a clockwork dragon with an essence of darkness steaming from it. the titans primary ability allows it to summon up to five beings of darkness with regenerative health and str buffs. The next ability is it can stunning or scaring trovians (your creativity on time). and the final ability the titan is it has a breath attack that can give a trovian multiple status debuffs. The titans name will be Agnologia the Dragon of Death. the drops are a rare dragon mount or dragon wings or even a pet of the titan

07-22-2015, 04:43 PM
The Soul Dragon:

Form: He as 3 forms. The first one is him flying around and spitting fireball(like the azulian dragon but bigger) . The second form is him on the ground (wings destroyed) becoming a giant worm going deep in the ground and coming out with other little worm. The third form is him in a cocoon trying to gain back his lost soul to come back to life. (You'll need to kill waves of enemy and destroy 5 orbs around him trying to regene his life).

Abilities: First form: 1-throwing giant fireball 2-Dashing to the ground creating a big slam that do massive damage 3- (Rare attack) Create Decoy of him using part of his soul.
Second form: 1-Digs in the ground and chase a player to bump him in the air . 2- Creating 7 small boss that will help him in his fight 3- Spit some acid in a radius in front of him that slows the trovians and do damage overtime
Third form: (No attack, hes a cocoon) *Bosses can now be the finalk shadow arena's one
Looks: First form: Big black and white dragon with some spike .
Second form : Big (but smaller than the dragon) Grey worm with some bump on him.
Third form : Small white cocoon hanging in a bubble (making him invulnerable) 5 orbs around him spawning bosses
How to beat him: First formdestroy his leg and do massive damage to his face and his belly) (Destroying his tail as fast as possible will make him falling on the ground sometimes)
Second form: (destroying all the bump on his body)
Third form : (destroying the 5 orbs and then kill the cocoon.)

Thank you very much, hope you like this idea!

07-22-2015, 04:45 PM
Have you guys thought about a mutli staged type of boss? say some necromancer warrior type thing. the room would start out a generic boss room but then parts of the boss would come into focus which you have to fight off. say his hand/arms first then maybe his head pokes up and he can spit at you or head butt charges you. after the 2 stages are done he would come fully into view with a bigger set of abilities. i cant say what he looks like that is really up to you but i would want something like a shadowed figure with a giant staff in one hand and a sword in the other. he/she would shoot skulls clasp in black fire/aura for a ranged attack and for a close range would either try to step on you or swing his sword/staff depending on where you are in his attack area. maybe the hood can be pulld back just enough that if you look at the face closely you can make out a face but nothing definite.

07-22-2015, 04:53 PM
it shold be tall brethfire have a spinning sawblade for a hand and pick you up and slam you down its name is The Shadow Knight it will be a steel gray

07-22-2015, 04:55 PM
It would be a black squid-like boss that floats quickly around the space trying to hit the trovians with its body and somewhat flailing tentacles. the trovians will have to hit the boss a certain amount of times than the squid will become immobile for a few seconds, in this time the trovians can destroy the squids six tentacles if they work quickly. After this the squid will get back up and fly around but shoot "ink" blasts as an attack instead. If hit by the ink it will slow you. While the squid is in this last form you just have to hit it until the rest of its life is down.

07-22-2015, 05:11 PM
I think it should be in a darkly colored pyramid that is completely dark except a few dim lights until you get to the Shadow titan the room is giant with bright purple lights lining the walls. It should be decently fast, it should do a lot of damage with it's spiky hammer, also it hits you with it's legs, and when it get's low it will go to the center of the room and throw blocks that looks like a black block with a purple dot in the middle when they hit you or the ground they will transform into minions that do a small but decent amount of damage and if they hit before they transform they half the damage of the hammer hitting you. Then when you defeat it it blows up and the body sits straight up and it is like a little room inside is the chest that is extremely bright but is like the other boss chests just a lot brighter. :cool:I think this is the perfect shadow titan:cool:

07-22-2015, 05:19 PM
I think it should look like the one in the picture just bigger.

07-22-2015, 05:30 PM
86 pages of ideas but I guess it's worth posting my idea too.

Shadow Beholder

I think we are all familiar with beholders. This one would, however, instead of tentacles with eyes have floating eyes with a shadow/dark vfx

Basic attack: Magic missiles from its big center eye


Illusion: Creates several copies all over the arena while at the same time teleporting far away.
It would be easy to spot which one is the real one so the illusions could either have very small health but still deal damage or the boss could be immune to damage while the illusions are "alive" so dispatching the illusions becomes priority for the players.

Uses this uncommonly.

Eye of death: Summons and throws a couple of shadow eye far away. These minions don't have a basic attack but constantly uses the "laser" power that bosses can have. That one straight line pink/purple laser.

Uses this frequently.

Shadow dimension: Charges up an attack and then summons a portal that lasts a few seconds. The portal has a "vortex effect", sucking nearby players to it and deals extremely heavy damage to players too close to it, easily killing a melee character that was foolish enough to not run away.

Uses this rarely.

07-22-2015, 05:45 PM
Name - White Bruiser

First off, he is quite bigger than the player. He is in a shell, and the shell is covered in little spikes, to give an example - pretty much like bowser in Mario.

Then in the inside, there are 2 robotic guns that extends when he's out of his shell, and those guns shoot. Also when you touch his back, you also take damage.

About his body and head, I can't really describe whole details, but the most important stuff here are that he's half-mechanical. His face is supposed to be half pure and half mech, and his mech side has metalic body and red eyes.

Fur could be white, or something darker. Also his shell is supposed to be metalic.
Just imagine this photo with the stuff I said above.

First - Shoots with his guns. [outside form]
Second - rolls into enemies, after hitting an enemy, does massive damage and returns into his outside form. While rolling he takes 80% less damage.
Third - Spawns enemies, goes inside his shell or just hides his body somehow. Because he's inside his shell, he takaes 80% less damage, but he won't deal any damage. After all his minions are destroyed he'll come back out of his shell.

You can change the name a little, or randomize the abillities more.

07-22-2015, 05:51 PM
*Throws lava at player
*Charges and headbutts player
*Stomps ground and effects about 2-5 feet around Titan

Name: Prometheus

07-22-2015, 05:54 PM
I would love to see a Shadow Giant Spider. I mean, we have the basic Spider mobs some bosses spawn but we don't really have a Spider Boss, do we..?
With that though, I would love the Shadow Spider to be able to somehow Freeze the Player, or Teleport the Player(s) to it.
Since its a Spider, make it do Spider like things, I don't know the Limitations of Trove so I can't tell you what to make it do, since I don't know the games Limits e.e
Spikes seem to deal massive Damage to players so maybe have it be like the Shadow Knight and toss a thing of Spikes down every so often.
It could also spawn miniature versions of its self, obviously they won't have the abilities as it does but still - more enemies = More problems.

I think its name should be the Shadow Stalker.

07-22-2015, 06:03 PM
Name and story: The Titans name was once Omorfia Fotias (from Omorfiá ti̱s fo̱tiás, Beauty of Fire, in Greek) for he was among the most skilled dragons when it came to fire, this changed however, when you suddenly vanished for a thousand years, and returned with the unholy power of shadow. He slaughtered all in his path until he faced an unknown shadow hunter, who- despite dying- injured the dragon enough to make him retreat. He can now be found at the top of his shadow tower, he now waits for more adventurers to fall prey to his maw, he is now know as Skia Thanatou, shadow of death
Looks: Black as night, 15-20 meter (50-65 feet) long serpentine body,thin as a skeleton, powerful dragonic back legs, shorter T-Rex like front arms with a three claw hand, long dragon tail with a small morningstar tip, bird-like face, with two long sharp horns pointing back, glowing violet eyes, group of sharp spines protruding from the elbows and knees, a double row of sharp spines running the length of its body, folded skeletal wings made of a violent purple-black energy. When engaged his wings unfold with a wingspan of 20-30 meters (65-100 feet) and he takes flight.
Shadowburn: Breathes fire (with the same texture as the wings) in a cone in front of him, doing massive damage to anyone caught in it, however, if his target is within 5 meters (16 feet) of him, it also does damage to him, has a 10 second cooldown
Shadowstrike: Blends into the shadows, making himself invisible, after 5 seconds, he teleports behind a random target and pounds his front claws into the ground, sending out an AoE ring of shadowfire which hits anyone in a 5 meter radius (stays on the ground for a few seconds after the strike), has a 15 seconds cooldown
Shadow Madness: Charges the attack for 3 seconds before casting it, when cast the room becomes pitch black and the titan spawns in black skeletons with glowing violet eyes to attack his foes, lasts 30 seconds, has a cooldown that would allow it to be used roughly twice in a fight
When not using an ability: He slashes foes with his claws, and swings his morning star tail into them.

07-22-2015, 06:32 PM
A literal Shadow Titan. It is bigger than all bosses, and it has a totem to spawn it in that is unlocked after you defeat a number of other mini- bosses. I was thinking a huge monster shrouded in a black cloak that doesn't use its hands, it uses a staff that shoots a beam and that it can swipe in a large circle, with the ability to spawn in undead minions. It can suck everyone in a 30 block radius in with a gigantic vortex that does minimal amounts of damage. It can also make a gigantic unbreakable cage with lava pits and spikes. The cage has a radius of 40 blocks. The boss is named Varuzax the Risen Riser. The Title is not really something I spent some time on , so you can change it

07-22-2015, 06:46 PM
Name: calaron and mini pin
Story: calaron was a young man with his pet pinata but one day after adventuring a evil wizard corrupted both of them making evil and now there blood thirsty and they are now after your head
pinata rain:summons a rain of pinatas when they land they can be destroyed but theres a twist when there broken you can get a friendly pinata that fights for you or a pinata that fights against you

power punch:calaron dashes at you at full speed and lunges foward punching you and drains your hp

pwn-breaker-mini pin head butts you so hard you get stuck in place for 2secs

draining kick-calaron kicks you with such a powerful force you get some of your hp drained healing calaron

07-22-2015, 07:06 PM
Imagine a clown, but made of metal with a Hammer Covered in organs and blood, while on the other arm, a hand... but with scythe blades for finger. But wait, Not only does it have 2 hands, it has 3. On its upper back, close to the right side, is a tentacle like arm with an explosive pie shooting cannon. That way, it is the ideal boss fight and while be worth your while to fight. Especially with its loot, The sythe, (for melee players) or the cannon (two forms) and the nose (which is a staff, the big red nose it the top gem of it).
Spinal Spin-its upper body rotates like a tornado and flails its hammer hand at you while the lower have of his body goes towards you.
Silly Slice-Its scythe hand is slammed into the ground, and the scythes pop of the hand, and spin towards you. Since there are 5, this part is dangerous for all the trovians fighting, Since each scythe goes for a different person ( unless your solo, then your in trouble). At this time, His hand (without the Scythes) will be stuck in the ground, Leaving is backside open for attacking. This is the only time to hit him hard. If you attack otherwise, you will do a 15th of the damage you would do when he is vulnerable. NOTICE: he will do spinal spin, SILLY SLICE, fun gun, SILLY SLICE, Spinal spin etc.
Fun Gun-He shoots his pie mines out of his 3rd arm, when they hit you, they instantly explode, but when hitting the ground they will stay there for 7 seconds unless a player walks over it, where it will explode.
FINAL STAGE: Once he is at a 3rd of his health, He will go crazy (steam will shoot from open crevices, cuts, nose and ears.) He will then use all three of his attacks at once. (His Spinal Spin attack will be after he Emits his scythes. His cannons will shoots while he spins, 3rd arm stays align with legs so he shoots in front of him. Once defeated, Loot will drop and each player receives 1650 Cubits as well as possible drops of the weapons listed earlier. There is a chance all will drop all 3 types of weapons (rare) and 2 will drop no matter what. Will dropping one weapon is impossible. Very rare chance of dropping a small version of his face, which is wearable. This is my boss idea. My in game name is Thellest,email is isaacadacadoozy@gmail.com. If this monster is created, feel free to make stats of weapons and mask however you see fit. Spinny Spine the Clowns damage is up to you as well. Thanks for reading!

07-22-2015, 07:28 PM

My idea for the Shadow Titan boss. :D

07-22-2015, 07:55 PM
I think when it attacks it should expand his spikes and legs also the bottom part where the guy controls it gets covered in cement and it shoots the spikes at you

07-22-2015, 08:07 PM
My idea comes from a little bit from 'Shadow of the Colossus' and tries to bring the grandiosity of their colossi. It's a gigantic being made of stone with bright blue markings around his body from when he was made as well as bright blue eyes that change to a deep red when the adventurers arrive - I thought of him similar to the Jewish golems. He lives walking across a desert, alone and you can see him from far away because of his massive size. He's really slow and you can easily dodge his attacks, but when he hits one of them he deals massive amounts of damage. Another kind of offense is by creating off him other little golems that are still massive, but in comparison, they are oversized ants - bigger then trovians. They are not as slow as their master but don't deal a lot of damage like him.

After a lot of fighting with him and his minions, he will fall and create a massive gap in the desert, where will spawn the chest. When an adventurer reaches the chest, is where his third ability comes into play. His fallen parts come back to life - mainly his hands, feet and biting head. And they come back to strike the trovians - now without spawning minions and only having a basic attack. They will deal a respectable amount of damage - more than the before minions. And now, after they defeat his body parts, it's when the true chest arrive and they can have all his sweet and delicious loot.

