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View Full Version : Extremely expensive crafting costs



PowerDj
02-17-2018, 07:44 AM
I did some calculations and discovered that the plasmium costs for the new update are absolutely ridiculous. The total plasmium cost for everything in the resistor workbench is a whopping 336575 plasmium, if I calculated it correctly. I have presumed a plasmium collecting rate of 500 per hour if you're REALLY serious about it, which would mean you need 28 days (or 673 hours) of constant grinding to get everything.

Of course, plasmium isn't the only material you need, and I can't be bothered to figure out the other material costs, but it gets ridiculous. I did, however, count up the sentience shards, which you need 610 of, so if you gained 3 sentience shards a day from bosses + 1.4 from the weekly tome you can craft, you would also need about 139 days to get all the sentience shards needed for everything. Also, to get 3 shards a day, you would need to spend even more plasmium on building lures.

This is already an absurd amount of stuff, but if you top that with the fact that it can only be obtained in a single biome, which people will inevitably flock to when the update hits, it's going to become incredibly difficult to make anything at all in the new update. Either the costs need to be adjusted and far lower, or the rate that plasmium drops at needs to be far increased.

Unknown_Marksman
02-18-2018, 05:39 AM
Yeah,it's ridiculous..

The plasmium cost for the class is 24.3k. Plasmium drops at about 1 per 4 mobs(25%) rate. That's 97,2k enemies killed JUST to get the class,I'm not even talking about leveling up the class or gearing it up yet..

The numbers need to be reduced drastically

Daria
02-18-2018, 06:51 AM
Yes, it's extremely daunting. I don't think they want everything to be quickly and easily obtained, which is understandable, but it's also not realistic. Trove's player base is accustomed to grinding and that's what everyone ends up doing. The same pattern tends to play out with new content: things are expensive and difficult for the first wave of motivated/rich players, then they make things easier and cheaper for everyone else a little while later.

TheDeadEye
02-18-2018, 07:41 AM
I'm pretty sure they made it crazy grindy just so you'd give up and buy it from the store.

fruitie
02-18-2018, 08:49 AM
It's the way trove is nowadays since porting to china and releasing the gem update unfortunately. The only reason the club update wasn't so bad is because people could cheese it.

Pennry
02-18-2018, 09:11 AM
Don't for get challenge caches and greater caches (for credits!). Then there's the fixture that increases the drop rate.

Rikter101
02-18-2018, 09:44 AM
I'm a crazy grindy guy, so i will farm 97.7k enemys for the vanguardian, unlike you guys, which will Buy it instead of Grind it, well maybe some of you will grind it, but I'm the only one who will Crazy Grind the plasmium.

PowerDj
02-18-2018, 11:04 AM
I'm a crazy grindy guy, so i will farm 97.7k enemys for the vanguardian, unlike you guys, which will Buy it instead of Grind it, well maybe some of you will grind it, but I'm the only one who will Crazy Grind the plasmium.

I won't buy it, I'll just ignore it. If they don't change the crafting costs, I can't see myself really bothering with the update.

Tali
02-18-2018, 01:37 PM
They really need to check these values. Plasmium needed for everything is way too much. I was calculating all mats to craft the class and getting 60 Sentience Shards to craft it is going to take a LOT of time. You can craft the sentience shard tome, and get 5 of those a week, from rampage alerts, from greater neon caches (credit only) and from (throwing only?) beacons?
I can see people complaining already when this update is released.

Craftsman42
02-18-2018, 02:29 PM
I agree, the crafting costs seem rather astronomical. However, one thing you said was incorrect.


so if you gained 3 sentience shards a day from bosses + 1.4 from the weekly tome you can craft

I looked at the tomes on the workbench, but from what I can see, They are NOT legendary tomes, they are regular tomes. You can fill them up as much as you want. That makes the situation better, but it still seems quite extreme.

Tali
02-18-2018, 02:43 PM
I agree, the crafting costs seem rather astronomical. However, one thing you said was incorrect.



I looked at the tomes on the workbench, but from what I can see, They are NOT legendary tomes, they are regular tomes. You can fill them up as much as you want. That makes the situation better, but it still seems quite extreme.

Only plasmium isn't legendary I believe, check on Y

Pennry
02-18-2018, 02:47 PM
Only plasmium isn't legendary I believe, check on Y

This is correct. It's been brought up that the bench doesn't have the other labeled properly.

PowerDj
02-18-2018, 02:55 PM
Yep, the plasmium tome is a regular one that drops 30 plasmium each fill while the sentience shard is a weekly that drops 5. Also the assumption of getting 3 shards a day was that you could, if you're really serious, build 2 boss lures a day and summon a boss to fight.

RoyKing
02-19-2018, 08:18 PM
OK now this is just getting out of hand. How many times are the Devz going to pull the " We worked hard on this , so we want you to suffer" card? They did this with the dragons frags ( 0.1% drop rates ) , I dont even want to talk about what happened with ST and now even a class !?