As of a name, I would give him one in respect of the game - Shadow of a Colossus.

07-22-2015, 08:16 PM
Imagine, you're at home as a 6-8 year old boy, watching the good ole classic animated Hercules Movie. Do you remember when the Titans that appeared? I sure do! I have this instant vision of the Ice titan appear in my head. Imagine instead of ice, this guy is made of black iron, and a bit beefier, instead of the skeletal resemblance, Give him a bit more of a physical Upgrade from bones. Huge Crushing arms (giant boulder-like hands but the arms still too long for the body.) Thicker Body and legs.

His abilities could include:
(Black Iron spears)-Pillars rising from the players feet with a short visual to this ability or show his "cast" time.

(Iron Slam)- He slams the floor with such force in his radius that a crater is formed and players inside are dealt massive damage.

(Call of The Shadow Iron)- Forms a "shadow" iron barrier that calls for shadow iron minions to aide the Black iron Shadow Titan until the shadow iron barrier is broken, or until the buff falls off.

This is just a Visual aide to kinda get a picture of what I'm talking about, just think of this thing black, beefier, and Rock/iron like instead of ice. 1168

07-22-2015, 08:32 PM
For my idea... the name should be.....The Golem of Ancient Shadows!!! (Or just..The Golem of Shadows..idk)
I think this new titan should look like a sky giant, but bulkier, bigger, and on it's four legs. Like a shadowy combination of a sky giant, and the end boss for a Shadow Arena (I forgot the name,*Brain fart*) but with shadow clouds around it, purple streaks (Like neon monsters) running through its body, and a black body. Finally, for its head it should look like a statue head but with multiple spikey mouths and six bright purple eyes.

Now for its attacks.
[ShadowShock Slams] For it's first attack it should slam its front arms in three different areas in succession, making a dark shockwave in a certain radius, doing really good damage if hit by the attack, but moderate damage if hit by the shadow wave.
[Dark Transfer] The second attack should be the shadow titan disappears and leaves only a dark trail, it goes to random player and attacks him by ripping them with its multiple mouths.
[The Cry of the Golem] The final attack should be a warbled war cry, like a high-pitched alien voice a marbled together. It starts darkening players screens, not allowing players to use skills, and starts draining players health (or some other drainable stat). The draining lasts for 5 seconds. The others lasting 10 seconds.
I really hope this idea will work and make this boss make glorious battles happen. :D -JamesoGames OUT

some shady guy
07-22-2015, 08:34 PM
He/She should be able to spawn a wall of spikes then smash in front of it with hammer (like a distraction :p) also be able to jump really high and do a "plasma" charge in the air and then body slam into the ground causing all blocks around him to damage and do 500 damage to nearby players counting on how close and do no damage to him. AND be able to have a laser that is medium range and do 50- 100 damage a second and the laser would look like a dark "shadow" laser :p I really don't know doe it counts on the devs.

07-22-2015, 08:39 PM
So I've noticed a lot of tentacle looking shadow weapons and I was thinking a cool boss would be something like Cthulhu or a shoggoth (look it up). It would have some kind of tentacle attack swipe and water attacks. It would be cool if Cthulhu could summons shoggoths as minions like other bosses. And if there are certain drops from the bosses then you could get cthulhus wings or something. I would love Cthulhus wings

07-22-2015, 09:12 PM
NAME: Shadow Master

APPEARANCE: A tall black body that's in a lava pit waist down. It would have long and thin arms and purple hair covering one of its red eyes

1: It would use its massive hands to slam and clap on the players
2: It would spray acidic goo onto the players
3: It would spawn in random mobs from any area that you have to defeat before you can hurt the boss

you have to hit its hands when it attacks until it grabs a sword from the lava where platforms appear and you have to attack its face.

07-22-2015, 09:22 PM
boss battles boss idea
lets have a chocolate doughnut boss, named 'the dark doughnut'. he has dark particle effects similar to the shadow warriors in recipe dungeons, but does not feature a weapon, instead he attacks normally by punching the player, as his 1st form of attack. his 2nd is a passive ability, his model features sprinkles that fall off(and attack the player) with constant damage(e.g, every 100 hp he loses he drops a sprinkle) similar to the sprite changes of the shadow bosses, found in recipe dungeons. his 3rd ability is one that most seem to have(like the mushrooms of fae forest, or the shadow giants), a strong attack. he puts his hands together, raises them above his head, and smashes the ground. this attack does splash damage, and knocks players away. he has a 4th attack, this is for players who like to kill hard bosses from the safety of the ledge of a pit. he charges(much like the knight) and does damage to trovians and blocks he crashes into. the destruction of blocks is usually what frees the sky giants. the dark doughnut is as big as the shadow giants, and can only fit through spaces they can.
*if you dont feel like making animations for the sprinkles falling off, a summoning animation will do.*
sprinkles may also range in color, so, go crazy. -a post by chazcat124 of trovian forests :3
a scale of height(apx) btw, the everyday dracolyte is my character :3 .

07-22-2015, 09:59 PM

What should the name of this excellent boss? Im thinking something like the Shadow Nightmare

What will it look like? How im thinking it is this really tall figure with a shadome but with the eye piece being red and having claws as hands (It uses these as weapons!) it has a long arms and its body is ghost like (im kinda thinking how the body looks like on those creatures who have sickles as hands and there mostly in the cursed vale if somebody could tell me the name il edit this out) and the noises it makes are screeching (If i could make a suggestion make the boss room kind of dark would make it scaryish :P)

What are its abilites? its first attack would be a whole party effect power where it lowers everyones damage (its called Nightmare lasts 10 seconds) its second ability would be Petrifying wounds where it will spin around attacking fast for 4 seconds damaging you more greater as its closer to you (this makes knights come in real handy with there ultimate ability) and the final ability will be it will smash into the ground hard creating a wave of shadow energy causing a good amount of damage and knocking trovians back!

07-22-2015, 10:08 PM
I think an interesting idea would be a multi-step boss. As in, a giant spider like boss with legs that one must take our first, and before that, they cannot actually kill the boss. For example, there would be 4-8 legs, some might have shields, or weapons, or what-have-you on them, to make them a bit harder. With each leg destroyed, the boss would move slower, and maybe even weaker. The spider itself would half a couple of turrets and a bite attack to attack others. After the legs were destroyed, the boss would move into a siege tank mode, and hover slowly, while firing artillery shots and maybe even barrel bashing (the barrel smacks the Trovian) and charging into people. After that, the boss is defeated, and you collect your loot!

07-22-2015, 10:10 PM
A hydra with 5 heads that are fire, water, robot, earth, and the head of the last person it killed and that head has a crown or the one who killed it last will have his/her head on it. and the drop you get is a weapon of the 1 out of the 5 dragon elements listed and a mask of Peron head. That what I would like to see as a boss.

07-22-2015, 10:11 PM
A hydra with 5 heads that are fire, water, robot, earth, and the head of the last person it killed and that head has a crown or the one who killed it last will have his/her head on it. and the drop you get is a weapon of the 1 out of the 5 dragon elements listed and a mask of Peron head. That what I would like to see as a boss.

07-22-2015, 10:11 PM
My idea is it should be something never seen before in a game Something eye poping some randomly made monster that just gives it that freaky but also interesting fill like if you agree

07-22-2015, 10:45 PM
Some giant joker/puppet master with coffins on a string and the coffins spawn waves of bats.

07-22-2015, 10:47 PM
hey guys tell me what you think

07-22-2015, 10:57 PM
I think making a huge fire breathing turtle that has a spiky shell and rolls around the arena moving the ground as it moves like a circle map that rotates or a flat floating square that is surrounded by lava and the map tilts when it rolls make it have aspin attack similar to the licorice lashers

07-22-2015, 11:00 PM
im funny i know

07-22-2015, 11:29 PM
Name: Q'bthulthid or Q'bthulu Mindbender

Appearance: 1176
Similar to Mind Flayers, but with the color scheme of Eyes/Tentacles of Q'bthulu

Just a basic mind blast, maybe like a purple bolt of some sort.

Randomly lock an ability of a player nearby.
Send out small eye's of Q'bthulu minions that shoot players.

Fear, scatter all players that are within range.

07-22-2015, 11:54 PM
I believe it should be a dark violet tall lanky sort of being with an almost deer skull shaped head with a jaw that unhinges, making it have an appearance similar to that of the Eva unit 01 from neon genesis evangelion. It's attacks could consist of long ranged flexible arm swipes, a spitting move that leaves pools of liquid along the floor that cover multiple blocks for a time period of about 7-10 seconds each puddle dealing rapid damage much like lava but slightly weaker. Another idea for an attack would be a simple charge attack that deals massive amounts of knock back while stunning the boss for a short amount of time if dodged leaving an opening for flanking.

07-22-2015, 11:56 PM
Hmm a good few moves i can think of for the boss to have would be a spin attack that draws in players for heavy damage, second ability could be a ranged mortar like attack to harry the ranged classes, and a third could be a drop summon that spawns smaller versions of itself.

07-23-2015, 12:00 AM
Here is my submission :D http://forums.trovegame.com/showthread.php?34453-Corrupted-Fae-Guardian

07-23-2015, 12:27 AM
because unlike coloseus it will do magic ranged damage in form of meteorites firing from the sky and have lower health than coloseus but will spawn minions.
It should be big as coloseus is, but it will levitate and look like the lion with a skull on a place where the head should be.in its hand will be a fire wand.

07-23-2015, 12:33 AM
Name:The Pink Man

Description:an average size enemy shaped like a normal character but all pink because hes actually the tongue of a giant creature whos mouth your standing in hes extremely mobile and can move anywhere in the mouth.

1:Heavy-breathing:the titan blows air towards your characters and pushes you to the front of his mouth.
2:Angry-chomp:the titans teeth come down on your character like long spikes and chew you up doing massive damage if your caught in the attack.
3:Tongue-lash:the Pink Man flys towards your character and head-butts you with immense force causing you to fly backwards.

07-23-2015, 12:44 AM
Name: Collosicus
Description: Personally I think that the titan should have aspects from every biome, like arms that appear to be from the candy and neon biome, legs from the undead and dragon biome, a body from the desert biome, head from the plains biome, and a canister of electric eels or something on its back to represent the ocean biome. also the titan should be defeated by doing a series of tasks such as phase 1: destroy the canister on its back to weaken it, phase 2: destroy the legs, phase 3: destroy the arms and body, then the final phase can be someone controlling the titan coming out of the head and then you have to destroy the head and the controller.
Abilities/Attacks: its attacks should consist of shooting lasers from the neon biome arm, kicking a meteor at the player with its draconian biome leg, shocking players with the canister on its back, and breathing thorns at the player.

07-23-2015, 01:08 AM
How about a huge mechanical Shadow Wolf! Its fast and hits hard but doesnt have quite that much health. Being mechanical it has a missile battery on its back that targets the place where the player is standing, forcing them to keep moving or they get hit by a missile. It can also breath shadow flames that deal damage over time. The last ability is a dash move. Every good robot needs some jetpacks so the Wolf has jetpacks on the sides of it so it can use them to dash forward and damage anyone who gets in the way.
The Shadow Wolf looks like a normal wolf, but huge anddar,and has rocket boosters on its sides, and a missile battery or launcher that could pop up from its back. Also some red terminator eyes and big sharp teeth. Also a black and purple flame effect in its mouth.

07-23-2015, 01:21 AM
I thing it should be called mirror. Unlike coloseus it will have lower health than coloseus but will spawn lots of minions.
It should be big as coloseus is, but it will look like a random player and do damage type like a player (but damage will be much bigger and will do higher damage and have higher health)

07-23-2015, 01:28 AM
Shadow Titan

Name: Cyrose

Description: The shadow titan would consist of matter from the shadow realm much like the other creatures you encounter in the game. I see him as a large golem of hate covered in glowing materials and thriving dark moss. Glowing gems planted in his body act as his eyes, searching the horizon for new mortals to feast upon and feed his blood lust. His stature is bulky and he towers over players exhibiting his overwhelming strength. A glowing trail of doom follows him as he stomps through his realm uncontested... for now..

Troxel Render (http://imgur.com/EPJx1an)

1. Hero's Blight - Cyrose pulls in players from a large area around him including airborne units; shorty afterwards he slams his fists on the ground blasting all units around him in a smaller area with green flame causing damage over time.
2. Trembling Force - Cyrose leaps upwards and lands on the unit doing the most damage to him doing damage to that unit and stunning surrounding units.
3. Furious Charge - Cyrose pulls his arms to his chest and slightly curls over; after a small channeling time he throws his arms out, knocking nearby units away as he charges in a straight line toward a nearby unit random or most damaging. In his wake he leaves a temporary trail of burning ground that applies burning to units who cross it. The trail would last a minute or so, allowing Cyrose to leave multiple paths along the ground; tossing players across them with his other abilities.

07-23-2015, 02:06 AM
lol so many ideas, the chance that yours gets picked is hella small >_< most threads have like 1 or even 0 replies too.

07-23-2015, 02:35 AM
Shadow Titan? Simple, just remember the game Shadow of Colossus. So big that players from afar can see it, so it builds excitement... and fear, hihi. Even though it looks unstoppable, it has weak spots (highlighted cubes) on its body. And can only be taken down by a team (great way to make friends). This creature can be flying like a Chinese dragon, or a deep sea Kraken, or a land giant. That randomly pops up anywhere.

My idea:

Abilities: Omega blast from its mouth, Shockwave from it's feet, and of course hand crush.
Weakspots? Inside it. Because it is a mini dungeon itself and full of monsters.

It is slow but powerful. But more challenging are th monsters inside. Destroy its heart, it is destroyed. If mini dungeon is too difficult to do then glowing weak spots is enough.

07-23-2015, 02:54 AM
i never though of a idea of the shadow titan but heres what i came up with

name:shadow caster

location:corrupted vale

ability1:doomorb:shoots a orb that pushes the back while doing some dmg

ability2:darkseek:he puts a beam out of his eyes drainig hp per sec

ability3:spikesmash:hesmashes the floor with hes spikey back tht does a ton of dmg and also allowing spikes to pop out from the ground

ability4:regrow:grows back his legs if u dont kill him quickly

ability5:web disaster:shoots a web tht stuns u for 4 sec

ability6:spider abomination:summons giant spiders little smaller then the shadow caster

07-23-2015, 02:56 AM
~~~~~~~~~~~~~Hello Dear Developers!~~~~~~~~~~~~~
What I want to suggest is to make some easter eggs bosses which are already exists somwhere: You could change them to avoid problems with ©.
1. I totally would like to see some bosses from anime:

Ichigo VS Menos Grande

So - Appearance: Gillians are huge monster Hollows at least 2-6 stories tall, easily dwarfing even the largest standard Hollow. They all have a white mask with an elongated nose. Their bodies are covered from their head to their feet with a black covering reminiscent of a cloak. Around their neck is a row of thin white spikes. They have large, pointed feet wrapped in white bandages. They have large white hands with long, sharp, white nails, but they are commonly hidden within their cloak, rarely revealed even in combat. They have long tongues capable of breaking a fellow Hollow's mask.
Signature Skills: Cero, Kūmon, Negación.
[Sorry but I could not put spoiler BB tag here idk why.]
Cero (http://bleach.wikia.com/wiki/Cero) - The practitioner fires a powerful blast of concentrated spiritual energy at the target. While in most cases it is fired from the mouth, some Arrancar and Visored can fire Cero from their hands, fingers, and other parts of their bodies. This often requires the user to take on a specific pose, with Coyote Starrk being the only exception.

The power, force, speed, and blast area of the Cero is dependent on the strength, spiritual power, and sometimes skill of the user (i.e., the stronger the user, the stronger the attack), and there are some Arrancar who have come up with their own variation of Cero. The charging and firing time for Cero varies greatly, from charging relatively fast to firing it to instantaneously firing one without much charging. Despite the damage it can cause at long range distances, Love Aikawa states the damage which a Cero causes as an explosion is more dangerous when used at close range.

Kūmon (http://bleach.wikia.com/wiki/K%C5%ABmon) - A Menos Grande can open a Garganta by tearing through the barriers between the realms, thus creating a spacial distortion which opens a pathway.

Negación (http://bleach.wikia.com/wiki/Negaci%C3%B3n) - Negación are square beams which engulf the target in a towering beam of light which completely isolates them from the dimension they are currently in, making it impossible to harm them from the outside of the impenetrable pillar. The field draws those within the interior towards the Menos which created it. - [Probably not needed but it would be fun if main boss isolates the small ones till the final fight]

2.Some from other Online games:


Clockworks Attack (http://flyff-wiki.webzen.com/wiki/Clockworks)
Stomp: Typical CW close range attack, if you spend most of the time under CW then this will perhaps be the only attack you see. It is a big area of effect. It's also the attack that can knockback you.
Cannon: Long range CW AoE attack. This tends to only fire when you run away from CW, and sometimes when you run to it. After targeting you and initiating this attack, you will get hit no matter how far away you get before the attack connects. Since it is an aoe anyone near you will also get hit.
Laser: This medium range attack has a small area of effect, however it does continuous damage in very big chunks. It can happily take 18k hp in 3 or 4 bite sized chunks if you don't pay attention. The laser will fire out from CW's head to a reasonable range then move inwards. People under CW are safe. (unless they get bad position lag :x) The laser occasionally goes off as you run to CW when you start. I believe this is due to lag, but it rarely happens.
Sword: CW hits you with it's sword. I have seen this attack very few times. It appears to be AoE and do standard damage.

http://flyff-wiki.webzen.com/images/6/6b/%28God_of_Wrath%29_Kalgas.jpg (http://flyff-wiki.webzen.com/wiki/%28God_of_Wrath%29_Kalgas)
[So what I want to see here - is some multi-attacking boss - like you have to kill all his heads to win.]
Sum up: I want to see some lasers (like a pirate do it with his sword on a treasure islands, but much much bigger; Some AOE effects(even with blocks destruction); Definitely teleportation; Maybe invisibility.
[OFFTOPIC]Do something to game chat like tabs or individual windows (each tab for each channel or just a switch) cuz spam in a guild chat drives me crazy.

07-23-2015, 03:14 AM
Name: Eye of Q'bthulthu or Q'bthulite

Appearance: 1180
A floating eye of terror! We've seen these in many forms in different RPG's and I think Trove would be a great place for another incarnation.

Laser beam/Magic beam (is that possible for mobs in Trove?)

Focus, randomly chooses a target to slow and then chases that target.

Negate Magic, disables most spells in a 10-20yr radius.
Charged Beam, Concentrates all its eyes to do a heavy laser blast that deals massive damage

In case you missed my first boss idea click HERE (http://forums.trovegame.com/showthread.php?32042-Create-a-Trove-boss-like-a-boss&p=223096&viewfull=1#post223096)

07-23-2015, 03:21 AM
Name:The Unstable energy
Look: like big magy shadowy titan whit a robe and a spell book
1. It would summon homing black orbs that deal dmg
2,It would healitself
3.it would spew tons of some black liqud that deals damage around him 7-13 blocks

07-23-2015, 03:23 AM
not more bosses.
more end game pls

07-23-2015, 03:29 AM
breath shadow flames summons bosses he fly's his name is prayer of the dark

(http://http://forums.trovegame.com/showthread.php?32042-Create-a-Trove-boss-like-a-boss&utm_source=Trion&utm_medium=email&utm_campaign=Boss&mkt_tok=3RkMMJWWfF9wsRonvK3BZKXonjHpfsX56essXqSyh4 kz2EFye%2BLIHETpodcMTsJjPa%2BTFAwTG5toziV8R7jCJc12 w9sQWRXr)

07-23-2015, 03:42 AM
Name: The lord of the undead
Look: it would have a black robe but inside would be all bones and red glowing eyes he would carry a Big Scythe whit a litle blood on the Scythe and he would float
1. it would whit Scythe and deal dmg and knockback
2.It would summon/revive his minions/zombies out of the ground 2-3 minions spawned/revived
3.It would hit the ground and spawn spikes around him 5-10 blocks not all blocks will be spikes its random

07-23-2015, 03:42 AM
Idea for trove Boss

Name: Sparks The Salamander

A Big clawed dragon without wings that can breath fire, so a fire salamander with increased size that can actually breath fire, he would have a black body and be about the
same height as SA bosses but longer with a tail and short legs with claws. He will be able to breath fire and jump high. He will be coloured black with red incorparated some
way, he will have green eyes. Here is a picture.

and here is a terrible MSpaint drawing

Ability One:
he uses his claws to slam the ground and create a shockwave, this shockwave spreads out in a wide area but does little amount of damage, the shockwave also slows.
does X amount of damage and Slows for 0.5 seconds scaling with the less health he has the more it increases up too (0.5 100% or below) (1 60% or below) (1.5 30% and Below)

Ability Two:
Sets itself alight, giving it a DoT thorn that lasts for 2 seconds when touched, so he can still be attacked by melee weapons but if you come into contact,
you receive this DoT effect. the effect lasts on the Boss for 6 seconds and has a cooldown of 35.

Ability Three:
The Boss charges up for a high damage fire attack in a cone in front of it, this move has very high damage and slows for 0.5 seconds and also disables jumps if hit by it
for 3 seconds, however the ability takes a certain amount of time to charge up so can be easily dodged, but this means you must always be aware of your surroundings as the
cooldown for this isn't too high

07-23-2015, 03:48 AM
Name: Rocket Base

Idea: The idea would be to have a Boss that may look like a small lair, he would be big without legs and unable to move, but have lots of powerful moves that would devastate the players but would also be easy to counter.

Ability 1: The bases normal attack would be small fast missles that would shoot randomly at all players, Every now and again he may charge for a few seconds and let a larger volley of missiles out at the players. If possible players may be able to build quick walls out of blocks to counter this ability.

Ability 2: Rockets: The Boss would fire large slow moving rockets straight up into the air that would then lock onto players and shoot slowly down at them. They ideally would be heat seeking. It would be the job of the ranged support to shoot the missile mobs to destroy them before they hit the players. When they hit players they would be powerful and with some splash damage

Ability 3: Base Jump: The whole base will become a rocket shooting up into the air before aiming itself at a group of players and slamming back down into the earth, destroying blocks as it lands. It would then continue its usual attack pattern. Ideally it would be good for the players to have a few seconds to move before the base slams down.

Upon death I imagine the boss flashing and making a warning sound before it explodes and damages nearby players.

07-23-2015, 03:51 AM
Here's my boss :) (http://forums.trovegame.com/showthread.php?34524-Elemental-Steam-Giant-Freezer-Burn)

07-23-2015, 03:56 AM
Name: Mourning Maxwell and The Ghost of His Wife (Maxwell's' Wife) A.K.A The Undead Couple
Story: Maxwell was a farmer. had a wife who was murdered by adventurers so they could get some gold. Swiftly anger overtook Maxwell and he murdered all the adventurers he could find but he was never satisfied. In a fit of distress he sold his soul to bring back his wife but only her spirit came back from the dead and in his attempt Maxwell had lost his soul but remained as a slender figure with no eyes and his wife swore vengeance on all adventurers for eternity.
Looks: Maxwell's corpse is a tall slender scarecrow like figure that is wearing a wedding tuxedo and has pale white skin with a sewn up mouth and eyes. His wife being a spirit is almost transparent and is wearing a wedding dress with a vale she.
Style: Maxwell is a slow heavy hitter that wields a large scythe however his wife is lightning fast and almost impossible to see but a light hitter.
Attacks: Wedding dance- Maxwell becomes one with his scythe and wife and begins to spin with her homing in on the targeted player and on hit dealing heavy damage and
a large knockback. Soulless Curse - Maxwell fades into the ground becoming a shadow and only surfaces when under a player (after five seconds) and deals heavy damage. Deal with the devil- Maxwell and his wife float into the floor and cause random powerful explosions all across the battle zone that cause burning (this will last 10 seconds)
Passive:Till Death Do Us Part- If one of the couple is to die the other grows in size becomes enraged and absorbs the power of the other (Maxwell will gain a heavy speed boost and be more aggressive gaining more AOE he will also become transparent as his soul will return) (Maxwell's wife would gain heavy damage and become more aggressive she would also no longer be transparent and be visible but she will gain a large health boost) the remaining boss will be restored to full health when this ability becomes active too.
Difficulty: Very Hard But Possible.

07-23-2015, 03:57 AM
ignore this post real post above

07-23-2015, 04:14 AM
Something big, no, GIGANTIC, that will make the player jump out of their seats, A COLLOSAL beast that attacks by smashing the plazers skull off, and some sort of shockwave that will knockback the plazer miles away and deal very high damage, maybe some kind of minion summoning but not like 1 or 2 creatures, 10/20 little annoying beasts that will eat your face, and to deal damage to it you would have to use some giant cannon located somewhere in the arena to damage him, after a certain amount of damage he falls down, giving you an oppurtunitiy to attack his feet, after 10/20 seconds, he stands back up and destroys a cannon, leaving you with only 1 after you defeat both his feet&legs, he will be kneeling and using his minons to attack, he would also damage, not destroy the cannon, and you have to use the cannon to make him fall over to attack his head, after his head is defeated he dies, and a giant chest appears, with angels lifting it down from heaven, containing all sorts of legendary gear :D:D Name: The one reborn

like that but bigger:


07-23-2015, 05:08 AM
Name: Karate Carrot
My idea is a giant orange carrot with leafs on the head, a black karate headband, a black karate belt and arms and legs. It has no weapons
Abilities: karate chop, karate kick, some fast karate-like attacks as normal melee ability and maybe a forward dash.
Here is a rough draft of a Karate Carrot:

07-23-2015, 05:29 AM
I have a great idea! Does the shadow boss HAVE to be shadow? I don't think so. I was thinking about a steampunk robot which is controlled by somebody. Even though it will be mounted, the rider will not have to be an NPC and there will be only one health bar. (The rider will be part of the build). I have a list of abilities that the boss could have:
1. Classic smash and punch 2. Cannons /Which will be attached to his arms) 3. Spawning mobs or detatching them from his body. (Suggested spawn rate is from 10-15 seconds)

07-23-2015, 05:32 AM
Name of the Titan: Azrael (Oh yes, it´s gonna be a classic one!)

Appearence: Think of Tyrael from Diablo. But make him mostly Black, maybe mixed with red, maybe mixed with blue.
Hell, make him Black with red, yellow and orange highlights, so he looks like he´s on fire!
Give him a sword? Hell no! Give him a War-Axe! Double Edged! Give him two, if you must, one for each hand! Or just a single one. Equally terrifiing!
Is the Axe on fire? Possibly, but what about lightning? OR, just hear me out, one edge is on fire, the other is sparking with energy!
Sounds terrifying? That´s because IT IS!

1. Azrael swings his Axe in a wide arc in front of him, damaging everything in his reach, and leaving a few burning blocks (which burn on contact!)
2. Azrael straightens up, using his wings to create a gust of wind, that pushes everyone away
3. Azrael hits the ground with his Axe, dealing AoE damage, and summoning a few lightning strikes that hit random blocks! (Better watch out!)

Done? Done!

07-23-2015, 06:11 AM
Boss Thought:
I myself sometimes look at life perhaps more intriguingly than I should. When I was young I use to watch the animals moving around. So as a thought sprang forth and friends are known to call me 'Squirrel' by my gamer style...