I mean i get it VG is cool and a power house and is a "End game class" BUT what then ? what happens when they make a new class after this one ? are they going to just throw it in the CC crafter with the rest of them? or are they gonna keep making it even more impossible to get?! This whole favoritism thing needs to stop.your game devz you make stuff for the players that are fun and achievable. So whats the point of making something that 70% of the player base wont even get to have? "Why make Art if no one sees it"?

And if this class is so DAME special that you want us to really work that long and hard for him then why can people just bypass all that and just buy him?!
I get it you want money but dont act like this will be the last class your ever going make.

With how much its going to take to make this class iam worried that a class coin might not even work. which is the LITERALLY the whole point of a class coin.
Iv been saving a coin since 2015 and your telling me i cant use the thing iv been saving for over 3 years because the Devz want me to waste my time or worst my money?!? No Thanks

PowerDj
02-20-2018, 01:10 AM
Can the devs please reply to this? I really can't stand to have yet another update where the devs completely ignore material costs in the test phase. It's only going to make even more people angry when it hits live.
I mean, honestly. It happened with Eclipse, it happened with Adventures (and people would be even more angry if pirrot farming wasn't a thing) and now it's going to happen with Heroes. I mean I highly doubt that it'll be changed, at least not until months after it actually releases, but I want a proper explanation from a dev on why these costs are so ridiculously high.

Pennry
02-20-2018, 02:31 PM
I've been doing a lot of math on these costs. Most of the cost is in the sub parts. The tomes help a lot with these. Just keep in mind it's supposed to take time and we don't need to rush this.

The other big cost is in making the class to start with. That's the one people will want to rush the most. Not only is it a new shiny class, it would be nice to have all this farming help level it.

With all things considered, I feel the only real cost to look at is crafting the class. It seems silly to delay something like this and it should be more in lines with the other classes.

PowerDj
02-20-2018, 02:53 PM
I've been doing a lot of math on these costs. Most of the cost is in the sub parts. The tomes help a lot with these. Just keep in mind it's supposed to take time and we don't need to rush this.

The other big cost is in making the class to start with. That's the one people will want to rush the most. Not only is it a new shiny class, it would be nice to have all this farming help level it.

With all things considered, I feel the only real cost to look at is crafting the class. It seems silly to delay something like this and it should be more in lines with the other classes.

Yeah, I looked at things again and, taking into account the tomes, things become a lot more bearable, so I can see that now. There are a couple of things I want to point out though.

I think the Memory Matrix should only have a plasmium cost of 200. 225 is a bit too high considering the mass amount of them you need. I also think the blank scroll cost of the Memory Matrix is too high, since blank scrolls are quite slow to get - it should be something more like 5 scrolls. The 230 radiant shard cost per Logic Loop also seems rather high, and I'd rather it be around 100. And I think the 100 cinnabar cost of the Charged Circuit should be halved. Overall it feels like there's too much of a focus on materials that aren't obtainable in Neon City considering how much the new materials are needed for the rest of the update.

I also think the costs of the tomes need to be adjusted. Firstly, I see no reason for the plasmium costs of the legendary tome to be different. I think a simple 3000 plasmium for each would suffice, especially considering you need the other materials to make them. I also think the plasmium cost of the plasmium tome should be reduced to something like 4500, since it's probably going to be one of the main ways to acquire plasmium and it means you don't have to specifically grind neon city to get the material.

The next thing I disagree with is the insane sentience shard costs of the two Vanguardian costumes. Considering the class itself is 60, it's ridiculous that the costumes cost far above that - they should be something more like 30, since they're only costumes.

And of course, I agree that the class itself costs too much. Every other class in the game is far easier to get, and even though they're trying to make it seems like some kind of end-game, special class, it really doesn't seem particularly ground-breaking. Yes, it's very unique, and it's ok for it to be slightly more expensive than other classes, but the way it is now is absurd. I think the cost of decoder loops needs to be looked at, it should only require 5 Charged Circuits/Memory Matrixes, 20 is far too many.

Dohep
02-21-2018, 06:08 AM
From what Iam seeing I agree with most of the craft costs as it brings back life to materials that have died in the MP

Gamebreaker31
02-22-2018, 02:38 PM
I've taken a look at the costs of these materials, and it seems that the primary issue is the large amount of plasmium itself needed. All of the best sources, save for the tome (which requires 5630 for some reason) have too much rng involved, given how much you need. Since they're so adamant on keeping these crazy prices, i would suggest some changes, such as the neon city scrap cases no longer dropping flux, and only materials. As they are right now they're very unreliable and too similar to adventure boxes. Enemies should also drop plasmium at about a 30% rate by default, making the bench recipes and the vanguardian itself accessible to more people.