Boss Name: Squrline

Blink Pound: Blinking for a moment may keep you off guard and it rapidly hurls itself to another location... possibly right on top of you.
Acorn Proxers: Acorns litter the field as projectiles from its mouth causing a bang if your hit or if they are touched... if a shot missed a worthy Squirrel-like player, it is a Proximity Mine... which will move towards players... not just sit there waiting for you to touch it.
Climbing: Though I haven't seen a boss yet with the ability... we should have one... During any moment the mob can enter into a climb giving it more mobility... weather it was a leap and it touched a wall or it Blink Pounded to you.


07-23-2015, 06:28 AM
Name: Trinus Centaur (s) ( trinus is latin for triple (i think) )

Description: A giant centaur that wears samurai-like armour, to begin with it holds a bow and will try to shoot nearby enemies, however on 2/3 of its health it will change into a roman armour form and ditch it's bow for a sword and shield, at this point it will charge at the enemy and attempt to slice them with it's sword and bash them with its shield, also it tries to block attacks by holding it's shield up towards the enemy. When dropping below 1/3 health it ditches its sword and shield for a giant double axe and it ditches all of its armour for a black cloak, in this stage it attempts to slam the ground with its axe, swipe a large area with the axe and stamp onto the floor with its feet.


First form, Samurai Archer:
1) Trinus shoots with the bow hitting up to 3 enemies in front of him.
2) Trinus shoots a barrage of arrows into the air, dealing DoT AoE affects to all enemies near him.
3) Trinus leaps backwards to get a larger range in between him and his enemies.

Second form, Roman Warrior:
1) Trinus slashes with his sword striking all enemies in a cone area in front of him.
2) Trinus slams nearby enemies with his shield, throwing them backwards.
3) Trinus charges at nearby enemies, raising his shield and becoming immune to damage for the duration, any enemies hit will take massive damage and have huge knockback, he will scrape the floor with his hoof before this attack to warn enemies that he is charging it and cannot change which way he is going once he begins charging his attack.

Final form, Headed Horseman:
1) Trinus spins rapidly damaging enemies nearby, he can still move however he is slowed.
2) Trinus smashes his axe into the ground in front of him and hits enemies in the radius into the air.
3) Trinus stomps onto the floor, hitting all enemies away and into the air.

If it is not possible to have this as a single boss you could have them come in one after another :D

07-23-2015, 06:32 AM
Name: Gorath

Appearance: 3 Spinal Bones sticking up from its back. Floating head, and dislocated jaw, and metal handcuffs around it wrist, whilst emitting a shadow aura , and to top it off some horns ( it time you get it down to certain amount of health one of the horns break off and you can receive loot from said horn).

Abilities: Nightstomp (stomps on the ground and near by trovian gets knocked back , Shadow projectiles ( if a character is long-ranged based then Gorath will shoot you with the shadow projectiles causing you to lose health and mana, and last but not least Whiplash ( Gorath will charge up its Nightstomp but instead of stomping and knocking you back it will stun you for a good 3 seconds).

07-23-2015, 06:38 AM
Look: A snake that has species of metal armor as its skin it should have red robotic eyes its teeth should be glowing green teeth its color of the skin should be red and the metal should be mostly grey and red. Abilities: its ability's should be to spray green gas that poisons the player,it should be able to summon snakes and it can bash its head on the ground and can send you flying after it sprays you with the gas it has a green aura around it that grants it a strength buff for 2 seconds.


07-23-2015, 06:39 AM
As the players reach the Shadow Arena, they come face to face with a giant rolling Cube like a Rubik's Cube.

It has no eyes, and occasionally moves in one direction stomping and knocking away anyone underneath it. Each facing has it's own health and must be destroyed 6 in total. When one of the facings is destroyed a massive swarm of baby shadow cubes is released to attack the players. From the top (regardless if that facing is destroyed or not), the Immortal Cube sends out a swarm of slowly falling bombs across the entire area. These bombs can be destroyed before they hit the ground but if they touch a player they kill them outright!

Once the Immortal Cube is destroyed it spits out plasma across the entire room forcing those left to race for the portal!

07-23-2015, 06:39 AM
I think it should be a huge robot that is spider like and you would have to destroy its legs to make it to the driver, after you defeat it you obtain the shadow titan mount

07-23-2015, 06:41 AM
What about something with far reaching tentacles. Like a Squid sort of creature with mini bosses spawned from the tentacles and randomly regenerate with different abilities. Like starting with Fire, then drop Spikes on regen. The main finisher is located in the mouth/head of the main body, maybe with a kickass knock back ability. Not a spider form that uses it's body, but a tentacled type that uses it's appendages in the fight. Call it Octagen or Tentacles of Death :=)

When finished, it would drop an exclusive mount that looks like a mini squid you ride just behind the head, with the tentacles flowing behind.

That would be freaky awesome. :p

07-23-2015, 06:50 AM
How about a giant shadow dragon, colored black with red eyes and purple shadow which breathes fire also it should fly around the map until its attacked. This type of boss would be classic MMORPG OR a walker like in the picture but with more legs and bigger size.

07-23-2015, 07:18 AM
I think a great idea would be say a shadow falcon that can breath lightning and can push players causing damage depending on the difficulty of the tower. if it is on the top floor it should be able to fly.

07-23-2015, 07:20 AM
So the idea is simple: Think about a giant neon snail with connons on it's shell sides and a bigger cannon on the top;
The skills would be: a basic fast shooting attack (like the gunslinger class), a charge upon the player(s) (it gets into the shell and starts rolling) and a super death ray from the big cannon on it's top;
You have to break to the shell to face the pilot;
It's name: The Glowing Tank (because neon).

07-23-2015, 07:52 AM
I would like to have a very big worm which (his first and main abbility) spanws a big version of the little worms that split if you kill them and (2.abbility) digs into the ground while the worm is out and vomits a acid out from the ground that lasts until the (his first abbility) is dead and does a little bit less dmg then lava but gives you instead of the lava after burn a debuff that dicreases your armor and health regen by 5s (refreshes when you step into it again) and (his last and best abbility) would be like a acid laser ,a laser he vomits out of his mouth that does high dmg when it hits slows the targed and gives the acid debuff however while he does that he twice as much dmg as he normally does. And Finnaly Its name would be (Earth splitter the one who was born together with the earth). Would be great if you would inform me if I won and contact me for design because I thoughtof some dungeon stuff and appearence for him soooooo. ty for reading this ^^

07-23-2015, 07:55 AM
Sorry, I didn't read all 91 pages... so if someone mentioned it before, ignore my post:
Name: Trovivourous (https://en.wikipedia.org/wiki/Carnivorous_plant) Archaemphora (https://en.wikipedia.org/wiki/Archaeamphora)
Type: Stationary huge-looking plant boss
Info: OK, so this boss looks like a meat eating plant (e.g.: Trovian eating plant) its non-movable in the center of the room. I'd like to see it have phases when it becomes invulnerable and players (for example) have to destroy the sprouts that sprout randomly around the boss to force it to next phase where it can take damage again. Phases could include: sprouts, released captured trovians (where spawns would be ghost replicas of player characters with similar abilities), plant roots and probably some other neat ideas i can't think of right now.
Boss skills: Randomly summon a healing sprout that needs to be killed asap, as it's healing the boss. Randomly spawn a sticky ground where players get glue and can't use abilities until effect is on (few seconds), and a random "shake-off" spell where all the players get knocked back to the walls (rush over back to the boss effect).

07-23-2015, 08:05 AM
What about a Three Headed Hydra, that could slither around like a snake and had two giant from arms, and each head had a different special attack it could do. Once a player were destroy a head two would replace it until 6 heads were there then the hydra would then die if enough damage was done. The First head would have red color features on its face and neck, the second head would have spouts along the jaw and look more shadow like than the other two, and the third head would be ice blue with ice spine along the neck and jaw.

First Head ability- Shoots a giant fireball the explodes and makes 4 fire geysers after the explosion that lasts for a few seconds.

Second Head ability - Slams it head onto the ground and black shadow areas appear on the ground where if the player were to step in them they would explode doing damage and make energy resource drain.

Third Head ability - Shoots Ice spikes from the spine of its neck and the spikes rain down exploding in a ring of ice shrapnel making the ground slippery.

Also as a basic attack it could swipe with its tail and claws.

07-23-2015, 08:31 AM
I think this shadow boss should be medium size with arms down to their feet and an ability to fly(maybe for 10 secs at a time) letting players use teams and not have to be overpowered to tackle by themselves. It also forces them to use mount/wings that can be obtained in the game or by purchase which, I would love to see/help someone with. I also think it should be able to throw blocks/bombs once every 30 seconds or so. This golem-like boss uses no weapons, just its arms for melee attack so while it is flying the only thing it can do is throw blocks/bombs! I cannot think of a name for this and it is probably much better for you all to decide! Thanks for reading!:cool:

07-23-2015, 08:32 AM
A Huge Sorcpion which is black and blue with the name: Scorpio (i didnt found an good name)

1 Ability: He poisons you when he hits you (with a chance of 30%)

2 Ability: He can summon Minions which can slow you down (with a chance of 25%) when they hit you, so that the boss can poison you.

3. Ability: He can jump at you.

07-23-2015, 08:40 AM
I would like to see a microscopic boss, a virtual mass smoky cloud that slowly kills a player by making them sick. The cloud itself is a virus that infects all it touches immediately. The cloud is that of a stink cloud, except the cloud is millions of the shadow titan virus nanotech microbes. At immediate contact the player will develop uncontrollable reactions, ie attacking other players and infecting them. The player will lose control briefly where their controls are backwards and ridiculous to prevent without treatment. The sickness can be passed to players, mounts, pets, and it will infect NPC's as well until they die or get treated. The player will get sicker and weaker, the stats will drop until almost too weak to do anything but get treatment fast or die. The outburst and attacks will happen more often and for longer periods like a rabies outbreak. The microbes themselves will attach to environments and affect the area until they are treated. A player can make their own treatment facility but they will need to travel into an area that requires them to shrink down and battle the microbes at their level and finish the main boss virus in patient zero. Patient Zero will be named as the person causing the virus on bulletins and players have to find the player that is patient zero. If the player logs off that is patient zero then the next person infected in the line becomes patient zero. There is a problem with shrinking and the players shrink down 20 times more then the microbes and their bosses. Patient zero and all those affected if gone untreated will then become like zombies and only want fresh brains from players only. You want to kill the zombie horde, kill the virus, and to kill the virus you need to enter the world where viruses are giant and the effects are lethal. As the virus grows in players that become affected like these zombie like creatures they will develop new powers and alliances with like minded NPC factions. New powers would be ability to not be affected by weapons or attacks unless the head is removed. They will have a lingering poison attack, and stink cloud affect. The other power would be able to climb any surface and fall without damage from any height. The final power is the ability to spit bile that carries the shadow titan virus and infect other enviornments, players, mounts, and pets. The drawback is the player begins to develop leporacy, skin rot, and severe halitosis. That is my idea for a shadow titan to be a colossal virus that lasts until treated and become like a mass outbreak in a mass horde of infected zombie-like players.

07-23-2015, 08:41 AM
I think in a ironic with the name Shadow Titan, but not in the power. I think in a gnome of light like a angel, but with a silver bird wing and the other a dark bird wing . He's name? Aska.
His skills:
Heaven Storm: He does a storm of light stones that cause damage to all around him.
Hell Earthquake: He strikes the ground and in certain areas in him back, up purple flames causing damage and burning all met.
Purgatory Metamorphosis: It turns into a white dragon with five heads and five crowns and
becoming immune to skills and getting 50% less damage from basic attacks.

07-23-2015, 08:45 AM
Make it a massive skull with 6 eyes, no body or limbs, and 6 hands (no feet). It has a spinning hand attack, a punch attack and death dome which raises demon gaurds

07-23-2015, 08:50 AM
I would first off name it Valiks - Shadow Reaver looks like a dark purple serpent with two smaller snakes one grey named Chua and a yellow one names Apep wrapped around Valiks the first ability would be only used when around 100% to 65% HP Valiks tongue would fork out either sweep from either the left to right or vice versa and also applying a Poison to the first target hit which reduces movespeed and damages over time, Chua would launch two small homing blue projectiles and deal moderate damage, Apep heals Valiks for 30% of his damage taken in the last 30 seconds. Second ability would only be used at 65% HP and less, Apep would hop off of Valiks and passively try to bite enemies for moderate to low damage Valiks will spit three spherical projectiles in 3 directions if hit an enemy they will apply a debuff that reduces energy regen and deal moderate to high damage but if they dont hit a target they will create a pool which apples the debuff, Chua marks a target which over time slows them down and eventually roots them into place for a few seconds. The third and final ability would be exclusive to Valiks and is usable for all stages for the fight and at 30% health Chua hops off and stays at a distance and fires off homing projectiles that deal low damage, Valiks scales become more spiked and his eyes become a deep red at this stage. Valiks emits a shock wave that knocks up targets closest to him and outwards which slows and deals moderate damage.
Sorry for the tons of writing but i had so much to tell but thanks for reading it all they way and good luck to everyone else entering!

07-23-2015, 08:58 AM
The Shadow Titan: A great warrior that once faught in a time long forgotten but it's legacy still remains. It's body remains mauled into the shape of a scorpian almost, charging at insanely fast rates that only the best can dodge. The best and possibly only time to attack is when they let down their guard after a charge, but you will only have a limited amount of time to attack. Another attack they mnay use is their tail, (poison) it will come down with great force causing the player to be stunned for a short time afterwards they will slowly die as the poison eats away at their hearts. The Shadow Titan has minions that they may summon as well. (need this be easy enemies or harder ones depending on RNG) well this is my idea for the shadow titan thanks for reading

07-23-2015, 09:06 AM
A creature even colossus himself fears! Claws the size of a player teeth as sharp as a knife with the ability to trap him in his jaws only releasing u if u do enough damage using his claws on a might swing oh his arm wich takes 25% of your health and the final ability of teleporting you to him if u try to run!

07-23-2015, 09:13 AM
Well i was thinking of making a boss name Berial The Conquer Of Fire he would have horns in the front sides of his head he would have wavy hair made of fire on his head and have a giant sword made of fire hes sword would have a name ベリアル which doesnt really have anything to do with it but just giving his sword a name he would have fire as wings in a phoenix like shape that is spread when he steps he leaves lava in his trail he has a lower body with four legs and his lower body is shaped like a leonid centaur but he is very large he then has a torso with two arms and he holds the sword in his right hand his face is as he is always smirking at you he also has a tail and his eyes are above his face but very small he has the power of fire he can explode a big circular wave of fire around him when he hits the ground with his sword he can makes lava spoles in the ground that shoot fire from below your feet as his fire extinguishes it means hes coming to an end but he can turn that around by turning his flames purple absorbing more damage than he usally could but lastly his wings actually work he can fly with great speed and doge his foes attacks and that is my idea as of now.

07-23-2015, 09:28 AM
I would want to have a boss that regenerates HP fast enough so that only 2 or 3 players can face him. The boss would have large shields that would have little spikes and cannons on them, and the only way to avoid the cannons is to fly or jump as many times possible cause they can't reach that high. The titan would look like a television with thin arms and legs and thick torso.

07-23-2015, 09:28 AM
i was thinking that it should look a little bit like a tripod from war of the worlds 2005 style and its first abillity is to teleport behind the player shoot lasers second is shoot lasers and the third one is to roll constant for 5 seconds and it will be called "World Eater" hope you like the idea! Also i have a channel and i will start a series on trove tomorrow!

07-23-2015, 09:29 AM
Name : Soul Taker

Characteristic : -Have two big arms (there are many suction hole on it)
(Theres actually a siphon effect in it).

-Theres a soul trapper (look likes a giant gas cylinders) on his back.

-He has a Bald Hair (and make his head looks like frankenstein).

-He has one eye of q'bthulhu on his head (Cyclops style).

-His Body looks like frankenstein/hulk, who have a big muscle's (also adding the mucles)
(Body Color: Dark Gray)

Items Drop : Shadow Fragments 3x~5x (50% Drop Rate).
: Shadow Essence 10x~20x.
: Shadow Key 1x (Rarely Drop).
: Shadow Souls 1x~2x.
: Drop Relic, Resplendant, and Shadow Equipments (With it's own drop rates)

Skills :

Spell Remover : (When Soul Taker's HP bar's full or 1/4 damaged) Trovians, who surrounds the Soul Taker can't use their skills for 15 seconds. (About 3-4 Peoples).

Vertigo : (When Soul Taker's HP bar's Full or 1/4 damaged, and also not using this during "Endless Stomp") Trovians, who surrounds the Soul Taker would be stun for 10 seconds. ( 2 peoples).

God Mode : Soul Taker's can't be attacked while his using God Mode (about 10 seconds).

Endless Stomp (1): Soul Taker's Hit the ground about 2 times once when his HP's full filled or 1/4 damaged. Trovians have to dodge it by hitting the space bar when the Soul Taker's hit the ground, just make sure its timming. *2 Jump Before doing the stomp, usually the Soul Taker Charge his Mp first (so theres a chance for Trovians to attack him while charging or remind the Trovians to dodge his stomp).

Endless Stomp (2): Soul Taker's Hit the ground about 4 times once when his HP's 1/2 damaged. Trovians have to do the same dodge ( about 4 times). *4 Jump (While charging, randomly absorb 3 random 1/4 Trovians MP).

SoulTaker's Decision : Soul Taker will takes 3 randomly Trovians and decrease they HP by 1/2 Point,.Then do the same Stomp, but it slowly charge before the stomp. (Will do 1 Hit Kill/ 100% Damage to randomly 3 Trovians if they doesn't jump/dodge the stomp. ( if they are 8 people in the party and they doesn't jump/dodge the Soul Taker's Decision Stomp. 3 of them will be die, and 4 of them will still alive.)

Sketch (Design) :

07-23-2015, 09:32 AM
In my opinion Shadow Titan's name should be Vortexius as this is a vortex/pixel type game and thefore the name fits that kind of boss. He'll be huge and strong spider-like fast and bouncy creature with extremely big amount of HP and his main attacks should base on dark magic and spikes. Below is my variation of how I would like to see him.

Passive - Dark Aura:
Creates an aura that gives players certain de-buffs.

Main Attack - Flying Spikes:
Vortexius throws 5 spikes at the targetted enemy, which temporalily poison the victim in case if they hit him.

Ultimate - Chaos Ritual:
Vortexius spawns 3 Shadow Giants as his allies.

That's what I can think about it. Thanks for reading.

07-23-2015, 09:37 AM
I would love to see maybe a skeleton millipede looking creature, it is huge it is scary and people would fear it. the skill i would say somthing with some good attackspeed, so those people with 100k hp also can see they infact can lose hp sometime :D and maybe something AOE where it hits in the ground and maybe stun or silince players idk, and so the last an ability where it pull all players in a certain area (lets say 10 meters around it) to it. and not like the other bosses that slowly pulls you towards it, but a pull where u can at the wall, and then the next second you will be in hes face, so that u have to think strategically and protect the dmg dealers. that would be a monster i would fear play agenst.

07-23-2015, 09:42 AM
My ideas:

A small eight-legged cockroach at the beginning with the first skill to bring out each of these tabs on players
Once this one death, he grew up in using these legs into the ground becoming a spider that was then able to attract all players by nailing them to the ground, why not imprisoned some players with a nice cocoon spitting venom ! ! !

Sorry for bad english I speak french

Thanks all, bye !! :)

07-23-2015, 09:47 AM

Ok, so the main thing that needs to be focused on is that it is a SHADOW Titan. Not anything else. And i think we should try and build on to that. So first of all, he is a Titan. Titan meaning massive in size. And as in many games, Titans are usually the slow ones of the group, tanking hits and dealing tons of damage. They are almost always something like warriors, wielding a giant sword. And the shadow has always been a great fear topic. Darkness is one of the most well known themes of evil. Its always But back to this game..

The Shadow Titan should be a huge soldier, bigger than the biggest enemy in game now. His armor should be mostly black, with detailing in a silvery-grey, with dark purple accents and his eyes should glow with purple flames. His armor should be a mix of Samurai and Knight styles, but it should look as if it is all held together by dark chains. It should have many spikes all over. As he moves, there should also be an aurora of black mist.


His abilities should also be tied to his amount of health. His basic attack is similar to the Knight's M2 attack, where he will slam his sword down, but much faster. His second basic attack would be similar to the Candy Barbarian's M2 where he will spin in a circle with his sword extended.


His abilities should also be tied to his amount of health. Once he reaches 75% he will begin to randomly send out dark orbs (similar to fireballs) that track a certain Trovian to their current position; If they are moving, the orb will not hit them, similar to a fireball. At 50% he will enrage, and will grow slightly in size, and his attack will be much more powerful (Note: In his enraging moment, dark orbs fly out in all directions, hurting players unless dodged). And finally, when he reaches 25% he will periodically "melt" into his shadow on the ground. He will then proceed to teleport randomly in the area and reappear shortly until he vanishes again. He will only be able to take damage when he is visible. He should also have a special dying animation, where he sticks his sword into the ground, kneels by it, and withers away into thin air.

So this is my idea, i hope you like it and agree with me. :)

P.S. It would be great if this became the final boss, but it'd be even greater if we could actually get into the game to fight it.


like a boss
07-23-2015, 09:52 AM
1.spike shot: shoots spikes out from his body
2.slam wave: hits the ground very hard it its hammer and knocks everyone nearby up into the air and if you are under the hammer you get paralyzed and for 3 sec
3.minions wave: summons a bunch of minions that comes at you none stop until you kill them. summons every 1 min

07-23-2015, 09:58 AM
What I'm hoping to see as a Shadow Titan, is something more than Huge. Bigger than the Shadow Knights, something as a major boss that gives great loot after its defeat. This Titan could be stationary in a large pit where players walk on these platforms to attack it head on. The players cannot jump off of them because there is a huge pit of lava that the Titan sits in. The Titan can only move around the pit, and the players can find this pit in the deepest parts of the world. The attack strength can be strong enough to be critical, but uses his own fist rarely. He spawns mini bosses from all biomes and minions that accompany them. The more damage dealt to the Titan. The harder it gets to beat him. The spawn system can be similar to the Shadow Arena. When the Titan is defeated the loot chest spawns on a platform made out of the skull of the defeated Titan. The exit portal spawning inside the skull.

really like the idea, so the titan walks imbetween the platforms and you have to jump across to different platforms to hit it?, also i would suggest the ides of the titan destroying the platforms at random so there is no archer camping. thoughts?

07-23-2015, 10:03 AM
Deception Titan (Known as DT)
Passive: Becomes slightly darker then it usually does to let people know before hand. Than Starts to emit a black-smoke which only gases out for 4 seconds, if you hit the DT while emitting this black-smoke it'll take no damage and counter with a bigger strike.

Abilities: Cold stare - Make a slow moving projectile which moves straight (Can't be seen) which deals no damage, but if hit it will paralyze the victim and blind the victim for only 2 seconds
Grim Tornado - Attacks in an AOE way which is short ranged, but knock-backs anyone within it's close range, this is used when someone is too close
Shinigami eyes - Any damage will be neutralized, but will make the boss paralyzed and an easy kill. (Rarely)

It'll have red eyes, Black skinned and have black clothing which is ragged. Also Long black hair reaching the sky.

07-23-2015, 10:06 AM
Get rid of the queue position and wait time there is too
much friken time and i cant do a single challenge!

07-23-2015, 10:07 AM
Si me dieran la posivilidad de crear un boss para este juego, cosa que tengo la oportunidad de hacer, seria con las siguientes habilidades;

1-Daño en area, con cualquier tipo de ataque.

2-invocar unos cristales, que reduzcan el daño recivido, (de los pj al boss)

3-dado que los rangeds siempre andan algo olvidados, le pondría un aura de atracción para que todos recivieran daño y así aumentan la dificultad.

(4)- como pasiva por cada 2 ó 3 cristales invocados aumenta la fuerza de esté en un tanto %

07-23-2015, 10:10 AM
The Hive Queen, A Bee boss that can pick up players with her stinger (ability 1), throw them back at the allied players, dealing damage to the thrown and the targets (Ability 2, basically like the ranged attack from regular wasps, but with players instead!) and the ability to life off the ground and spawn wasps below it (ability 3). I feel like it would be an interesting multi-person boss fight that would be dynamic and feel fun.

07-23-2015, 10:16 AM
I was thinking of the Treasure Isles 3 star dungeon the one with the tentacles and an eye, but out of the dome and just whacking all of the players in the ST, Its name could be like The Mesmerizer or something (didn't think that one through.) Its attacks could be, 1. Lifts all his tentacles slamming them back down damaging and knocking back players, 2. When its tentacles are on the floor they rapidly spin about the whole map ( as the boss would be stationary.) 3. Its eye looks in the direction of the player aggro'd then fires a laser out of his eye, following the player as they move ( possibly not following his/her jumps as it would be kinda hard to dodge). And that is my idea, (did not take long to come up with) :D

07-23-2015, 10:26 AM
Primal cow
1 skill - milky fountain (knoking back players away from the boss - aoe)
2 skill - big baramoo (stan players near the boss)
3 skill - charging (charged to the random player near the boss)

Looks like big cow and can be different colors depends on biom

07-23-2015, 10:26 AM
A giant shadow worm

His main attack is a simple bite dealing moderate damage to his target

His first ability is a tail slam. He sweeps his tail in an 180° arc behind him, dealing high damage and stunning all players in that area for some time.

For his second ability, he digs down and dissapears for a while. He leaves behind a 3x3 hole. When a players falls down the hole he dies instantly, so these holes should be filled immediately. The hole pulls the player downwards, so having a lot of Jump will not save you.

The worm emerges, dealing damage and creates another hole.

The worm could have a big head, no eyes, with only a large mouth with sharp teeth. His body black, with a glowing, purple lightning-like pattern.

Ugly Elf
07-23-2015, 10:42 AM
By definition, a Titan needs to be monsterous. It can't just be huge. It needs to be a behemoth, something of epic proportions. It should dwarf the player, make them feel utterly small and pathetic. Now there are two routes you could take with this - you could make it huge, but small enough to be killed as on entity, or it could be absolutely collosal, big enough for players to jump on it and destroy parts of it - maybe even climb inside of it.

Ugly Elf
07-23-2015, 10:46 AM
The titan could look like a drill with four or maybe eight arms - using all of it's hands to walk, and sometimes able to spin around the room, bouncing off of the walls chaotically, sending players running for their lives. When it is not spinning, it should plod about on its hands, causing the ground to shake.

07-23-2015, 10:47 AM
Instead of creating a massive, hulking mass of pain and terror, how about...
Name: Shadow clone
Ability: Clone-Copies a nearby player's class/abilities and stats, and if there's more than one player nearby it will periodically switch between them. (Notes: Possibly with 10x as much stats as cloned player and upon copying a player it becomes a murky purple/black version of them))
Ability: Divide-Upon reaching 10% health, it will create multiple clones (Amount up to you guys) of itself that have 10% health and only do 10% damage. One of the clones is the original, and if that one is killed the rest die instantly. (Notes: Taking an excessive amount of damage that would instantly defeat it wouldn't work as it stops taking damage at 10% health until it divides itself)

Don't know how possible it is, but i'd love to see something like this soon.

07-23-2015, 10:51 AM
1. It should be tall like 5 Trove players on each other, Shadow Trovian sounds great, 1 ability should make it invisible and be able to attack you but while invis, it should have a shadow, 2nd ability, Head Bump or something that involve's "Bumping." Last ability should be that if it had spikes the spikes could like still stick but lunge at you.

Ugly Elf
07-23-2015, 10:51 AM
The titan should have attacks that slam the ground so hard that the players fly into the air. It should also be able to throw boulders and/or restrain players in stone. It could throw balls of lava which create deadly patches of lava around the room that don't go away which means the players will always be on toes, the ground being as much of a danger as the boss.

07-23-2015, 10:52 AM
Unsure of the name. Maybe something like Xelos.
A giant, 4 legged monstrosity. It's head would resemble a spider, and its legs would be covered in spikes. The body is a pear shape, and the back ends in a tail with a giant axe like weapon on the end. Razor spines cover its back, going all the way from the start of the head to the end of the tail.

Ability/Trait ideas

Trait) If you attack or touch the shadow titan from the sides (where the spiked legs face) you will take damage. If you land on Xelos's back, you will take damage. Only the back and front are safe to attack from.
Ability 1) Xelos swings his giant axe in an arc in front of him. This deals extreme damage, and for each player hit, a shadow warrior will spawn.
Ability 2) Xelos opens his mouth, and spews out a cone of webs in front of him. Players in the cone are slowed, and if they do not get out of the cone fast enough, are pulled into Xelos, where they will likely take damage from the trait.
Ability 3) Xelos leaps into the air, then slams back down a moment later. All players in close proximity are damage heavily, and go flying back. In addition, a dark circle appears around each player's last location. After a short moment, each circle will explode upwards in a series of rocky spikes, knocking players upwards and toward Xelos, and also dealing heavy damage.

07-23-2015, 10:54 AM
Make it a multi stage boss battle that would benefit from using multiple players. Maybe add mounted turrets? also DEFINATELY grabbing tentacles (see lunar lord, Terarria)

07-23-2015, 10:55 AM
Name: The Bone Crusher Three Abilities: Lightning power,flight, and the power to spawn minions. Looks like:Skull face,Giant fists,Cape,Metal legs,Dark claws,Dark spiky crown,sword of darkness,bow of souls.

07-23-2015, 11:17 AM
Ted the Rampaging Gummy Bear (http://forums.trovegame.com/showthread.php?34825-Ted-the-Rampaging-Gummy-Bear)

A giant Pink, Green, Yellow, Blue or basicly any color Gummy Bear!
but dont let its lookks fool you its not as cute as it looks!!!

1) Bounce: Ted bounces up and down trough the arena creating earth quakes around it self anyone to close to it on the ground is knocked in random directions. and anyone that gets squashed under it gets damage

2) Gummy Claw slap: Slaps around in the air anyone in the air to close to the atack gets knocked down in random directions and anyone that actually get hit also gets hit also takes damage

3) Jelly Clones: It spits out smaller Jelly Clones of it self to attack the players

Its was fine just standing around Candoria minding its own business then trovians came and force their way inside! it wasn't that bad getting bombed once in a while! but then the dragons came and blasted its face off!! its still not sure if it was actually the dragons blasting its face of that made it snap but it sure didnt help!!! And now it has made its way to the Shadow tower Awaiting its revenge on the dragon riders!!!

07-23-2015, 11:17 AM
NAME: titan of darkness
hello I am Brazilian and I love your game.
HISTORY: he protected the gates of hell and a ves the hero (som player XD) tried to wake him anymore was the worst DECISION ON of his life and when he realized his attitude he want'd dies so strong that he was but had to face and he took his horse and fled and ran the hill and prayed to the gods trove of the creators of the wonderful world and the gods answer the three power Titan
ATTACK 1 he envoca 5 guardian, 2 GVHD he stopped the player for 5 seconds, and the third he eevoca the fire enferno he and fearsome titan monster the monster that space so ta es the portal 7 to the up and what he drop and iten of darkness

07-23-2015, 11:33 AM
Xnnyith, the Obscure

A demon deity of the twilight realm, Xnnyith enshrouds all it touches in darkness, corrupting and warping the living bodies of those it comes into contact with into monstrous reflections of its own image. Its hulking, writhing form defies gravity, often swimming through the air via the mass of tentacles that droop down from its pelvis. Its body resembles that of a human, from its smoothed abdomen to the ridges shoulder blades. Its arms divide at the elbow, erupting into a total of four forearms and hands making gravity-cooperative movement possible yet awkward. Its back, however, tears itself asunder in a parallel of gaping scars where a wicked black smog leaks from its back, often twisting and taking the shape of 'wings of darkness'. Its chest peels vertically, giving way to an ecstatic and twitching eye. The head mounted on its crusted torso is faceless and melded over by layers of alien plating. Xnnyith can be found within its prison of light - a bright and empty room to which it sleeps at its center, curled up in its own entangling body.

(Basic Attack) Devastate - When its not radiating darkness, it often thrusts its hands down upon its invaders.

Writhe Into Being - Wounds afflicted upon the deity bleed out a black puss, living things creeping out from its body in order to retaliate against its attackers. Spawn of Xnnyith are similar in image, yet minuscule in size when compared, measuring to be the same size as your every day Trovian. Alternatively, the eye on its chest will radiate rays of twilight, spawning reflections of Xnnyith before it.

Black Out - From the shrouding wings of darkness, Xnnyith envelops the world in an unparalleled blackness for unpredictable intervals, dimming the vision of any non-demonic being into a limited radius, veiling the horrors it spawns within.

Gravitus - Xnnyith demands from reality a warp in stature, creating fields of crushing gravity. Non-demonic beings will suffer damage and will be unable to jump in these tormented areas.

Yimaatus, the Beheld

A demon deity of the twilight realm, Yimaatus reveals and exposes every element of the universe it can, drenching worlds in blinding, misty light, gazing into the souls of any living thing it falls upon. Its body begins at its hooked tail, legless and serpentine from its pelvis downwards. Its body resembles that of a human, a fragile definition outline by markings along the entirety of its body, alien photophores that alight when the demon is elated or excited. Its arms are spindly and barbed, fingers long and slender while its back is decorated by an almost chitinous dorsal fin that diffuses at its tip in an unfolding writhe of tentacles. Its shoulders are bladed, and its chest vertically peels for an unusually bright and rapaciously staring eye. Its head, while faceless, bares home to a gaping jaw aligned with razor teeth, the back of its skull creeping down with tendrils tipped with angler lures. It waits within its prison of darkness, hidden within its ether of emptiness, in defiance to gravity as it rests in suspension.

(Basic Attack) Cleave - Yimaatus will swing its hooked tail at nearby invaders.

Pulse - Yimaatus surges with an alien light before flashing violently, briefly blinding non-demonic entities as the deity shifts and relocates its body in one precise movement, as if to peel reality. Illusions of light are left behind, mimicking any entities that have intruded upon its prison.

Eradicate - Yimaatus unhinges its jaw and spews forth a ray of alien light, heavily damaging any non-demonic entity caught in its wake. A deep mist is left behind to spread over the area, dampening sight to non-demonic beings within.

Abduct - Yimaatus phases over to a non-demonic entity and picks it up in its clutches, the eye on its chest wildly radiating as it siphons the very life from the body.

Frost Nerdicon
07-23-2015, 11:40 AM
So when I heard shadow titans, I thought why not an actual "shadow" of the player?
Like what if the boss was a colossus that had the abilities of a certain class? Maybe the strongest player in the group.
Like the Knight's Shadow might have moderately fast AoE swings, a powerful charge attack with massive KB and a mild stun effect, the ability to charge at players to keep up with them and maybe the ability to heal himself once back to full health. His attacks would do more damage the more damage he has taken, things like that. And you'd want the shadow to have a general physique of the class, like the Knight's Shadow might be bulky with a large cleaver while the Gunslinger's Shadow would be slimmer with large cannons and rockets on it's body.
I feel a mechanic such as this would bring more variety to the table than just one big boss, although I imagine this would require a lot more time to implement.

07-23-2015, 11:41 AM
The Riptide is a chunky monster with a bony jaw and wild, livelike eyes. It comes from the deep of the sea, wagging its enormous tail from side to side, making you jump over the tail time and time again to get close enough to strike it. It will also keep rangers on their toes as it smacks chunks from the roof down in their head if they stay too close to the edges of the area.

The Riptide has three abilties:

1. The Riptide smacks a nearby player away, dealing medium-to-high damage to them. He does this if the player is close to him for too long, so rangers shouldn't worry about this attack, as he won't chase players.

2. He spins around in place, baring his razor sharp tail that deals immense damage if it hits, and smacks the player into the wall. The tail reaches the very corners of the room. The only way to avoid this is to jump, and keep jumping. Dodging has no effect.

3. The Riptide stomps the ground, sending debris falling from the roof at the edges of the area, dealing continuous damage to anyone who is close to the wall.

Detailed apperance:
The Riptide is a huge shadow behemoth most recognized by its huge, rock-like jaw and its spiky tail. It walks on four legs that are small for its body, and its eyes are wild. It makes high-pitched noises as it attacks and takes damage. It looks like an enormous lizard, but with dark-gray skin. Its not very fast, but its spinning-power is top notch due to the tail, which contains 70% of the beasts' muscles.

07-23-2015, 11:49 AM
Giant Shadow Pinata
Pinata's had enough abuse its time to fight back!!!!

PARTY TIME!-Summons a ton of Shadow Pinata minions
Shadow Vortex of infinite power
Shadow Shield
Possession for a short time(if thats possible)
Lure-brings u in closer to the pinata

And once everyone kills it,it explodes into confetti

07-23-2015, 11:51 AM
There should be a boss called blue eagle.it should be blue and black.it should be able to pick you up 10 blocks high then drop you.it should be able to peck you.and also scratch you.I dont care where the colors are just make one with the colors and abilities.oh and make it be able to fly up to 10 blocks high.

07-23-2015, 11:54 AM
I mean, they're Titans right? So make them unreasonably large and powerful.

07-23-2015, 12:13 PM


07-23-2015, 12:21 PM
I think the new boss should be like the lich king from WOW but the size of a 3 story house, and it should have an attack that does AOE damage, a Crowd Control ability, and a Frost dragon Minion to assist it!


07-23-2015, 12:23 PM
This is CoRaptor Big Trove Shadow giant! skills:1. Shoots fire out of its mouth on his stomach.2 spinning swinging fists!3.shoots fists.normal attack hits fists.P:S'm from Russia so I can't write properly,but I love your game and want to make at least some contribution to it.http://upload.akusherstvo.ru/thumbs/823474.png (http://upload.akusherstvo.ru/image823474.png)

07-23-2015, 12:36 PM
Meowntu the Cute

A big Black Meownt that plays with a Hughe Spiked ball!!!

1) Spiked ball: it has a huge Spiked ball it actually just plays with the ball as if its a balll of yarn!
the ball does damage on impact with players and leaves a spiked trail

2) After Meowntus has received enough damage it starts to see the players as a threat and starts attacking seriously with claw attacks!
but it still gets distracted occasionally when it sees the ball rolling.

3) After it has a received even more damage it start to get angry at the players!! the ball explodes and meowtus evolves into a spiked version of itself and there are no more distraction! now it truly attacks all out dealing more damage and it gets a terrifying roar mid range attack which damages players caught in the cone effect!!

Unique Loot:
Verry Rare: spiked meownt mount
Rare: a black meownt mount
Rare: a spiked cat ally

07-23-2015, 12:39 PM
What if it started out as a larger shadow giant, but when it dies, it becomes surrounded in a dark energy, grows in size, and then gains the following abilities:
1. It summons 4 shadow giants every minute, or maybe even more if that sounds too easy (I' not that far into the game yet, not sure how far this would be)
2.Whenever it gets below certain thresholds of health (eg. 80%, 60%, etc...) it gets faster in attack speed, damage and movement speed.
3. whenever it takes 30% of its health in damage, it'll start trying to regenerate health, and to stop it you need to destroy certain monuments that it creates.

07-23-2015, 12:41 PM
I think the titan should be a tall, grey, giant constructed of mist. It should make a really horrible metallic, rustic groan as soon as you come near it. It could also be able to turn almost transparent and should like glide or just stomp around

07-23-2015, 12:42 PM
For me, the Titan Shadow has to be large, occupying at least one space 8-10 height of blocks, and 6 wide, and could have an armor, which I will explain the usefulness in 2 skill, his powers may be:

- Launch a part of your body (where behind this part, would be located its weak point), in which the player would have to divert him, it he depart, he would have 5 seconds to hit its weak point, to return to the part place, should the body hit the target, it automatically returns to her place.

- Hitting the ground that, before the attack to be effective, the player would have 3 seconds to jump and do not get hit by the impact that it would cause, and if the player was hit by the attack, would cause a 30% damage to the player now armor, if the player (or all players) get divert the attack, Titan Shadow loses the armor, leaving her weak point sample, thus, the perfect opportunity to strike.

- Would invoke minions as well as being very powerful only with his other skills, the Titan Shadow could still invoke Minions to fight for him, however, as the minions are alive, the Titan Shadow remained motionless, and his shield continued intact, and every 10 seconds without killing the minions, the Titan Shadow recovers 3% of life, thus making it even more essential teamwork (If the tower can be made in multiplayer, of course)

And of course, it has to be a Tank because its weak point, it will not be so weak, right? So high life is essential for this boss, causing the fun (or anger) last longer, and is not so easy so defeat it.

07-23-2015, 12:44 PM
Whenever I see titan, I think of giants. Also, keep thinking about warhammer 40k titans, so maybe it should be mechanical. Pictures here:


http://vignette1.wikia.nocookie.net/warhammer40k/images/5/57/Imperial_Titans_and_Space_Wolves_on_Betalis_III.pn g/revision/latest?cb=20120127202946

As for abilities, its only natural a giant has the stomp thing! (y'know, like when they hit the ground with their feet, making a shock wave that damages and pushes everything away! Kinda like the knights right click ability except with a larger radius.)

It should also pulsate flames that set surrounding enemies on fire every 7-10 or so seconds. Self Detonation!!!!

The last ability should be firing multiple projectiles that stun and damage, and causes the people hit to become more vulnerable. (Like lowering their defense or something.)

And the titan should have both ranged and melee passive attacks.

07-23-2015, 12:46 PM
Ok, so I had another post but, waiting on the Trove launcher I've thought about it!!!
I think it should be very blocky, grey/black creature sorta hunched over with red eyes. Reading a couple others it seems I need to put it in a layout
Name: ??? Whatever fits best according to Trove devs.
1. Minion spawn: Blocks "come alive" maybe from the ceiling or walls, and attack you could be regular primal blocks or glowing/glass
2. Punch: Does no damage to the floor but throws players high up not letting them attack at that moment.
3.Rage: Arms pound on the ground damaging many of the Trovians.
4.Heal: As the players damage they knock parts of the blocks of his body, leaving some of his arms/legs/head on the ground (defenseless) If they do not fully kill these blocks regen to full and attach back onto the body of this creature!
Thanks for reading! Hope you like my idea! ->Noob Trovian TheOnlineVg:cool:

07-23-2015, 12:49 PM
Here is an idea that I have come up with.

The Enigmatic King

Story: A Titan that was said to have to created the Shadow Creature species. (That's how I see it.)

Design: I see the Enigmatic King, sitting proudly on his throne to fight. He wouldn't have the need to stand and fight against his opponents. The color scheme would be dark colors: purples, blacks, and grays. His whole body covered in armor. He would be holding a scepter that has a Shadow Shard on it, dark particles radiating from it. The Throne would have the same color scheme. The King will have movement through his chair being able to levitate, dark particles surrounding the bottom of the chair. On both sides of the throne chair, would be an eye of Q'bthulu.

Judgment: The King will raise his Scepter and slam it down, causing a initial hit to the area that is hit first, then does an aoe blast. This blast also has the chance of knockback. (Maybe cool dark particles can come from this blast as well.)
Cowering Gaze: The eyes of Q'bthulu will glow and strike fear into the players. This will cause a small stun to be applied to the players. If a stun cannot work then poison can be a back-up plan.
Summoning: The king will be able to summon servants to fight alongside him.

07-23-2015, 01:01 PM
dragon purple with turtle shell
full health bar uses bite attack
half health goes in to shell and bounce around boss room
1/4 health bar breaths lighting

07-23-2015, 01:38 PM
I made my entry... Tell me what you guys think :D

07-23-2015, 01:46 PM

Name: Oaths to the Queen

General Concept: an Mash of the greatest swords men and archers in the Shadows ranks. Paired off and bound to each other in an effort to perfect close and ranged combat. ages of battle though has left the Titan in poor shape and much of the armour and equipment it wields is damaged but still deadly.

The two top half work interdependently of each other. but the archer required the assistance of the swordsman half to fire projectiles.
Both halves are capable of melee attacks though.
The titan would have a slow clunky movement, with an occasional dash or burst of speed.

Skill one: a basic cut or slam preformed but either one of the halves. the swords man would focus more of sweeps and thrust utilising his blade, where as the archer would mainly slam and punch with the bow. each half can attack different targets.

Skill two: after a channelling time the swords man will extend the range of his sword using energy and preform a large travelling sweep or slash. this would travel on map till it hit an object.
The type of slash would be conveyed through the channelling time raised up above the head would be a slash that would fire a tall cut along the floor and and wind up to one side would be the sweep that would preform the same effect but horizontal.
the projectiles would be quite slow as to give time to avoid but at a speed were they would still present a threat.

Skill three: The swordsman would sheath his blade and help the archer to pull back his bow, after a channelling time they would fire either a large arrow at a location or three arrows in a fan.

The core of this fight would be both halves have interdependent health bars. destroying one half would make the remanding half stay with its assigned fighting style, but would also give it a slight buff.

The swordsman would get a completed blade extending his reach for the remainder of the fight.
where as the archer would gain control of the other arm and would switch to a Ranged auto attack.

Thank you for taking the time to look over my Idea.

07-23-2015, 01:58 PM
Name:Shadow Tiger
Body Type:Saber Tooth Tiger
Looks:Black Fur and Glowing Purple Patterns on the fur
Ability 1:Roar - Stuns the Enemy for 2.5 second
Ability 2;Slash - Deals 250 damage per hit
Ability 3:Pounce - Jump on the Enemy stuns them for one sec while the boss hit the enemy

07-23-2015, 01:59 PM
Well after seeing everyone picking a shadow titan thing I thought what's under all of that armor just a ghost ,an orb. Then I thought what if it was all generate by a small robotic ball that shot holographs on the outside but I would use that as a death showing once the boss died the robot will fall down and well explode. I have some examples from other images what it could look like. Warning this is not from trove but probably and example images. Also some will look like what I am not thinking especially the last and 3rd one.
http://img3.wikia.nocookie.net/__cb20060224164934/starwars/images/2/2b/Gotofull.jpg http://img1.wikia.nocookie.net/__cb20110612224717/starwars/images/d/d0/Senball.jpg http://img2.wikia.nocookie.net/__cb20120220211214/fallout/images/thumb/1/11/MrHandyCA1.jpg/800px-MrHandyCA1.jpg

07-23-2015, 02:00 PM
Just a Big bubble with arms and legs. for the ocean. I also think it should be a transparent blue.

07-23-2015, 02:02 PM
Bio: "Anvor" had once held a legendary name to the world's most benevolent, and brave titans, to live. He, had a beautiful life, ahead of himself, he had entire worlds to explore, loot to collect, he had always was known for getting the better of himself however. As one day, his entire life fell beneath himself, before his own eyes, his entire life flashed. Eventually he discovered a power, a dark power, known to the world, as witch craft, and he had become obsessed with it. He had enjoyed it so much, that once day, its power wavered over him, and now it had him over their control. He could not stop, every time he discovered a new trick, a new spell. He knew, this power was dangerous and addictive, however he could not stop, as strange as it is, it had never been known that a titan would use such powers, of dark. He, promised to his masters, that he would never become addicted, he would not let this power control him. However, as they already knew, this would eventually get out of hand. He would not let get out of hand, he had to do something, so he asked his masters, to help him, however they refused. They were afraid that is addiction for more powerful weapons, and gear, and magic, would only go on, and nothing they could do would solve it. However, then Anvor realized, the power of magic, could go deep enough, to remove his temptations for this magic, completely. So, he had taken an ancient rune, and he finally sat down, to initiate the spell. His heart was pounding, sweat dripped from his moist face. Finally, he cast the spell, and sat down for a minute, not saying a single word, to scared to look in the mirror, to see what had changed. But after a while, he had gotten up, to look at himself, and what he saw surprised him, nothing had changed. And then, he took the magical tome for the spell, and destroyed it. "Its complete he had said, Finally free...", and all of a sudden, he started to laugh, and then he laughed so hard he cried. "ITS COMPLETE, I AM FREE", he yelled. It felt great to be free, but then he started to walk, but he didn't control the movements, something else did, he had passed out completely. And he woke up, and all he could see was darkness, a fog, that seemed to consume the bog he had awoken in. He started to walk, his head was pounding, he felt awful, and then he saw a pond and stuck his hand in, to draw some water from it and pour it on his awfully sweaty beating head. He started to walk, and then all of a sudden, he started to sink into the ground, and passed out again. Finally he had awoken, but he was trapped in a cell, he could not do anything, he could not move, all he could see was the cell, it was dark. He, finally realized what had happened, the demon had taken over his body. He was now going to be trapped forever stuck inside his own subconscious, he realized that he would now rot, like a mold inside his own body. Stuck, forever unless someone released him. (Thank you, *bows* thanks you, *flowers tossed on stage*, but ladies and gentlemen, we are not done yet)

The Bosses Attack Scheme

Attack I, Launches a wall of spikes, that constantly move in a wave, to all the players, this is a constant attack.

Attack II, Minions, of The Rotten Bog. Bog Monster's, these guys are vicious, and are constantly having players, struggle to deal with them, their appearance is very brown-ish. And have a very moss like texture, however these minions can get tedious, their is six of them. They have a 25% chance to heal themselves, if they attack you, and will generate 25% of their health. The less of the minions their are the higher the heal chance, and the more health that is regenerated.

Attack III, Trapped. This will take some of the highest level players, off the battlefield, throughout each wave of minions, 2 players (Or a 1/4 of the amount of players you have with you) will be trapped, they have a limited time scale to break out of the cell, and find a way back to the fight. If they don't find a way back in time, they will die. (It's a puzzle for players to figure out)

07-23-2015, 02:02 PM
Well after seeing everyone picking a shadow titan thing I thought what's under all of that armor just a ghost ,an orb. Then I thought what if it was all generate by a small robotic ball that shot holographs on the outside but I would use that as a death showing once the boss died the robot will fall down and well explode. I have some examples from other images what it could look like. Warning this is not from trove but probably and example images. Also some will look like what I am not thinking especially the last and 3rd one.
http://img1.wikia.nocookie.net/__cb20110612224717/starwars/images/d/d0/Senball.jpg http://img3.wikia.nocookie.net/__cb20060224164934/starwars/images/2/2b/Gotofull.jpg

07-23-2015, 02:02 PM
Just a Big bubble with arms and legs. for the ocean. I also think it should be a transparent blue. twice the size of a player. ranged is a bubble shotgun. no melee. ;)

07-23-2015, 02:10 PM
Though larger creatures add to the intimidation of a boss fight, I believe that a smaller and more versatile might help change things up. This creature will be about 1.5x the average Trovian's height and his signature attack will be able to literally sneak across the room by turning into a shadow.

- Blade Roll:
This creatures will turn into a ball and rapidly dash towards the enemy dealing a lot of knockback as well as a decent amount of damage. This move, however, will leave him vulnerable for 1-2 seconds before and after the attack.
- Controlled Darkness:
This ability allows the creature to control the shadows of all players within a certain range thereby stunning them for 2-3 seconds, while stunned, the shadow can branch off onto other players causing the ability to spread onto them. Though the Trovians may still be stunned, the creature will be given the ability to move and attack. Once a player is attacked, however, he is freed from the ability.
- Shadow Sneak:
This ability negates all attacks towards him and allows him to travel quickly and attack players that are on the ground. This attack will last approximately 3-5 seconds and can damage multiple Trovians.

07-23-2015, 02:12 PM
the story of this boss:
once upon a time,
there was a realm of rainbows and floating islands... then, one horrible hurricane class 5 of a storm rolled in... leaving destruction in it's wake... this legendary bird (below) had fallen out of the realm during the storm... and had made it's home right on our realm! it must be stopped, before it's too late! (too late for what? i don't know, something...)

description of boss:
this rainbow bird used to thrive high in the sky, in a different realm. in it's beak, it holds a ancient prism, something you can use this to make a ring, in the uber crafting tab. the beak's colors represent each of the biomes in trove.(blue=tundra, yellow=treasure isles, blue=fae wilds, purple=cursed vale, green=mideavil highlands/peaceful hills, red=dragonfire peaks, black=neon city, white=rainbow realm.) did you notice the small green chests in it's wings? after at least 20 trovians have taken the beast down, they each get one of those green boxes. the boxes are known as boss caches.
-1st passive: if a trovian attacks it, the boss slows down, but also all others attacking it...(attack speed wise.)

0th regular attack: it will target trovians in front of it, slamming down it's talons, dealing splash damage. also, it seldom uses it's beak to peck at trovians.

1st attack: it will fill areas of the room with water, plasma, or chocolate (yum). (the "blocks" of liquid will float above the ground 1 block up to 3) it will linger for a minute or two, and disappear. (it will still attack after making them appear. also, the liquid doesn't update. it just floats.)

2nd ability: if that fails to kill off the trovians, it will send out a roar, which spawns 3 invaders(those random spawning bosses)!

3rd ultimate: if all else fails, it falls apart, not dead, but it's forming clones of itself(weaker than the original boss of course.)!

-------------------------------------------------------------the clone's abilities:--------------------------------------------------
they will mostly just attack normally, attacking a trovian in front of it, this time, no splash damage.
they will die relatively fast, because they are only parts of the original boss. all their stats added together will = the boss's original stats.
after they all die, the boss fight will be over, and you will gain your loot.

fae :3
also, here's a pic of what it will roughly look like(pic drawn in paint, btw):
this took me hours btw...

07-23-2015, 02:13 PM
Name: Necro Dragon

Weapon: a hammer with a blue handle. Three blocks high and one block wide.

Color scheme: blue, black, and some green.

The look: black armor, with black gloves, a blue dragons head and wings, with a muzzle on the snout of the dragon, and green eyes

Passive: there is a 25 percent chance that when Necro Dragon is hit he will teleport behind the player.

Ability 1:he is able to fly up in the air and come crashing down with his hammer having a damage radius of 7

Ability 2: when at ¼ of his health he is able to fly in the air and his muzzle breaks making him able to shoot balls of ice at the player.

Ability 3: randomly he is able to fly up 4 blocks high in a straight line with his hammer below him hitting players below him

height is 5 blocks high, 3 blocks wide (front), 1 block wide (side).

Description: Once was a feared warrior with a pet dragon. He fought for justice but, was challenged by a dark knight and was killed. After his death he was resurrected but on 3 conditions he would lose his mind, was to be fused with his pet dragon, and renamed to Necro Dragon.

07-23-2015, 02:24 PM
A hydra with 5 heads that are fire, water, robot, earth, and the head of the last person it killed and that head has a crown or the one who killed it last will have his/her head on it. and the drop you get is a weapon of the 1 out of the 5 dragon elements listed and a mask of Peron head. That what I would like to see as a boss.

skylanders reference?

07-23-2015, 02:26 PM
instead of making something huge and tanky why not make it super fast and the same size as the player but have strong attacks and auto spawning minions

07-23-2015, 02:43 PM
The legend of zelda offers some incredible bosses throughout its evolution. My personal favorite being Ganondorf from Ocarina of Time. What I want is a boss that flies around and can teleport from one set place to another, and has to be knocked out of the air by something to actually land a solid hit. Also, adding in a lesser (or greater) secondary stage of the fight would also be an AMAZING addition; something like a smaller boss turning into a giant beast... Like Ganondorf from Legend of Zelda: Twilight Princess.

07-23-2015, 02:44 PM
I think that a boss with the abiltities of a tomb raiser would be awesome, he would be able to summon minions and trap players in an aura like the tomb raiser's main attack. His 3rd ability could be something like sacrificing all his minions to heal his self by 10 for each minion. But this guy would not have a alot of health because he would be so strong, this guy would also look like a skeleton.

07-23-2015, 02:55 PM
Introducing: *drum roll* a "cool" new boss!

It's appearance is that of a large turtle (Or a tortoise. Same thing.) The creature is large; enough so that it's shell is reachable through jumping, but not unless you have a boost in doing so (Perhaps have some bounce pads in the area in which you fight him, so the dirty plebs with no jumps can get up). The turtle-thing is mostly a cube in shape, with a few rougher edges. It's the same color scheme as the other shadow monsters, except there are hints of green and yellow scales scattered across it's body so as to imply possession of the creature by Dark Forces (tm) rather than creation. On the back of it's neck is a large shard of dark stone, jutting out from a visible wound. Turrets on the creature's back defend this shard, and also serve as an offensive option for the boss to take.

The dichotomy between offence and defense is what defines the boss fight. At a certain point (Say, at 75%, 50%, and 25% of the creature's health*) the shard will shine a bright light, and one (or more, I guess) of your crew has to get up to the shard and break a piece off by beating it. While the shard is being attacked, the boss goes from playing an offensive game against the players (running at them to crush their stupid dreams, shooting it's cannons at them, etc.) to playing defense. The boss will use it's cannons -and summon up some help- to defend the shard and to protect it from the other players who are not going after the shard. If the shard isn't damaged sufficiently in some time frame the boss will heal up some and go back to normal.

*To get the dude from 100% to 75% is the normal whacking and slashing method. No special gimmicks there.

07-23-2015, 03:06 PM
My idea for a Shadow Titan:

-Whole body made of bones
-Main body is a cage, which opens and closes depending on attacks
-Head is a skull
-Floats off of the ground


Summon Minions:
The boss summons 3-5 minions to attack trovians, minions have okay health and attack.

Soul Eater:
A random player gets pulled into the boss's open cage, and the cage closes. The player inside the cage is unable to act, and his soul is devoured, leaving his body in the cage. A shadow of the player comes out with more health and attack. The shadow uses the player's class's moves, but much stronger. The trovians have to defeat the shadow, which then also releases the trapped player.

Soul Knight
After collecting 5 player's souls, the boss goes into a phase of temporary invincibility, where he closes his cage and rests on the floor. He then summons a large soul knight from his cage, and 3 other, smaller, soul knights. Once those knights are defeated, the boss is no longer invincible and back to regular, resetting soul count.

-End of Moves-

This probably does sound really confusing, so I'm hoping anybody who stumbles across my post can PM me some places which could use some clarification. I think that it would be a really cool fight though.

07-23-2015, 03:11 PM
My idea for a shadow titan is this:

Name: Soul Bound, the Spirit Beast
Spawn: a huge dungeon where, at the final room, is surrounded by lava. (or something that can deal damage.)

I'm not sure if your able to do this in your game, but i want the boss to have 3 phases. Getting harder to kill as the fight goes on.

Phase 1:
Look: a Dark, Black purple smoke, with a floating freakish skull in the middle. Larger than the player, but not titan size. (yet)
Attack: a powerful, fast melee attack, with the head biting the player with force. (meaning it can push you away with the attack)
Speed: Faster than any player, but not ridiculously fast.

Phase 2:
Look: Now has grown a torso, and arms, (they float too) which look like they belong to a 'fallen knight'. The smoke is now inside the torso, and it now makes a smoke trail behind it. Also has grown in size to 1.5 or 2 . (i hope you get what i'm saying.)
Attack: Now shoots dark energy blasts if the player is too far to hit with a melee attack, which is now not only stronger, but now it is instead a punch or a smash.
Speed: Noticeably faster, but still not ridiculous.

Final phase:
Look: Now has grown legs and got a giant sword and an arm cannon. It now walks and runs, with a look on his face saying: 'The shadows will win, even if we have to die for it' which means he is plain mad! He has also grown 2.5 or 3 times more than his first form!
Attack: Stronger energy blasts come out of his arm cannon, sometimes exploding on contact, now uses his sword to attack you with incredible power and force, and also sometimes uses his sword as a boomerang to hit multiple players at once! he can still hit you with a melee attack, but it's only as strong as his second form.
Speed: Now his speed is almost at crazy fast levels, so its going to be hard to attack him if your on your own.

When his final hour has come, instead of dying right away, there is a few second delay, with the smoke in the middle of his torso glowing brighter and brighter, till he eventually explodes!

That is my idea for a shadow titan. This probably took longer to type than to read, so i hope you like it! (Better yet, love it! :D)

daniel345 YT
07-23-2015, 03:34 PM
ok hi trove and trovians, i speak spanish, ok my idea of the titan: I want a boss who is a giant insect that boot-ray eyes and fly it as a biggest spider or a giant bee the skin is color neon (black and light blue)

the name is "the DeStRoYeR" and destroy the world of trove (not all) only one part and it will be difficult to chase and kill

one way to kill quickly and taking the dracolyte at level 6 onwards and listed in the biome "neon city"

the reward is 50 credits, 100 coins, 50 flux, 1000 shapestone and neon wings

thanks you for voting

bye :)

07-23-2015, 03:36 PM
For the upcoming Shadow Titan I have named King of Shades i have numerous ideas. My first ideas are on his visual looks, imagine him to look massive about 2 to 3 times as big as a shadow knight. Most of the knight will be pure black with a touch of dark neon purple. The Titan will also have a large horned helmet with a dual sword that has a purple edge. The Titan will have purple eyes seen from his helmet and being near him will cause him to do a really deep voiced laugh. He will have a shield on his back with dark grey spikes, the shield will be used in a later ability. On both arm he will have dark blades which show how dangerous he is. He will be slower than the Shadow Knights but will pack enough damage to almost instantly kill any enemies but the lucky ones that survive will be knocked away for about 10 to 20 blocks. The boss will have three abilities along with a passive to completely shadow over his foes. First lets talk about his passive which he summons 3 buffed Shadow Knights on death which do x2 damage and x2 more health than the normal Shadow Knights. His first ability is that the Shadow Titan slams the ground with his metal boots which causes the ground to ripple stunning and damaging his foes. His second occurs when his health drops below 50% at this stage he equips his shield and charges at you while taking 50% less damage from all sources. Finally his last and strongest ability is an ability I called Shadow Fury. The Shadow Titan enrages gaining double of speed and strength as well as the ability to make the players less vision by engulfing into the shadow to regenerate about 15% at this stage he is more vulnerable but he does do much increased damage. This is how I designed my Shadow Titan named King of Shades and how I imagine him ingame.

07-23-2015, 03:41 PM
come see my idea for Shadow Titan: http://forums.trovegame.com/showthread.php?35032-The-Hound-of-hell. (http://http://forums.trovegame.com/showthread.php?35032-The-Hound-of-hell.)

07-23-2015, 03:48 PM
Currently no ideas about how the actual boss should look or abilities, but an idea I'm thinking about is that there is some kind of trap when the titan dies that creates a massive shadow themed explosion that kills any who stay in it, hence you have to either run away from it after getting the loot or die.

07-23-2015, 03:56 PM

A chimera shadow titan! Each part of the Chimera uses 1 ability great! Nothing fancy for name just call it Shadow Chimera. Abilities are as follows:

1. Chimera lion head every 10-12 secs can send out a roar that has aoe range that will reduce every nearby player's dmg by 50% and apply a small movespeed debuff for 3-5 secs.

2. Chimera goat head every 6-10 secs can send out a chilling attack in an aoe radius reducing the movespeed of every player and reducing their atk speed that lasts 2 secs and also damaging them based on how close to the center they were when hit by the attack. The attack will have a 1.5 sec charge time to let players be aware of the incoming attack and try to avoid it.

3. Chimera snake head. The most deadly attack. The snake head will be able to attack random players at super high speed atk speed charging up stacks of poison on the player that will do damage over time to them. Once the snake head has either stacked poison on at least 5 players or has applied 10 stacks total among nearby players the snake head enters a frenzy mode which will enable it to activate its ability. The snake head will cast snake wards that are placed on the ground and attack nearby players focusing more on the player with poison stacks. The first attack these wards land will consume all stacks of poison on the target and deal 3% of their hp per sec for 5 secs. The snake head will also have lifesteal ability and heal the Chimera for .125% of max hp for every attack that the snake head and wards can land on players

07-23-2015, 03:59 PM
http://digital-art-gallery.com/oid/83/900x679_14552_Raptor_Mech_2d_fantasy_raptor_mech_r obot_steampunk_picture_image_digital_art.jpg

07-23-2015, 04:04 PM
Pls create a Slendeman-Boss

07-23-2015, 04:15 PM
A large boss, named the Drundarr, as big as the sky lairs, and looks a little like the last boss from shadow of the colossus, that starts off with a giant sword that he can swing left and right at the ground, or go for a big strike that sends a wave over the entire ground. Once you get him down to 2/3 health, he explodes into a slightly smaller version of himself with two swords. He can use a special spin move where he spins around targeting players, almost like a wheel chasing after you, and his basic slash and strike moves other times. once hes brought to 1/3 health, he explodes into a version of him that is the size of of around five players tall. He has a major increase in speed, still equip with two swords, and does a special dash move for around 5-10 seconds where he moves 3 times as fast. Once hes killed, hes lifted into the air, and small spots of light shine off him, until his whole body emanates with light and he explodes, rewarding the players with their loot! just an idea though :p

07-23-2015, 04:16 PM
Trion has done some great cross promotion before... The Budgies from Rift in Adventure crates, and the Hellbugs from Defiance in Rift...

I think the much loved, and much missed, big bad boss from Rift should make an appearance so I propose that you fire up your Voxel editors and give us..


You could even set up the encounter like it is in Rift. The group has to focus on destroying particular parts of his armor (His Tail, then his arm etc.) and kill him part by part before taking him down... Then we get a Volan trophy head to put on the wall of our cornerstone!

I think this would also make great cross-promotion... "If you like Volan encounter in Trove check him out and Rift".... Or in Rift, "Miss Volan? He's attacking Trove! Come save the plane of cubes!"